bryanayalalugo
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Everything posted by bryanayalalugo
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So a long time back, as a Warden (it seems I tend to encounter incompetent security staff as a Warden), I start getting ready and whatnot. I don't hear any introductions in the security channel, and I start getting worried. I pull up the Crew manifest and see that we have several security staff, including a Vulpkanin HoS, who speaks a moment afterwards. Everything goes well for a while, only worried a bit about the HoS late response on somethings and extended silence. After about 30 minutes, Central Command contacts the Captain that they are sending something (top secret) for 'safe keeping'. I notice the HoS didn't relay any orders to the Security Officers to go and ensure said object was secured and kept descreet, so I had to request the Officers to do so (the HoS shortly relayed this to the Officers). During this time, I was really nervous, because I thought it would be that SCP statue thing. It turns out it was just a secured crate, which was then placed in the AI upload. Things went quiet, me nervous that whatever was in that crate would turn out to be some sort of deadly entity that would escape and kill us all. 30 minutes later, I hear calls of Nuclear Operatives attacking the Bridge, telecomms then shortly goes down. I quickly arm the Officers and wait to see what happens. 15 to 20 minutes has passed, with no information from the Bridge attack, I was tempted to leave the Brig and check, until I see the HoS. I thought all went well, and that the Operatives were dealt with, given that the HoS came to the Brig, with no visible injuries. I approach them and ask them about the Bridge Operatives. They say "Is that still going on?" FACEPALM I just died a bit in the inside when they said that. Shortly afterwards, telecomms came back on, the Operatives dealt with, and me being extremely questionable about the competency of the HoS. Eventually, the HoS brings in some people into the Brig, which they did some dumb stuff, which didn't count as a crime. I point this out to them, irritated at the fact that they were wasting time, they threaten me with demotion for being "disrespectful" (which technically was disrespectful, but it doesn't count if they are clearly incompetent). Ten minutes pass, the person still in the Brig, and the HoS still not doing anything about it. Eventually, I get fed up on this, I tell off the HoS on how incompetent they are. They walk out, and I release the person in the Brig. As I close the airlock to the Brig after letting the person out, I notice a huge, red wanted square over me. The HoS then states that I am to be demoted for being disrespectful. I say to myself "NOPE, NOT GETTING DEMOTED BY A INCOMPETENT IDIOT". At that moment, the worst happens, Pandora's box the Secure crate from Central Command ends up being opened, which was some sort of explosive device (it lagged the game very bad) and it destroyed the Gravity Generator. So there I was, trying to move around with no gravity, with terrible lag, the HoS trying to taze me down, me trying to taze the HoS down, Beepsky after me for the wanted warrant on me, explosions from the south, me trying to unset my arrest, me also trying to set the HoS to arrest. Then both of us running out of tazer charge, me charging towards the HoS with a baton, Beepsky chasing the HoS down for their newly set arrest status, the HoS running out into the lobby. Eventually, Beepsky gets the HoS in the Brig Lobby, and I grab them and take them to the Brig. The Pilot comes by and the HoS tells them to arrest me, the Pilot says no, they also seeing the HoS as being incompetent. Shortly afterwards, the round had to be restarted due to the severe lag caused by the crate being opened.
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Then how about people who haven't rolled antag to have a higher chance to roll it? If said people are not numerous/present, then it could then default to those who already rolled antag recently.
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Usually, for a long time now, a certain amount of people usually end up rolling antag a lot in a row. This doesn't usually bring much diversity from the same players who keep rolling antag, especially if they are the kind that are notorious in killing all of security/command. My suggestion is to add a "cooldown" or less chances for a player to roll antag after being one. This would give a chance for other players to try also to be an antag.
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It was a changeling round, I started of as a Life Support Specialist (and a changeling). I had the Chief Engineer as a target, and was unsure how to deal with them. Until my other partner, a Atmospheric Technician, mentions that he thinks that there is a changeling in the engineering department. At that point, I smile evilly internally, a plan hatching. About five to ten minutes after my partner mentions his fears, I approach him and have some small talk, before telling him that the CE is rather suspicious, wandering around maintenance and being rather quiet. Then I mention they may be a changeling, and the reaction of my partner is nervous and of being unsure about it. I tell him that, for our protection, we should investigate if the CE was actually a changeling. We hatch a plan (fake plan for me) on luring the CE to the turbine, stunning them, and cuffing them, in a attempt to provoke some sort of changeling behavior from them (I was evilly laughing internally how I had the Atmos Tech all tricked). I go get some cable cuffs and two stun prods. We go to the turbine, I set up two chairs, my partner oblivious or unconcerned with the presence of the second chair. We call in the CE, to "get a opinion on the turbine setup". They come in, I mute sting them and stun them, cuffing them to the chair. During that time, my partner exclaims at the CE to give up the act. Moments later, I mute sting and stun my partner, cuffing them to the second chair. I remove their headsets. I proceed to tell them that, yes, there was a changeling in the turbine, but it wasn't the CE, it was me the whole time. I tell them kindly that they both will be disposed of, and that I was hungry. As I start to absorb the Chief Engineer, I discover the Security team running towards the turbine (I had thermal eyes, and I was unsure to how I was discovered). Knowing how changelings are dealt with by Security, and that I didn't have much offense abilities ability, I split and jump into the turbine disposals (Security for some reason went after my cuffed partner, stunning him, giving me the chance to escape). I end up floating out into space. I quickly replace my coat and hat with a space suit set I found earlier, which I discover was fake. I end up "dying" and reviving, all the way to the derelict, where I stayed for the short duration of the round. I wasn't able to complete my goals, but I had some satisfaction on my evil plan and in tricking my partner.
