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Everything posted by Knightedskull
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Non-secret antags ending the round upon death? No thanks!
Knightedskull replied to Keroman's topic in Suggestions
Yes, the aftermath is an important part of the experience and benefits so much for pretty much all departments but security. However I would loath it to turn into an extended round due to a vote. I propose that 30 minutes continue after the instant-round an tags have been dealt with before a shuttle is automatically called so that NT can clean up, gather aftermath reports, etcetera etcetera (without anyone knowing that they all died). This would allow medical and engineer much fun as well as other departments, giving them time to experience what happened and do stuff but not cause extended round. -
FlattestGuitar's shitty art/sprite thread.
Knightedskull replied to FlattestGuitar's topic in Graphics Section
Are you saying that our tails have been nothing but lies our entire lives?! -
That's some pretty good drawings. Also, always with the sausages, eh?
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Within the span of two days, I have gained two siblings. Must see how far this goes.
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Through the eyes of a Changeling
Knightedskull replied to Knightedskull's topic in Stories of NSS Cyberiad
Nice. I rarely get antagonist and when I do I try and be subtle about things but that ends up taking too long....plus with me being usually surgeon it can be hard to get away when bodies start rolling in. I should have just ditched the subtle motto. Also, first time as wizard, I accidentally spaced myself. Have not been picked as one since. -
Through the eyes of a Changeling
Knightedskull replied to Knightedskull's topic in Stories of NSS Cyberiad
Thanks. I'll try and write up my character's side too. I can't believe it wasn't shadowlings. I swore I saw the remains which looked exactly like the shadowling remains when one captured me and didn't turn off the lights and died at my feet. I even gave you a flair just in case and had all of security out searching for them. I really didn't want to imprint a single character onto it due to not being mine and I only know the story from when you got detained for your stunts so I basically formed a bunch of personas based on the various types of antagonists and hive-minded it. The Planner - Gotta figure out what the hell to do about all this or spend all your time building something extravagant. The Social One - Public Relations/Impersonating/Friendly. This one is essentially you while still thinking you were Praxis The Subtle One - Get the job done. Don't don't leave evidence, don't get caught, and don't attract attention. The Demon - Burn the world. Also you for what you did to the medical staff lol -
Through the eyes of a Changeling
Knightedskull replied to Knightedskull's topic in Stories of NSS Cyberiad
Wow, feedback already. Thanks for the reply. I wish I could remember other peoples name's but is not easy. Ping didn't want that round as canon due to the whole "being a changling" thing but soon he had a workaround as something had stung him in his sleep. I figured I could work around that and asked him if I could make a short ditty on it. And here it is now. I wanted to see if anyone liked this idea of a changeling with multiple personas, primarily formed from the different memories they absorb ( I assume they absorb them when doing it fully). I'm really hoping I can be a changeling soon so I can actually give this a try and RP it. -
My interpretation of a changling round : _______________________________________________________________________ Credits : Ping - as Praxis as Changling Me - as Von Bon as Brig Physician Everyone else sorry for forgetting names. Feel free to let me know names of those involved, including the poor souls horribly burned and maimed. Hope this entertains someone besides me. [EDIT] Ignore the horrible title typo that I forgot to fix.
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Representative's Journal: Luca Trovato
Knightedskull replied to Nakhi's topic in Stories of NSS Cyberiad
I was the virologist first time that round. Failed horribly. Never trusted the CMO to order and open a virus crate for me. All I accomplished that round was getting wasted at the bar and not being maimed by the captain when I slurred out a compliment. -
First and foremost, biomods pose a security risk. The captain is technically the most knowledgeable person on the station (right after AI) when it comes to current threats, dangers and the general status of the station. He's aware of all security matters currently going on the station (unless he's a shit). CMO is not. RD is not. You can get yourself arrested for creating workplace hazards if you allow the distribution of hulk gene to general crew. People will still go to the captain even if CMO/RD refuse, but in this case - Captain will merely advise, plead or educate the other heads - that's not a bad thing, it's what NT Reps normally do. I just want to make you aware of a potential conflict that might arise. Since biomods concern all of us, all of the station - not just one department, really - it could be resolved via democracy or command voting. No-breathe or shockproof gene for engineers? Well, CE, sorry - CMO refused, can't have that. For one : I was meaning in a lore and realistic point. Second: ALL heads should be up to date on current urgent matters and it is captains/HoS that should tell the others what is going on, ESPECIALLY if it part of their staff that is the problem. That is simply lack of communication and keeping other heads in the dark. Third: The really should not hand out hulks to everyone. That is just neglect. Fourth : I'm not saying cmo/rd should deny engineers/security no breath/ X-ray but that they nearly get some form of authorization from cmo/rd. It helps the geneticist cover his ass if it turned out one of those staff was an antagonist.
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Fixed a typo indicating I was meaning the research ended but yeah, both CMO and RD approval will fix the issue and possibly end the verbal war between the two.
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The actual genetics research and science is done through either injections of themselves, their animals, or authorized volunteer. Getting the kinks out of each block. However the SE injection, in the end, is the final product of the research for use of application, not continued research or testing. At that point all a geneticist can do is turn in the data disk (with an actual K! in this game, I love it.) to the RD, make human batches for medical and keep tabs on cloning. And start begging to apply their final products on any willing soul. At that point it appears to me the scientific portion is all done and wrapped up. And thanks for listening.
