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Posts
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Days Won
1
Everything posted by Keroman
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Song's got some legit crazy eyes going, but it works quite well!
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Duct tape should be on the list of stuff to hold bones together, but WAY down near the bottom in terms of percentage for success.
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Howdy! Who do you play in-game? If you see Maxwell Edison around feel free to say hi!
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Neat style! Very distinctive and interesting. Beau looks vaguely like Goofy, which isn't necessarily a bad thing.
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What if it starts with a list of low-tier meds? You pour in the chems and tell it what to output like you do with the ChemMaster, then click a button and it goes to work. So you throw in 10 sulfur, 10 Aluminum, 20 Hydrogen, and 20 Oxygen and click a button that says, "Styptic Powder" set the output type and amount and let it do it's thing while you start on the next batch of meds. Now at tier 1 it would be more or less like the ChemMaster only it takes longer to make the meds, so what use is it? Well when Science upgrades it you can pick more complicated chemicals from the list, for instance if you feed in the following: 30u Welding Fuel 10u Carbon 50u Hydrogen 20u Oxygen 20u Ethanol 10u Nitrogen 10u Chlorine 10u Sulfur Now the machine gives you an option to make Atropine. You put in the base ingredients for the base ingredients. This would save plenty of time with making the more complicated stuff as long as you knew what the most basic ingredients are for the med you want to make.
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I agree with isaac, add the lowest tier of parts to the autolathe and a few in tech storage. Also allow for a crate to be ordered from Cargo which includes an autolathe board and enough of those tier 1 parts to build said autolathe. Hell, call it an Autolathe Crate. I would even argue that the crate should be unlocked so anyone could order it and set it up wherever, but if people feel it NEEDS to be locked then make it unlockable by anyone with basic access into any of the departments (anyone but a Civilians, Assistants, and Service jobs, really.)
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Pretty sure all the parts you need to build a basic, tier 1 autolathe are just sitting on the desk in R&D, too. As much as I'd like to see engineering get their own autolathe I feel like even when it does get built it doesn't get used all that often. Also, why do Engineers not have access to the ore machine for glass, metal, and plasteel? You'd think they're one of the jobs that would be high up on the list as needing those materials for repairs.
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It sure would be nice to, as you said, make a way to travel between rooms with differing atmospheric conditions. Since we can't build brand new airlock systems that repressurize/depressurize easily like the pre-built airlocks around the station and outposts this is very much the next best thing. Short range, single-target transportation. I like it.
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Give a recolor to the equipped bluespace RPED sprite
Keroman replied to Cupcakes_n_Hacksaws's topic in Suggestions
Simple and easy change. The in-hand sprite looks NOTHING like the on-ground sprite but that doesn't bother me a ton. I actually submitted a trouble ticket a couple months back because I noticed the in-hand sprite for both the RPED and BRPED were the same. I had just never noticed it before but I would have sworn up and down that they were different sprites. -
Take the nearest airlock and circle around to the breach? I would actually appreciate the addition of mech thrusters in the game. Maybe not to act like a jetpack but to allow them to go EVA without fear of flying off the station and becoming unrecoverable. Again, you and I do not disagree about the fact that Ripleys and Firefighters are too slow. I'm right there with you, man.
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1) Fair enough. Miners get hardsuits which give less armor than a Ripley has. Because of the slight delay in a Ripley's drill attack, however, Ripleys can't touch hivelords unless the hivelord gets cornered. 2) Mining cyborgs can drag the ore boxes just fine. It's true that the Ripley's autopickup and the fact they mine a 1x3 section of wall means they'd be faster than mining borgs. 3) For mining cyborgs the laws rarely matter unless they're subverted or the AI is malf. If you're worried about those you may as well play an IPC miner. 4) Also useful to play an IPC miner if you're worried about that. I fully agree that if you have a robotics team that immediately furnishes you with a drill, clamp, scanner, and beacon you could get out there and mine faster. That depends entirely on the Roboticists (and whether or not there even are any). Also keep in mind that a brain-in-a-mech doesn't really have the same ability to interact with stuff as a borg. They couldn't get down to the mining asteroid without someone operating the shuttle computer for them. Cycling the airlock isn't an issue because they can just walk out the plastic flaps (fun fact, spacepods can fly through plastic flaps too!) So assuming everyone is in place to get them set up and down to the asteroid ASAP they could absolutely get to mining a little faster than your average miner. I realize that Ripleys aren't just used for mining, of course, so an engineering Ripley could potentially start on various construction/demolition projects (again, as soon as they're outfitted by the Roboticist). They couldn't necessarily assist with setting up the tesla/singulo or solars but they could be very helpful if you're attempting a large-scale project like making the construction station or Russian station habitable.
