-
Posts
588 -
Joined
-
Last visited
-
Days Won
4
Everything posted by SkyPing
-
One more quick skim over edit that may or may not be wrong Under Surgery-1, it only requires gloves. It states under the guide to medicine that masks also prevent infection. Regardless of whether they're mandatory or just a nice little bonus (though I trust the guide), I think that masks should be mentioned SOMEHOW.
-
The Chemist is not allowed to leave Chemistry if the Medical Fridge is devoid of Medication, except in such a case as Chemistry is unusable or if Fungus needs to be collected That might be a BIT too strict considering how reliant chemistry is on obtaining buckets. The first thing that reliable chemists do is LEAVE chemistry to get them buckets. For the rest I'll look over later to make comments on, I sorta skimmed this, but so far things look vary noice.
-
1. Right, firstly, I believe that MedChem and SciChem USED to be the exact same thing; the only chemists available were Medical Chemists. The change was made for a fairly obvious reason: SO PEOPLE IN MEDICINE WOULD STOP FUCKING BLOWING UP AND DYING. (Granted, that still happens.) Thus, SciChem has it's own testing chamber. I'm against morphing the two together for the above issue to occur again. Science needs chemistry for sulf acid and other things, Medbay DEFINITELY needs chemistry for medicine. Morphing the two together would also cause another joint control issue like we currently have with genetics. We want to separate the meds from the booms. Having chem under the CMO will blow up medbay again. Having chem strictly under the RD will doom medbay to die from no meds, as no one would be forcing them to make those meds in the first place. The chemistry layout I believe IS being worked on (to the best of my knowledge). For now, bored Medchemists can simply get a medHUD from RnD and act as a receptionist/doctor/nurse thing. Hell, you MADE the meds, you better know how to use em. 2. Ehhhh... More layout things. I think that the issue here lies with problems with the Genetics and Viro jobs THEMSELVES, and I'd personally rather see a bridge fixed properly instead of hastily taped together. That being said, I wouldn't mind if this change was made. 3. I'm all for this. Granted, medbay could easily become swamped during these kinds of exercises, but the only way to learn surgery right now is to... do it on a living crewmember, which isn't exactly..."practical"
-
Make genetics have only the CMO's authority
SkyPing replied to FlattestGuitar's topic in Suggestions
HAH NEVERMIND, just caught up with the argument, the SoP discussion has NOTHING to do with the geneticist job itself, and talking about it there won't get the job fixed or it's department moved. It needs to be in a different discussion, sorry. -
Make genetics have only the CMO's authority
SkyPing replied to FlattestGuitar's topic in Suggestions
Granted, there are VERY few good geneticists. Like, I can count them with one hand. As of 2016, only Jacob Ryals and Tree Waterfields (?) do the job on a regular basis PROPERLY, and the rest are usually the kinds of people that want to abuse powers. I believe that the genetics argument has been cycling back and forth a LOT on the SoP discussion page, and though I have not personally taken a part in it, I feel like decent enough arguments have been made for all sides. The argument for Science only: They primarily just do research on genes, and cloning is easy enough that the MD's generally just do it themselves. The argument for Medical only: They're currently the easiest source of monkey cubes for us chemists, and in addition their powers are based off the human body anyways, which may sort of relate to medical somehow? Maybe? In addition, they ARE supposed to provide Clean S.E.'s, and the few geneticists that are good DO hand them out. The argument for keeping both: The RD should be holding onto the research aspect, but the geneticists are needed when medbay goes to shit and a ton of people need cloning (Blob and similar disaster rounds come to mind). If MD's have to focus on other things, geneticists become a huge help. I can personally attest that the genetics guys make medbays job a lot easier when they're around. Of course, SoP has to be cleared up. Overall, I'm content to just let the SoP discussion deal with this; there's no one entirely right answer to this issue and I feel that some people would have a natural bias against the genetic department in general given shitters taking advantage of the job. It's in a weird place. -
Finally had time to edit shit: here's the changelog. -Added a really shitty table of contents: Control+F and type in the codeword to skip to a section of the guide. I'll expand on it later -Added Blue-Space Beakers to the Tools Section -Added Omnizine and Holy Water to the Components Section -Added a really summarized and edited version of TZO's section on what to distribute and what not -Clarified Pentetic and why it's better than Charcoal/Potassium Iodide/Calomel/Etc. -Saved a spot in the guide for CryoMixes, Synthmeat, and maybe Dialysis. I wanna wrap up this guide quickly and move on to my next one with Jacob. Oh, and me and Jacob Ryals will be writing up a guide similar to this for Genetics so that the job is a bit more entertaining for everyone. I also intend to write a whole lot more of these guides, and I'll need suggestions on what to do next. I'll make a forum post about it later on tomorrow.
