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Everything posted by FlattestGuitar
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Boolean Correction/Exchanging 0/1 for TRUE/FALSE
FlattestGuitar replied to Mitchs98's topic in Code Discussion
You're inevitably going to make mistakes. You're going to spend literally 10+ hours of mindnumbing work on finishing this. It's only going to help really clueless people who would figure this out on their own in under a minute. The time will be better spent fixing issues that will have an impact or coding up something cool. If you're going for hacktoberfest PRs just find some simpler issues and get to work. -
Reach the highest number without an admin posting
FlattestGuitar replied to Mrs Dobbins's topic in Civilian's Days
I don't count anymore, so let's get this one high. THREE. -
It's a nice idea, just nobody wants to bother coding it. :P
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Holy hell that's amazing. :o
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Yeah, we were planning on changing it semi-frequently, but we're just too lazy to do it. Thanks for the reminder, though.
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There'd be no point to this forum if people couldn't make suggestions that were found to be bad in the end. Don't worry about it and keep having fun!
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You want to find anyone proficient in coding or get into it yourself and make a Pull Request on our GitHub.
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Nuke Ops that don't declare war are in general pretty boring in my experience. By the time someone screams about them having boarded the station they can already have their hands on the disk and everyone wastes 30 minutes of their time and has to start over with whatever they were doing that shift. I think it'd be a solid idea to make Nuke Ops /have/ to declare war. In my current pitch they'd get a five minute grace period to get a good pun going and declare war themselves (using the pun, of course) or, after the five minutes, the war would be declared automatically. Ideally, this would go together with a rebalanced and pop-dependent amount of TC, which I'll be looking into regardless of whether this suggestion itself gets any traction. I'll be implementing this myself if this gets enough support.
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Holy crap these are amazing. That pic ZN quoted looks like really neat lobby material, though it'd need the right size for that. KEEP THEM COMING.
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I don't really see the purpose of this change. The Low/Medium jobs we have right now will just turn into Low/Medium/High jobs. More of a split, but will it really drastically change anyone's experience? You're meant to be able to just compete for one High job, because otherwise you're taking it from people who genuinely want to play it. I don't believe what ProperPants proposed will actually change anything in terms of job picking.
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I think this is a horrible idea. The amount of text you needed to describe these classes makes me firmly believe in the fact that this will be impossible to enforce. Civilians with firearms means either powerful antagonists or validhunt extravaganza. This will not lead to anything positive in terms of gameplay or roleplay.
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100% with this. The Slimes over on /tg/ are way more interesting and diverse than what we have now. They're meant to be more of a "reward" species for xenobiologists, as far as I'm aware and they are powerful to match that, so we'd definitely need to nerf these bits, but things like toxins healing them and charcoal doing the opposite are very interesting and I'd like to see them in practice. That said, there are many more species that need improvement and diversification on Paradise much more urgently than Slime People, who are already one of the most popular species out there. If anyone wants to code it, go for it, but I think our efforts should be focused elsewhere for the time being.
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I made this thread a while back: I was fiddling with a lot of new vampire stuff locally, but I'd rather wait for the massive backlog of PRs to clear before I start working on something more serious myself. It's late and I don't have much to add to the thread, but you can go read it for suggestions.
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No amount of Science can justify giving out the Chain of Command. Also, I feel bad for posting here to help this sick joke of a feature work, but: Instead of a sheet of Uranium, use a reviver implant. Cheaper. Instead of a sheet of Diamond, use a diamond mining drill. Cheaper. You can use a Bola Launcher from Robotics to get to Combat 6. Don't waste the Chain of Command. You can get to Plasma 6 by using a Phazon torso, also from Robotics. Super expensive, but THE NUMBERS GET HIGHER.
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The only issue with the carrot shiv is that it's made of a carrot. I'd much rather see new interesting non-lethal ways people can interact with each other. Sure, the combat can be fun, but it's very short-lived most of the time and stuns are already the #1 combat tool. On top of that, a shiv won't really help you do anything a stunprod and cuffs wouldn't.
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Allow nukies to spawn as non-human races
FlattestGuitar replied to ProperPants's topic in Suggestions
I think it's rather unreliable, since different species have different downsides. While Skrell or Vulpkanin play similarly enough to humans, Vox, for example, would prove much harder to balance. I'm not strictly against this idea, but just because you picked a certain species doesn't mean you should be at an inherent disadvantage compared to other nukies. Maybe if we tried to implement it so that every species gets its own "thing" with nukies, but I don't know how to go about doing that. Also, neither Syndicate nor Nanotrasen are strictly human organisations in our lore, so that's not really a solid argument against this. -
Hey there! Make sure to check out our Discord channel. Lovely place
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I was playing Zach that round. It was a hijack round for me, but someone thought it'd be nice to change my objectives to "Become the Kinkmaster" in the end. The art gallery was in general a success, but more cooperation from the exhibits would've been really nice. I'm thinking we can repeat this sometime soon.
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Making the sprites is mind-numbingly boring. I doubt you'll find a person willing to do the whole lot without being paid for it. That said, if you do, I'd be willing to help you add it to the codebase.
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This can't be implemented in a fair way. As it is, earning is very inconsistent. If we suddenly have admins handing it out it will only make matters worse. We've had this discussion in staff chat a few times and there's really no way to make sensible guidelines on a subject so wide. The specifics would probably need to be worked out, but I strongly agree with the fact that we need a karma rework. The system is flawed in an incredible amount of ways, the decisions behind its numbers make zero sense and everything in general would use a second look-over. I like what you've proposed so far, other than the Heads/AI being locked thing. If we don't have the right karma thresholds set, we might end up without elligible people for the roles.
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Well, if you already have the sprites, then there's no harm in adding them. I'm personally of the opinion that being fat should be removed from the game altogether. Right now a ton of jumpsuits use the defauly greyshirt sprite for their fat one, because there's nothing else assigned.
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Honestly, fat sprites rarely come into play. Some servers even have it impossible to become fat, just for this reason. Having an additional set of sprites for everything is a mess. I'd much rather see new original sprites being added to the game than seeing people do the mindnumbing work that is making fat sprites.
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Make it so Borgs can join mid-round, like they can on another server
FlattestGuitar replied to Varlun's topic in Suggestions
As I said before, borgs have a lot of potential to affect the round compared to an average crewmember. We need to consider that while trying to establish a good amount of borgs running around that won't make them too ubiquitous. There is also the issue of robotocists needing a job. If all the borgs can spawn at roundstart, the whole area of robo dudes borging people is out if the window except for EoCs. Not necessarily a bad change, but a change we should consider before we implement anything. Personally, I'm not sure how to go about finding the right numbers, but I'm open to suggestions. I'll merrily compile the relevant server logs needed, like that one thread about karma we had a while back. -
The glorious medbeam fixes 2 brute and 2 burn per second, as well as having a tiny chance of fixing bones. It does not fix toxin damage, suffocation damage, internal bleeding, organ damage, brain damage nor clone damage. It has no feelings and is incredibly cold in its approach to the patient. It cannot be seduced. I feel like people are overestimating how useful these things are. Slapping a patch on someone is way faster than bothering with the beam, and patches take up far less space in your inventory than the gun would. I do feel that it's an unnecessary gimmick that will make Science even more self-sustainable, leading to players being even more segregated, but you guys are thinking too highly of the gun.
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Make it so Borgs can join mid-round, like they can on another server
FlattestGuitar replied to Varlun's topic in Suggestions
Already a feature. We just can't have 50 borgs running around, so the slots are limited.