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Everything posted by FPK
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I used to do that too, not set any preference so I could expand my knowledge. Be prepared to scour the wiki and abuse the mentors. Aside from that, it's good to see a new guy on the forums, people like you who are still learning tend to have some really outside the box ideas. Enjoy your stay nerd.
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Hey nerd, Maya here. Good to see you on the forums. Enjoy your stay, and remember: your opinion doesn't matter, salt goes best with cheese, and the proper response to anyone who wants to nerf something is "git gudder".
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It's good to see you on Paradise man. I used to see you on Goon all the time, it was a bit of a shock to see you jump over here. At first, I thought you were going to end up being another Archiron D. or River Roberts, but you're a pretty stand-up guy. I've enjoyed playing with you, and I hope to see more of you on the server.
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Welcome to the forums, here's your complimentary salt packet and kitten. Enjoy your stay!
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Currently, the punishment for breaking SOP is grounds for demotion/dismissal if approved by a head, and brig time if the breach broke a law at the same time. The problem with enforcing SOP this way is how long it takes. A single incident can take up to half an hour to settle. The incident needs to be found by someone in legal, they need to do their investigation, then contact the relevant head and work on dealing with the people behind the incident. Usually, this process falls to the IAA, who is probably more mistreated than the clown on a daily basis. Tiered SOP will help codify the magnitude SOP breaches, but what we really need is some way to streamline the process.
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Caffeinism sounds like my kind of religion.
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If it takes shorter than it does to handcuff someone, I'm fine with it. On the topic of stamina, goon has a stamina system, and I think /tg/ does so too. I'm more familiar with goon, and I can say that their stamina system adds a level of complexity to combat that's really fun to play with. Punching does more stamina damage than brute damage on goon, and disarming people there isn't as reliable in combat as it is here. It leads to people typically going for a few hits and maybe a critical hit, instead of just spamming disarm. Hero assistants are usually fucked against good melee or ranged weapons, but those who can dodge and strafe are still rewarded.
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We're the fun police, this is supr srs bizniz. To be honest though, I gave up reading your post after Nanotrasen Workplace Morale Association Document #2282-33-45-A came up, and just started skimming it.
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20 whole minutes? I've stopped being that strict about SL a long time ago. But we're not here to discuss spesslaw. I'm in favor of this. Wearing a gas mask shouldn't obscure someone's vision as horribly as the welding helmet does, but it should have some kind of similar drawback. Maybe the same thing the welding helmet does, but scaled down?
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I'm going to avoid getting into the debate about specific mechanics, and instead provide a quick summary of each of the current debated topics pertaining to SOP and the original purpose of the thread. The fact that people are debating certain mechanics indicates that there is something wrong, or there is room for improvement. This isn't the thread to debate them. Here, we're identifying the issues, so that we can get into the nitty gritty later on, in specific threads made for each issue. Anyways, lets get on with it. Firing/Demotion Policies, Causes for Demotion/Dismissal. What defines a, " medium-severe breach of Standard Operating Procedure"? How incompetent is someone allowed to be, before it's considered "critical incompetence"? Firing incompetent heads and security proves to be quite a challenge, even with cooperation with the IAAs or NTR. Also, should heads be allowed to detain their underlings, in order to fire them? Alternatively, should refusing to comply with a legal dismissal be considered a crime? It's already considered (petty)theft to not turn in departmental gear when fired. Should (petty)theft be altered to include dismissals? Engineers following EngSOP. Engineers run off on round start, leaving only a few engineers and the CE to set up the engine. While it's in my opinion that three engineers, including the CE, is the magic number when it comes to setting up the main engine in about standard time, what can be done about the other engineers who just fuck off? Who's at fault when it comes to neglected breaches and repairs? Is it the CE, for failing to organize his men? Is it a specific engineer, working on their own project or otherwise