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Renomaki

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Everything posted by Renomaki

  1. Despite not really playing genetics or really using their powers very often, I think it would be a good idea to try and make it more limiting, rather than continue to allow people to powergame with it once they find the mutations they seek. Making it so you could only have so many genes at a time would keep people from turning themselves into mini-gods. Hell, one genetics researcher got banned twice from his job because he did just that: Abused his position to turn himself into a super human and went valid hunting. Even if they don't run off to go hunting for antags or grief, it is still silly for them to constantly inject themselves with super powers as soon as they find one, rather than a proper test subject before securing the DNA samples and handing them off to security where they should be. A limit on how much alteration you can handle before it starts cancelling out all future upgrades would be nice.
  2. Aaah, how noice that my time as priest was featured here~ Also, recently I was bored as engineer, so I decided to do a little project to spice things up a bit.. Not much, but still.. https://puu.sh/ojD9x/262face979.png
  3. Honestly, if the brig is all messy, shouldn't the janitor borgs/drones/Janitor be able to take care of it? Provided they aren't being lazy slobs, simply PDAing them or calling over coms should get their attention. I myself love having a mess to clean up as janitor, after all.. nothing sucks more than when a janitor has nothing to clean up, yuh know?
  4. As an old fan of the games back when I was a kid, seeing R&C continue to survive to this day is rather heartwarming. The fact that they are going to have a movie based on them is even more impressive.. But, as with many properties, I can't help but feel concerned about the movie.. It's bad enough that they retconned a lot of the lore to make an alternate storyline, but from what little I seen in trailers, I sometimes wonder if the movie will come out a success akin to the Peanuts Movie, or disappointingly bomb like the recent Hitman flick... I'm not sure how many of you are fans of the series, but if there are a few fans, what are you thoughts on the movie that is coming our way? Are you excited, or not gonna get your hopes up, considering how often videogame-based movies tend to... struggle?
  5. This' generally the best idea if you're afraid of someone screwing with you. A couple other ways to do it are to just buckle into a chair in your workplace, hide in a locker, or turn off your disposal outlet and chill in there. But cryodorms are the best bet 'cause, even IF for whatever reason you get put into storage, I'm pretty sure you can just come back. I never really thought of it that way, honestly. Still, I'd only hope it wouldn't store me away by mistake while I am away, for that would blow.. And be bad, because if you were a head, I'd assume the admins would mistake your AFK for griefing, since, you know.. nothing cripples a station quite as badly as when an important head just up and quits.
  6. Wouldn't it be weird if someone like a warden or HoP was just kinda blankly sitting a chair, and people start talking to them trying to get a reply?
  7. We all been there. We were just doing our thing, being 2D Spessmen, when suddenly nature calls. Of course, you can't just go "AFK bathroom" (unless you are a head, then maybe that is expected to avoid being banned), so you rush to the nearest bathroom to pretend to take a dooky while you do your business in real life. .. But then comes a worrying thought: What if someone tries to kill you on the toilet? Realistically, yes, there were many moments in REAL LIFE history where people were murdered/assassinated on the loo, but in a game where there are rules against attacking people who are SSD, there should be at least something you could do to ensure you are able to calmly drop a dooky without having to worry about coming back from the bathroom to find yourself dragged in maintenance and husked Heck, I had to "do the do" in my closet as HoP while I afked to use the bathroom once, which really seems gross if you consider real life logic, but it was either that, or risk having someone steal my ID and fuck everyone over. In earlier versions of the station, I remembered there being little rooms with lockable doors that you could "rest" in, which were helpful for non-antags as a safe place to AFK without risk of being messed with. If we could have that with bathroom stalls, that would be kinda nice, plus would give them more use other than looking pretty and being a hiding place for bodies. So.. What you think? Can it be done?
  8. Again, I am flattered, heh heh. Although honestly, I might give it awhile before I tackle it again. When you pull off a performance that successful, it is kinda hard to really top it with something just as good, and I can't just reuse the same religion over and over again, because then it would get kinda dull.. Kinda like how a clown has to cycle through his routines, rather than just do the same thing shift after shift. I do look forward to tackling it again eventually, though, and hope that people will be as willing to attend as they were that one faithful shift.. It makes being a priest a whole lot more fun.
