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Doukan

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Everything posted by Doukan

  1. Obviously if you're tazed and spaced after waving around a revolver it's your own damn fault, especially when everybody knows how wonderfully no-sound-making the e-crossbow is. However, the syndi encryption key is quite cunningly labelled something like "generic key", and the no-slip shoes are only given away by their description, so I find it quite odd that objects like the detomatix PDA cartridge and emag are so blindindly obviously labelled. Everyone knows what one is of course, and anyone can see what it does by using it, but maybe they shouldn't be clearly so at first glance? They're super sekrit illegal contraband afterall, keeping their sprites makes perfect sense as they are what they are. But the fact they're labelled bothers me, maybe change the names to things like "generic PDA cartridge" "ID card" for the stuff that isn't so in-your-face (most of them already are, ie: syndi stamp/e-dagger). That way the AI can still meta you at roundstart but can't tell sec exactly what you were sticking in your pack
  2. Shroomlings?
  3. They are? aw snap, first I've heard of it, have they always been or was I just unlucky that one time I played captain like 2 years ago? I'm pretty sure I've seen people wearing the cap's fancy gloves get shocked before though, I'll have to have look. They're already a prime target because of their armoury access/head status, I certainly concur. You might overestimate sec's desire for stuff, there's so many things they can get from cargo but usually it's only ever tried either when a particularly gimmicky HoS want's everyone in nazi uniforms or if they need a tonne of barricades for whatever reason. All the same, insulated gloves have their own crate already, wouldn't be anything they couldn't already have if they set their minds to it, merely a thought.
  4. I'd be happier if they were ERT/Syndicate only, they're combat gloves afterall, not something mall cops/ex military personal bodyguard is going to be wearing on a research station, at that rate the captain's gloves may as well be shock resistant as well since everyone else's is. That's just the muh immursion side though, in terms of balance it makes an already tough cookie even tougher, the HoS spawns in with the best personel protective gear on station (that dermal cap yo), access to a whole bunch of weapons, and a mini-horde of personal minions, he doesn't need more buffs IMO. The blueshield is (officially) just supposed to run around getting the heads out of danger, that's why they have stuff like the health HuD glasses and medkit, they're meant to be an auxiliary to sec, albeit an elite one, hence the special gun/beret/shock resistance, they're expected to go running into situations that need that stuff, the HoS as a commander and head of staff less so (even though most people play them as judge dredd on steroids). Really it's bad enough the BS has them as is, they're already AI-proof with all their gear and the only way to counter them is a gang of borgs or the ever underused doorcrush... but that's a bit visible. As far as bling goes they spawn in with black gloves, the only cool gloves there are I wouldn't mind seeing combat gloves as an orderable item though, maybe stick them in the riot crate?
  5. They're black gloves with shock resistance, the BS starts with the only pair on station (which is itself a bit of a conflict over whether or not he should have them), nuke ops also spawn wearing them and a pair come with the syndie toolbox. I like to think of them as power armour under-padding, which is pretty much what they are
  6. Yeah, and you lose all those blob points you needed to spend keeping away the horde of welder wielders from cutting away at you, it's not viable unless you've got a tonne of resource blobs (which will be long gone by the time you're in a position where you have to move around anyway). That, and going straight for R&D would arguably be power/metagaming (though it's not IMO I guarantee you folks would complain about it), people routinely moan that "single lining blobs" should be banned, and blobs who go straight for the nuke sometimes are banned, taking out R&D isn't much different. Blob rounds where R&D are competent rarely if ever last more than 30 minutes, the x-rays are a insta-win for the crew and everybody knows it, unless this is working as designed something needs changing.
  7. This alone would be an adequate debuff in exchange for the brute damage reduction IMO, the not being able to wear eyewear part is maybe more to do with the species lore though. If Kidan-compatible HuDs (not glasses, so they'd still be flashable and such, you can hardly cover up all those bug eyes afterall but a HuD is more viable) were makable by R&D/creatable with duct tape and glass, and they started with the sobriety gene (something in the fluff about them not being affected by alcohol?) it might just be "balanced".
  8. Yep. Nope, well, yep, buttons would nice but what I was referring to was the "abilities" tab. When a wizard casts a spell, it doesn't disappear from his "magic" tab, the timer that's next to it simply goes to zero. The problem with vamp abilities however is that when one is used, it vanishes from the ability tab until it's next available. It's nice to have a bit of mystery as to when next it'll be usable of course, but it means that if you have a shitty mouse or the lag displaces your click you'll use the wrong ability, it's annoying and shouldn't be too hard to change which is why I've brought it up
  9. If the RD wants/needs rubber gloves he can always get them,either from tech storage maintenance cargo or engineering (nobody says no to a head of staff), and they often do, pretty much every RD I see has a pair within 10 minutes of round start. Having them start off with them would be too easy I say, especially considering how they're meant to be engineering's special item (they sure do guard them like they are), that and the only legitimate use for them would be hacking stuff (either to fix or break, that's something only engineering/rouge personnel should be doing anyway), it'd just make science even more self sufficient. May as well give the HoS combat gloves.
