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FPK

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Everything posted by FPK

  1. Increase their food consumption rate, or make them a little weaker physically.
  2. It'd be nice as a random event, but don't let the slimes come from xenobio. Maybe have a few slimes ooze out of a vent somewhere. They're dangerous and slime-apop can happen, but we need more dangerous events. I'd be okay with it being an event that happens every few rounds, but not consistently.
  3. Forgot I had this laying around. Alex tried to get my attention for like fifteen minutes so he could get this execution. The executing officer thought it'd be nice to take a photo before we chopped Alex's head off. Not pictured is the subsequent explosion when a pod from outside suddenly breached the west wall.
  4. A friend is bringing me to the LoL championships in SF, and I low-key hate LoL. I haven't even played in like a month or so. So yeah, I'll take up your offer. Once I get some shit done this weekend I'll be down to play a few rounds.
  5. I've heard horror stories about roving gangs of russians who kill and destroy any non-russian village. Still looks like fun, I might be tempted to play.
  6. Have to agree here. You can be a bright neon green Tajaran all you want, but just be prepared for someone asshole (Derth) to come up to you in game and call you a radioactive furbeast.
  7. Welcome to Paradise, run while you still can.
  8. IAA reporting the going-ons of security is pretty nice. Maybe showcase some of the bigger arrests, like when security catches an antag.
  9. I've got one, but this was on LLJK #2 Roundstart, and I'm a changeling chef. My only objective is to absorb 10 people by the shift's end, so I decide to make a ton of poisonous and fattening foods to feed my victims. What happened was absolute hilarity. I'm making deep-fried burgers of doom, along with shots of Bo Jack to knock people over and get them horribly intoxicated. I'd say something like, "Oh you skinny boy, you need to eat! Mangia, Mangia!" Sometimes they'd go along with it, and we'd both shove tons of food down their gullet until they collapsed on the floor. One assistant I was feeding when a radiation storm hit. Rather than go inside maintenance, he insisted he stay outside to gorge himself on fancy beer and food. Whoever that assistant was, god bless man. This goes on for awhile, and no one suspects a thing. I strip people in the meat locker, then gib their bodies to make more burgers to feed to people. Eventually, some guy comes in and sees like, 6 different IDs and backpacks strewn across the meat locker floor. This is how that encounter went down. "Oh no, you know where my meat comes from." I close the door behind him. "You can never leave here alive." Acid spit, followed up with a rolling pin to the head, and he's on the floor. He tries to crawl for the knife, but I knock him down before he can get a blow off. I eat him up, throw the body in the gibber, and make some hotdogs. I continue my stealthy but ravenous murdering spree, while the other changelings go loud and are eventually gunned down by the crew. By the end of the shift, I've absorbed 11 different people. To celebrate, I went full-on shambler on the escape shuttle, while the entire crew watched dumbfounded that the innocent chef was a changeling.
  10. I'll take what I can get, I guess.
  11. I won't lie, that felt a little demeaning. While helmets do give maginal protection, it's laughably easy to pounce/disarm-stun/acid spit anyone with a helmet, drag them away to somewhere safe, then either kill them or take their helmet off. While killing them does effectively mean one less body to infect, there are plenty of crewmembers without helmets who make easier targets for infection. And yes, cargo can order more helmets for the crew. I don't know why they don't, but it might have something to do with the fact that the wiki page for Xenos does not explicitly mention helmets can help. Also, from my understanding, only riot helmets block facefuckers. I could be wrong though. Xenos can spacewalk and bust through walls and airlocks in a fairly short amount of time. Welding vents does limit some Xeno movement, but if a Xeno wants to get into a room, they will find a way. I have never seen anyone ever try this before, ever. I don't know any xeno that'd be dumb enough to ever fall for this either. If you really think you're going to catch a xeno with a trap like this, there must be easily enough xenos that alternative routes can be carved out. This does sound like good area denial, but again, Xenos will find a way around anything. Also, what is acid spit. This implies ERT works together and isn't incompetent, like how it is half of the time. ERT is a mash of random dead players, including a plethora of people who have never played ERT and have no idea what teamwork is. Not to mention, the ERT needs to get an RCD first, then have a steady supply of ammo so they can sweep through the entire station. Xenos can just bust through the hallway walls, or build resin walls to block the ERT's advance. I see, so you can have two people watch you get dragged away instead of one. This implies that you're going against a single Xeno, and your two buddies with guns that don't need to recharge and helmets can blast the xeno before it zooms away with your stunned body. If this were the ERT, I'd believe it. Most of the crew is not ERT. I do agree with this. I don't know why people just think so nonchalantly of Xenos. If the entire crew went full metagame, raided cargo and the armory, and stuck together in groups of five with an array of laser guns, like how absolutely nobody ever does, then yes they'd win.
  12. Four hours gone that I should be using to write an essay.
  13. Could you explain why you think that's the only serious nerf you want? Refute the other suggestions/explain your reasoning.
  14. quick, unformatted post. Ive read your responses, come up with ideas for fixes. cooldown on xeno disarm stun, just enough to allow someone getting dragged by a xeno a fraction of a second to move away. Removing stunlocking would make it a much fairer fight. fixed time for facefuckers to burst you. why it's random I'll never understand. either reduce stun time for acid spit or increase cost. allow xenos to be stunned, if only for a fraction of a second. Just enough to drop any facefuckers a xeno is holding and give the shooter time to escape. would not work for aggression, as stun would not last long enough at all. make healing cost plasma, or have damage reduce xenos movespeed. make xeno weeds more important in xeno effectiveness. while off weeds, only hunters eho should be aggressive are not impaired. all other xenos suffer some greater penalty
  15. Yes, this is in retaliation for the previous xeno round. Yes, I am salty. But I feel as though I'm justified in my salt. Xenos are horribly unfun to play against, even with the buffs made to counter a few of the xeno's one-hit-kills. Xenos wreck ERTs. Shitty xenos have a pretty good chance of winning against even mechs. Xenos, with one click, can end a round for you. Xenos have several attacks which work as insta-stuns that last a decent chunk of time. The counters for xenos are limited, both in supply and what they can counter. The only way to win against Xenos is though sheer amount of mechs, or sheer amount of luck by catching the xenos early. Fighting against xenos is a loosing battle. Now, I've played a lot of games where loosing is fun. I'm a DF vet, I play a decent amount of security, rogue-likes and dungeon-crawlers are in my blood. But loosing to xenos? It's the most unfun experience I have with ss13. If you enjoy xenos, your level of masochism surpasses mine by an unreal factor. I get that ss13 should be a dangerous place in space, where you should expect to die. But with xenos, I expect to die 100%. That's not surviving the madness of ss13, that's a suicide mission.
  16. Alex, you damn heretic.
  17. What's your advice for not getting salty?
  18. Usually not in favor of porting stuff, but I thought we already had this. +1
  19. FPK

