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Keroman

Retired Admins
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Everything posted by Keroman

  1. I wouldn't mind having this be a thing, though I doubt most players will actively use the garbage cans. There are certainly several places that could use them. As a corollary to this idea, why not give the Janitor access to the mailroom so they can help deal with the disposal conveyors.
  2. Clownpod = Yes please.
  3. Maybe make it so that this is how declaring war works? That way they still have the option to do stealth-ops or gimmick-ops.
  4. And Extended round ended a short time ago in which I gave some custom objectives to players in order to spice up the round a bit. I think the objectives I gave them were on the level of Miscreant objectives from servers who have the Miscreant antags. There were 4 different people with custom objectives, and their tasks were as follows: - Steal the Captain's bedsheets. - Steal a stamp from a Department Head and use it to forge an order. - Steal something innocuous from a Department Head's office and place it in a different Department Head's office. - Steal 4 pairs of shoes. The players seemed to have fun, even when two of 'em got caught breaking into the Captain's office via the maint tunnel between the office and the teleporter room. I'd like to see more simple objectives like this for players who want to greytide. At the very least it gives them a goal to direct their energy towards instead of just randomly fucking with people.
  5. I wouldn't mind there being a computer similar to the library computer where players could upload their templates for official looking forms. Honestly there's no reason someone couldn't just compile a big book of NT Bureaucracy and add it to the library checkout computer. Might be better, though, if the forms were separated into different categories (i.e. one book for SOP paperwork, one for Space Law, one for Robotics or general Science forms, etc.)
  6. People who play Miners regularly would probably throw a fit but I could imagine removing their ability to upgrade their hardsuits with goliath armor plates on-the-fly. Make it so they have to take the hardsuit and plates to the Mechanic!
  7. Someone once brought up an idea wherein the Mechanic job was altered so that they provide minor upgrades to various pieces of gear that can be found on the station, from weapons to mechs to tools. The upgrades would be very minor at best, but convenient enough that people would actually seek out the Mechanic to have them done, and as an upside it would give the Mechanic a reason to stay on the station so that if they're the target for an antag they're not quite as likely to be putzing around in space. I imagine the upgrade system would require special tools or a machine that the Mechanic can run. Upgrades would need certain materials to be successfull, and the Mechanic could ask for something in payment as well. For upgrades you might have something like: Welder upgrade - Requires igniter, welding actions are 10% faster Welding helmet upgrade - Requires plasma glass and duct tape, gives the welding helmet a similar view range as the welding goggles Stunprod/Stun baton upgrade - Requires capacitor, grants one more use before running out of power I'm sure we could come up with a much bigger list of things to upgrade. As for the upgrade process maybe there could be a way to make a mini-game out of it so it's not just "insert items, push button".
  8. If you don't want to attract attention from anyone that might be nearby then the e-bow is extremely effective. Stunprods give off a very unique sound that's well-known to most experienced players. If you can stun your target, run up and cuff them, take off their headset (or gag them with tape), and drag 'em to a hidden spot then you can just choke them to death without having to use any other weapons. The silenced 10mm pistol can deal damage more quickly than that for less than half of your proposed cost, but it's very much more of a weapon meant for killing someone directly. Given that the pistol does more damage (i.e. you can run up, stunprod someone, then empty all 8 shots into their face thus knocking them into soft crit at bare minimum) the e-bow is already considered the less effective weapon. The only times I ever see the e-bow used is when it's more convenient to knock someone down at range (and thus prevent them from attacking you for a few seconds so you can close the gap) rather than output higher damage than the other guy. I don't mean to sound like a jerk at all here, I just honestly think you're misunderstanding the primary use of the e-bow, and the changes you're proposing aren't, in my view, going to make it any better a weapon because they'd be moving it away from that primary purpose.
  9. There have been other ideas regarding the Tesla in the past which have come to little or naught. I think the most that people were willing to do is lower the energy output of the tesla so that it puts out less energy than the singularity at first, but slowly builds in output over the course of the round. I like the idea of having the grid short out. Maybe occasionally a cable somewhere just gets fried and needs to be replaced (of course anyone not wearing shock-proof gloves will get fried if they try to fix it!) Electrical fires would give Atmos Techs something to do and cause interesting chaos that's not directly antag related. Having the engine simply shut off occasionally (in-game it could be explained a failsafe to prevent "overload" of the grid) and the generator would need to be replaced, meaning the emitters have to be shut off, wait for the field generators to stop working, drag the burnt-out generator out and put the new one in, then start everything up again. This would also create a need for Engineering to have a spare singulo/tesla generator on standby at all times in order to do a quick swap. Maybe make spare generators orderable by Cargo?