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How about something for each species diet? Repeatedly eating a food their species doesn't eat could make them sick (making them vomit/get food poisoning), some food gives them a bit hunger satiation, while specific ones gives them more hunger satiation. Humans: Omnivore Can eat almost all food stuff. Unathi: Carnivore. Moderate or high nutrition gain from meats. Can get sick and get no nutritional gain from fruits or vegetables. Small nutrition gain on everything else Vulpkanin: Somewhat same as Unathi, but should have a slightly different favored/hated foods or Omnivore (?). Tajaran: Similar to Unathi, but with slightly different favored/hated foods. Skrells A fish diet could give a good amount of nutrition gain. Regular non-fish meats could make them sick. Regular/low food gain from everything else. Diona The H2O stuff and light is good for them? Eating anything makes them sick? (Are Dionas even able to eat?).
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Atmos techs do have access to the Engineering outpost, they just have to go through the maintenance airlock from the Engineering maintenance instead of going through Engineering proper
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There is an excessive amount of space below toxins (science maintenance). I would say in that one room which it's entrances are those tinted windows.
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Newscaster photo and/or photos made by borgs.
bryanayalalugo replied to Zciwomad's topic in Suggestions
I think borgs are able to print out pictures from copy machines, as the AI itself can do so. -
The HoP doesn't have any service headsets in his locker. There's only 2 to 3 science lockers, and departamental lockers usually only have one department headset.
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Currently, there is a limited/less accessible headset/keys for those who transfer to a department (specifically the service, genetics, and science ones), especially if there is high pop. My suggestion is to provide the HoP/Command team a machine that prints out specific headsets (I would say no to Bowman headsets, given that security has a abundant number and is a bit of sensitive equipment) or it's keys if you swipe a ID with a specific job (e.g. Geneticist ID gives you a science medbay one, Janitor ID gives you the service one, etc.).
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I agree with you @EvadableMoxie. Also, I didn't mean to make that one part negative.
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Five of those minutes could had also came from "resisting arrest", which tends to be tacked on a lot by Security Officers from. And avoiding breaking the law is very easy to do. REMEMBER, ask for your charges, Security should to tell you the charges during arrest (green and blue alert, that is) and HAS TO tell you during the brigging.
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In order to make newscasters and the news channel more interesting for the crew, my suggestion is in adding some sort of header, where a news channel author can add when making a article. This way, a news channel author can give a quick summary of their article or bait crew members to see it. Something along of the lines of: "Breaking news from Librarian Reporter: Monkey outbreak in Medbay!" "Breaking news from Librarian Reporter: Insane Roboticist goes missing!" "Breaking news from Librarian Reporter: Captain, a Changeling or Human?!"
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Yeah, as the others have said, Quartermaster is a good position to learn leadership skills on the station without the tediousness of being depended upon by your staff or important items. And for the HoP thing, usually, I tend to deal with most of that early on the shift. Remember, you don't really have to go fully through a request if it feels to be stupid or unnecessary for the station.
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Don't bring a toolbox to a knife fight. It would be rather interesting giving each species different aspects (even disadvantages as @Rumiluntti said). Makes each species unique in their own way (bringing a chance for that sweet, sweet RP) that isn't just a re-skined human sprite.
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Give Wiznerds Objective (or just remove the gamemode)
bryanayalalugo replied to SP00K_E's topic in Suggestions
Wizards actually used to have objectives that were the same as traitor objectives, but I think was changed for some reason or another (probably to encourage wizards to cause more chaos). I also agree that wizard rounds can end up becoming a slow drag (especially with lich wizards) 30 minutes or so in, since most of the people that would possible a threat (command, security, AI) would ended being disabled/killed. I think there should be a automatic shuttle call x amounts of minutes (20 - 30 minutes) after the wizard steps on the station. -
I see no discrepancy between the two things. The server rules themselves has a higher priority to being followed (In a OOC manner that is) than Space Law. One shouldn't just outright just go and put someone in critical. Someone attacking you, your workplace or your colleagues? Call Security, they exist for a reason. Afterwards, if Security is taking too long, or if the attacker is being overly being violent, try to knock them down and/or disarm and take their weapon and then run away, because once they are down, its not technically self defense in itself if you continue to attack them. If you cannot run away, try to trap them in a room/locker/restrain them or disposal them. IF BY THEN none of the above was available/successful and Security has not appeared/are dead, then maybe, MAYBE, you can resort to those extreme measures, BUT REMEMBER TO AHELP THE FIRST MOMENT YOU GET A CHANCE TO, IN ORDER TO AVOID ANY ISSUES LATER ON(such as the attacker is down, or you were able to escape them for a limited time). And changing the rules to allow more violence is a dreadful idea, a portion of the player base are the kind that tend to cause trouble/greytide, letting them have the chance to put someone in critical over the small things not only would give the admins more issues to deal with, but it would also negatively affect the atmosphere of the gaming environment.