slacking off? Is it the entire department's fault, and if so, should the entire department be held accountable in some way? Geneticists failing to follow SOP, as well as joint leadership. While I think this is an IC issue, akin to people complaining that the chemist didn't make some specific chemical available in some specific quantity, that the chemist could have only known if they kept up with the meta, it does warrant some attention. While the coroner job is likely to be added soon, and they'll be able to handle corpses without the distraction of the genetics console, what can be done to make cloning a higher priority for this odd joint job? Furthermore, there's the odd question of which head is in charge of the geneticist. There's three options from what I can tell: one, leave it as it is; two, leave the joint leadership, but better define which parts of geneticist SOP falls under which department, and therefore clarifying which head is allowed to fire them for what breach; and three, just divorce the CMO and RD already. A department creeping into another department's duties. The brig physician recreating medbay in the brig. The engineering department creating their own R&D/robotics set up. Assistants creating ghetto medbays. Thankfully, no one's tried to recreate the brig in cargo yet. While from a gameplay and OOC standpoint, no one is restricted in what knowledge their character knows. An engineer can preform surgery, an assistant can handle a shotgun, ect. However, one department creeping into another department's duties does raise questions. What machines should one department be allowed to have? Why can't an assistant or cargo tech open up a ghetto surgical room? What's to stop research, engineering, or even cargo, from building a public autolathe, protolathe, mech fabricator, or other department specific machine? What to do with vampires and changelings. Does security execute them on the spot for being what they are? Do they attempt to bring them into CC, if they believe they can control them? Should vampires and changelings that give themselves up be allowed parole or permabrig? These are questions that the admins are going to have to answer, because it highlights a significant problem with both game modes: If we can detain, do we kill anyways? Civil Disputes. No one uses them. I personally have never seen a use for them. If two crew members are having a problem, as an IAA I can just take each one into my office and work out a compromise between them, talking to each crew member individually at first, then both at the same time later. But, I digress. Should we keep civil disputes, or rework civil disputes as to make them viable? Nanotrasen Representative. Should the NTR be allowed to work with all cases relating to SOP, or just command related ones? Should the NTR bother with the inner workings of each department, if only to inspect the department's head's work? Should the NTR bother with SL, considering the magistrate and IAAs also work with SL? While I strongly encourage the NTR to work in tandem with the IAAs, what should their cooperation look like? As the IAA, I've gone on investigations with the NTR to determine if a department is working in accordance to SOP and NT's demands. I go to the NTR before I go to CC, considering CC should be a last resort for an IAA. The NTR and IAA's working relationship should be kept, in my opinion. However, considering the overlap, should the NTR have some control over the IAAs, or should they just continue to work on equal ground? Fax SOP. Do we want it? Do we need it? What would it add to the game? Ickly? Oockly? Tiered SOP. What's important, what's not, defining the severity of a breach, ect. Is it too complicated? Can we just remove minor breaches entirely? What is a minor/medium/severe/critical breach of SOP? Red Alert. Relocating people during red alert; Should it be kept in? How does security enforce it? What about maintenance crawlers on red alert? I typically tell people to get the hell out of maintenance on red alert, but should it be valid to arrest them for it? There's more, but this goes over most of the hot topics at the time of this post. The rest of this post is just going to be one more quick thing, because I spent like an hour writing this shit. Having to pick between ERT and the shuttle. Sometimes, the ERT arrives, then the shuttle comes directly after it. Usually, it's because the ERT is dead, or they were the ones to call it. I'm in favor of removing ERTs as being higher than the captain, as most of the time, the ERT is just a bunch of mooks in hardsuits with fancy guns. If an admin is on, they could easily join in as a CC official and then communicate through the ERT that the official is in charge. I'm in favor of making the ERT supplement the station, rather than having them take control. It's giving too much power to some greyshirt who died to a changeling an hour ago, who happened to hit the button fast enough because they wanted to get back into the game, but now they have no clue what the hell they should be doing. Another thing: Don't be a cunt, be blunt, and have a good day nerds.
