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Everything posted by Keroman
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So far I think this is going great. I'm happy with the suggestions that have been made and how the SOP clarifies a lot of things that were lacking in guidelines before. Will we be doing the Engineering SOP once Science is finalized?
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Go for it!
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Alright, holy shit, I had THREE people trying to kill me that round and the only thing that saved me were a series of incredibly lucky circumstances. Landyn was a changeling who, I think, had to just disfigure me for his objective hence the acid in the face. Jade Fea had to either kill me or disfigure me. Joachim Miller's objective was just to follow the orders of Jade. There were so, so, so many times I was saved by sheer goddamn luck. I was lucky that Jacob was a Medical Doctor instead of in Genetics like he usually is. I was lucky that he was nearby every single time I got poisoned. I owe Jacob, like, ALL THE KARMA FOREVER for saving my ass so many times that round. Goddamn. EDIT - Also after killing Joachim with his own energy sword he accused us of metabuddying in LOOC. I can understand how he thought that considering how each of his poisoning attempts worked out. I never once spoke to any of my in-game friends out of game about what was going on. It really was just a ton of luck and the fact that I've cultivated these awesome in-game relationships with great people.
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I didn't get to count it all... the round ended so abruptly. There had to be at least several thousand credits there and if the round had gone a full 2 hours I'd have been even richer than a miner who spent all their points on cash cards. I'd seen Fox do this before and wanted to give it a shot. Still new to mutating plants and such but saltpetre is just the most beautiful chemical. EDIT - Oh, and you better believe I rolled around in that pile of cash.
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'Cargo' having its own tab in the Crew Manifest
Keroman replied to Saint Pepsi's topic in Suggestions
Supply is Cargo/Mining Service is Bar/Kitchen/Mime/Clown/Janitor/Chaplain/Librarian -
Non-secret antags ending the round upon death? No thanks!
Keroman replied to Keroman's topic in Suggestions
I honestly didn't realize that was the case with Nuke Ops. It's probably because, like Shadey said, even if the Ops are dead the command staff are like, "Welp, station's fucked anyways, let's go home!" -
Non-secret antags ending the round upon death? No thanks!
Keroman replied to Keroman's topic in Suggestions
I really like the idea of the round continuing after a malf AI is taken out, though. First off Science has to get to work building a new AI core and finding someone who's willing to be the new AI. New cyborgs will likely need to be built as well. Engineering will need to repair the damage done by the malf AI's minion cyborgs as well as get to work fixing any doors that were bolted open/closed, any APCs that were emagged by the AI, and fixing cameras that were cut by the crew. Security will have to run around making sure people are staying out of areas that they're not supposed to be in since, again, some doors may be bolted open. Medbay will likely be full of people with cyborg-induced wounds or burn damage from shocked doors, or needing lung repair because they tried to get to the AI satellite via open space rather than the tube system. A blob round is another one where the aftermath is fun to play out. Players get killed by the blob and turned into blob zombies (can they even be cloned at that point?) The blob does a ton of structural damage that will need to be repaired. Security has to deal with tons of people having weapons after the fact because R&D prints out guns all willy nilly and the Captain or HoP swings by the open up the lockboxes for 'em so randoms can arm themselves to help fight the blob. There's tons of potential to keep the round interesting after the primary antag has died and, again, while the station is still in recovery mode we could have any number of events, or even turn it into an auto-traitor round. Hell, it could even be combined with a traitor round from the start so the traitors could take advantage of the chaos to get their objectives done. -
Non-secret antags ending the round upon death? No thanks!
Keroman replied to Keroman's topic in Suggestions
Can't clone Vox, Plasma people, or Slime people. I know you can put their brain in another body and clone that but usually that's not seen as a viable option, is it? -
Thanks to an RP that's been going on between me and a couple of other players we've kind of been coming up with our own little piece of lore regarding pAI cards and the company that creates and maintains the personalities that you can download onto them. Here's a little blurb about the company, it's products, and it's foundation. Personali-Tech - Making Technology Personal! Personali-Tech is the leading manufacturer of pAI and PDA technology. From R.O.B.U.S.T. to Med-U, there's a cartridge for you! Corporation History - Personali-Tech, or PTech, grew out of the handheld technology boom of the 21st century. Companies like Microcosm, Sang-Chung, and CrabApple fought for market share, each company pushing out newer and mildly better handheld devices each year in an effort to outdo their competitors. During a technology conference in mid-2177 several engineers from each company got together, pooled their resources, and founded Personali-Tech. Their first handheld device, a predecessor to today's pAI cards, caused quite a stir in the market. For the first time a company had produced a durable, user-friendly, fully functional AI companion called the PTech Alva One. The Alva AI was quite simple compared to full-sized AIs. Conversation topics were generally limited to noteworthy events of the last week or so. Still, the Alva AI functioned near flawlessly when asked to perform tasks for the user, and many users even reported that over time their Alva seemed to gain a distinct personality which reflected the mannerisms of the individual user. Over the next several years new versions of the Alva were released: the confusingly named Alva Too, the utilitarian Alpha AI, and the Alva Plus One which allowed users to select several different voice options for Alva. Competing companies began to follow suit with personal AIs of their own but none could quite duplicate the success of PTech. Personali-Tech ventured into PDA territory, creating a module that would allow for a pAI card to be inserted into the PDA. PTech also began to branch out into the cartridge market, hiring experts from many fields to develop some of the most useful and detailed cartridges ever seen. Modern Day - PTech has entered a trade agreement with Ward-Takahashi GMB. WT supplies the hardware while PTech handles the software and handles advertising of all personal electronic devices. PDAs, cartridges, laptops, and pAI devices from PTech can be found on board numerous ships and stations across the galaxy. On the NSS Cyberiad every employee of is equipped with a Thinktronic model PDA, one of PTech's most durable product lines. Cartridges are supplied for each department as well as spares in a vending machine placed in the Cargo lobby. PTech also creates and manages the personalities available for download onto pAI devices. Recently they faced criticism the variety of personalities available has gotten somewhat stale. Since then they have managed to vastly improve the selection and range of personalities, though there has also been an uptick in the number of glitches and errors experienced by users of these "improved" personalities. Ptech's competitors were quick to note that this sudden improvement was found to coincide with PTech's purchase of several shipments of MMI devices. Some people think this is an indicator that PTech is moving into the cyborg manufacturing market. Competitors have begun circulate sinister rumors about the company stealing brains from the recently deceased to upload as new personalities, but this is written off by a PTech spokesman as being "so cartoonishly evil that there's no way it could be true."