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Ok, first one: understandable. But the second one seems to just give the geneticist someone else to go to when the other says no. Like when a child asks one of their parents for something and goes to the other if told no. I'm still going to stand by on it being a CMO to evaluate an individuals health and psyche for genetic manipulations rather than the RD or captain. It's medical that will have to clean up whatever mess happens too. We're typically the first ones to be contacted to bring out the mutadone syringe guns or pills. And of course it is medical that will have to fix the brutal damage the hulks do to people. Also #5 for roboticist : Exceptions made for civilians on needing stamped HoP approval is what you mean, yes? Still requires signed form though?
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> you're right. You wouldn't be able to wear any shirt unless it was some backwards vest opened in the back instead of the front.
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He got that dragon swag going on with those horns.
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Dream, that was all lies in the chat DX
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This needs to be a thing but I really do not think there be any changes to the morgue tray colors. I mean, kinda of a dick move to the antag player to be ditched in a tin-can instead of borged or something. BUT an implant that pops up in the health analyzer or the clone pod would be nice. And maybe further that idea by making it so that only those authorized can clone those with the implant or the cloner just rejects it.
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I'm with HereticChurch on that one. Though I'd like it if they were some form of german in culture. Don't forget to add them to the list in the Backstory page. It feels more or less it was a copy-paste cause its missing others.
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FlattestGuitar's shitty art/sprite thread.
Knightedskull replied to FlattestGuitar's topic in Graphics Section
Well kinda sorta that. The third one I was meaning some sort of bag-like thing that the tail goes in and the bag is vacuumed of air so it hugs the tail no matter what type of tail and its connected to the suit. And of course I don't mean just any bag like a trashbag. Though first one is probably the better. -
For the record we got this in a Google Doc - https://docs.google.com/document/d/1wrD ... UmY2M/edit FlattestGuitar is also reworking on the hardsuits so something might come out of there - viewtopic.php?f=17&t=6830 Was beaten to it.
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Wow, good job so far and I learned some new things despite working in security for a while. Though maybe should go into some more details on the Telescopic Baton. Ways to use it, WHEN to use it, best way to knock someone on their ass, etcetera etcetera. All CMOs would be giving you their thanks for additional information on something they can't practice with and will likely need to depend on to survive. (Captain - Gun | HoP - Gun | HoS - Extra Gun | CE - Toolbox | RD - HORRIBLE DEATH CHEMICALS TO THE FACE | CMO - Telescopic Baton)
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FlattestGuitar's shitty art/sprite thread.
Knightedskull replied to FlattestGuitar's topic in Graphics Section
As much as I like these, I think the tails would need a do-over. Either would have to go with some blue-space explanation or a one-size-fits-all tail-chamber-thing in the back. I seriously can't imagine the hardsuit designers would bother to accommodate the suit for fur (slight discomfort for functionality) and to prevent increasing the amount of hazards one has in space, I'm thinking that the tail would have to be curled up in some fashion (for a HARDsuit). I currently see three options. Try redoing the tails in the style of the curled vulpkanin tail ( not one I use) and I think from there you can make a nicer design on it than a simple recolor of it. Sadly no wag cause it is a hardsuit. Another option to consider is....would it be at all dangerous for a tail to be exposed to space if the suit fully sealed up the beginning? If not then all that needs to be changed is to these new helmets and we keep the wag. If they would be a problem being exposed then... How about what is essentially a vacuum bag that is directly connected to the suit and, after the tail is inside, it vacuums out the air like those food preserve bags. For that though all you'd need to apply is a color tint and it can be the same across all tails and hardsuits AND we keep the wag (keep this idea for the non-hard suits). I think these ideas will reduce headaches ( and coding) and will add uniqueness to them while accommodating the different breeds ( a main selling point to some vulpkanin players). Hell, I'd expect an increase in vulp miners and engineers if this got out. -
I really like this idea. I feel like this could turn into a nice blend of german and japanese because of how much value is placed into decorations/appearances/snowflakeness and often times I see lots of vulp play dress up and of course their fur and hair in every color under the rainbow. Pretty sure the japanese have a few subcultures all about that and a ton of others (besides the obvious : Kemono). I also agree with the last five posts too. My two cents to add: Vulpkanins evolving on a terra-like planet, probably with more forested environments. Maybe the wildlife does not have much predators leaving plenty of prey for the Vulpkanins to fill that role (essentially making meat more valuable/nutritious, and others less, game wise for them). As they spread out over planet, they just adapt to the new environments ( the different breeds). After that it's ancient aliens and ancient civilizations for a while.
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NOOOO! I wont allow you all to take away my drinking buddy.
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While yes, RD is in charge of the research part of genetics, they serve plenty of purposes in fixing a persons condition that other whys can't be fixed through normal doctoring. I've seen plenty of doctors freak out as to why they can't fix this person when it is a genetic issue and don't recognize it or don't have mutadone. It makes much more sense to require authorization from the CMO in terms of genetically modifying a crew member (either through shots or shoved in the machine) due to the dangers involved and, well, they are doctors. Lore wise, who better to know weather or not this person can physically and mentally undergo such treatments? Supposedly (half the time) doctors knows whats best for someone. I know that medical records at most serve two purposes mechanically but it means more to the setting and IC. Hell, I am even thinking it is against SoP for a geneticist to inject themselves without consulting either RD/CMO but I can't remember where I read that (probably in one of the many guides). It'd be like science testing out various chemical grenades on a crew member instead of a monkey. If I get a FAX from CC that means it is from an admin, right? That seems to me the SoP is legit. Don't admins have a list of SoP that they could share in a post?