-
We also got that sweet ass exam room like David mentioned that can store those medkits, I'm personally liking the idea of tossing the stuff in there.
-
For now I'd rather not have a secondary fridge storage; I'm perfectly content to just toss all my bottles into the same pile and alt+click to sort through them. I only say this because chemistry REALLY has no room for anything new since it's so. Mindfuckingly. Small. But yeah, if we annexed the medkit storage room, I can see this secondary fridge being quite useful. I'd rather focus on increasing the rooms size until we add any new things though.
-
Southern Ontario; the only part of Canada that actually exists! Our mosh pits are full of people yelling "sorry!" There was actually a real maple syrup heist that actually happened Poutine is literally sold in every restaurant now
-
FIGHT MY MINIONS, YES! I want to address a lot of things that came up in the recent replies in a lengthy post, but since I'm studying for exams right now I don't really have much time. Here are just a couple points I want to make clear while this goes on. -TZO, THANK YOU. With your permission I'd like to cut down that little blurb of yours into something a bit more concise so I can toss it onto the guide. -I've only played SS13 for 3 months. My expertise falls under making medicine really quickly, and not exactly on their effects. The medicines I chose to make were from chemists that have much more knowledge on the effects of these meds than I do. However, I do have a what I believe is a very solid opinion on why certain chems are omitted and why certain meds are made. I want to reveal those opinions later. Until then, you guys probably have much more knowledge on how these chems work than I do (I'm sort of just a messenger). So I want everyone here to keep arguing about how things work, so we can make this guide the best it can possibly be. -Let's keep the discussion on medicine and not other recipes, such as Life and Corgium, Pyrotechnics, and all that stuff. It hasn't strayed from that yet, but I want to be clear that this guide is for meds and meds only. Fuck you Scichem TL;DR: YOUR ARGUING MAKES US GROW STRONGER, KEEP FIGHTING YOU FOOLS! AS LONG AS IT'S ABOUT THEM MEDS!
-
@Plotron Glad that the guide helped and thanks for the input on the oxygen medication stuff. I agree that muteness is certainly something you can't disregard normally; I've actually managed to get a couple kills in by feeding my victims disguised perfluoro pills, then killing them while they're mute I am a completely upstanding citizen and have never used perfluoro for nefarious purposes. However, I still disagree about how Salbutamol is in anyway more effective from a medical standpoint, and I'll elaborate. Firstly, from a Chemists standpoint. Salbutamol requires Salicylic Acid as a component, which in turn needs Phenol as a component. This mean that you would have to mix together Phenol, then Salicylic, and then the Salbutamol. Meanwhile, for Perfluoro, all you have to do is mix together fluorine, oil, and hydrogen. The medicine that takes one step heals 10 times the damage that the medicine that takes three steps heals. Therefore, it's much more energy efficient to create Perfluoro than Salbutamol. Secondly, from a MD's standpoint. The ruptured lung thing for stabilizing patients does work for both meds, and though perfluoro heals up the damage 10 times faster, both pretty much have the same effect. The main downside that you've stated is that you can't call for help or talk, which are again, completely viable arguments. However, the MD's are the ones that are administering the drug for you, in the medbay, and hopefully transporting you to surgery. Active combat is something that the doctors generally never have to worry about due to the Hypocratic Hippocratic oath, so we disregard it. I will update the guide to make sure I'm specifying these standpoints to avoid confusion. I hope that I've managed to sufficiently convey why I don't find Salbutamol useful to me, and again, thanks for the input! @Everyone reading this I just added chemistry tips and Strange Reagent [spoiler2]aww shiet[/spoiler2] to the guide, so if you have any strange things that help you in your chem making, let me know! I also want to create more of these guides cause I'm insane and find them fun, so if anyone wants another guide like this, let me know again (Granted I might have to learn that job in particular, but hey, that's a win-win situation eh?)