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The engineering department had immediately set to work as the shift began. Maxwell suited up and headed into containment - it was generally agreed that they would set up the Tesla engine today - while Amir Trovato set up the Particle Accelerator. Soon the engine was buzzing along and, with no other pressing matters to attend to, Maxwell considered what to do next. Though he did not yet know it today was the day he had feared would come for a long time. He had seen RISSA on the crew manifest. The pAI-turned-IPC was working surgery today and Maxwell had been spending much of his free time with her as of late. As he opened the airlock and entered the hallway he heard his PDA beep. Taking it in hand as he walked he opened up the message. That was... very strange. Maxwell had never really gotten mail on board the NSS Cyberiad before. He quickly typed out a reply. Maxwell figured if the man was up to no good he wouldn't be able to do much in such a public place. The Chemist's reply told Maxwell all he needed to know. Maxwell stopped in his tracks as he realized what was going on. This man had been sent after him by the Syndicate. He was certainly lucky that the fellow was lacking in subtlety. Maxwell circled the central hub of the station and headed for the strangely silent security lobby. He briefly considered calling for an officer to the brig lobby over the radio but he knew that would likely alert Landyn. Tapping at his PDA a few times brought up the crew manifest, including a list of security team members. He tapped the name of the first one on the list, an officer named TUGS. A beep from his PDA came in just a few seconds later. Fortunately the wait was a short one, the sound of jackboots on the tiles announcing TUGS' presence long before he opened the airlock to the brig lobby. "What's up?" said the red-suited IPC officer. "I got some suspicious messages from the Chemist," Maxwell tapped his PDA to bring up the incoming message log before holding the device out for the officer to take. TUGS took a quick look before handing it back, "What should we do?" he asked. Maxwell gave a slight grin, the plan forming in his head even as he spoke, "How about this.. You hide in maintenance right near the airlock into Chang's. I'll go in and if he attacks me I'll call for help and try to get into the tunnels. Err.. you may want to take those boots off so he doesn't hear you nearby." Though it was hard to tell with IPCs sometimes Maxwell thought that officer TUGS looked rather pleased with the plan. "Alright, I'll PDA you when I'm in position," said TUGS before stepping out of the security lobby once more. Maxwell steeled his nerves and headed south towards the bridge, sending a PDA message to Landyn as he walked. Maxwell hadn't even reached the entry to the dorms yet when he got the message from officer TUGS confirming that he was in position. Stopping for a moment Maxwell decided to slip into his hardsuit. It wasn't the best protection but it was certainly better than nothing. He hit the button that slid the helmet over his head, grimacing as it momentarily flattened his ears against his head. Here goes nothing. The dorms were quiet and empty, as was the exercise room. Maxwell stepped past the pool, silently hoping that other people might show up. He didn't like the idea of being attacked even when there was security nearby. Why had he thought this was going to be a good idea? He took a deep breath and opened the airlock into Chang's. There was, of course, only one person inside, a brown-haired and bearded man wearing the white-with-orange-stripes of a Chemist. Maxwell lingered near the door, "So.. what's up?" The man seemed at least a little surprised to see him, "Oh, hey man," he said as he stood up. Maxwell watched as the man approached, fumbling in his pockets. Instead of mail the man pulled out a bottle - one of the spray bottles usually used to hold space cleaner - and shot a mist right in Maxwell's face! Max's vision began to blur and for a moment he panicked, thinking the man had blinded him and that any moment now he was going to feel a knife through his ribs. He took a few sidelong steps to the right and opened the maintenance hatch. "HELP!" he called out into the darkness, and within seconds Officer TUGS was there to save the day! Though Maxwell couldn't see what was happening he could hear the sound of the officer arresting his attacker. The Chemist gave protest, acting as if he didn't know why he was being arrested. Maxwell's vision abruptly cleared and he caught a whiff of an acrid smell. A slight tingling sensation hit his face, and within seconds he could feel a mild burning. Acid! Maxwell lowered his helmet and began rubbing his face against the sleeve of his jumpsuit, his breath mask slipping off and falling to the floor as it dissolved into a puddle of liquid plastic. As the burning sensation faded Maxwell looked up in time to see Landyn being led away through the maintenance tunnels by TUGS. He followed as they emerged into the security wing and passed through the lobby. Landyn was taken into processing while Maxwell stood right outside the door almost yelling in his anger, "He sprayed acid on me! Look!" He turned to one side and pointed behind his head to the faceplate of his hardsuit which had been completely eaten away. "Hey man, I guess I slipped, I'm sorry," the Chemist said meekly from where he was cuffed and buckled to a chair. The man looked to Officer TUGS, "Just give me my 10 minutes for assault, I have work to do." His tone was flippant, uncaring. If the suspicious messages and the acid spray weren't enough that attitude told Max all he needed to know. Leaving the brig area Maxwell looked up the crew manifest once more, quickly finding the name of the CMO, BuzzPing, yet another IPC. He fired off a message as he headed for medbay. Within minutes Maxwell was seated in the waiting room. It wasn't long before the CMO approached him. "What's the name of the person who assaulted you?" BuzzPing asked. "Landyn. He's a Chemist and he's in a cell right now serving 10 minutes," Maxwell replied. "A crime like assault is grounds for dismissal. Consider him fired. I'll alert the HoP, you let the officers know. Thank you for bringing