    Space cowboy!

    Run while you still can
  20. Maybe I've just become too cynical. Let me rephrase that last post. If the subject is acting in a dickish manner, but not in a way that poses a threat to station security, three possible solutions exist. One, analyze Space Law for a valid, legal reason to enforce order upon the subject, in hopes of curbing their behavior. Two, ignore the subject (seeing as they don't pose a threat to station security), and instead direct the victim to an IAA who could potentially solve the situation through negotiation or a clause in SL/SOP. Three, hold the subject up not to SL or SOP, but instead your own moral values of fairness and justice. Apply reasonable force/punishment, and be prepared to defend your actions from the legal department/admins. This third option should be reserved for when all other legal means fail, and should never be your first choice.
  21. I'll throw my two bits in. If the purpose of this change is to allow Security to deal with dicks not explicitly breaking the law, then we really don't need the change. If there's some jackass harassing crew members, I would suggest harassing them back. If it's code blue, demand to search them whenever you see them in the hallway. If they're shoving people over to fart on them, arrest them for Battery. If they inhibit someone from doing their job in any form or fashion, arrest them for Workplace Hazard. If you still can't find a reason to arrest them, stun them with your baton and spray them down with pepperspray. Steal their shoes and throw them in the trash. Be a dick to them, and avoid the gaze of the HoS/IAA/Magistrate. Alternatively, ignore it. Security is here to provide SECURITY, not to give everyone their safe place.
  22. 6 ten dollar bills saved by not buying NMS
  23. I'm split on this. On one hand, security's job is to provide SECURITY. Redoing departments with chemsmoke grenades isn't really a threat to station. On the other, I do understand how annoying seeing lumps of chocolate everywhere can be from an IC standpoint. From an IC standpoint, it makes sense. From an OOC standpoint, it really doesn't.
  24. Welcome to ss13 and Paradise station. You can check out anytime you like, but you can never leave.
  25. FPK

    More Hyposprays

    Hydrosprays are nice, but we really don't need them. Goon's hydrosprays are there because people are dying left and right and MDs need a fast way to administer a whole lot of drugs. Because chemists usually don't make chems, there's a plethora of basic healing chems available, reducing the impact wasteful use has. On Paradise, the only drugs we have in mass supply on round start are the ones found in the vendors. Hydrosprays would chew through a chemist's hard work, if not to mention the annoyance of now having to create important medicines in bottles as well as patches and pills. I don't remember the last time I had a doctor on Paradise work to get me out of crit beyond throwing me in the cryotubes, though. Goon medical is a whole lot more tense in that way.
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