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Purpose2

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Purpose2 last won the day on April 1 2017

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About Purpose2

  • Birthday 08/18/1989

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    Purpose2

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  1. On a more fun note: On Delta station most areas have a unique Action Figure. The idea being it'd be a fun collectable thing for enterprising young greytides ?
  2. They're intentional design decisions to make it easy to breach it into space (if you're within). And harder to break in stealthily (if you're without)
  3. Paradise has literally the most clothing of any server, not to mention all the different race variants that are required.
  4. Decide the safest place is perma. Commit a capital crime and turn myself in, naked.
  5. 1) When will the final decision on Fastmos / Alffdmospherics be made, constituting a permanent swap to the system? 2) When will the final decision be made on Metastation's station name? 3) When should I expect feedback on Delta Station which is currently on Github, it has been there for nearly two months now - without any feedback. 4) What are the plans for map rotations, and when will be likely to see them setup? Player vote at round end? Based on population size? Map changes every few days? Weighted random? True random?
  6. Basically Paracode can't handle it.
  7. When are you going to cease collecting surplus funds for Paradise via the Patreon system?
  8. Also: https://github.com/ParadiseSS13/Paradise/pull/7924
  9. I use that wrench to re-locate the tables in the operating room.
  10. @Ty Omaha wh-whats wrong with that advanced med kit... what have you been doing...
  11. @EvadableMoxie Yup. I didn't include pop size in my reasoning above. There is still a good bit of work to be done. Also, you were a big opponent of the original meta medbay which helped spur me to redo it on Meta. But I don't think I heard your feedback on the new design. Did you get a chance to see it on the playtest? Otherwise there are images on the Git. Nobody actually gave me any feedback on it - other than it looks better, which makes me nervous.
  12. I guess I should weigh in here as I've been a key (only? ) element in the drive for a map rotation within the coders Github contributors. Multiple distinct maps do a few things from a gameplay perspective: Alters the balance of departments slightly, and enables new strategies Freshens rounds providing a new feeling. This novelty will wear off eventually - but it'll still go a good way to making rounds feel less samey. Provides new opportunities for bored civilians Reduces the ability somewhat to know if a single hair is out of place in maintenance, like people do currently. I'm a big fan of having multiple maps to keep things feeling fresh and interesting. Its also interesting to watch different strategies get imployed by antags. I don't think anyone thinks that way, and thats certainly not the objective. If we wanted to be like TG we'd rebase to TG. This seems more like a petty comment that a legitimate grievance so I'll gloss over it. It does indeed add more things to maintain - but - Metastation, which is what is causing your complaints in the first place, has been in our code (just left to rot and be poorly maintained) for years. I've been taking it upon myself to update it and get it to live-quality. However its already been the case for the last year that changes had to go on both Meta and Box. Ultimately if Meta (or Delta) and subsequently a rotation results in attracting one or two additional contributors its even a net gain. Ultimately we're a community that trends higher than average with people that do not like change - and as such people get really defensive and even often vitriolic over change... change agents need to be able to progress, and people need to be more patient and give things a chance.
  13. Messy operating rooms give higher chances of infection.
  14. My one interaction with you thus far, was me observing a Magistrate trying to get you demoted from HoS. Hi
  15. Jerks https://github.com/ParadiseSS13/Paradise/pull/7837
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