  9. Hey, I was the Chaplain that round, and thank you for taking the time to join my discussion on the value of Unity. I was honestly worried that I would have ended up taking all the time getting the service ready only to have 3 or so people attend, but I was rather moved to see that what I think was a good dozen or so (plus the AI of all people) decided to join and listen to me talk about my rather creatively made-up religion. Hoo boy, though.. There was quite a bit of crazy behind the scenes stuff that happened that you may or may not have seen. Came across a bug that forced me to relog, got stuck in place, admin had to make me a new body on the spot so I could move again, then my body somehow imploded, forcing him to make ANOTHER body to fix that, then I lost my holy powers and had to have them returned to me.. Hoo boy, that was one crazy experience for both me and the admin on at the time. But yeah, in all, that was one heck of a shift.. Started out quietly enough, with me trying to think up a religion for the shift and gearing up, trying to encourage people to come over by having the HoP set up a time.. Then all that Cult business started that ruined all my plans and thrust me into some crime drama... But after all that, it was a miracle we still had JUST enough time to perform the service, and man, what great timing too if I say so myself.. Heck, it was just as big a miracle that everyone decided to come on down the way they did. Considering how most people treat the Chaplain in most rounds, I didn't think anyone would care.. But the fact that they all came after all that happened was more touching than everything, and if I could, I woulda gave a Karma point to everyone who attended, if only because it was a nice of them to seriously pay a visit to me and listen to me ramble before packing up for the shuttle. I only hope that after that, though, the next person who plays as a priest might take inspiration from me and realize that there is more to being a priest than running around the station donned in armor, pretending to be on crusade and stuff.. If you take the time to ACTUALLY prepare and communicate with your HoP, it can be a fun, RP heavy job.. Although it did help that I spawned in during a cult round. Talk about perfect timing, eh? Was a very interesting round as priest indeed~ ... Even the ghost attended.
  10. Name: Renomaki Story Age: 39 Gender: Male Race: Human Blood Type: A+ General Occupational Role(s): Capable of doing nearly all manner of jobs with various degrees of skill. Most experienced in Sanitation Engineering and Office Management. Biography: Renomaki had a rather average life back in his younger days, Getting decent grades in school and keeping out of trouble as any good kid could. He had done little out of the ordinary, except for those few times in college when he competed in the "Sanitation Olympics", an event held by his college's janitor which was used not so much to encourage cleaner living habits, but rather as an excuse to sit on his bum and watch football while the students did all the cleaning. Renomaki Story won pretty much every year, although it probably helped that he was the only one to take it seriously, while the other students merely joined in to snort Space Cleaner. It wasn't until he had reached his mid 20s that his life really started to get interesting, with him joining the Trade Navy and serving as a crewmember aboard the trade shuttle "NTV Garfunkle", a massive cargo ship that delivered all manner of goods across the stars. In the beginning, he merely was a cargotech, who kept tabs on the cargo and made sure everything was secure and not tampered with, but as he proved his loyalty to his job, he was promoted to QM and earned the right to lead his own band of merry cargotechs.. It probably also helped that the QM spaced himself after one too many drinks, and that he was the only cargotech who could be trusted to not steal goods for his own personal use. As the years passed on, he proved himself to be a good leader to his men, getting them in line and improving their work ethic considerably, much to the dismay of some cargotechs, who would yearn for their lazy days of sneaking into crates full of collectible hats for a nap. His actions would, of course, get NanoTrasen's attention, and as he proved himself to be not only a fairly decent leader, but also quite loyal to their mega corporation (and quite naive and trusting), they found him to be the perfect replacement to the NTV Garfunkle's current captain, who proved to be not as willing to carry out NanoTrasen's wishes as they had hoped. Mr. Story proved to be the perfect pawn in the massive game of chess that is their business. And so, to the surprise of a now 33 year old Renomaki, he found himself promoted to the greatest honor he ever had in life: The rank of captain of his own ship. All his hard work finally paid off, and for the next several years he would lead his crew just as he wears his official NanoTrasen medal of captainship: With pride and respect. And for the longest time life was swell for him... Until the incident. 