this to my attention." If nothing else the CMO was quick and to the point. Maxwell nodded and BuzzPing stepped away to attend some other business. Pulling out his PDA yet again Maxwell sent off another message to officer TUGS. He very nearly hit "Send" when he decided to add a bit more. With a sigh Maxwell slipped his PDA into the carrying case at his hip. Still in the medbay waiting room he looked around anxiously, hoping to see RISSA there. When the airlock opened from the inner medbay hall a familiar face appeared, though it was not the friend he expected. "Heya Max," Jacob Ryals said, smiling and waving as he opened the sliding door to the waiting room desk and took a seat. "Oh, hey Jacob!" He stepped over to the window in front of the desk, noticing something odd about his friend's jumpsuit, "What, no genetics today?" "Nah, I got in late and the assignment office said both Geneticist positions were full. I'm just a regular old doctor today," Jacob shrugged. "Well let's hope those Geneticists are half as good as you are," Maxwell grinned. Jacob rolled his eyes at the compliment, "As good a thing to hope for as any, I guess." "Hey, Jacob, if you see RISSA around - she's a surgeon - tell her I said hi, okay?" "Sure, Max, of course," Jacob nodded. Maxwell and Jacob waved goodbyes to each other as Maxwell stepped out into the hall. He figured it would be a good idea to replace his messed-up hardsuit, so he headed for engineering. Fortunately for Max there were only two engineers, he and Amir Trovato, on shift today. There wasn't even a Chief Engineer, surprisingly enough. Max grabbed the spare hardsuit, tossing his old one on an empty rack, and suited up. Despite all that had happened so far there were no reports of damage to the station so Maxwell decided to make a trip to the engineering outpost to raid it for the spare supplies and materials. The trip to the outpost was a quick one and Maxwell headed for the mass driver room. Dragging an empty crate to the center of the room Maxwell began loading it with sheets of metal and plastic, the spare hardsuit and helmet, and even the spare EVA gear from the storage unit in the corner. The crate was hauled onto the shuttle but Maxwell wasn't done yet. He also unbolted several vending machines - YouTool, EngiVend, and a Getmore food machine - and dragged them aboard the shuttle as well. Back on station he unloaded his loot into the engine prep room, bolting down the vending machines in an out of the way place and dragging the crate of materials into the equipment room where the other materials were stored. He tucked the crate into a corner, hoping it would go unnoticed - he had plans for it. Next stop was the HoP line. It was relatively quiet and the Head of Personnel, Jade Fea, sat smiling behind her desk, "Hello, what can I do for you?" "Well, I've got a personal project I'd like to pursue," Maxwell explained, "I want to fix up the abandoned teleporter and make it habitable. I either need teleporter access or for someone to open the door for me, but I've got all the materials I need for now." Jade considered his request before placing a form on the desk in front of Max, "Well since there's no CE right now we'll need to check with the Captain. Fill out the form, please, and I'll run it by her." Max nodded and filled out the form quickly before passing it back, "My PDA messenger's off so just ask for me over the radio when you hear back from the Captain." Since it had been a good deal more than 10 minutes since the Chemist had been arrested Maxwell decided to check with the CMO and see if the man had, in fact, been fired. He headed for the medbay once more and when he took a peek at the chemistry station his heart nearly froze. Landyn was there at one chem dispenser.. RISSA was at the other. Maxwell fought the urge to call out a warning to RISSA. He moved to the front desk where Jacob was still seated, "Hey, can you call for the CMO to come to the lobby again?" Jacob nodded, seeming to understand the seriousness of the situation. Maxwell pulled out his PDA and, despite his better judgment, activated the messenger again for just long enough to send a single message. The wait seemed to take ages and Maxwell constantly checked to make sure RISSA was okay. He didn't think she had noticed him, so absorbed in her work as she was. Finally Officer TUGS arrived, but as Jacob was letting him into the medbay the Chemist slipped past and out the front. By the time TUGS had gotten the story from everyone Landyn was long gone. Frustrated, Maxwell didn't even stick around to talk to RISSA. He knew if he couldn't get approval to go to the abandoned teleporter he'd spend the rest of the shift having to watch his back. Back at the HoP line he spoke to Jade once more, "Any word on my request?" "I sent a message to the Captain but she hasn't replied yet. Maybe go bother her until she gives you a yes or no?" Maxwell nodded and headed for the front of the bridge. As luck would have it Captain Lilly was there. "Hey, Captain, did the HoP tell you about my request to go to the abandoned teleporter?" Maxwell asked, hopefully. "Yes, and I denied that request. I don't want anyone messing with the teleporter system right now," the Captain's tone was quite stern. "But..." Maxwell began to protest. "I said your request was denied, Mr. Edison." With a defeated sigh Maxwell moved away from the bridge windows. If he wasn't allowed to go off-station he could at least stay in a crowded area. He headed for the bar and, preoccupied as he was, he nearly ran right into RISSA! "Max!" said the IPC cheerily. "Oh, hi!" Maxwell said, his dour mood immediately lifting. "What are you up to this shift?" RISSA asked, putting a hand on Max's arm. "Oh, not much. I think I'm just going to have a few drinks at the bar. If you're not busy you should join me." RISSA gave a delighted ping, "I'd love to but I have so much work to do. The Chemist hasn't been doing his job and so I'm filling in. I'll stop by when I'm done, okay?" Maxwell didn't have the heart to tell her the Chemist was a Syndicate spy, "Sure, sounds good." He and RISSA hugged briefly before going their separate ways. Max sidled into the bar and took a seat, ordering an Irish Car Bomb and taking a few sips. He exchanged some pleasant