Jump to content

Keroman

Retired Admins
  • Posts

    1,031
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Keroman

  1. Would it be worth putting either a smartfridge or some sort of chemical rack (like the one that was suggested to replace tables in Chemistry) to the cloning area to hold things like mannitol, mutadone, cryoxadone, and other meds that are needed shortly after cloning? It wouldn't be difficult for a doctor, geneticist, or chemist, or the CMO to check it and make sure it's stocked once chemistry has made the appropriate meds. It's not a major thing but it'd be a nice little quality-of-life addition.
  2. I'd maybe support this only if you could destroy the disabler in some way to prevent it from transmitting the messages once the jamming effect is shut off. Or if you intended that the jammed headset - not the disabler - would hold the outgoing messages until the disabler was out of range, then the antag would just need to grab the headset and shut it off or destroy it or hide it and the disabler somewhere so it never leaves the disabler's range. But otherwise, yeah, Shadey's right. The major purpose of a disabler like this is to prevent someone from going, "say ;SAINT PEPSI KILLING ME IN OLD BAR" and then have the entire security force coming after you. If it allowed those messages to transmit AT ALL, whether it's when you first attack them or after they've been taken down, then you'll still have to deal with Security.
  3. As one of the players who used to play Xenobio frequently and enjoy it without turning it into a petting zoo full of random creatures I feel pretty qualified to comment on this one. As nice as this would be it would take a fairly active part of the xenobiology job - feeding slimes - and make it fairly passive. There's 3 main parts to the job: 1 - Feeding slimes 2 - Culling slimes/cage cleanup 3 - Messing with extracts. Xenobiology can already get somewhat repetitive but at least it keeps you moving. Some people prefer jobs that require you to be active, some prefer jobs that require you to be passive. Xenobiology, to me, has always been one of the more active jobs, from shift start to evac. Quality of life improvement. I can get on board with this, although the extract storage fridge functions pretty much the same as all the other fridges in the game. Honestly it'd be nice if there was a convenient way to reorganize the slimes using the fridge UI but it's not difficult to reorganize them using the bio bag. You just have to have the fridge dispense all the slimes you don't want near the top of the list, pick 'em up with the bio bag, and put them back in the fridge so they now appear at the bottom of the list. I'm against this only because I'm not a fan of turning xenobiology into a petting zoo in he first place. Sure, if you've got potions to give sentience to creatures go ahead and spawn some stuff using gold extracts. Kill the creatures you don't want, feed the potion to creatures you do. This is an especially good tactic for antag xeniobiologists who want to create a gang of creatures to help them achieve their goals. Making it so you get multiple spawns from one extract is a pretty big buff to antags in that role if you can suddenly spawn 4x the creatures to help with your "hijack the shuttle" objective. The fire extinguisher kills in two hits, maximum, if you get the slimes into a confined space - i.e. the little airlock that separates each cage from the xenobiology lab itself. If the slime glomps onto someone then you drag 'em into one of those areas and hose 'em down. Also, temperature guns set to the lowest possible setting force an adult slime to split in one hit and kill baby slimes in one hit. I'm always for seeing more additions to xenobiology. There was talk of adding a wide variety of new slime colors and the ability to feed them different things for different results. From what I understand slime code is a huge hassle to work with, but I'll always support suggestions like this one.
  4. I've seen competent Geneticists find all the powers (with, admittedly, a little bit of luck) within 30 minutes working with a partner. Of course this thread is less about removing powers and more about adding in more disabilities to balance out powers. Even limited to 3 powers an antag could be a huge menace so long as they picked the powers that best suited what they were trying to do. And keep in mind I threw out 3 powers maximum as an arbitrary number just for the sake of example. I'd be all for a discussion about whether or not such limits would be reasonable and if so what should the limit be but, again, that's outside the scope of this thread. Another suggestion would be to allow any single SE block the ability to manifest A) nothing, B) a disabilty), C) a power, or D) both a power AND a disability. You want Xray but it comes with tourettes? Deal with it or do without.