-
Or is it because they CAN'T?! I'm going to be adding a little bit to the guide; general chem tips and Strange Reagent, since I figure it's special enough to get it's own little recognition. I'll put dialysis in there, but I'll have to experiment with it cause I personally have never seen anyone use it YET.
-
Oh, I used that page in order to figure out some backstory for Praxis!... Well shit, if I founded it, it must be linked SOMEWHERE. Probably in the maze of backstory lore?
-
Through the eyes of a Changeling
SkyPing replied to Knightedskull's topic in Stories of NSS Cyberiad
My perspective around the time I tried to kill Von: "Welp, being taken away now, it's a shame that Praxis is so nice, else I could get awa-" "Wait. I'm not playing Praxis. I'm playing a changeling that is pretending to be Praxis..." "....DESTROY MURDER KILL PEOPLE BURN SHIT FUCK SCHOOL DOWN WITH THE HIERARCHY BURN TH-OH GOD WHY CAN'T I SEE IS THIS GUY SERIOUSLY WEARING PRESCRIPTION GLASSES?!!" I'll write up my side of the whole thing soon, maybe over the weekend; for my first changeling round it was fun as hell. Good write up Skull. -
Added! Also made an editors list for you peeps; if you notice something wrong or something I missed PLEASE don't keep it to yourself, you fucks. Reply what it is.
-
So I wrote this guide initially about 4 years ago. As proud as I was of it, it was outdated, clunky, and a little bit cringy. SO, I've went ahead and stripped a bunch of the fat from it to make it more long term usable. This guide assumes you've done at least one round of chemistry before: please refer to the wiki for instructions on how to The 7 medicines are, in order of priority: Strange Reagent (1u) Pills Synthflesh (20u-40u) Patches Synthflesh (Burn/Brute): These emergency patches heal both burn and brute damage. They’re a pain in the butt to make because they require Styptic Powder as a component, but I have a work around. I’m including two different ways to make it because I believe my method is fairly unique, and every other chemist uses bottles. My Recipe: 5 Sulfur, 5 Hydrogen, 5 Oxygen, 10 Aluminium, 10 Oxygen, 10 Hydrogen, 40 Carbon, 40 Blood. 120 Synthflesh. I can hear Squish dying from here. My Distribution: 20 unit patches. Create 30 patches (Repeat five times.) Save about 90 units of it in bottles for Mitocholide. Mitocholide (15u) Pills Mitocholide (Internal Organs): The bitchiest of bitchy medicines to make. Heals up organ damage without the use of surgeries. This again, makes surgeons even lazier, but again, this drug is useful if both of your operating rooms are in use. Precursor: 90/120 Cryoxadone, 90/120 Synthflesh. Recipe: 30 Cryo, 30 Synth, 30 Plasma. Results in 90 units of Mito. Distribution: Create 15 unit pills. You can make 18 or 24 pills (3 or 4 times). It honestly just depends on which of the two methods you used to create the synthflesh: you either get 90 or 120 of it, so just distribute it depending on how you like. Cryoxadone (30-50u) Bottles Cryoxadone (Brute/Burn/Oxy/Toxin/Cloning): What you fill the cryotubes with! Chances are people have been yelling at you to make this already; that’s because Cryoxadone is also used to stock the cloning machine, as Cryoxadone is used to create synthmeat. You can make this one first if you so please, but the general consensus is that the doctors shouldn’t be relying on those damn cryotubes anyhow. Precursor: 90 Acetone. Recipe: 30 Acetone, 10 Water, 10 Nitrogen, 10 Chlorine, 10 Radium, 50 Plasma. Creates 120 units of Cryoxadone. Distribution: Create 30 unit bottles. Get 12 bottles (Repeat three times). Save a few of those bottles for Mitocholide. Hydrocodone (50u) Bottles Perfluorodecalin (10u) Patches Perfluorodecalin (Oxygen): Your standard oxygen medication. Heals up oxygen like nobody’s business, but leaves the user mute. Since the doctors using this medicine will have to be with the patient in order to distribute it, the user won't exactly need to talk or yell for help, since they have a doctor with them. In addition, Perfluoro is much easier to make than the inferior Salbutamol [spoiler2]for some strange reason[/spoiler2]. Recipe: 10 Welding Fuel, 10 