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What would the benefit of this be over, say, being a mining or engineering borg at round start?
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Fair enough, I only heard Subdon say later that he put a tracker on it but I likely misheard. Did you lock the mech down? Because while I didn't see the mech get blown up I heard it moving around just before getting shot with the ion rifle. Contrary to popular belief security officers aren't always mindless killing machines. In fact we asked you multiple times to stop because you were breaking SOP and you ignored us or argued with us. Also unless Subdon pulled out his stun baton (which I don't remember happening but I could be wrong) we did not escalate the situation with threats. We asked politely at first, then we had the HoS and the Captain step in and ask again on our behalf, all of which you ignored. So pardon me if I don't believe you when you say you thought we just wanted to blow shit up for funsies. We agree on this point, but if Quark had used a Ripley or a Firefighter we wouldn't have been so up in arms about it. His "fuck the police" attitude definitely served to escalate the issue, and your tacit acceptance of his rule-breaking made us feel like we had no other option but to stop him with force. You might think you didn't do anything to escalate but as the RD it's your job to rein in your employees when they start to get out of line, and then to call in security if they ignore you. Your decision to act as a bystander was all the go-ahead Quark needed. Oh, right, the area around a breach.. which.. needs to be patched.. which is what you're arguing a utility mech (with a mounted RCD) would be good for. If the mech is built and available in engineering I bet it might see some use. I'm still on board with making the Ripley and Firefighter mechs faster in pressurized environments so they have more station-wide utility, but the mere fact that nobody ever seems to build an engineering mech means they're never going to get used for engineering stuff. Well now you know otherwise. Glad you took something out of all of this, even if it was just this one thing.
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NoDrop Saber SMG in one hand. "Dead or alive, you're coming with me." POP POP POP WATCHIN' MOTHAFUCKAS DROP I like the sound of these implants. It has the potential to both buff up security forces or to make antags more of a menace.
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Choo-choo, the Keroman bitch train is pulling into the station. TL;DR - You broke SOP then complained about the completely justified reaction you got. If you want to play with the things Science makes don't play science. As one of the security officers who was on last night and had to take down the Gygax that Quark was piloting here's what happened from our point of view. I see the IAA running around with a wormhole projector. A discussion happens on the sec radio channel about why he should or should not have it. He is eventually jailed and fired for possession of not only the wormhole projector but also a spear. Hooray for IAAs that don't understand or follow SOP. I go to the R&D window to ask why the IAA was given a wormhole projector and I'm hearing talk between the RD (you, turkeytoe) and Quark about having adrenaline implants. I ask you to please, please, please, not hand that stuff out because it makes security's job way harder. I don't remember you ever responding to that but you definitely started arguing about the wormhole projector not being lethal (it absolutely can be) and not being a weapon (I would bet cash money that it's used as a weapon WAY more often than as a means for transportation) and just not being helpful in general. I PDA the Captain and ask her to talk to you. Her reply is that she's had a chat with you and asked you to tone it down. Subdon Edwards (the other sec officer) and I spot a Gygax being built. I immediately check in with the Captain and HoS to see if it's authorized as per SOP. They both say no, it's not. Kalaya, the HoS, even retroactively gave permission just to save us the headache of going in and busting heads, the caveat to her permission being that as soon as the Gygax is finished it is delivered to the brig for use by security. There is talk of putting a tracking beacon on the Gygax but as far as I saw that never happened until it Quark hopped in to run off and completely ignore the requests of security and the Captain. The only reason a tracking beacon got put on at all is because Subdon had the presence of mind to grab one and chase after the Gygax. EVEN WITH THE TRACKING BEACON ON IT YOU, THE RESEARCH DIRECTOR, DID NOT LOCK IT DOWN, FORCING SECURITY TO CHASE AFTER IT AND DESTROY IT WITH THE ION GUN. That is, at it's core, tacit approval for your employee to disobey SOP which is grounds for the Captain to fire both you and the scientist trying to run off with a mech that he shouldn't have. Security comes in to destroy the Gygax with the assistance of not just the Captain but the AI as well. That alone should tell you something about your actions and the actions of your employee. The Captain, HoS, AI, and the entire security team were out to fix the problem that you caused by not stopping Quark from finishing that Gygax. When the Gygax is disabled Quark teleports away using one of those strange objects that gives a random short-range teleport effect. The whole time he's calling security every name under the sun, saying we're overreacting, wasting time, not chasing after real criminals, and just generally pissing us off as much as he can. His argument is that it has no weapons, but how are we to trust someone who so blatantly breaks SOP to not just wait until we're gone then load up the mech with all sorts of firepower? Eventually he's caught and spends the rest of the round in the