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Posts
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Everything posted by FPK
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If someone's breaking into a room full of bees, I'd think it's their fault the bees got out, not the botanists. However, botany should still build an additional airlock for bees inside of botany, or reinforce their windows with extra glass.
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As security, if the bees get out out of botany, it's a workplace hazard. Kill any escaped bees, take the botanists in, and tell them to either kill their bees, move them somewhere safer, or build a second airlock. If they let the bees out, it's sabotage. If it's Dr. Bees, AI LOCK DOWN BOTANY SET ALL BOTANISTS TO ARREST.
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Legal should have a spiderling in their office, considering they're a sub-department of Security. Janitor has a pet sponge in a fishtank. It occasionally heads for the kitchen and makes burgers for the crew. Cargo ought to get it's lizard back. Maintenance has a wild, crazy monkey that somehow escaped science. The chef can try to bring him down, but he's armed with a toolbox.
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Wearing pants on top of jumpsuits? That doesn't sound very comfortable. I wouldn't mind seeing more department jackets. Assistants still need hoodies to complete the greytide feel.
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Here's my two bits: If someone wants a gun, they should get a signed and stamped paper for that gun from the Captain or HoS. If they bring that paper to the HoP, the HoP can then add weapons access to their ID. Also, their gun should be labeled with a hand labeler to prove it's theirs. However, we really don't need another icon for sec HUDs. Instead, if security sees someone walking down the hallway with a gun, security should ask if they have a permit. If no, then arrest the guy and confiscate their weapon, and tell them they can get it back if they get a permit. Also, there ought to be something about civvies with guns on different alert levels. If the gun has lethal capabilities, then it needs to either be carried on their belt or back on code green, or stashed away in a private locker. They can have it in their pack on code blue, but on code red, if they're walking around in the hallways with their gun drawn they need to be moved back to their department. And it really doesn't need to be stated, but if they don't have their permit on them, then that's no good. If they break any of these rules, then their weapon permit can be revoked.
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Already a cool guy in my book. Welcome to the server/forums.
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I wrote this at like 2am on a whim, with no edits. I'm working on an updated version. I'll make a new post once the new version is up, and delete this one. Name: Maya Stewart Age: 30 Gender: Female Race: Human Blood Type: idgaf General Occupational Role(s): Security, Internal Affairs, Assistant Biography: Maya Stewart grew up on New Magnitka, in a NT research facility. She was raised by her father, a NT Engineer who worked on developing plasma refining processes during the Orange Rush. Her mother, a local bounty hunter, was frequently out on "business trips", enforcing contracts and collecting bounties issued by NT. Life on New Magnitka was characterized by organized crime, anti-NT terrorist attacks, political corruption, and a complete lack of anything interesting to do beyond getting shot or mining. NT provided some stability to New Magnitka, but was limited to their own personal interests. Maya grew up on her Dad's wishes for her to attend a good engineering college back on Luna, leave behind New Magnitka, and find somewhere nice that didn't involve getting shot by terrorists and bandits. Her Mom, when she did come by, didn't seem to want much out of her; Maya not doing drugs, staying fit, and being alive was good enough. Her Dad taught her Calculus, her Mom taught her how to fire a gun and throw a punch. When the New Magnitka Civil War broke out in 2548, Maya was sent off to Luna by her Dad to both avoid the conflict, and continue her education. Maya attended college on Luna for three years, until she received word that her Dad had been hurt in a rebel attack. Coming back to New Magnitka, three factions had formed: The rebels, former terrorists and bandits backed by Cybersun Industries; The loyalists, comprised of several local criminal organizations and corporations; And NT, fighting to keep it's facilities under control and the NT-loyal populace alive. Hoping to enact revenge on the corrupt elements of New Magnitka, Maya enlisted in the NT academy. Unfortunately for her, by the time that her training in the Academy was done, the Civil War had ended. However, corruption and crime still thrived on New Magnitka. Wanting to help bring stability to New Magnitka, Maya stayed loyal to NT, promising to help end corruption and bring an end to terrorism. That was 2551. Nine years later, Maya Stewart has dedicated her life to fighting corruption, only for NT to fall down the same path as so many others before it. Her Dad's retired now, living somewhere nice where you didn't have to worry about terrorists or bandits. Her Mom still finds work bounty hunting, albeit with the help of several cybernetic implants. Maya still believes in loyalty and ending corruption, but an assignment to the NSS Cyberiad might change that. Hail Nanotrasen. Qualifications: Three years of uncompleted education at New San Francisco in Engineering Ten years of Security training and experience. Extensive knowledge of Space Law and SOP. Employment Records: Dishwasher at a Luna Chinese Restaurant for three years. Security and Legal Department work for nine years. Security Records: [Numerous complaints and reports based on questionable security work] Medical Records: Assisted Heart, following a nearly-fatal stress induced heart attack at 25. Personnel Photo (Appearance text): 5 feet, 5 inches tall. Half black (Dad's side), half Filipino (Mom's side). Flat chest, hunched back, sinewy limbs. She cuts and dyes her own hair; it looks like an absolute mess. Small nose, thin face usually contorted into a frown. While she typically wears sunglasses, her eyes are a light brown. With her glasses on, she looks serious, angry, and not very friendly. Without her glasses, she looks less angry, more sad. Not very a very attractive woman. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: So, Maya Stewart was originally a randomized character that I made for Hippie Station. I never set any job preferences, so I would usually be rolled into security positions. I stopped playing Hippie Station awhile ago, but I figured I'd bring Maya back for a Security character on Paradise. At first she was just that; no lore, no whatever, just a grumpy space cop. But I guess I started to like playing her more, and so I started RP'ing some more, thought up some fluff, threw on some snowflakes, and this is what came of it.