conversation with the bartender and other customers while sipping at his drink. Halfway through his glass the Captain's voice spoke up over the radio, "Engineering to the bridge, please." Maxwell quickly downed the rest of his drink and rather unsteadily got up. As he went to stand Maxwell felt strangely dizzy, moreso than he should for just a single drink, "I feel sick..." was all he could manage to stammer out before doubling over and vomiting on the floor. Fortunately for Maxwell the Paramedic, Joachim Miller, happened to be seated next to him, "I got you, buddy, come on," said the man, assisting Max out of the bar and across the hall to he medbay. Max's vision was clouding up, and this time he was sure it wasn't acid eating away at his helmet, "I'm gonna.. pass out.." he mumbled before tripping over his own feet which didn't seem to want to obey his brain anymore. As he slipped in and out of consciousness he could barely make sense of what he saw. The examination room The Paramedic standing over him A second, IPC Paramedic wearing a clown mask. The medbay interior hallway. An Operating Room. Maxwell woke with a start, laying on the surgery table, "What? What happened?" "Those Paramedics tried to poison you, Max!" It was Jacob! "What? Jacob?" Max sat up, his body still sore from being dragged around and doped up with any number of chemicals. "I saw them take you into the exam room and when I went in to check on you they were injecting you with morphine. I got you away from them but you were in pretty bad shape. There was something in your system wreaking all sorts of havok - it couldn't have just been morph-" Jacob stopped talking suddenly, looking towards the door. He leaned in and spoke quietly to Maxwell, "I think they're outside the operating room, come on." Jacob led Maxwell through the maintenance door and into the tunnels, "Here, I don't know what the Paramedics are up to but just try to stay away from them, okay?" Maxwell nodded and hugged his friend, "Thanks Jacob, I owe you big time." As Maxwell hurried through the tunnels to the nearest exit his mind was a flurry of thought. Were there TWO assassins? Three? Jacob mentioned there were two Paramedics but Max had thought the one in the clown mask had to be some sort of fever dream. Emerging from maintenance in the hallway by the Paramedic office Maxwell heard his name over the radio, "Mr. Edison please come to the brig," it was the voice of Officer TUGS. What fresh hell could this be, Maxwell thought sourly to himself as he headed to the fore of the ship. At the brig he was let into the back hallway by TUGS so he could see what was happening in the processing room. A green-haired man was cuffed and buckled to one of the chairs and his belongings were laid out on the table in front of him. Maxwell didn't recognize the man but the stuff had the unmistakable white-with-orange-stripes of Chemistry. The ID on the table was barely visible, but Max could see it belonged to Landyn. What was going on here? Maxwell watched as the man protested innocence, claiming that Kalaya Gutierrez - the Security Pod Pilot and yet another of Maxwell's friends - had arrested him and then dressed him up in the Chemist's gear to frame him. The Officers argued that the man's name wasn't even on the crew manifest and that he didn't have any sort of ID of his own to prove who he was. Though he couldn't be sure of it Maxwell wondered if this was, in fact, the Chemist who had tried to attack him. Could he be a changeling? Maybe the Paramedic was a changeling too... He had heard that sometimes changelings took work from the Syndicate. Stepping out of the brig Maxwell once again resolved to stay in a public area. He heard over the radio that a blackjack table had been set up in the dorms and so he headed over. There was only one person at the blackjack table for the moment, the Chaplain Jay Wingler. Max knew the man as an acquaintance and so he sat down to watch the game. By the time Maxwell decided to play several more people had shown up, even RISSA who had taken a seat next to him, and Kalaya who stood back and watched as people gambled their credits away. Feeling better with several friends nearby Maxwell decided to play a hand himself. He pulled a 10 credit chip from his pocket and laid it on the table to wait for the next hand to be dealt. At the end of the hand Jay was called away from the table, but not before he set down a 200 credit chip, saying to bet it on Maxwell. That was a bit of a surprise, and Max waved as the Chaplain left. The dealer, Theodore Gregory, began to deal. For the first round of cards Max was dealt Jack. Not so bad, as long as he didn't end up stuck with a low number card. The second round of cards was laid out and, to Max's surprise, he was dealt an Ace! Luck had not only tripled his 10 credit bet but also Jay's as well! "Hey, Jay, I just won you 400 credits, man, come get it!" Max called over the radio. As he and his friends celebrated the win Max was vaguely aware that a green-haired man had entered the room and was heading in his direction. Maxwell turned to look, realizing it was the fellow who had been caught with Landyn's ID. He stood up to confront this potential assassin but before he could say a word the man held out a large glass beaker and dropped a smaller beaker into it. KABOOM! Maxwell was knocked back against the blackjack table by the concussive force of the blast. He felt a searing heat engulfing him and when he looked around it seemed as if the whole station was on fire! Fortunately he had been wearing his hardsuit which helped prevent the flames from touching him directly, but the heat was certainly becoming painful quite quickly. As he finally reoriented himself he saw RISSA running around with a fire extinguisher putting out everyone who had been caught in the blast. Kalaya was already on her feet and chasing after the green-haired man. Max stayed out of the way as the situation seemed to resolve itself. There was no real damage to the station and only a few mild burns here or there which RISSA was quite prepared to handle. When things were more or less back to normal he took RISSA to one side, speaking quietly with her, telling her the whole story about the Chemist and how he thought that the green-haired