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Purpose2

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Posts posted by Purpose2

  1. On 12/22/2016 at 4:30 AM, alexpkeaton said:

    Here's an idea: add a disposal to the morgue and include some package wrappers and a destination tagger: now you can just ship those IDs and PDAs to the HoP from the comfort of the morgue! Not sure if you can straight wrap IDs/PDAs, you might need a box.

    The PR I have up on Github does this but better... it adds a Requests Console to the morgue, as you can print shipping labels on them now.

    https://github.com/ParadiseSS13/Paradise/pull/7014

  2. 8 hours ago, ZN23X said:

    First time I ever experienced shadowlings I had such an intense level of paranoia and fear, it has not been replicated since then. I'd love anything to bring me to that place again. 

    The problem there is now you have meta-knowledge of the situation, what they can do, what they can't... the tell-tale signs... you've probably even been one yourself before.

    Not an easy thing to fix, that... but I know exactly what you mean.

  3. // These items are preserved when the process() despawn proc occurs.
    	var/list/preserve_items = list(
    		/obj/item/weapon/hand_tele,
    		/obj/item/weapon/card/id/captains_spare,
    		/obj/item/device/aicard,
    		/obj/item/device/mmi,
    		/obj/item/device/paicard,
    		/obj/item/weapon/gun,
    		/obj/item/weapon/pinpointer,
    		/obj/item/clothing/suit,
    		/obj/item/clothing/shoes/magboots,
    		/obj/item/areaeditor/blueprints,
    		/obj/item/clothing/head/helmet/space,
    		/obj/item/weapon/storage/internal,
    		/obj/item/device/spacepod_key
    	)

    Looks like it could be spaghetti... because thats the 'list'... but I'm sure its more than that.

  4. On 4/1/2017 at 2:50 PM, MarkvA said:

    The main thing holding Lavaland back right now is a turf refactor. Lavaland includes a hefty number of new turfs that are needed to support the map. Porting the turf refactor from /tg/ is a massive undertaking though (it'll probably involve changing like three hundred files) and is terribly boring and tedious. Once that's done porting the remainder of Lavaland (which is mostly the map, ruins and some additional items) is fairly straightforward and probably not very time consuming.

    I'd have ported it by now, but I've been rather busy with university-related shenanigans and I have no interest in doing the turf refactor. If the turf refactor does ever happen, I'll probably port the remaining stuff needed for Lavaland.

     

    On 4/1/2017 at 3:11 PM, MarkvA said:

    There's that too, you'd have to work based on the main PR but then also check the most recent code for changes. This PR is one of the key ones I believe.

    I got threatened with being stabbed regarding porting the turf refactor by another of the Paradise coders. So theres that.

  5. 45 minutes ago, pinatacolada said:

    just had the idea of mentors getting the opportunity to use these as alt-titles cross my mind

    I don't like the idea of mixing the OOC mentor system and this as a 'sort-of-but-not-really' IC mentor system.

  6. 1 minute ago, James5734 said:

    Perhaps a sec senior as well to monitor new officers and prevent new officers from embracing shitsec.

    I'm not against that, but it might be harder to get approval on that one.

  7. 13 minutes ago, pinatacolada said:

    I like this, but I'm not sure how good karma is to gate this, there is no correlation between experience on a particular job and your karma. Every odd full moon there's that one kind of magistrate, you know the kind. Then again there's people who have played medical for years and can't deal with internal bleedings, so pick your poison I guess

    I know what you're saying, but ultimately spending karma on something that does practically nothing too different from an existing role is a bit different from a role that is different to any existing role. An IAA with ultimate power? Never happened before. ;)

     

    How else would you gate this role? Do we use this as a 'use case' for when Kyep's Department tracking PR goes in? How many hours would you say is required for this role? This is my problem with it, because at the moment, you only need to play 10 hours to play CE or CMO. So why should 'senior' role be higher. Frankly I'd want to put it on more like 50 hours....

     

    Having it karma gated at least requires someone to make a conscious effort, and spend their precious points to get.

  8. Whitelist idea is going to get rejected.

    Playtime tracking is hated by Fox, but may still get merged.

    I still stick by thinking Karma may be the best route for this.

  9. The idea:

    Allow the HoP to bold certain job titles for late joiners, to encourage them to pick that job over another.