  5. I'll let do the talking for me.
  6. Heh.
  7. That's fair enough, Church, and way back when I wrote the first part of the story I did originally plan on having the Kingston's fluctuate so, like, one day Maxwell would show up as a human, then another day he'd be Tajaran again. I just never really followed through with that. I always jump at the chance to take part in RP, and I appreciate that you provide those chances, Church. Honestly if I'm ever part of a server's staff (hopefully Paradise someday - fingers crossed!) that's exactly the sort of thing I want to do. I can deal with the fact that Maxwell's return to humanity wasn't handled on my own terms. Like I said, I hadn't planned anything for it yet but it was going to happen eventually. I'd just rather not re-use the genie method for RISSA's own situation unless Counterfeitguise is okay with that. I even said in-game that it seems too convenient for Maxwell to suddenly encounter two genies in such a short time, but if RISSA was there and was fine with it I'd have asked Mordekai to wish her into her old body. As it is I think Counterfeitguise and I would still really appreciate a chance to run the little custom event we've talked about before making any further physical changes to her character, although in the end it's really her decision.
  8. I actually really do appreciate the idea of having a maximum number of mutations on one entity. We'd need to come up with an appropriate and reasonable number before seeing about adding it to the game. Let's take the arbitrary number of 3 powers per entity, maximum. Maybe if you go over that amount you start taking regular toxin damage, like 0.1 every tick, so you better keep some anti-toxin chems handy. I think that if we limit it to 3 powers most people will go after the big 3 powers: Xray, TK, and Remote View. This will hopefully cut down on the people using Hulk or Polymorph to stir up trouble, although now that TK works through Remote View that's a whole new can of worms that needs to be dealt with as it's extremely powerful combo for antags who have the goal to kill someone. To be fair a well-regulated Genetics department shouldn't be handing out powers to randoms anyways but if the antag is in a Command position, especially the CMO role, it's just a matter of making sure Genetics is staffed properly and waiting for the powers to come rolling in. It's a valid tactic, for sure. Maybe instead of constant toxin damage having more than 3 powers makes you start to manifest a disability for every power beyond the 3rd? I'unno. This is certainly a topic worth continuing, though maybe in another thread since this thread is about adding in new disabilities.
  9. Max's personality isn't changing (although he may be happier due to being human again) so I'm still down with hanging out with all the same ol' people as before. I won't stop writing about Maxwell, it really just depends on how any given shift goes. It's just that the "Unlikely Tajaran" story is concluded because he's, well, not Tajaran anymore. As a player I don't have any real preference for what species Max is so long as it makes for a good story. Literally the only reason he ended up as a Tajaran was that the only virus in the game at the time which could turn a character into another species was Kingston Syndrome. If there'd been multiple viruses to change his species then I'd have likely flipped a coin or rolled a dice or something. While I have no issue with people who are into "furry" characters (because we all enjoy what we enjoy, it's not like we can choose) I don't necessarily WANT to play any particular species. I've got IPC and Vox characters after all, so if I want to play something besides human I'll play one of them. But anyways. Thanks to everyone who read and enjoyed this particular set of stories. I'm always open to receiving constructive criticism. There's certainly a few spelling or grammar mistakes I've yet to fix as well, I'm sure, so feel free to point those out as well.