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A frequent issue I see with engineering is their ability to creep into science and medical's domain using the tech storage. The construction area frequently gets filled with chem dispensers, cryotubes, R&D consoles, protolathes, mech fabricators, ect. I had a round not to long ago where me and the NTR investigated engineering after security found out engineering was producing their own mechs. We came in to find a set up such as the one previously mentioned. We both reviewed SOP, and found that there was nothing in SOP that would cover engineering building these machines. An addition to each SOP book that might help would be what duties, items, machines, actions, ect. that fall under a department's care. Better Security SOP on what to do with vampires and changelings would be appreciated. Does CC want them taken alive if possible, or should they go to the chopping block no matter what? An amendment to LSOP on brigging procedures saying when to use processing would be nice. A huge problem with security is processing glut, as officers will bring prisoners with simple crimes into processing, so they can stare at them in a chair for ten minutes. There seems to be an idea that all prisoners must go through processing, and that taking a prisoner directly to their cell to process them there is against SOP. This is wrong of course, but it does highlight a problem with LSOP. I think the processing process should be more strictly defined, especially when it comes to the use of the processing room. I would actually be in favor of removing any mention of the processing room when it comes to brigging, as I think it creates the idea that processing must be used. Frequently, prisoners who actually should be held in processing for up to ten minutes while the evidence rolls in, aren't in the brig with a confirmed crime. It's for people like suspected vampires, alleged fights or thefts, breaking into places but no definitive proof yet, ect. No one uses civil disputes. We don't have xenoarchology. We only have the research outpost so people can start cults there anyways, a feature I would love to see removed. Firing an assistant is like telling paint to dry. Nothing really changes. I'm in favor of making the IAA under the joint responsibility of the Magistrate and NTR, considering the amount of overlap that the IAA has.
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I've got a quick, old story. It involves vampires and trials that no one needs. It was a vampire round, and I was the IAA. Security was acting up here and there, but nothing I couldn't manage. That is, until the detective caught a vampire in maintenance. "Hey, guys, I'm going to burn the vampire!" The detective said over the radio. "DON'T FUCKING DO IT!" Replied me and the HoS, over and over. Cue me rushing as fast as I could down to the chapel to stop the detective, as the entirety of security comes down to watch this vampire get burned. Meanwhile, Alex Rockwell, the unlucky vampire, is screaming over the radio that he's being dragged to the incinerator. "DON'T BURN THE VAMPIRE" I yell again. "Vampire is ash, mission accomplished!" calls back the detective. Cue me shouting my lungs off at the detective for an illegal execution (Yes, I know it's silly that vampires can't be just killed on the spot. In my opinion, why bother having legitimate executions for vampires/changelings if CC won't let security detain vampires/changelings. But, I digress). Some officer then speaks up, and says, "Hey, why don't we have a trial!" If you know how I work in legal, you'll know that I absolutely abhor trials in any shape or form. This detective was clearly guilty of murder, even if he could have easily gotten parole considering he killed a vampire. None the less, everyone in security rushes back to the, at the time, newly added courthouse, to hold a kangaroo court for the detective. Seeing that there was going to be no reasoning with security, and being too tired to bother contacting CC, I opted to cryo.
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My issue with security borgs is their ability to spam their disabler and baton with no drawbacks. The power consumption of both of these tools is low enough that there's no drawback to just spamming them. While I am in favor of removing security borgs for other reasons, I know that removal is heavily opposed by synthetic players who love to play security without being held accountable for their actions, by hiding behind synthetic laws and the inability to effectively fire a borg from a specific department, without resorting to force. I propose that the security cyborg disabler, baton, and cuffs be limited either by a severe cool-down, limited supply which has to be refilled at a cyborg charger, or greatly increased power consumption.
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+1 The magistrate only works with Spacelaw and security. The NTR works with SOP and command. The IAA works SL, SOP, and the entire crew. I love it when I get calls from the NTR as an IAA, because magistrates can't exactly tell IAAs to go investigate departments outside of security. It only makes sense for the NTR to have agents of their own, seeing as how varied SOP is. Currently if an NTR tells me as an IAA to go investigate something, I'm not about to refuse. If at least, make the magistrate and NTR have joint command over the IAAs.
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I see no reason not to have this. Some jobs won't scale very well due to map limitations, but a majority of them will. I'm in favor of just a flat increase of job slots, we hit 120 players pretty frequently and the server needs to change to reflect that.
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Welcome to the server, run while you still can. Or, if you really want to stay, come join the discord and say hi. Always nice to see a new face around here.