man was the same person and a changeling. RISSA, for her part, listened intently, but Maxwell could tell he was just making her worried. He wanted to tell her more - to hold her close and let her know everything would be fine - but a sudden announcement from the AI intruded quite abruptly into their conversation. ATTENTION: A level 5 biohazard has been detected aboard the station. Maxwell groaned and gave RISSA one more hug before hurrying off to prepare. He knew the alert was for a blob on the station, and blobs generally meant major repairs would be needed. Engineering was his first stop. He'd need repair materials and it was worth checking on the Tesla just to make sure it was still contained. As he entered the containment prep room he noticed something strange about the port wall. The optical meson scanners that all engineers were equipped with allowed him a sort of mild x-ray vision so that he could spot damage to the station. From what he could tell, though the wall itself was not damaged, there were several walls beyond it that had been destroyed. He moved over to the airlock and opened it up only to find a disgusting mass of green-blue goo waiting for him on the other side. Maxwell quickly shut the airlock before the mass could spread into engineering, then he called over the radio, "BLOB AT THE ENGINEERING OUTPOST SHUTTLE!" Knowing that people would be arriving shortly with any number of energy weapons Maxwell searched the department. He knew there was a recharger somewhere, and he finally found it by the maintenance drone fabricator. Grabbing the recharger from the desk he entered the maintenance tunnels which led close to the engineering outpost shuttle. He found a place near the aft port solar airlock that seemed suitable, where people could gather to recharge their weapons while fighting the blob. He also made sure to drag the nearby welding fuel tank out of maintenance and into the hallway by the Mechanic workshop so the blob couldn't detonate it. People began to arrive in droves, some armed with x-ray rifles to Maxwell's relief. He directed them to the maintenance tunnel just fore of where the blob had taken root and told them to fire south through the wall to hit the blob. As more and more people arrived to fight he also heard calls for help over the radio. He heard one stammering voice calling for help starboard of the blob in the engineering department. Not having a weapon with which to fight Maxwell decided he could do the next best thing and rescue those in distress. He circled around through the main engineering entrance and back to where he had first noticed the blob. It had expanded some since then, pushing it's way into the containment prep room and secure storage. There was only one person in here, the NT Representative Jack Edwardson, lying worryingly still and nearly surrounded by blob matter. Max hurried forward and pulled Jack away, hoping to get the man to medbay as quickly as possible. As he entered the hallway he met up with RISSA once more, dragging another injured crewmember by the name of Rosetta Q. "Max! You take Rosetta to robotics, she's stable but she needs new prosthetics!" "What about the Rep? He's either dying or already dead!" "I'll take care of him, don't worry!" Trading off patients Maxwell continued on, his hardsuit slowing him down so that RISSA got ahead of him. As he turned the corner by the bar he looked up to see the Joachim the Paramedic approaching him. The man passed by at first, but then lingered worringly close, and Maxwell suddenly felt ill once more, just like he had in the bar earlier. As his strength was sapped from his body he spotted, by complete happenstance, his friend Jacob heading his way. "Jacob.. help.. poison!" he coughed out as he collapsed. Maxwell awoke inside a sleeper in the medbay, Jacob standing over him and monitoring the console. "Damn it..." Maxwell slurred as he came to, "that fucking Paramedic again." "I don't know what he hit you with, Max, but it's bad. I've got this sleeper pumping out as much chemicals as I can to counteract the effects but you're still taking damage." "Well I'm glad you're here to save me, man. That's twice now." As he waited for the toxin to wear off Maxwell made use of his radio, "The paramedic named Joachim has poisoned me twice this shift! Could an officer come to the medbay?" As Jacob continued his work a small crowd began to gather: RISSA, an Unathi security officer named Laskorreshkor Ssesiskaklas, Jade Fea the HoP. Eventually even Joachim himself showed up. "That's him! That's the guy that poisoned me!" Maxwell cried, trying his best to point at Joachim from inside the sleeper. "You probably just got poisoned by the blob," replied Joachim, seemingly unfazed by the accusation. "I don't think it was that kind of blob..." RISSA interjected. "Jacob can back me up! He's seen that man close to me both times I've been poisoned!" Maxwell was released from the sleeper as Jacob noted that the poison seemed to have run it's course. "There isss no proof," said the Unathi officer, "jussst stay away from each other." Maxwell felt his anger welling up, "He's trying to kill me!" "Thisss matter isss sssettled." Unable to believe that the man was going to get away with poisoning him not once but twice Maxwell rushed forward and began clawing at Joachim's chest, wanting to do as much damage to him as he had done to Max. A pair of hands grabbed him and pulled him back, Jacob, "Max! Stop! There's nothing we can do just.. just stay away from him, it'll be fine." Still fuming and glaring at the paramedic Maxwell felt another pair of hands tugging him. It was RISSA this time, "Max, come on, let's just go..." Taking a few deep breaths Maxwell nodded and followed her out the door. Apparently while he was knocked out an evac shuttle had been called so RISSA was leading him to the evac area. As they walked in silence Max noticed her left hand beginning to spark, "Hey.. hold on. I can fix your hand if you want." "Oh? That would be nice," RISSA stopped and turned to look at Max. "We need a surgery table, though, I don't want to damage your hand even more." RISSA made a soft buzzing noise, something Maxwell had come to associate with her being deep in thought. She suddenly turned around and began pulling