  10. Who the hell is this guy? Oh well, welcome to the first server of the rest of your life!
  11. Ahoyhoy! We still need to hang out in-game more.
  12. Every time I see that name I think of this: COO-COO CA-CHA! Also hi! Qooquum is my vote for Okayest Captain 2560!
  13. Yeah, and both the HoP and NT Rep already have access to the service channel.
  14. Just give every single other race psy-resist. Problem solved!
  15. Probably going to be the last part of this series. Don't know if I'll write any more about Maxwell, though I guess it depends mostly on if I get any particularly interesting shifts. ----- Maxwell knew little of magic. He had seen space wizards rampage through the station. During his security shifts he had more than once helped to bring down an enclave of cultists looking to summon Nar'sie. Shadowlings had come and gone, enthralling much of the crew before being hunted down with flashlights and lasers. All of these things were generally written off as weird bluespace trickery or Clarke's Third Law, that any sufficiently advanced technology was indistinguishable from magic. And then RISSA found the ring. It had been a quiet shift for Maxwell and RISSA. Having both been assigned to Engineering they had, with the assistance of their fellow engineers and the CE, set up the Tesla in no time at all. With nothing better to do afterwards they had approached the CE about a personal project - something they'd been wanting pursue for a while - to go to the abandoned teleporter and fix it up so that it was habitable. With the CE amenable to their idea Maxwell and RISSA raided the engineering outpost for materials and set off for the abandoned teleporter with a minimum of fuss. As they worked the radio was abuzz with talk of vampires, but neither Maxwell nor RISSA were particularly worried. Their project nearing completion, a room of wood tiling and glass walls, Maxwell thought it might be a fun idea to set the place up as a casino for crewmembers to come and spend their hard-earned credits. In need of more materials, however, it was during their attempt to return to the station that they hit their first roadblock. The teleporter console was finicky and didn't want to recognize the power station, or sometimes the power station worked but the console was locked up and unresponsive. Maxwell gave up quickly in frustration, but RISSA powered through, finally managing a workable, if lengthy, workaround. The teleporter humming to life in green, purple, and yellow swirls Maxwell and RISSA stepped through and emerged in the empty R&D lab. A scientist happened by and they made their way out, but Maxwell quietly admitted to RISSA that he really didn't feel like going back through the teleporter and dealing with the stubborn console on the other side. So they wandered the station quietly, listening to the radio chatter and seeing what their fellow crewmates had been up to. The chapel had been renovated to include a bar and boxing ring and several people had gathered to wallow in their vices. Maxwell passed through without a second thought, but he quickly realized that RISSA was no longer with him. He turned back to see her standing, her monitor tilted forward and cocked to one side, looking at something on the ground. Returning to her side Maxwell watched as she leaned down and picked up a small, nondescript gold ring from the ground. He didn't say anything. He knew what she was thinking without needing to hear it from her. Before all of this RISSA had been another person. She had professed her love for someone, proposed, and been scorned. She had fallen into a downward spiral which culminated in a chemical-induced suicide. But as we all know, through the so-called glory of NanoTrasen death is hardly the end - in many cases it is a beginning unto itself. The personality of Nerissa Roberts was preserved, though the how and why of it are disturbing and not particularly legal, as a pAI, RISSA. This personality went through several iterations after complaints about RISSA's behavior. Lines of code locked away old memories, suppressed old attitudes, and with every successive update RISSA became more and more emotionless, a slave to the corporation that maintained all pAI personalities. Maxwell had met her this way, as a pAI who accompanied him on several shifts as a security officer. They learned about each other - RISSA learning of Maxwell's history and the virus that had changed him, Maxwell learning of RISSA's history as old memories resurfaced unbidden between the cracks in her code. It wasn't long before Maxwell and his friend Kalaya Gutierres agreed to help RISSA find herself again, to regain her individuality. With the help of a Kidan by the name of Ezeroc who had initially assisted in the creation of the RISSA pAI personality, an IPC shell was made and the personality transferred to it. RISSA had been hiding from the corporation who had enslaved her, and several of her accomplices had already been hunted down and killed for their role in her escape. All of this was known to Maxwell. He had promised he would keep her safe, though he felt he had failed as he had watched her get sliced up by the energy sword of that traitorous paramedic not a week or two gone. As he watched RISSA picking up that ring he knew that Nerissa was attempting to resurface once more. There was little he could do but wait until RISSA came back to him. And then she was. Looking up at Maxwell as she pocketed the ring. Neither of them said anything, they simply continued down the hall. RISSA surprised Maxwell when a call went out for help in the maintenance tunnels. RISSA rarely ran towards danger unless Maxwell was involved, but this time she rushed ahead. Maxwell followed, worried about this strange development, and when he turned a corner he found RISSA and... something else. A