Carbon, 40 Hydrogen, 30 Fluorine. Heat. Makes 90 Perfluoro. Distribution: 10 unit patches. Create 18 patches (Twice.) Pentetic Acid (5u) Pills Pentetic Acid (Toxin/Purging): This little bitch to make is your standard toxin medication. It deals with toxin damage and purges everything out of your blood stream (Including other medication such as Saline Glucose, so be wary). The downside is that it deals some minor brute damage. An upgrade over charcoal. Precursor: 20 Formaldehyde, 20 Cyanide, 20 Ammonia (Take the starting Ammonia; the Forma and Cyanide you’ll have to make seperately; check the components section) Recipe: 20 Formaldehyde, 20 Cyanide, 20 Ammonia, 20 Welding Fuel, 20 Chlorine, 20 Sodium. Creates 120 Pentetic Acid. Distribution: 5 unit pills. Create 24 pills. (Once.) Ammonia: Component for Pentetic, Silver Sulf, Diethyl, and Cyanide. Easy to mix. Recipe: 30 Hydrogen, 10 Nitrogen. Creates 30 Ammonia. Sulfuric Acid: Component for Atropine and Syptic Powder. Easy to mix. Recipe: 10 Hydrogen, 10 Oxygen, 10 Sulfur. Creates 20 Sulfuric Acid. Acetone: Component for Cryoxadone, Atropine and Mutadone. Make and bottle separately. Recipe: 30 Oxygen, 40 Welding Fuel, 10 Carbon, 10 Hydrogen. Creates 90 Acetone. Phenol: Component for Atropine. Make and bottle seperately. Recipe: 10 Welding Fuel, 10 Carbon, 10 Hydrogen, 30 Water, 30 Chlorine Diethylamine: Component for Atropine. It’s a special case (See Atropine). Recipe: 10 Ammonia, 10 Ethanol. Heat. Creates 20 Diethylamine. And here are the rest of them. Unstable Mutagen: Requested by Botany if Botany’s actually doing stuff. Also a component for Cryoxadone, Mutadone, and Strange Reagent. Easy to mix. Recipe: 10 Chlorine, 10 Plasma, 10 Radium Formaldehyde: A poison for Pentetic Acid. Recipe: 10 Ethanol, 10 Oxygen, 10 Silver. Heat. Cyanide: The other poison for Pentetic Acid. Recipe: 10 Oil, 10 Ammonia, 10 Oxygen. Heat. Holy Water: If you feed these to Vampires and Shadowlings cool things happen! (Someone help me with this). Also used in Strange Reagent. Security will ask for this a lot, just go ahead and provide it to them. On a side note, the substance will just say "Water". Don't worry, it's holy. I swear. Recipe: 10 Wine, 10 Water, 10 Mercury. Tips And Tricks -Use buckets. I tend to grab three from the public garden but you can also print them from cargo. -If you place down your beakers and buckets onto a table, they're sprite will appear on the top of a stack. That way, it won't drowned in the thousands of meds that you've hopefully made. -If you're starting out, go to your chem master and make sure that the button is set to "beaker" and not "disposals". You might accidentally waste a lot of your meds if you aren't paying attention. -Wear the gas mask to not die from poison fumes - This guide assumes you have access to buckets. If you don't have any buckets, take the time to get some. Credits -TZO wrote up a large blurb on what to distribute to people. I wrote up my own version, but TZO still gets all tha credit. Find what they wrote on the second page. Special thanks to all of the insane chemists that have spent at least a year working out all of this information before hand. -Primarily Ansari, whose initial guide helped me get started learning about chemistry (Though I still stumbled quite a lot). -The three chemistry masters: Squishika Sirius, Halogen, and Kiyaka, whom helped inspire me to keep working in this job. -The other regular chemists that I work with: Jacob Ryals, Elizabeth Hartman, and Cid Squishings. -Tully, whose amazing guides served as my inspiration. He also graced us with a giant mutant man eating tomato named Frank. Editors Pssst, hey. You. Reply if you noticed anything that's wrong here. Get your name on dis fancy list. -PinataColada and NTSAM for clarifying the uses of the goggles, Droppers/Pipettes, and Wrapping Paper. -ShadeyKins for spelling (Welcome to the OMNIZONE, MOTHERFUCKERS *John Cena theme music playing in the background*) -FlattestGuitar managed to fix the Mito recipe I fucked up. (Yes, I know it currently looks ugly as fuck right now. I'm going to go find ways to make it look nicer later. Thank you for reading.)