Max in the opposite direction. As they entered the garden near arrivals RISSA's intentions were apparent. The hidden surgery room had exactly what they needed. He cut a way in through the wall of the maintenance tunnel and made a hidden doorway. RISSA hopped up onto the surgery table and lay down. Max began the slow process of opening the maintenance hatches and fixing the inner workings of her limbs. As Maxwell was working at rewiring RISSA's left hand the sudden sound of energy weapons firing from the south. Bent over at his work Max was hit in the back by a green bolt of energy. He winced and moved to the side of the room as a dozen more bolts fired through the wall. "RISSA, are you okay?" "I'm fine, they missed me!" Maxwell's PDA beeped, an incoming message from Jacob. "RISSA, turn off your suit sensors, that's how they found us!" He felt trapped, wondering when the lasers would start firing again. He fumbled with the hidden door he had made but only managed to end up sealing it up. Cursing his clumsiness he pulled out his welder and began cutting through another section of wall. Once a breach was made he grabbed RISSA and pulled her out into the maintenance tunnels. He heard voices around the corner, near the airlock by the escape pods, and when he peeked out he saw Anastasia the Research Director. She didn't seem to notice him, nor care, so he and RISSA made their way past and out of the tunnels into the hallway with the escape pods. Moving over to the closest of the pods Maxwell saw Jacob there, already seated. He let RISSA enter before him and stayed at the entrance to make sure they weren't being followed. Unfortunately for Maxwell they were. Jade Fea rounded the corner just a few meters away. Max scowled at her, "Stay the hell away!" The HoP didn't heed his warning and began to approach. Maxwell backed away, not wanting to involve his friends in the fight, moving towards the other escape pod, "Stay back, Jade!" He backed into the foyer of the pod, Jade standing silently at the other side of the opened airlock. He watched in horror as she drew an energy gun from her bag and raised it, aiming at him. The anger came rushing back. He had nearly been killed no less than three times this shift. He wasn't going to give the Syndicate another chance. Maxwell rushed forward, slashing at Jade with his claws, knocking the gun from her grip and managing to shove her down. As he hurriedly picked up he gun he heard a noise to his left that immediately set him on edge - the unmistakable sound of an energy sword activating. He turned in time to see Joachim Miller, that damned Paramedic, slashing at someone laying prone inside the other escape pod. "RISSA! Get away from her!" he hefted the e-gun and began firing disabler shots at Joachim. The man was hit several times but managed to turn the corner of the arrivals shuttle dock. Maxwell rushed after him firing as soon as the man was in view once more and scoring several more hits. Joachim went down and Maxwell grabbed the energy sword, slashing heedlessly at the man. Maxwell wasn't even thinking anymore, operating entirely on instinct, only wanting the man dead for what he had done to RISSA. He slashed over and over until the man's last breath was choked free, and then he turned seeing Jade once more. He knew Jade was after him too, but he was fully prepared to spare her life if she just let him be. All he wanted was to check on RISSA. Unfortunately it was not to be. Jade pulled out her telescopic baton and advanced on Maxwell. Remembering he still had the e-gun Maxwell backed away and began firing, hoping he had enough shots to take her down. He scored two hits, three hits, four! She was slowed to a crawl by the energy-sapping beams! He fired again and she went down, the baton clattering on the tiles. Putting the gun in his backpack Maxwell ran forward and scooped up the baton as he passed. As he boarded the escape pod where Jacob was attempting to tend to RISSA he heard movement outside the pod. He turned, ready to fight again even as another wave of nausea began to overtake him. Poisoned, again? It must have happened during the fight with Jade! He coughed and slumped against one wall of the pod as Jade appeared at the entrance. "You.. killed a man.." she spat accusingly at Maxwell. "I'll kill you, too, if I have to," Maxwell stepped forward, his vision clouding over even as he smacked the woman across the jaw with her own baton, sending her reeling to the floor. Max glanced at the pod takeoff countdown. Less than ten seconds. He swung the baton again to keep Jade down, "Just.. just stay away!" he coughed out, fighting the urge to vomit. "Max!" came a familiar voice from outside the pod. Kalaya? He had wondered where she was ever since the bombing at the blackjack table. "Kalaya, get on!" he called, weakly. Kalaya stopped at the pod airlock, seeing the stunned HoP on the hallway floor, "Max... what have you done?" And then the pod launched, it's door still open. Max watched helplessly as Kalaya and Jade were pulled out the airlock and into space. Max, too, was almost pulled out of the pod, but he quickly activated his mag-boots and buckled RISSA into the spare chair. He could feel the poison coursing through him again, about to pass out, "Jacob.. the poison.. again." "I've got you Max, it's fine," Jacob said as he began injecting Maxwell with various medicines through his hardsuit injection port. Max slumped against the wall, struggling to breathe as much from the effects of the poison as from the hatch that was open to space. Fortunately his oxygen tank was attached to his hardsuit and so, with a little effort, he was able to activate it. He slid down the wall to a seated position, dropping the energy sword and baton, and looking up at RISSA, who had been worryingly still and silent since the Paramedic had attacked her. She suddenly gave a long, shrill beep and her monitor shut off. Maxwell began to cry, leaning forward and taking RISSA's lifeless hand, burying his face against her hip, "I'm sorry... I'm so sorry..." his words came out in sobs. Jacob placed a hand on Max's shoulder to reassure him, "She'll be fine, Max, she's just taken a lot of damage. We can repair her." Max nodded slightly, but the tears still flowed. "I'm sorry, RISSA."