    The details:

    • Simple addition to the job slot page of the HoP console.
    • All it does is bold the job you want to encourage people to join with.
    • IC reasoning is the HoP is telling Centcomm to prioritise which roles you could really do with hiring/transfering aboard
    • Use cases:
      • A need for a trial. Bolding Magistrate... Magistrate players would love to be given something to actually do, and in half of the round types (blob/nukies etc) they are entirely superfluous
      • Chief engineer let the engine loose? Got fired? Half of the Engineering team are cultists? Syndie macro bombs all over the show? Bold Engineer.
      • Security Officer. Oh god, we need more officers. *sounds of toolboxes in the distance*

    FAQs

    Doesn't this effectively enable meta comms in what is needed?

    Yes, but realistically NT would/should be able to prioritise hiring, so I don't think thats a bad thing at all.

    Won't a HoP open a hundred clown slots and bold clown?

    And unless they get hijack, that is a bannable offense... and if they are hijackers... overloading the station with clowns is a valid tactic... CLOWN

    We never have any job slots anyway, whats the point?

    For half the day, we aren't at high pop, and there are indeed multiple job slots open. Also, there are umpteen job slot PR's in the works or already on github.

    ------------

    Thoughts?

    • Like 4
  10. The idea:

    System to put random items on sale, or enable certain 'bundle deals' on the Syndicate Traitor Uplink.

    Details:

    • A carefully constructed list, designed to increase use of less frequently used tot gear
    • Randomised, with specific deal frequency.
    • Bundle deals are a good possibility also
      • Buy tot shoes and syndie encryption key for 2 TC! (Effectively BOGOF)
      • A deal that might only show up if you have hijack: Power beacon and syndie macro bomb for 20tc. (normally 26)
      • Fiber wire 20% off.
    • This would help promote the use of gear that doesn't often get used.
    • Provides a bit more interest in not using the same old gear, and giving you something to think about.

    FAQ

    Isn't this a buff to Traitors?

    Certainly. Also helps add more interestingness to the round.

    Doesn't TG do something very similar?

    Apparently, I was only just told. We could review their system, and implement the bits we like, rather than a straight port.

    3 TC emag when?

    Super commonly bought items could/should be exempt.

    -----------------------

    Thoughts?


  11.  

    6 minutes ago, FlattestGuitar said:

    I've been thinking about implementing a system that would allow the game to get some sort of a way to measure the "chaos" of a round and be able to respond accordingly by turning events up and making everything more wild, but I have no idea how to go about designing such a thing and there would be a horrible amount of coding involved.

    Like Left4Deads Director code.... I love the idea but the implementation... fuck knows how that'll work... guess you'd track blood... dead people, dead sec... maybe even damage sustained... tiles breached into space.... the system tracking this would be super intensive.

  12. The idea:

    Add two roles one each to Engineering and Medical called "Senior Engineer" and "Senior Consultant".

    EDIT: And from popular demand, "Senior Officer"

    The details:

    • Functionally identical to a regular Doctor, Engineer or Officer.
    • Heavily encouraged to take on interns from the Civilian pool
    • A type of IC mentor, available to help members of the department
    • Available to step in if the heads of staff are otherwise incapacitated
      • In no way command of anything, and neither are they the defacto Acting, but are encouraged to use them
    • Currently Karma locked
      • Could implement the playtime limit instead / as well - if @tzo's Department tracker gets merged.

    FAQ:

    Why Karma locked?

    This ensures that this role only goes to those with experience in the department and the understanding and willingness to train, coach and take on Junior members into the department, 'interns'. They are for all intents and purposes just a regular member of the department, someone paying the karma for what is effectively and 'alt title' - they are dedicated members of that department.

    Will this detract from the number of slots in the department?

    Nope, quite the opposite. These roles would be 'added on top' - and on top of that, they are encouraged to get the HoP to assign Civilians/Assistants for them to manage and train. Engineering Intern/Trainee titles allows the crew to know as well that they aren't necessarily to expect 'supermen', or super competence.

    Is this not going to encourage snobbery?

    These roles are ones that is designed to help and aid others - even hiring newbies from the Civ pool - if the situation allows it. As such they will be held to a higher standard.

    Shouldn't mentors get these roles for free?

    No. Lets not blur the lines between OOC mentoring and IC mentoring.

     

    ---------------

    cc @Sothangel @PurpleGenie @Rumiluntti

    Thoughts?

    • Like 3
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