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GeneralChaos81

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About GeneralChaos81

  • Birthday 10/07/1981

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  1. Updated. Better? Edit: Video tour:
  2. Was thinking that too fox, but couldn't put it in words. Heh. I'll look into making the shapes more interesting.
  3. OK, so I moved stuff around. All this would fit into existing rooms, without much more moving, but I kinda snowballed into moving everything around. Edit - Finished up this set of changes Of note: New maint door far fore, where the borg charger and drone factory is. Replaced a lot of interior walls with normal instead of reinforced. Engineers aren't to hip to be square at their break table. 'Front desk' now where people might actually see you. You can see both atmos and station alert consoles from the foyer. Bigger atmosia office. Atmosia maint door moved, so you don't bump it going into the main room or when passing in maint. I don't like where the deployable walls went I have a problem with the windoor at the mule drop-off. It's rotated in the map editor, but not in game. What do we think? Dial it back, just foyer, storage and atmos office?
  4. Comments Construction room: Very rarely used. But I have personally used it a few times... but we also have like 4 new construction areas near the mechanic now, so it's increasingly superfluous. I think it could be used to extend Atmosia's office. I'll have a play. Cramped-ness: The storage room was not cramped, but the lobby always was. Everything has a 2 wide walkway, and I don't think it can be much better than that. Lockdown: Is at the front of engineering, instead of right in the middle. This is more like R&D (and engineering doesn't have a public area like Sec and Mec) New stuff Control Room: This is... I don't like this room at all. The computer layout is weird. The drone machine and borg charger aren't in the same room. Extra wall. A 'front desk' that I have never ever seen manned... The tank dispenser here is also slightly bugged. Tanks appear under the dispenser. Just... Do not like anything about it. But I also don't know what to do with it yet. Chief's room: Double wall to the north why? RD only has single, and they arguably have better stuff. I kinda want to put windows and space, but chief's walls a packed with stuff.
  5. I've redone engineering this way a few times during rounds and feedback has been quite positive. *edit* Check out the PR on Git to vote this up or down, or make suggestions, and check out the latest version. https://github.com/ParadiseSS13/Paradise/pull/5226
  6. Considering how obsessed people are with tea and coffee in real life... I'd like hot beverage crafting in the game.
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