  10. The entire point of the e-bow isn't the toxin damage, it's the silent stun. The toxin damage is just icing on the cake. Removing the stun effect will ensure that e-bows never ever get used. To be fair they're already very rarely used at all.
  11. In addition keep in mind that slime people are a 100 45 karma unlock (thanks Flattest, was thinking of plasmaman.) Presumably the person playing them has enough time played on the server to not fall into your average greytide shenanigans. They'll only use ventcrawling for advanced greytide shenanigans!
  12. Oh look, it's the HoP who learned the hard way that it's always a good idea to make sure someone has the knowledge and skills necessary to be a Head of Security before promoting them to the position. Hi!
  13. I'd be down with something like this. Hell, I'd like to see non-antag objectives for each department too since Science already has 'em (albeit they're a little bit broken.)
  14. I like it! Flair like this is a neat little bonus that helps keep us looking unique compared to other codebases. Plus there's nothing wrong with updating the look of old icons once in a while to keep things fresh.
  15. Oh, hey guys, what's going on in this thread?
  16. Seems like the best place for this. I updated the Random Event page to include some of the missing stuff. I only put in a very basic description of some of the events so anyone who wants to expand on them please do so! http://nanotrasen.se/wiki/index.php/Random_events
  17. McDonalds = McHonkles Burger King = Burger Captain / Burger CEO? Jack in the Box = Vox in the Box Wendy's = ALICE's / LINDA's Carl's Jr. = Thrall's Sr. In-N-Out = Arrival-N-Evac
  18. I logged on today not knowing that BYOND had released an update. Ohhhh myyyyyy
  19. It would seem to me that this is the real problem, not Security overstepping their bounds. You break Space Law in-game and security shouldn't ignore it (unless there's a significantly bigger issue to deal with). Any player who believes that they're unjustly serving time for false charges is encouraged to contact the IAA, Magistrate, or NT Rep on staff. If none are available and willing to hear the prisoner out then the player should ahelp the problem and usually an Admin will sort it out. A lot of this stuff is covered in the following two links: http://nanotrasen.se/wiki/index.php/Leg ... _Procedure http://nanotrasen.se/wiki/index.php/Sta ... _(Security) Evidence must already be present for someone to be brigged. This can be as simple as an eyewitness testimony or injuries to one or more people, or as complex as a detective's scanner report of fibers and fingerprints found on contraband items. It's really up to security to maintain that standard and I have absolutely seen criminals get off with lesser charges because the evidence was not sufficient. Forcing security to fill out paperwork for every arrest could actually prolong the amount of time a brigged criminal has to sit in a cell, as well as keeping Security from their actual job of protecting the station. IAA should be keeping Security in check when it comes to ensuring proper sentencing and brigging procedures. Their entire job is to be that neutral third party. The Magistrate, too, is there to ensure that Space Law is applied properly. I have seen many instances of IAA and Magistrates doing just that - stopping shitcurity from overstepping their bounds. It's not going to happen 100% of the time, especially during rounds where nobody is playing IAA or Magistrate, but as stated above players who feel they're being unjustly brigged with no IC recourse can ahelp it. http://nanotrasen.se/forum/viewtopic.php?f=2&t=7968 In that thread Tully outlines a new law regarding Kidnapping which should be going into effect fairly soon. If any member of security is found to have held someone against their will as part of an illegal arrest then it would likely fall under that law (or Kidnapping of an Officer if it's someone in a Command or Security position.) The Code Red procedures are already outlined in the Security SOP page I linked above. I've actually seen a significant drop in the number of people resisting arrest lately (though it hasn't stopped completely.) When I play Magistrate or Warden I try to find legitimate reasons to reduce a person's sentence, and I'll tell them that cooperating will make sure they spend less time in a cell than they might think. With regards to evidence, well, the only personnel properly equipped to gather evidence is the Detective. Whenever I'm playing the Detective I'll hand off the spare forensic analyzer to the Warden so that he or she can scan evidence that's brought to the brig while I'm away. Security is there to enforce Space Law and intervene when the lives of crew are at stake. Security Officers should certainly present evidence in the form of their own witness testimony, as well as provide the names of other witnesses. They should also ensure any physical evidence such as weaponry or contraband is retrieved and brought to the brig for scanning. And that's about all that should be expected of them when it comes to evidence. So far it seems like that's working out just fine. Increasing the time for "Resisting Arrest" isn't, in my opinion, going to help much. Players who are likely to resist being arrested are already making a split-second decision to run or fight when they see Security approaching. It's a stressful situation and I don't think that punishing the player for giving Security a bit of a chase is a nice thing to do. Also there's a definite culture among certain players in which they don't care how long their brig sentence is because they just suicide as soon as they're captured. It's a shitty thing to do and it happens way too often when the person could easily just sit in their cell and watch something on youtube or netflix or some shit and then continue the round once they're let out. Increasing the amount of brig time for a natural reaction to being arrested will only exacerbate the problem. A redesign of security and the permabrig is definitely something I think a lot of people want to see. The treadmills were added to the cells precisely because being brigged is so boring, and while some folks do make use of them it doesn't seem to be quite enough. There's at least one PR in the works with an aim towards redesigning the permabrig to have more activities. While I wouldn't mind giving non-perma prisoners more to do I think that designing a communal brig area is a lot of work for very little reward when, as I said, it's pretty easy to just alt-tab out of the game and go watch a video or something until your time is up.