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You ain't nuthin' but a hound dog
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We desperately need this, fist fights just aren't viable unless you're actively trying to harm the other guy. Non-lethal fist fights would help RP, especially considering how easy it is to break bones with your bare fists. As for knocking people out, what I'd like to see is something that gives people a chance to escape. Make knocking out people with just your fists take a long amount of time, so it's not just a few hits and you're out. And instead of getting flat knocked out, maybe just make them weakened. In this state, they'd be easier to grab and drag around, but they'd still be capable of resisting out once their stamina increases again. They'd be awake, so calling for help would be possible. This shouldn't be adding stuns, or a way to fully incapacitate someone. Non-lethal punches should be a way to engage in non-antagonistic combat.
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+1. Give the Magistrate a security records console in their office too. As for IAAs abusing the increased access, the average shitler IAA is more likely to just stand around processing and interfere with prisoners rather than delete their record so they can try to slip them out. The front desk console is usually logged on, it wouldn't take increased access for an IAA to come in and use some officer's account to modify the records.
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I would say run while you still can, but I think it's too late for you. Welcome to the forums, enjoy your stay. It's been awhile since I first started. I remember that my first server was BRP with Jamie Smith, an alcoholic do-nothing who stuck around cargo. I was later a mentor for Hippie Station in their earlier days, where I created a random character by the name of Maya Stewart. I never set any job preferences, so I frequently wound up in security where I learned the language of the harmbaton. I think after the death of BRP I stuck around Hippie, then after the Atlas split I just drifted around while occasionally playing on one of BRP's successors, Paradise. Somewhere along the line, Paradise became my home station, and now here I am. I haven't even been here all that long, compared to some other players. EDIT: Just realized I didn't really sum up why I shared that. I guess it's nice to hear other people's histories with this game, reminds me of when I was just starting out this lame game that I've become a part of.
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I'd like to note that Amnesia isn't proposing a rule change, just a rewording of the current rule to provide clarity. We've always had the loophole where if one gets permission from an admin to do something, it's perfectly fine. For example, we had a nukie round that ended fairly early, and guns were scattered all over the station. I grabbed a pistol and a box of ammo, and adminhelped if I could use the pistol to steal shoes. I got a greenlight, so I went on a shoe-stealing spree, popping victims who didn't hand over their shoes. Perhaps a better revision would be to include a header note to the Antag and Self-Antaging section of the rules that plainly states the loophole, rather than attaching it to the murderboner rule.
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The way I see it, the intent of this addition would be to kill the metagaming that occurs when security catches a specific type of antag, then assumes that there must be more of that type of antag onboard the station and goes out hunting for the rest. For example, lets say security catches a traitor. From that point on, security and the crew knows that there are other traitors onboard, and possibly either vampires or changelings as well. They also know that the game mode can't be nuke ops, shadowlings, blob, wizard, vox raiders, cult, revolution, ect. After a few more traitors are caught, security assumes that they've caught most, if not all, of the antagonists onboard. From the moment that the first traitor is caught, the other traitors onboard know that their cover has been blown and that any traitorous actions that they make are more likely to land them in the permabrig/electric chair. Random events and admin intervention do help, but I think we could take it a step further. Instead of having a set game mode, I suggest that antags on round start are given a random antag role, rather than conforming to what antag roles are given by the current game mode. For instance, instead of having a round of traitor where five traitors are onboard, there is no set round type and five antagonists are picked and given a random antag role. Goon has a similar system, which allows for very unpredictable rounds, where the crew isn't sure exactly what they're up against. Of course there would have to be a cap on how many specific antags there can be (No one wants to go up against eight shadowlings or eight blobs). Antags like cultists and nukies would always have their required amount of starting members, but if the crew size allows it then additional antags would be added as well. Imagine a nukie round, while there's a wizard onboard. Or a cult of Nar'sie vs. Shadowlings. Odd combinations like these would help break the meta as well as create far more interesting rounds.
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+1. Maybe add a note in a similar vein to the wiki on the traitor page.
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RUN. RUN WHILE YOU STILL CAN.
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Reach the highest number without an admin posting
FPK replied to Mrs Dobbins's topic in Civilian's Days
Three dead ERT squads to xenos.