  10. Doing them all at once would be a bit much, one by one we can work out acceptable SoP for each department individually and review them as a whole afterwards. If it was done all at once, Tully would likely implode trying to get them all perfect simultaneously.
  11. That buys you all of 30 seconds while whoever it is in the sec pod whizzes around to find you.
  12. Because more than once now, the lag has had me accidentally mist shape when I wanted to glare and vice versa.
  13. Yeah I'm still not seeing any reason why they'd be a good addition, we may as well add vox armalis' in if these guys are.
  14. You're god damn right, remove xeno scum, manity stronk! In all seriousness though, I can't see any way having them in game could be any good, it just stinks of BRP's vox VIPs, except instead of people who throw money at the server getting it it's the popular people. *shakes fist!
  15. 30% of the time, it works every time. Worst case scenario is people realize there's a gimmicky traitor running around, usually however engineering spend at least 20 minutes figuring out what's going on, not uncommonly at least a few command members/sec officers go loco, and if the RD isn't a veteran player they usually at least lockdown the borgs. However it goes it's a great distraction, especially if you're a traitor ling
  16. Here's a couple: 34: Trust no one, no really, no one. For every dudebro there's a dozen validz hunters, for every "what's that hissing noise?" arrpeer there's a million "ITS CULT HOLY WATER TO BRIG NOW" detectives, for every well coordinated nuke op squad there is every single other changeling ever. Don't let that put you off working with others though, just whatever you do, never put yourself in a position of vulnerability, and if they suddenly start typing on their PDA have a stun stick ready. 35: Play on people's meta senses. Malf AI? the nuke ops just blew up tcomms! sec to tcomms! oh no, the teleporter suddenly stopped working and the whole of sec with all their gear is trapped? better get everyone safely locked inside their departments... Tator? emag a few APCs and enjoy the ensuring cyborg genocide, or the library computer for that matter, a couple of well placed arcane tomes will throw you completely off sec's radar, a couple of corpses drained of blood (use the sleepers!) dumped somewhere obvious in maint help too, or even just monkeying someone and convincing the chaplain it was a ling. Vampire? me? last thing I remember is being grabbed by a shadow-like creature in maint with glowy eyes...
  17. I actually like the look of the Grey's eye-wear... *backs away slowly
  18. We have enough spehshul OC characters running around as it is, no need for yet another class of nobility I say.
  19. Honestly I think that space would serve better if it was added to medbay as a psych ward, perhaps swapped with toxins storage so science can finally have a break room. ATM it's about as useful, and as used, as the library.
  20. Half the time when a body ends up being morgued, the face is fucked up. Unless the body bag is properly labelled (LOL NOPE) taking away the ID's is gonna result in a lot of john does. It's not as if they're not them anymore, though maybe something under "disrespecting the dead" about not nicking IDs would be nice, if anything making stripping the IDs mandatory would result in more theft as people would have an excuse (I'm just taking them down to the HoP, honest).
  21. Traiders just aren't robust enough to be main mode antag I'd say (they don't even have backpacks and the only real weapons they have are the spear throwers and harpoons). Mid-game though they'd be perfect, like a non-round ending version of xenos!
  22. I just go off of the principle that SS13 is stuck in an endless repeating time loop, that past "memories" are mere echoes of dead parallel universes, and that each shift is merely another level of purgatory. I mean, we do very occasionally get someone who legitimately has no idea what "HALP LINGS ABSOBIN ME" means, it kinda kills the innocence of discovery a little bit to have somewhat revealing stuff like that right in the official guidelines. Slightly more vague would be nicer, but hey, anything for a better SoP will be worth the sacrifice really.
  23. It'd be nice if an aggressive grab forced the victim into walk mode at least so it's doable outside of super-surprise/stunned targets. It's fairly balanced as is though, you've just gotta go fast.
  24. It's genetics research right? The specific hulk reference makes muh immursion wither away. Nothing unlivable, though I'd reword it to "not permitted to leave the lab with severe body altering modifications/meta human mutations/Combat genes/something something not specific hulk reference"
  25. Nothing changed, but recently I've noticed we've had an influx of people learning how to genetics, and subsequently more people not exactly being model crewmen with their new knowledge. It's the same as when all of a sudden everyone realized how OP polyacid smoke was. If enough people git too gud a call for nerfing is inevitable, action and reaction and all that.
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