-
Name: Dorian Age: 1 [Clone] Gender: Male Race: Grey Blood Type: O- General Occupational Role(s): Engineering (Engineer, Atmosia), Science (Robotics, RnD/Plasma Research) Biography: Dorian was cloning experiment created sometime in 2558 on the Grey space ship that humans know as “The Mistake”, due to it’s warped and somewhat confusing exterior layout. In his final form, Dorian possessed the DNA of -Lithos, a Grey Space Pirate and Syndicate Leader whose body was bought from NanoTrasen in 2551 -Arnold Schwarzenegger, a famous human body-builder and actor from Earth whom we abducted in 2017. -Barack Obama, President of the United States from 2009-2016, whom returned back to us shortly after his term ended because he was actually an alien this entire time WAKE UP AMERICA -Xavier Trasen, whose DNA we stole during the from the first Grey-Human m- We did not do that. -Dorian Gray, a fictional Human Story character that we physically recreated because we thought it would be funny. -Several other famous celebrities from Human Culture, including Michael Jackson, Tupac, and Amelia Earhart. His DNA has undergone many variations throughout several years in an attempt to create the perfect engineer. Dorian was the closest they got to the level of perfection they were hoping for. He spent his entire known life inside of his mother ship's maintenance tunnels working on the station’s unique plasma engine. He only left the tunnels to sleep, having his food and drinks hand delivered to him by the other employees. During his time on the space station he won the Medal of Loyalty for managing to accidentally prevent a crew uprising by releasing a cloud of plasma into the heavily armed closet of the revolution leaders. He has consistently displayed his loyalty to his creators his entire time on The Mistake. Upon the turning of the new year in 2560, Dorian and a select group of employees were selected to transfer to the NanoTrasen space station the NSS Cyberiad in a crew exchange treaty proposed by NanoTrasen. Dorian officially set foot on the Cyberiad on January 15th, 2560, after a two week training program on the Cyberiads vastly different layout and subsystems. On May 15th, 2560, Dorian completed his Crew Exchange Program and returned to his original Mothership. Qualifications: -Dorian is sent by his original crew in order to study human technology, which falls under the category of Engineering and Science (Specifically RnD and Toxins Research) -Due to a lack of Security Officers at the time of hiring, Dorian was offered a position due to his strength. Employment Records: -2558?-Present: Unnamed Grey Mothership; known as “The Mistake” among humans. Don’t tell them we said that. -January 15th, 2560-Present: NSS Cyberiad. Security Records: -No previous criminal records from The Mistake Medical Records: -LITHOS IS STILL CONSCIOUS, JESUS FUCK, HE’S LIVING INSIDE DORIAN, FUCKING KILL HIM. There are absolutely no medical issues concerning Dorian. Personnel Photo (Appearance text): A disturbingly buff looking Grey with deep blue eyes. He stands at a frighteningly high 6 foot 6. His arms are absolutely ripped, and his physical demeanor is so scarily impressive that he’s unintentionally making everyone around him feel uncomfortable. He’s smiling at you. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Name: Lithos Age: Unknown [Currently Deceased] Gender: Male Race: Grey Blood Type: O+ General Occupational Role(s): N/A Biography: [Lithos is one of the few Greys that was not cloned from another, and has seen his Home Planet. The only information we have of him is through information that he has personally shared with us through communications and propaganda released by him.] Lithos is an 1000 year unicorn/fire-breathing dragon from the North Pole who has single handedly discovered the atom, cured cancer, co-wrote the critically acclaimed T.V. series “The Z-Level” with long time friend and partner Lithos, and saved Christmas. [What the fuck is this shi-...And you guys BELIEVED him?! For how long?... FIFTY YEARS, ARE YOU JOKI-*Smash*] Ok, we’re back. This is what we ACTUALLY know about Lithos. Lithos was a Space Pirate and one of the several Co-Founders of the Syndicate. A captain and engineer under the name “Grey Santa”, he first came to Galactic recognition during the raid of the NTV Valhalla in 2519. Over the next several years, he had conducted several raids and hijackings on NanoTrasen owned ships. Lithos as a captain had an extremely in depth proficiency of Faster-Than-Light travel; able to instantly arrive only a few feet next to stationary ships without being able to cause collisions. Raids conducted by Grey Santa were impossible to detect, report, nor respond to. Due to the rapidly improved defense technology that