-
Posts
1,031 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Keroman
-
I remember that there was discussion a few months ago about making emags limited use (something like 4-6 uses) like on other servers. I think this suggestion would be a nice compromise between keeping things as-is and making them limited-use. If a player plans things out properly they might be able to get away with a single-use emag. Maybe an additional benefit is that it disintegrates after use leaving no evidence behind?
-
I'm pretty sure that when the topic of adding tickets and a prize counter was first discussed that people were wondering why some of the prizes were locked behind science upgrades. I definitely agree that there's no real reason any prizes should be locked away, especially if they're harmless and for aesthetic purposes, and even if they're items that are intended to mimic antag stuff like the foam armblade or toy e-swords.
-
Renaming paper to silly things is hardly new but this just made me laugh:
-
This came up a while back in another thread, I believe. Someone posted the idea of having the Guest Pass terminal send a PDA message to the relevant department head (or to the HoP or Captain if there isn't one). The department head can then choose to allow for X number of minutes or to deny it. If the request isn't approved or denied (because the department head is dead/indisposed/etc.) after 5 minutes then it gets forwarded on to the HoP or Captain. This would, arguably, take some of the pressure off of the AI when there's multiple people calling for doors to open at once. It also really does make the guest pass system SO much more usable than it currently is. I also do agree to relocating the Science guest pass terminal to R&D. I think it's in Robotics right now because you have people coming in to get borged and such, but once they're a borg they... don't need it. They have access pretty much everywhere.
-
As far as I'm aware there's no way to turn plasma sheets plus metal sheets into plasteel. The ore machine refines the ores and can crank out plasteel sheets as long as there's plasma and metal to spare but if you take out all of one or the other there's no going back and changing the materials out for plasteel sheets. There really should be a way, though. Maybe just allow the ore machine to accept sheets of plasma, glass, and metal.
-
How about "are not permitted to break open locked crates" period? Don't lasers, eguns, and kinetic accelerators bust open crates too?
-
Make EVA access and EVA Storage access the same access
Keroman replied to ProperPants's topic in Suggestions
Just FYI Engineers have access to EVA storage by default. -
ORDER ALL THE CRATES USE AN EMITTER ON THEM GET MEDAL OF THE CAPTAINCY WHETHER THEY WANT TO GIVE IT TO YOU OR NOT
-
I feel like while the medical and security records don't have any real bearing on what happens in-game it should still be considered a minor crime to spread them publicly. That's something for Space Law though, not SOP.
-
Except they have to zap someone with it for it to explode (I think? Like I said, never seen it tried in-game) and you really don't want that person to be you.
-
So... every single engineer as well as the miners? That's a sizable chunk of the crew that uses mesons. It helps if you can put it somewhere that less people have access to but I can guarantee that any engineer wandering through maint is going to notice hidden doors. Even as sec there's places I ALWAYS check for hidden doors. I've caught cultists so many times because they go straight for the blocked-off hallway in science maint and put a hidden door that's only reachable via climbing onto the tables because they think nobody bothers doing that. I also showed your cult base to the detective the other day because 1. I saw it with mesons, and 2. you guys weren't even being subtle about gathering in there as a group so at least 3 people saw you, Cid, and Squeezy going into that area of maint. Eh... you're right about tazers and eguns but stun batons will actually hold some charge. I've been hit by an EMP that shut off my headset but my stun baton had 95% charge left (and I hadn't used it at all up to that point.) ----- While I'm here I'll add to the list. 33. Something I've never seen someone do but I know it can be done: Inject a power cell with plasma and stick it on a stunprod or in a stun baton and then leave it laying around, ideally in a place where your maim/kill target will find it. The next time they zap someone the power cell will explode. If you just have to maim them, congratulations, your job is probably done. If you have to kill them, well, they'll be softened up and much easier to finish off, so make sure you're nearby with a toolbox or some other inconspicuous item to robust them with. Bonus: it'll look like you're just there to protect the person they zapped!
-
I can't honestly say how much karma I've given you. At least 1 point for every time you've saved Maxwell's ass. That round where you kept me from dying to that traitor paramedic's poison THREE fucking times, man, that alone earned you karma at least once a day for the rest of that week. Keep being so damn awesome.
-
Get rid of the god awful Experimentor already.
Keroman replied to Cupcakes_n_Hacksaws's topic in Suggestions
The VERY occasional monkey spawner item is extremely useful for either xenobiology or the chef. But yeah, the Experimentor machine is so RNG-dependent that I don't ever bother with it. -
You might be surprised! https://github.com/ParadiseSS13/Paradise/pull/3681
-
Vox Traders as a mid-round event instead of round type.
Keroman replied to Penguinizer's topic in Suggestions
I've always agreed with this idea when it was brought up in other threads. I could see the event happening at the 45 minute or 1 hour mark. That gives the Vox team time to get in, get their goals done, and get out, likely while the antags for the round are causing mischief and drawing the ire of the security team, meaning a higher chance of success for the Vox as they're much less likely to be validhunted if Sec is chasing down shadowlings. Also the fact they're generally in a group means they stand a pretty good chance against any antags they run into. Hell, since the kidnap objective is randomized there's a chance they'll have to kidnap an antag. I also think it would be cool to see Vox Traders/Raiders led by an Armalis, although that would fit better if they stayed in the main antag role as the Armalis could function as a one-man (one-Vox?) bodyguard/leader to keep the rest of the raiders in line and safe from validhunters. -
Just FYI the portable seed extractors in the lockers function EXACTLY like a plant bag except you can set them to seed extraction mode where they'll function like the full-size extractor except will return less seeds.