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Non-secret antags ending the round upon death? No thanks!
Keroman replied to Keroman's topic in Suggestions
I get that extended rounds can be boring, that's why it would be cool for an Admin to step in and prompt some fun events for the players. Engineers still repairing the station from a fireball-happy wizard? Here, have some Meaty-Ores too! Malf AI destroyed? Time to build another one, too bad you're without an AI who can help you track those xenomorphs that just popped up! The round can absolutely still be interesting. As far as dealing with the victims of the antags, well, ideally the medbay will be cloning every dead body they can get their hands on. For uncloneable crew they could be borged (although I know not everyone appreciates that.) This is another area where Admin prompting events will help. People stuck observing could, as I stated in my original post, be called in as an Engineering ERT to help fix the damage. If most of Security is dead from facing down Nuke Ops then a regular ERT could be sent in to function as a security team until more officers are sent to the station to replace the dead ones. Some of the dead players could end up as xeno larvae, cortical borers, etc. There's plenty of options for getting them back into the round, really. -
shh is ok bb, ur alwys spesh 2 me Lalchi
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Non-secret antags ending the round upon death? No thanks!
Keroman replied to Keroman's topic in Suggestions
Obviously the vote message would only include the one type of antag that was actually involved in the round. If it was a Wizard round the message would say: "The Wizard is dead! Please type "vote" now to decide whether or not the round should continue!" If it was a malf AI the message would say: "The malfunctioning AI has been destroyed! Please type "vote" now to decide whether or not the round should continue!" Etc., etc., you get the picture. -
Through the eyes of a Changeling
Keroman replied to Knightedskull's topic in Stories of NSS Cyberiad
There was a round which I think was maybe Praxis' second or third shift playing security. He was apparently a changeling, but I only learned about it because Colin Black was one too and he admitted it to the Captain and then showed up at the brig and admitted it to me. That was the round where Colin freaked a bunch of people out by using a foam armblade and then whipping out the real thing. -
I was on a gateway mission to that outpost on the planet with the plasma atmosphere. An Admin suddenly started changing my character to the point where I ended up female with white fur and pink hair. Unfortunately the round ended fairly suddenly (either nuke ops or the server crashed or something) so I never got to see where they were going with it.
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This post is about any antag which, upon death or completion of objectives, ends the round immediately. Wizards, Vox Raiders, Nuke Ops, possibly Malf AI as well. My biggest opposition to ending the round immediately is that players who have been hard at work (hopefully) doing their jobs lose all that progress when the round ends suddenly. If it's a Wizard round and the Wizard has spent the first 15 minutes of the round running around harassing the Security staff and blowing things up it matters very little to the botanist who just mutated their first plant successfully. Unfortunately there are also going to be times where the antag causes so much damage that the remainder of the round will be spent fixing things and cloning the dead. My proposed solution is to put it to a vote. When the antag dies you get a message like the one at the 2-hour mark of the shift. "The Wizard/Nuke Ops team/Malf AI/Vox Raider team is dead, type "vote" now to decide if the round continues!" Hell, even if the vote goes in favor of continuing the round the Command staff could later call in a shuttle if it's decided the damage is too extensive to repair. Or call in an Engineering ERT to allow some of those players who were unsaveable to rejoin the round. This would also give any Admins on a chance to throw in an event or set up a secret antag. Thoughts?
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Through the eyes of a Changeling
Keroman replied to Knightedskull's topic in Stories of NSS Cyberiad
I liked it, especially the hivemind effect where they start out with different ideas and gradually become the same by the end. -
I absolutely like the idea of disabler shotguns, however it's absolutely going to prompt a dozen cries of shitcurity over the radio because you're definitely going to hit bystanders who aren't actually being troublesome. Maybe make each of the beams from the shotgun do half the (what is it, stamina damage? I dunno what it's called) effect of the disabler shot from a hybrid taser. It'd take more shots to knock people down but it would certainly slow people down so you can get up close and personal or whip out the taser and finish the job.