NanoTrasen developed, raids conducted by Grey Santa slowly died down, until activity from the pirate crew came to a near standstill. The ship was finally found and destroyed in 2551. The body was recovered by NanoTrasen and sold back to the Greys for an extremely large sum of money. Qualifications: N/A Employment Records: Syndicate: 2519-2551 (Deceased) Security Records: N/A Medical Records: N/A Personnel Photo (Appearance text): N/A Other Notes: V 2.0: I play Dorian a bit less often than my other characters, but the few times that I DO decide to RP him has given me a chance to really develop him properly. Most of the inspiration for him is from IC events, for example -The addition of Lithos, who acts as Dorian’s foil and contrast, was developed from a conversation about a monkey with meth hidden inside it with Donna Bauer-Belkic (No idea if I spelled that right.) Essentially, I had Dorians speaking voice saying it was a bad idea, while his project mind power said it was a good idea. Afterwards I created Lithos. -Dorians unnatural strength came from a joke between me and Cid in Atmosia, about how fucking buff Dorian would be from throwing pipes all day. V 1.0: After meeting my first (and to this day only) grey, Gloria, I created a grey that only spoke in Haiku and through Project Mind. After I got the race and tested it out, this method became more of a detriment than it was entertaining. I’ve decided to try again now as Engineering is the only department I’ve yet to try and I don’t want Praxis to do EVERYTHING. Expect him to be edited. A lot. He's friendly, so say hi!
-
Lost count of Alcohol poisoning cases? The numbers probably NOT ENOUGH BOYS, LET'S GO, MEAD-BAY=BEST-BAY
-
(Honestly I just wanted an ingame excuse to take a bunch of LSD but thanks) Got it, thanks for the link!
-
Maaaaaan RD don't give a FUCK bout us geneticists; they just give us the radio channel and access to the sci hallway and ignore us! I get why genetics is dual med and sci, but the cloner is easy enough for the doctors to use, so genetics feel like sci. But the science side never seem to talk to us that much so we basically feel like med. ...Aaand that's my rant on genetics, what were we talking abou-Oh, right, yeah, SoP, I'd like that!
-
Right, so me and Jacob did about 5 units. Nothing really happened. We then did 10 units. Jacob thought he noticed something, but I didn't really feel anything. I proceeded to make a crap ton and then use roughly 300 units. I am finally back three days later to confirm that under NO CIRCUMSTANCES SHOULD YOU EVER USE LSD AND SINCE IT SAYS THAT NARCOTICS APPLY A PASSIVE OR AGGRESSIVE EFFECT AND FUCK LSD. But space drugs doesn't apply any benefits either and it's classified as a narcotic as well, so I'm moving LSD there anyway. Should be done in about three minutes.
-
Nu bb pls!! .-. Dun leave meeeh
-
Praxis 2.0 is ready and I changed a bunch of the backstory and shit to put him in a place I'm comfortable with! I made a few changes that MIGHT be contradictory to his previous actions or statements. But yeah, besides in game events, his backstory is finished unless I wanna edit some shit.
-
FINALLY got home and made all the edits except a couple. If I wanna put LSD as a narcotic I gotta test out it's overdose and addiction rate (If any). So excuse me while Praxis and Jacob take a shit ton of LSD.
-
I plan to be leaving all of the drug descriptions the same, but there are a few awkward classifications for drugs that look unintentional and easy enough to fix. A few examples are: -Corgium is under Unique Healing Medicines, while Flaptonium is under Other Recipes, despite the two having the exact same description besides the animal they create. -Life, Corgium, Hairgrownium, Super Hairgrownium, Quantum Hair Dye, and Fliptonium are all labeled under Unique Healing Medicines despite that they appear to have no practical medicinal use. -Ammonia and Sulfuric Acid are labeled under Other Recipes and not Components. Granted, both of them have uses outside of being components, but Diethylamine also has an outside use and yet is still categorized as a Component. Also Diethylamine's component is Ammonia damnit! -LSD isn't a narcotic. Granted, LSD has no benefits, but does anyone REALLY make narcotics for their benefits? (Probably (I just make them to get high)) -I may want to add Gin and Sonic to food recipes since technically it is used in Fliptonium but chances are I'll have no idea how. I'll probably make these changes once I arrive home. Having needing to of learned from this guide recently, these odd mistakes sort of messed with me and I figured might as well fix them to the best of my knowledge. If anyone has a proper explanation for any of those examples above let me know and I won't touch them.