Lorenzo_The_Marauder
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Everything posted by Lorenzo_The_Marauder
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counterfeit scribblings
Lorenzo_The_Marauder replied to counterfeitguise's topic in Graphics Section
This is some weapons-grade cuteness, seriously this has to be a breach of the Geneva convention. -
And it's not a pocket crowbar, it's a /crowbar/large. Only two are on the station, and they aren't exactly "tracked" You can't equip it anywhere, even your belt slot. The idea is that it's just a strong crowbar Ala half life, it's either in your backpack or in the skull of a security officer. Again, NOTHING save for the general idea is final, if you have a better idea than to scrap it by all means lay it on me.
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Currently, more testing is being preformed. This post will be updated with the new numbers to ensure an accurate estimate. ----------------------------------------------- Second round of testing: Humans (No armor) ----------------------------------------------- Strengthened Crowbar = 10 hits Weakened Crowbar = 43 hits Default Crowbar = 21 hits Esword = 9 hits Double Esword = 7 hits Sleeping Carp = 20 hits Captain's Rapier = 17 hits Meat Cleaver = 10 hits Katana = 6 hits Fireaxe = 52 hits Fireaxe [wielded] = 11 hits
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Alright, so i was thinking about a potential new chaplain weapon and figured that it would see more action as a traitor item. Basically it would be a reskinned crowbar (not a pocket crowbar, like the one in robotics) That deals extra damage against all roles that start the shift with a loyalty implant, blueshield, captain, officers, HoS etc. And reduced damage against anyone else. Large crowbar deals 12 damage by default Damage against security could be triple = 36 Damage against anyone else could be half = 6 I did some testing to see roughly how many hits it would take to kill someone, depending on who you're attacking. All tests were done using human mobs, which were hit in the chest until the death message popped up. Against Non loyalty-implanted crewmembers = 42 hits Default crowbar = 22 hits Against mplanted crewmembers(Test was done with an npc wearing sec officer gear including the uniform and vest) = 12 hits (9 hits without the vest and uniform) For comparison, against unarmored (human) targets aiming for the chest. It took approximately: Esword = 11 hits Double Esword = 8 hits Sleeping Carp = 22 hits Captain's Rapier = 18 hits Meat Cleaver = 10 hits Katana = 7 hits Fireaxe = 53 hits Fireaxe [wielded] = 13 hits Coding difficulty? just add a different flavor text. Code the dynamic damage system, add it to the traitor uplink. I don't know EXACTLY how hard this would be to implement, but it's not nearly the scale of say lavaland or moderate map changes. Why this would be a good idea to add? It's a stealthy alternative to an energy sword, it discourages murderboning, and it forces everyone involved to think of different ways to approach the situation. The amount of TC or other details can be discussed and revised as needed. The "hits to kill" numbers are apparently all inaccurate, i'm leaving them up just to provide a /barely/ accurate comparison between the different weapons.
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Ipsum Bellus Crinitus
Lorenzo_The_Marauder replied to IntentEldiablo's topic in NSS Cyberiad Crew Records
Scotland? As in Earth Scotland? I thought Earth was so heavily polluted to the point of being uninhabitable. Seems... Snowflakey. But a realistic backstory can be hard to write, the character Ipsum is pretty good, just work on the backstory. -
Dont be afraid. Im think its would be like with asari - it dont matter what race the father have. The child will have same race with mother. In our case it will be little kitty. Genetic incompatibility is no match for the power of the glorious retcon!
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There's a lot you can learn about a person through seeing what music they enjoy. Post your best and most favorite music playlists, be it full of crazy electronic/dubstep, or classic 70s music. This post was born from an ooc discussion at around 2:00 AM, random topic i know. My playlist: 100+ songs, just look at the title of each one if you want.
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Paradise Squadron (War Thunder)
Lorenzo_The_Marauder replied to Lorenzo_The_Marauder's topic in Other Entertainment
So for those of you who /are/ interested, how would we go about setting up an actual team? -
Paradise Squadron (War Thunder)
Lorenzo_The_Marauder replied to Lorenzo_The_Marauder's topic in Other Entertainment
I've just started playing, so far i like fighting on the ground in a tank, and occasionally getting to fly around more than getting targeted by three planes and having my pilot get knocked out in a single encounter. -
So the other day i decided to download War Thunder after having a craving for some WW2 dog-fighting action, does anyone here play it or at least would be interested in trying it out?
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counterfeit scribblings
Lorenzo_The_Marauder replied to counterfeitguise's topic in Graphics Section
Brav-"motherfuckin"-O You deserve all of my thanks. You basically captured her entire personality in a single image. -
counterfeit scribblings
Lorenzo_The_Marauder replied to counterfeitguise's topic in Graphics Section
Do you think you could possibly do a picture of the equal parts beautiful and dangerous Violet Talon? [spoiler2]I mean if it's not too much trouble and you don't mind doing it of course[/spoiler2] I love your artwork and i just had to ask when i saw your picture of our one and only Nova. -
counterfeit scribblings
Lorenzo_The_Marauder replied to counterfeitguise's topic in Graphics Section
I love this picture of Nova. -
No not the bees!
Lorenzo_The_Marauder replied to Lorenzo_The_Marauder's topic in Stories of NSS Cyberiad
This server needs a beekeeper suit so you don't get one hit trying to get your honey. -
I was playing as my character Violet Talon (a botanist, 20 minutes or so before i posted this) and i decided to raise some bees for the first time considering nothing was going on for a good 45 minutes. I finally get my bee crate and start harvesting the honeycomb and getting stung several times. For some reason i thought it would be a good idea to create two additional apiary's so i could get more honey. The bees first spread to the kitchen because the chef busted the botany/kitchen desk window and the bees took their first victims. It's at this point where people are actually getting afraid of the bees, and also the point where i get swarmed and instantly murdered after trying to harvest the honey. So the paramedic and the warden drag my body out of botany (getting stung all the way) and to the medbay, where i was revived and returned to my duty as a beekeeper. This time i actually started to fight back, and died again, during the time i spent dead, the bees somehow spread throughout the escape hallway, stretching from the bar all the way to the chapel stinging and killing people until the shuttle was called. TL:DR I basically re-enacted nick cage's bee scene from the wickerman and got the shit kicked out of me by the tiny flying bastards i brought into this world.
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Hello, just wanted to make one of these to get myself out there and noticed in the community. I'm new to paradise station, found it listed on the hub for a split second and i checked it out of curiosity, needless to say I've already fallen in love with the perfect mix of RP and UI simplicity. If anyone feels like walking me through a few of the more complicated bits of SS13 (telesci, genetics, atmospherics, toxins etc) or even giving me a few pointers on anything from following security Sop to general roleplay tips, I'd greatly appreciate it.