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I saw another example of this last night. A player busted his way into the armory and stole the ablative armor. He got away without the AI or anyone seeing him and even changed his clothing and gloves so that any forensic evidence didn't point to him. He was later asked to stop for a search during code red and didn't comply after which he was quickly tased and dragged into the brig. They found the armor on him and he repeatedly denied having anything to do with the theft, claiming that he got the armor in a trade with someone else. The officers and Magistrate took nearly 10 minutes to decide on the crime and eventually settled on Theft, but aside from his possession of the armor there was no proof that he was the one who took it. I think they made the right call, but in deadchat there was some disagreement about what he should be charged with, with some people saying he should have been sent to permabrig and others saying it was only Theft. The funny thing is in the Space Law entry for theft the icon that's used actually SHOWS the ablative armor. I really feel like changing the description of Theft and/or Petty Theft are the way to go, here, rather than adding an entirely new Space Law.
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For me it's the blood coming out of Nerissa's eyes and nose, as well as the blood/vomit mixture coming out of the mouth. She's obviously in a ton of distress and the fact that you can essentially see her "soul" leaving her body pushes it well into creepy territory. I'd definitely like to see more pictures of the pAI card projecting memories from her past life.
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While it's probably not necessary to add an entirely new law to cover this I wanted to point a situation that's come up several times. Last week a person was brigged for being on the bridge. They had not done the actual breaking in but they were there in the company of the person who DID break in which is still either Major Trespass or Aiding and Abetting depending on how you look at it. Upon being arrested and searched in the brig it was found that this person had items from the vault (namely the gold championship belt.) The person tried to argue that they were not the one who stole the belt, they just found it, however the belt is a unique item only found in the vault (at least now that the holidays are over and you can't get them by unwrapping a present.) The person was sentenced to 20 minutes of brig time, and they kicked and screamed the whole way arguing about Space Law and SOP because they didn't "steal" anything. Another example from just a few days ago. I was observing and saw on the radio someone yell that they found a gun in maintenance. I checked it out and they had happened across a hybrid taser which had no charge left. The person called for security several times but there was no response, partly because the player was typing in a hard to understand manner, and partly because security may have been busy for the moment. This person then picked up the taser and carried it around for a while. They went to the security checkpoint in arrivals, broke in by creating a hidden door, and charged the taser up. Eventually the person went to the brig to turn it in and got tased and brigged by the officer for possession of a restricted weapon. I would argue that both the player and the officer made mistakes in this scenario but that's another matter for another thread. The player took possession of a weapon they knew they should not have but did not turn it in immediately. If they had been caught and arrested for B&E into the checkpoint an officer would certainly have found the taser on him, doubling his brig time. Certainly this falls under Possession of a Restricted Weapon but not all items do. What if he'd found the hypospray in maintenance? Or the station blueprints? Or the nuke disk (which, by the way, actually happened two rounds in a row a few days ago)? There are some items that are (or should be) known as unique to the station - i.e. there's only ONE of them - and possession of those things if you are not the relevant department head should be considered at least a minor crime. Obviously if you're standing in the security lobby and handing the item to an officer you should get a pass because you're turning the item in. If, however, the RD gives you his Reactive Teleport Armor as part of a fair trade for something else then maybe he or she could give you a sheet of paper with his signature and stamp on it with a quick statement, " is allowed to have the Reactive Teleport Armor as part of a trade with Research Director . [sign]" Simple enough, now the person can prove they are not in possession of stolen property. This also opens up the door for things like forgery and actually making use of department head stamps. As I said, I don't think this really needs an entirely new Space Law to cover such a niche situation. Perhaps the Petty Theft law could be mildly rewritten so that instead of saying: To this: This would apply to all people who claim they "found" the item when there is no proof otherwise that they actually broke into or trespassed into an area they wouldn't normally have access to. If the player is found to be in possession of syndicate items then they've broken other laws and are likely to be permabrigged, but if they ditch all incriminating items besides the target of their theft then it can be tricky to pin down what sort of punishment they should receive in the absence of any other evidence besides their possession of the stolen property.
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Should illegal implants be hidden from body scanners?
Keroman replied to Crazylemon's topic in Suggestions
While I'm all for the idea of counteracting validhunting there should also be a way to counteract hidden implants, but it should be costly. Maybe just make it so an non-upgraded scanner can't detect certain implants (lorewise they could just be described as "shielded" implants) but an upgraded scanner could absolutely detect them. -
Beepsky is not going to like that. I appreciate this one a lot. Also, should the HONK mech be considered a combat mech? It certainly has the capability to quickly incapacitate a large number of people, even if it's not outright killing anyone. Another one I appreciate. Could this be worded differently to include creatures spawned via gold slimes, but allow for them to be set free provided they have sentience and the RD gives his or her approval? It would certainly be a benefit for Scientists to have a list to refer to for what constitutes a "weapon" with regards to this rule. For instance the wormhole generator gun (the portal gun) is something Beepsky will smack you down for even if it's not directly lethal. Likewise syringe guns and rapid syringe guns. Sometimes it's just not clear (unless you're experienced) what things you can print are considered weapons. Lockboxes are not always an indicator.
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I feel like that should be moved to the top of the list for Atmos Tech SOP. Atmospheric crises, while rare, can be potential round-enders unless fixed quickly. I'm not talking about busted pipes here - I'm talking plasma and N2O leaks and such, along with multiple major hull breaches. Balls
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*tip* M'vulpkanin.