large, grey creature, humanoid from the waist up, billowing smoke from the waits down, with pink jewelry adorning wrists, neck, and ears. "I am the Pink Genie. You are the owner of the ring," the menacing creature glowered down at RISSA, "You are allowed one wish, and only one." "Ah.. umm.. I don't know," RISSA stammered, looking back at Maxwell. "Think carefully. Take your time." They did not remain alone for long as other people came in answer to the cries for help. Some people rushed by without a second glance, but the S.A.M., the Head of Personnel stopped to wonder at the strange being that had manifested in the dark tunnels. The Head of Security arrived soon after at S.A.M.'s bidding, and as they attempted to intimidate the genie and RISSA into yielding they only served to scare the IPC into running. "Stay back!" cried, RISSA as she dodged past them all. Maxwell did his best to stay close, not hesitating to keep himself between his friend and her armed pursuers. The chase ended as the main hall came to a dead end at the mechanic's workshop. Maxwell moved to RISSA's side as the genie intercepted the pursuers, challenging them. "RISSA's not going to wish anything that will harm the station, I promise!" called Maxwell. "We don't know what that thing is capable of," replied S.A.M. matter of factly. The genie chuckled darkly, "And if I were in a mood to destroy this station do you think that you could stop me? Back now, let the owner of the ring make her wish." Quietly the HoP and HoS backed away, though they still lingered nearby. "Max.. the genie could make you human again," RISSA said quietly over Max's shoulder. He turned to look at her, pushing down the hope he felt rising in his chest, "No, this is your wish, you need to use it on yourself. Wish for your old body back and.. and maybe the people after you will lose your trail and stop killing innocents to get to you!" RISSA shook her head, her monitor flashing between joy, sadness, and panic, "They won't stop. At least this way you can be yourself and be happy!" Maxwell ran his hand through his hair, frowning, "They'll find a cure for me, RISSA, it's.. it's just a matter of time. Don't waste your wish, please!" A soft buzz emanated from RISSA's monitor - a stressful sound - and she cried out, "Just.. give me some time alone to.. to think!" And once more she rushed off, but this time no-one gave chase. Seeing no apparent danger the Head of Security left the scene while S.A.M. approached Maxwell, asking, "What the hell have I walked into here?" "It's a long story," Maxwell said, quietly, leaning against the glass of the assembly line windows. "And likely none of my business, I suppose. It doesn't seem like the station is in any danger for now. Just.. be careful," S.A.M. nodded politely turned on his heel to follow in the HoS's footsteps. "I just want her to be happy," murmured Maxwell to himself. The wait wasn't a long one, but for Maxwell it seemed like an eternity. He knew if he had been the one to pick up the ring he would wish for RISSA to go back to her old self - in body at least. He was reasonably sure that she had already made up her mind, as well. He looked up when he heard footsteps approaching. It was RISSA, of course, followed closely by the genie. RISSA stopped wordlessly across the hall from Maxwell, a soft buzz coming from her vocal processor. "RISSA.. what..?" Maxwell started. "Let me get a good look at you," stated the genie, looming menacingly over Maxwell. "What? RISSA, no..." Maxwell stepped forward. He reached out to take her hand when was suddenly frozen in place. A strange feeling welled up from somewhere deep inside him, not painful but most certainly unpleasant. Had he been able to speak he would have cried out in surprise as his view changed, no longer dominated by a blunted muzzle. He had the distinctly unnerving sensation of muscle and bone reworking and reshaping themselves. When he could finally move again he looked at his outstretched hand, flexing it, looking at the fingertips where he had cut holes for his claws and seeing only bare pink skin. His breathe came out in a strained gasp as he quickly tore off his gloves and looked at his fur-less, claw-less, once-more human hands. He brought them up to his face and felt his mouth, nose, as they once had been before that fateful virology conference months ago. And he cried. For himself, out of relief. For RISSA and her wasted wish. He took off his mesons and rubbed his sleeve against his face as RISSA and the genie looked on. "Is this to your liking," said the imposing creature which had, at a whim, just altered his entire body. "It's.. I never.. I-it's fine, this is fine," Maxwell stuttered out breathlessly. "Are you certain?" Maxwell nodded, looking to RISSA, still rubbing tears from his eyes, "I never thought I'd say this but.. it feels strange to.. to be human again." This prompted a worried buzz from RISSA, but Maxwell forced a smile, "Thank you.. RISSA. And you, genie," he looked back at the strange creature. As the alert sounded for the transfer shuttle the genie faded from view along with the ring in RISSA's hand. RISSA took Maxwell's hand and led him to the engineering escape pod. They sat looking at each other for some time before Maxwell found the courage to speak, taking RISSA's hand in his own, "I would have used the wish on you, you know." RISSA nodded slightly, "I know." "Thank you." ----- So Maxwell is human again. While I didn't have any real plans to do so in the near future I figured it'd happen eventually. I wasn't 100% satisfied with the deus-ex magica that caused it, but I appreciate that Church was trying to make something fun happen for whoever grabbed the ring and it just so happened RISSA was the one to pick it up. I suppose that here ends the tale (and the tail) of the Unlikely Tajaran.