brig and then the security section of the evac shuttle. Surprise! At round end he's no antag, despite his best efforts to make us believe otherwise. You know what my favorite part about all this is? The very next round I hear Quark asking the Captain permission over the radio if he can build a Gygax with no weapons, only utility modules. The guy who expressed blatant disdain for SOP and for the security team attempting to enforce it actually realized that it's way easier to follow the fucking rules! At least there was something good that came out of all of this. And before you complain that it's not security's job to enforce SOP here's a breakdown of why it was necessary: - You ignored a request from the security team to stop breaking SOP. - You ignored a request from the HoS to stop breaking SOP. - You ignored a request from the CAPTAIN to stop breaking SOP. - At that point the Captain has the right to remove you and/or your scientist from your positions, but of course Quark was not going to go quietly. He hopped in his mech and tried to run. - NOW security has to act to stop what we consider to be a rogue mech. And if your argument about wanting a Gygax is that "the other mechs are too slow" then your suggestion should be to speed up the other mechs. As I said in Discord last night the Ripley moves faster in low-pressure environments now which makes it great for patching breaches. I would LOVE to see the Ripley and Firefighter mechs get more love outside of mining. Taking a combat mech which can mount both nonlethal and lethal weapons and saying you pinky-promise with a cherry on top you won't mount any weapons on it means absolutely nothing in-game. For all we know you're a traitor! This is why accountability matters. You also mentioned you think it's ridiculous that the science department doesn't get to use the stuff they make. As someone else replied in Discord chat, that's the ENTIRE POINT of the department. Make cool stuff, maybe test it out a bit, then get it to the department that needs it. If you're playing in the Science department you are not Security, Engineering, Medbay, or anything else. If you're a Scientist you are not Security, Engineering, Medbay, or anything else. If your'e a Roboticist you are not Security, Engineering, Medbay, or anything else. If you're the RD you are not Security, Engineering, Medbay, or anything else. If you want to play with the cool toys, play a job that gets to use them, DON'T play Science. Hell, I would LOVE to see you play Security and put up with some of the bullshit people try to pull. You'll start to understand really fast why we did what we did last night. One last thing. As soon as the round was over you were in voice chat complaining about the comdomery of the HoS, Captain, and Security team. Except we weren't the ones disregarding SoP. It was you. You were the comdom. I hope you can understand why.
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Yeah I have 100% broken a virus sample with nothing in my other hand. It's infuriating.
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IPAV is a pretty cool guy. He works in robotics and doesn't afraid of anything.
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I dislike netspeak and casual racism for the same reason I dislike players who immediately start making meth or other drugs in-game BECAUSE WHO DOESN'T LIKE DRUGS AMIRITE?
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Well... we can already do this with the sleepers can't we? Stick a humanized creature into an upgraded sleeper. Pump it full of omnizine. Stick a beaker in for dialysis. Whip out the beaker when it's full Stick that beaker in a chemmaster. Dispose of blood, make omnizine pills. itshappening.gif
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Believe me I was less salty about being gibbed than I was about the bluespace tomato not getting you the hell away from me. Also the sheer level of incompetence that led to me not being cloned. Security officers and the HoP just ignored a gibbed body. The Janitor came in and flushed my body parts down the disposal. The two cargo techs on shift who found my body were new and had no idea what to do, plus their headsets weren't working due to an EMP from the revenant and they had no idea how to fix them. So frustrating.
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Should synthflesh slow/stop IB in place of styptic powder?
Keroman replied to Crazylemon's topic in Suggestions
I would say yes but for a different reason than what you've listed. I see Styptic Powder as being a low-tier medicine. Synthflesh takes a few additional steps to make and so should be more effective, including having the ability to slow or stop internal bleeding. -
I'll likely leave this one for people more well versed in the various tasks of Medbay. The one thing I'd like to ask about is: Virology doesn't start with any Radium. There's not always going to be a Chemist around to make it for them, and a lot of times the CMO is very busy at shift start. Honestly I feel like Virology should start with a beaker of Radium, but I know that there's been several suggestion threads where people have expressed that the use of Radium for curing viruses should be changed.
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I've definitely seem malf AIs win. Hell, just the other day a malf AI came extremely close to winning, the countdown for the nuke reached 1 before it got drilled to death by a Ripley.
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I agree with Shadey and would also like to add that I feel the Standard Operating Procedure page should have an index of every single other SoP-related page, like Law SoP and the department-related SoPs that are currently being worked on.
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Oh god, delete this now before Twinmold sees it. DO IT, HURRY, OH GOD I HEAR HIM!