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Posts
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Everything posted by Xilia
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Hmm I looked into the already given entries. But I still miss that 'nice view of a scenery where lots of things are going on, is pretty polished, easy on the eyes and has that desktop background appropriate feeling'
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Reach the highest number without an admin posting
Xilia replied to Mrs Dobbins's topic in Civilian's Days
'rekt -
So this was from a chaotic round. I was playing as my Kidan, Azrael Von Ezra, who was a security officer. HAving survived pretty much Changelings. Spiders. Bad ERT. And very wildrunning civillians, I managed to get on the shuttle. Underway I managed to get a few upgrades on my gear which included belt and backpack of holding, galoshes (found them around, No slipping anymore!!!) and an advanced energy gun. Used them well as an officer of the law. Well, with the war-lusty civillians that round. It was more like this... After we boarded the shuttle and it left, the ?CMO? (i think it was) Squishy came and asked me for my backpack real quick. Knowing what the evil slime was up to. Made me surrender it immediately for its evil schemes. So being buckled right under the Heads cockpit I kind of itched to know what would happen. After shuttle landed the lag was almost immediatley. And suddenly a wild Singuloth appeared right above me. I survived because I was buckled in the chair. ALL HAIL LORD SINGULOTH
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Reach the highest number without an admin posting
Xilia replied to Mrs Dobbins's topic in Civilian's Days
< ---- that is right... ants -
Reach the highest number without an admin posting
Xilia replied to Mrs Dobbins's topic in Civilian's Days
BOO -
pda messaging as borg would be nice
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Personally i like them very much, especially the paralysis one. If more interesting dissabilities are added, I might consider creating a char for it. and it makes the world more believable, the RP stories more enjoyable and it is NOT prone to abuse... since why pick a disability else then RP it And for god sake, give the cane a legit use! Paralysis in one leg spawns you with a cane. something like that.
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Ye, just got into it too. Very expensive indeed
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I'll get straight to the point ; Welcome back. Now hop on the shuttle. There is a station to robust...Nya...
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Played dayz arma 2 mod. Vanilla, epidemic, breaking point and what else. Had alot of fun. played on middle servers from Europe. Avoiding most of the hackers, had one run in with a guest-admin with godmode on a server me and my friends were playing on, and since our group was the actually the majority of the people playing on that server, the owner of that server gave us custom skins and starting loadouts for apology. (we had a chick in our group that fixed it with the owner) Then Dayz SA came out. at first... it was meh. Zombies clipping through buildings. rotten fruit everywhere, lots of other bugs that could ruin your game. But recently its playable, no more clipping (I locked alot of zombies in houses, since the can't open doors. Suprising other players coming to loot those houses) Dayz SA focuses more on the player interaction and I have alot of fun on me and my brother capturing a player, handcuffing him. Putting a sack over his head so he was blind. to bring him somewhere where the rest of our group had another one captured. Tossing them in a house filled with zombies, given only a kitchen knife. The single survivor got patched up and a backpack filled with good gear And other misc stuff. People that whine about shoot on sight; SA has set its spawns to more inlands places. Finding another player is not as easy as easy and bambi hunters are discouraged. The coast is no longer hunting grounds and even Electro and Cherno are pretty untouched. Encounters are mostly random run ins that are exciting. without it being a guy waiting with an sniper to just kill people. For me. SA is more the survival game (that is getting alot more as time passes) I like to play then dayz mod was. Also. Didn't encounter a hacker yet on SA Development is slow on that one. But it certainly has potentional. Never played arma 3
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Custom suggestion, based on game Papers, please= Custom has two stamps that works on ID's. People that round start get automaticly the access stamp on their id's, new players need to get it from customs. not having the stamp can get you arrested. When no custom is present, an autostamper at their office is present (it should be on on default and be turned off by custom officer when he gets to his office) Random events add criminal backgrounds to random players, giving the custom officer reason to deny access. Making Customs actually a real job to do and a reason for officers to check Id's Please add your ideas about this. -Mel ; Traitors have random ID discrepancies too -Tiger ; Oh, another thing about the stamps, they should show up when you flash an ID
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THERE IS NO ESCAPE FROM LORD SINGULOTH
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Lord Singuloth eats whole escape
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Actually I play Grey often, that is a race that still needs something, in contrary with kidan pulse rifle block, diona super healing, lots of race that don't breath. Don't feel pain. Or can just claw. I suggest the Grey having actually sulp acid blood. they may be weak, but attacking them with a weapon without gloves will get your hands damaged or even chest if you have no clothes on. They can extract the blood with a syringe to fill cups for robocist or science use. Maybe even melt some traitor objects to remove evidence. Maybe temporary activated xray would be a good addon. Eyes should receive extra damage indeed. The lizard folks need some love too, but I haven't played them enough.
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Acutally just the ship , most of the gamemode can be set up by the admins manually already. I am especially liking the syndicate being the 'good' guys as possible ending. Makes the universe more alive.. I like it. But the game mode requires that participating players have a good knowledge of the game to make this work... And indeed not to forget. The crashes will be a killer. Also I sense a good potentional of the bluespace artillery use in this gamemode.
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This could work and be very helpful, however I think warden or HoS should have to scan you with their ID for security. And CMO for medical. True, But on the other side.... Who ever uses it to spam? I used it as antag.. once.. as cultist detective to screw with evidence
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red blood, green blood. Crayons (of needed color, like the rainbow or white one) maybe a ahnds (left or right) appendix, possibilities to cut hair from any of the furrred animals on ship. Human puke, plasma coin, soul shard, eyes, the chaplains null rod. Milk of cow, tail of tatjaran,
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- Make telepathy text purple, Right now it is light blue and it is so unnoticable that I literally tried a complete conversation without the guy ever knowing. He thought I was just staring at him.
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congratulations!!! This was the 1000'st post on this forum section!!! You have won........... 1 karma from me when we meet in game
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- Make Pai able to edit the medical and security records. It is an assistant, and would make it loved by security and medical staff - Give the medical cyborg his scanner 'advanced scanner' capabilities
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As a Pai. Your job is to be an assistant. What is more appropriate then being able to update the medical records for your cmo master? Or the secuirty logs for your warden master? Currently, looking in the logs. On first sight, it looks like you can write. But clicking the lines to update them does nothing.
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Pretty sure "good players" are good since they acquired 15 karma. Just because you had a few bad experiences from other players that were NT Representative doesnt mean all are bad. I think you should add something to the NT Rep wikipage to help players get a better understanding of the job http://80.244.78.90/wiki/index.php/NT_Rep Probably true, most of the guys are NT rep by random job locationing. They need to fix that, i'll adjust it. And in the NT rep office is actually a long mission briefing that says what they have to do...
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- Golem race? 60 karma unlock -Remove NT from random job if none of their selected is available.