  16. 0/DD Not enough silicone. For reals though that looks fine, although the vast majority of the time it's just going to be covered by a jumpsuit.
  17. I, too, have no idea who you are but for your presence on the forums. Regardless I do like saying howdy. So howdy.
  18. That was my first Nuke Ops round ever. Thanks for making it a memorable one!
  19. Fair enough, but what weapons fit in a holster? I know the Detective's revolver does. Presumably some of the pistols that are available to traitors and nuke ops as well, although wearing a holster when you're not security would be a big red flag for security to search you. Last time I checked the hybrid taser doesn't fit in a holster. Even if someone WAS wearing two-dozen hoslters how many of those holsters could they be realistically expected to fill with weapons? Also you would think the holster hotkey would prevent them from using more than one at a time. That's something worth testing out if nobody has done it before.
  20. It's really not difficult to get a TON of biomass in the biogenerator, especially if R&D swings by and upgrades you which has actually been happening regularly to me lately. You just gotta remember to ask 'em. I could see holsters costing something like 1000 biomass so you can't print a ton out until you've built up a good supply of biomass. For reference I think the most costly thing it can make right now is the leather jacket at 500 biomass? I could be wrong. I fully support the idea of printing holsters from the biogenerator.
  21. Yeah, Shadey did mention that in the OP, davidchan. He was just suggesting that it be switched around the functions of clicking the pill bottle on something and click-dragging the pill bottle onto something.
  22. I knew it, our evac shuttle locker cuddling meant something!
  23. I never played on Paradise (or any server for that matter) that had a customs office. I imagine that it's pretty much what it sounds like. Does the customs officer have the ability to deny a person entry? If so that's a pretty iffy thing for a player to be able to do on a whim. I feel like the few times you'd get someone coming in who RPs the customs experience with you would be far far outweighed by the number of people who just want to get on with their game and will bitch out anyone who attempts to get in their way.
  24. Fill that hypospray with a mutadone/ether mix to remove their powers and knock 'em out, then drag 'em out and remove their IDs. But for reals, don't do that unless there's an immediate danger to you or a crew member from the irresponsible Geneticists. Security should be all over Genetics handing out powers all willy-nilly because antags with powers are a huge threat if not dealt with quickly. Make sure you get those syringe guns ready for 'em with plenty of mutadone to go around.
  25. If you made Acetone bottles prior to making pills just move the bottles to the floor next to you or the table on the left side of the room. Or if you're not planning on using them immediately stick 'em in the chemical storage closet. If you're making pills of some reagent and bottles of the same reagent then make the pills first and scoop 'em up with the satchel then make the bottles and do whatever you're gonna do with them. A significant portion of the time that you're making bottles of stuff you're going to be using them right away. If you're not using them right away they shouldn't be sitting on top of the chem dispenser. Also if you're making cryox or some other bottle of stuff that's going to be used by someone outside chemistry then it belongs in the fridge anyways.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use