  20. As has been said by others in the past SOP should focus more on what people performing their job should do and less on what they shouldn't do. Certainly there's some exceptions, though. Maybe this could be reworded to something like: "Internal Affairs Agents should only represent people whom they have first obtained permission to provide counseling. Consultations may be done upon request by prisoners or at the Agent's discretion." Just suggesting we strike the "only" as seen in the quoted text. It seems out of place and unnecessary. Again with the "do not" stuff. Maybe reword it to: "Magistrates have the final say whether or not trials happen. The Magistrate should ensure that trials only happen for prisoners facing sentencing for a Capital crime." I think there's a typo here? See quoted text for my recommended fix. That's about all I got. I'm not super picky. I'm sure tzo and SkyPing will be along shortly to give you a gazillion pages of edits. Good luck with that.
  21. I think maybe it would be nice to have a round-type that's unexpected once in a while. As it is the vast majority of players on Paradise know that "if roundtype = A then do B" and in some ways it has gotten formulaic and stale. Adding Vamp-Traitor rounds definitely shook things up a bit, and coming up we'll have certain contraband items spawning in maintenance which can also be used by players to cause trouble and confuse the meta somewhat. My favorite things that happened in-game and actually led to some interesting RP were when various Admins showed up in some out-of-the-ordinary way: -Genies granting wishes -X.E.N.O. borgs looking for a home -Alice the Albino Amalgam teaching magic classes in the vacant office. And while I wish there was more of that sort of thing I get that doing that stuff can absolutely get in the way of that round's antags. I've proposed this sort of thing before and I very much feel like it would help keep things interesting. For one day a week Admins can hijack the round and do whatever without fear of repercussions (i.e. Admin Complaints.) I want to clarify this because this has apparently caused some confusion when I brought it up in the past. I get that Game Admins are allowed to mess with the game, but we all know that sometimes that ends up prompting Admin Complaints because someone got their round ruined by adminbus. What I'm proposing is having a single day, once a week, where Admin Complaints regarding in-round adminbus are declared null and void. It should be made VERY CLEAR upon logging in that a player's experience during that round may be vastly different from a standard round. As a sort of conciliation it would be nice if any Admin that kills someone via Adminbus finds some way to bring them back into the round, whether that's via ERT or just allowing them to spawn in as a different character. As for what Game Admins might do to mess with the game, well I don't even mean just popping into the round as a random character, I mean turn the round on it's head to mess with the entire station. Elysian has, historically, been pretty good at this. As an example, taking Nations rounds and making each department sponsored, giving them gear that matches their sponsors. Playing a Vox Cargo Tech during a Nations round where Cargo was sponsored by the Shoal will forever be one of the highlights of any Nations round I've ever played in! One lucky player even got to play as a Vox Armalis! I think something like this would have three main benefits: 1) - It would allow Game Admins to try out any silly idea that popped into their head without worrying about it coming around to bite them in the ass if it doesn't work out as well as they'd hoped. 2) - It will be something new and interesting for the players to enjoy that isn't just the same old roundtypes. 3) - It will mess with the meta because even if there is a warning at round start that all Adminbus is valid that doesn't mean Adminbus has to happen. If the antags are doing a fine job of keeping things interesting there's no need for Admins to step in and change anything (but they certainly could if they felt like it!) --- I really do hope I get to see something like this in the future. Sure there may be technical issues with it, and some players are going to end up upset regardless of how much warning is given and in what form the Adminbus takes place. Overall I think it would be a net positive for the server.
  22. Xray completely negates darkness as far as I know. Maybe it wasn't like that in the past?
  23. Ayy it's Rich Lizard McGoo!
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