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"I will give you my soul and that of the mime's, who cannot speak for themselves, for the soul you have of the clown's" Thinking about it, besides from a RP perspective (Such as bringing shame to someone, giving the devil more free reign, etc.), the only thing a devil would want are souls.
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Another interesting idea is to have the devil themselves return the soul, for when the devil loses a challenge against a soulless crew member (like with the dancing/music thing some devil have) or if the devil is offered something better in exchange of a soul.
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Crew souls are technically Nanotrasen property, so they are the least committing petty theft and at the most theft. The wording is confusing here, are you saying any crime would lead the to permabrig? Security wouldn't leave a devil with regular permabrig prisoners when the devil themselves have three different contracts that would help permabrig prisoners escape. I would agree on this, as devils poses no problem themselves. The problem is when the crew becomes crappy/greytidy (All access, breaking down walls, constant trespassing/theft) because of the devil. A bit off topic on this, but I rarely see this. Either the vampire/antag in question ends up murderbony, completely abuse and break parole, or Security is just plain out following space law. The times I seen this, either Security has been merciful (which is rare) or only a select few know of the antag status. Most end up killed and forgotten or permabrigged then forgotten. I agree that the ascension thing should be changed to be less muderboning, but with how the contracts are like themselves, devils will end up being the origin of the issues the crew bring on from the contracts.
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It's really stressing as a command staff to be put under because you aren't informed of what is happening at that moment, could get assassinated/looted, or your department goes bad without you. Either way, another pet peeve: When you have something important to say but Telecoms decide to take a lunch break at that moment (ionspheric anomalies/antag sabotage). Double points if I was going to scream angrily at someone being incompetent.
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Here are my thoughts: * Limit the amount of times a prestige contract can be given in a round. 5 + more random crew as "Captain" is a huge headache for Command and Security to deal with. For the AI law, I would say have the captain ion law be replaced with a new Captain ion law, so the AI doesn't have like 10 different Captain laws. * Limit the amount of times a crew member can return their soul to Nanotrasen. It's annoying and crappy when a crew member just go return their soul just to re-sell it for more power. Maybe make the limit be a random number between 1 to a higher random number. That way, there is a bigger risk on selling your soul. * Limit on who can use the Nanotrasen contracts. Crew members shouldn't just take their contract and use it whenever they sell their soul. I would say only the IAA, HoP, Magistrate and NT Rep. can use it. * Make it so the only way devils can fully die through their bane. As of the moment, you just have to kill a devil multiple times to render it fully dead, allowing to just simply ignore the librarian and their book research. It's also not good if a devil at round start, being a even more weaker round start antag than a vampire, can end up completely dead if they are deemed to much of a threat by Security/the crew or were unlucky. * Adjust Space Law to accommodate devils and those who sold their soul. As of the moment, there is no clear action to be done with devils (besides being assumed to be an EoC) or the people who sold their soul (especially if said people cannot be contained due to the door opener spell). * Add/change contracts to have more of a RP use. Almost half of the contracts, when given to the regular crew, feels to encourage greytide behavior (e.g. power, prestige, magic). * Have the contracts have a chance to have a dark/ironic twist. Besides potentially being arrested and losing all means of reviving when dying, there is nothing negative or a bad outcome after selling one soul (which one traditionally sees in fiction/myths that involves making a deal with a demon). Examples being: Wealth actually takes money from all station accounts/a important and vengeful corporation, knowledge giving you a even more dark/twisted version of the crew, prestige making you a assassination target of the Syndicate, etc. * Have the devil have more easier means to escape, especially at round start. Devils, while the can defend themselves, are rather discouraged from attacking/killing the crew, and has less means to knock out the crew to escape. The infernal jaunt itself also takes a while to work, and uses a cool down when you activate it, not after jaunting. * Disallow the devil themselves to take/touch a NT contract and the Gigax Codex. Both are rare, and if the devil hides it/disposes of it, there would not be any effective means to fight them.
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Regarding Changelings Transformation Sting
bryanayalalugo replied to Kitchi Ikamura's topic in Suggestions
The huge issue is that, in most cases used, it is used to meme (make everyone character x who is popular or make everyone your character). I agree that it's a good strategy to confuse security/the crew, but only if it's like around three people, not literally more than half the crew. -
A particular slime that also knows every gateway mission and every fancy item location A particular slime that breaks into the gateway (along with others) when they find I am HoP.