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Adventures as an Eccentric Slime Warrior
FPK replied to MrBarrelrolll's topic in Stories of NSS Cyberiad
Fucking Maximus. You get on Maya's nerves a lot, but know that I'm having a good chuckle when I see your exploits. Never change you honorable squishy bastard. -
Better cams would be great, but itd be a huge buff to security that would break antag gameplay. Id like for another camera map for other z-levels like mining and science outpost, but aside from that the cams should stay the same.
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I was the IAA that round. You weren't that bad, but that Warden was just shiiiiit. Rebecca was a pretty good brig doctor, the officers mostly did their job, but I somehow found myself dealing with the prisoners, which I really shouldn't be doing as an IAA. Wound up in the bar sipping whiskey, eventually went to cryo when I figured I was done for the night.
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Goon has a pretty good money system. ATMs are a lot less fucky, credits properly stack, card readers make transactions easy, and there's actually some things worth spending money on. Right now, money on Paradise just doesn't make sense. Money is essentially worthless, beyond an RP standpoint. There's nothing for sale on the station worth buying, and even if someone does charge money for services, it's easy as fuck to earn money by just playing the slot machines.
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There ought be be ways to acquire basic chemicals using stuff found around the station. Chlorine from the pool, Sodium from salt, Ammonia from toilets, Nitrogen from fertilizer, ect. Ghetto chemistry would be fun.
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Pretty good bartender and security officer. Enjoy your stay on space station 13
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Okay, I've thought about this, and how about this: Keep the suicide verb, but reduce it's effectiveness. You can't suicide while cuffed/restrained/incapacitated anymore, and you have to have something to suicide with. Guns, knives, cable coils, ect. will all work. No more being able to kill yourself by biting your own tongue off, however the hell that works. Also, the suicide verb is not a guaranteed death. A gunshot to the head will totally kill you oughtright, but cutting yourself and hanging will take longer, and during this time you can still be saved. Coldflame is right, there's no good use for the suicide verb. From an RP standpoint it's really out of place, and from a meta standpoint it might as well be against the rules. There is no good reason for the suicide verb, outside of telling security to go fuck themselves. We already have plenty of ways for the crew to do that.
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Just as long as they get to keep access to security radio, I'm okay with this.
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I'm looking at the results of my survey right now, and while I want to avoid sharing information about the results until it's finished, I thought it would be relevant here. Right now, humans and one of other race [spoiler2]lol I ain't telling that yet[/spoiler2] dominate the scene, while most of the other races only a handful of people play. While some of that can be attributed to karma costs, I think that it might also stem from a lack of motivation to play other races. Before we get to adding more races, I think we ought to flesh out what we already have.
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Sounds like a genuine, honest to god alien. But, even with the advanced hearing ability, unless the silhouette has a name on hover or a text box when they talk, it's going to be hard to follow conversations. Some jobs might be pretty damn hard for them too.
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This is the easiest comparison point between Cogmap2 and Paradise Station: How bombing hallways effects them. On Cogmap2, if I plant a bomb anywhere in any part of the main hallway, I break the loop and create all sorts of problems for people trying to get from one side to the next. Cogmap2 does has it's shortcuts and secret passages to avoid breaches, but if I were to bomb the major hallway in two places, I have effectively fractured the station. And I can place these bombs literally anywhere in the main hallway; not everyone has maint access, so going through maint isn't always an option, and depressurization on Goonstation is so much more punishing than Paradise Station. Meanwhile, there is only one place on Paradise station that will cause that much trouble, and even then it's not that painful. The hallway between medbay, the bar, and the bridge, is the most used stretch of hallway on the station. If you hang around that hallway, you will eventually see everyone on the station at one point or another. Bombing that three-way intersection dramatically impairs traffic, cuts the station in half, and... isn't really all that much of a problem. Everyone has maint access, so everyone can bypass it. Cargo, the Bridge, Engineering, and Security all have shortcuts they can take to bypass the breach. At most, it's just a minor annoyance. Granted, on Paradise there aren't as many bombings, but shouldn't that mean bombs should have more impact? Just my two, unedited bits.
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I see you around a lot. I like your character, as well as that rainbow sprite.
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I'm not new to the server, but I am fairly new to the forums. I used to be a huge forum dweller, but after enough salt to season a couple billion eggs, I gave that up. Now, I think I've mellowed out, and I'm willing to get a little salt in exchange for contributing to the community. I'm Faceplant-kun, I've played for maybe a year or so now. I usually play John J.J.H. Schmitz, a former drug activist turned to a slightly demented chemist, or Maya Stewart, that one warden/IAA/officer that hopefully got you out of jail while still following Space Law and SOP. I also sometimes play Derth Guri, but he's just usually a greytiding asshole. I love the server, I sorta love the community, and I hope we can all get along juuuust fine.
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I like this, it would definitely be better than giving people 30 minutes in the brig. There's just no reason for me to send people to the gulag right now, unless they're causing too much trouble in the brig cells.