-
MAX, DRAW MAX, YOU SHOULD DRAW MAX OH WAIT
-
Soman I would only advocate a jobban (actually I liked tzo's "soft" jobban idea) for command positions and AI positions, the ones we make people wait 30 days or so to play when they first join the server. Also it would have to be only in clear cases of someone who's just not doing their job, or who are actively a detriment to the station. Regular crew faffing about and breaking laws or SOP isn't something that should be jobbannable at all ever.
-
While I'm all for IC solutions to IC problems there are many, many, many rounds where it is impossible to discipline a department head who goes against SOP because it will just make the situation worse. As an example the other day we had a Cult round and the HoS and Blueshield (neither of them cultists) arrested the Captain and force-fed him holy water while his loyalty implant was still clearly visible with any SecHUD. Because Security was short-staffed and there were a number of other problems popping up even once the Cult was more or less eliminated there was just no chance for us to enact any sort of formal reprimand much less removal of the HoS from his position. In situations like that, where a Department Head is blatantly violating either SOP or direct, reasonable orders from a clearly uncompromised Captain, it should warrant at least a talking to from an Admin, or at most a brief jobban so they understand that such positions should not be undertaken lightly. The same should be true for RDs who allow the handing out of illegal implants or allow the building of combat mechs without authorization from the HoS or Captain (barring Code Blue/extreme emergency). Really if a Department Head is not an antag they should not be complicit in allowing their department to cause major issues on board the station. If they do so repeatedly they should be banned from the position. I know it's not a popular opinion but I, personally, would be all for whitelisting command positions so that only approved players can play them. If no approved players are on then the position can go to someone who isn't whitelisted. I really feel that would cut down on some of the problems we've seen with Department Heads faffing about and letting their departments go to shit.
-
I mean, cultists are just as capable as making stunprods as any other antag...
-
The AI technically won one last night but a bug prevented him from blowing up the station.
-
The Eat Anything power seems to get overlooked a lot by people when it comes to dealing with threats on the station. For those of you not so familiar with genetic powers someone with Eat Anything can literally, at a moment's notice, eat whatever item is within 1 tile or anything on their person, INCLUDING HANDCUFFS. I can understand why it makes sense, but if the person is being restrained, as in ctrl-click while they're in cuffs, they can't move or take other actions besides trying to resist out of the cuffs which can be stopped by wiggling them around. Even bucklecuffing doesn't stop someone with Eat Anything, though it makes less sense then seeing as their arms should be shackled to the bed or chair so they CAN'T reach the cuffs with their mouth. Really in my mind the Eat Anything power is basically an easier-to-acquire version of a Freedom Implant, although in all fairness it's also easier to remove. I'm sure some people in this thread are going to say, "Just get Mutadone, you do it for Hulks!" Well Mutadone widely varies in availability from shift to shift and if someone's running around wreaking havok with genetic powers it's very likely that Medbay is crazy busy dealing with the casualties. You got no chemists, or the chemists are incompetent? Too bad. CMO's busy? Too bad. Sec officers can yell all they like about needing mutadone but I've seen it get ignored way too often, and unlike with Hulks you can't nullify the Eat Anything by dropping their health to 25% or below. If you DO manage to get the person stunned and cuff them while they're conscious they can still get out, wasting your cuffs in the process. What's that? You've cuffed them 3 times and now they've eaten all the cuffs you had on you? Now you can't restrain them at all even if you do manage to stun them again. You essentially have to keep them stunned and hope that someone can get you mutadone in time which is always very dependent on crew competence. Once your stun baton and taser run out of juice you're basically forced to go lethal unless the person manages to run off and lose you, but what kind of Sec Officer just lets someone run? If you chase them you better be ready for a fight, but lacking in nonlethal options means it's not going to end well. I'm not asking for the removal of Eat Anything, or even removing the ability for Eat Anything to get a person out of cuffs. The only change I want is that someone who is cuffed and either restrained (ctrl-clicked) or bucklecuffed to be deactivated. Is that fair enough?
-
Is there a limit to how much water can be gotten from toilets? I haven't messed with toilet water yet. If sinks can't be blessed because they give infinite water then I would say the same should be true for toilets. That being said, you should definitely be able to fill up a bucket of toilet water and bless that.
-
Give us more karma to spend each round
Keroman replied to Cupcakes_n_Hacksaws's topic in Suggestions
I always thought that, if we eventually added job objectives for jobs besides Science and Robotics, that players doing that job should get 1 karma for each objective they complete. Antags, too, should get 1 karma per objective completed as a reward. That would, for starters, encourage more people to complete their objectives instead of faffing off for a whole round because they don't feel like being an antag. -
I feel like Strange Reagent would be a good choice here. If the body's gone but you've still got a brain you should be able to restore the brain to health with a few drops of Strange Reagent so you can then put it in a body. It's already somewhat difficult to make Strange Reagent, but when it does get made it seems like it hardly gets used.