4 years later, his ship had come into possession of a very dangerous, classified experimental cargo, which was hidden among the more mundane crates of food, clothing and other harmless goods. It was a normal day for his crew, with the captain taking a moment away from the bridge to inspect the cargobay and make sure the QM that took his place all those years back was keeping his men in check. Little did he realize that one of the cargotechs, who had a reputation of being a snoop, stumbled across the heavily reinforced crates. Curiosity getting the best of him, he fiddled with the security lock until he managed to somehow break through it, shortly taking a careful peek inside to see just what hid inside this crate... Just as Captain Story was finishing his discussion with the QM, a gooey roar was heard, and the moment he turned to face the sound, he soiled himself at the horror of a massive blob quickly consuming the cargobay, absorbing the ships cargo and cargotechs at a rapid rate. The armed guards that were stationed on the ship could do nothing against it, and Renomaki was too horribly scarred to face it himself... All these years in command were normally so quiet, and to suddenly have something like this happen was too much for him. So, rather than stay with his crew and fight to the death against the abomination, he fled to the podbay and left whatever crew was left to die, watching from the comfort of his now soaring pod as the blob quickly consumed what was once his proud vessel. You can probably assume how NanoTrasen felt about his failure to both protect this important cargo and keep the ship intact... The moment he returned, officials had a stern talking to him, berating him heavily for his failure and stripping him of his rank. Were it not for his blind loyalty, they probably would have had him fired entirely.. But no, deep down, NanoTrasen still had hope for him.. Maybe elsewhere.. But he had to prove it first.. And so, he was tossed back to square one, working as a janitor aboard what many called Space Station 13, one of NT's most infamous space stations this side of the stars, where he quietly worked scrubbing puke off the floor.. At least all those successes in the Sanitation Olympics paid off.. Qualifications: Office Administration Diploma, 3 time winner of the Sanitation Olympics, Medal of Command 1st Class Employment Records: Cargo tech, Quartermaster, Captain of the NTV Garfunkle. Security Records: Other than abandoning his ship as captain without permission and costing NT billions of credits in damages due to his failure to contain a threat, his record is mostly clean due to his willingness to follow orders and cowardly nature. However, his trusting, naive nature should be monitored to ensure that he isn't manipulated into doing anything that would hinder NT's goals. Medical Records: While he is healthy for the most part, his mental health has been heavily affected by his past traumas caused by the "NTV Garfunkle incident". The mere mention of a blob causes him great stress and panic, requiring comforting to ensure mental stability. In general psychology, he has a mild case of autism, which could explain his behavior compared to others aboard Space Station 13 and back during his service aboard the NTV Garfunkle. Personnel Photo (Appearance text): He appears to be just barely 4 and a half feet tall, with a dark red beard and brown eyes. His skin is white with a slight tan, giving him a natural shade. He also appears to wear his badges and medal everywhere he goes, regardless of what position he has taken aboard the NSS Cyberiad, probably for a personal reason. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: - Has a willingness to learn if given the chance, and will often try all manner of different jobs throughout the station in order to experience it all. - Normally takes his work seriously, much to the dismay of others. - Has been known to be a tad clumsy, and his combat skills are lackluster, meaning he shouldn't be too much of a threat if he turned.. Shouldn't be, that is.. - Is a bit of a clean freak, and will often complain about the state of the station if he finds it getting too messy for his taste.
  11. I'm not sure how important it might be, but I noticed for the longest time that the "food eaten" counter would never go above 0, as if no one eats anything throughout the shift despite the contrary. I don't know if I'm the only one who kinda cares about it, but if the staff has some spare time, do you think you could figure out what caused it to not keep track and maybe find the source of the bug? It's just a thought, so it is no biggy, but I just wanted to bring that to the coders attention if they aren't aware of it already.
  12. I think simply allowing basic batteries in common flashlights would be a good balance measure, just as how a handmade stunprod will always be inferior compared to a real baton. Certain job-related flashlights (security lights, engineer helmets, mining hardsuit lights) need to be worth having in the first place, after all.
  13. Honestly, it would be nice of more light sources had batteries attached to them. Give us reason not just to turn them off when not using them, but also encourage people to build more batteries. Keeping people productive is always fun.
  14. Well, we could just do it that way, although if you could select it, I'm just afraid people would try to meta with it or something, hence why I thought about making it random, since the reason I did think this up in the first place was to shake things up a tad, rather than allow people to give their avatar an upgrade that suits their playstyle.. UNLESS that is what you would rather have, though. Again, it is just an idea, so it isn't set in stone. If it ever were to be taken in, a lot of balancing would be needed, but I believe something could be done to make it work.. Somehow, anyways. I think it would add a bit of extra personality to any avatar in game methinks, hence why most of the traits aren't designed to be use to powergame, but rather to alter a routine experience. Maybe some of my ideas weren't all that great, but some of them, such as food-cravings and stupidity, would make the average shift somewhat more interesting. I suppose, considering everyone's thoughts, that having it random isn't as good an idea as I thought. So maybe just add a menu for traits instead? Maybe instead have a list of traits and have a player pick one or two of em while making an avatar, just as you can with cybernetics and disabilities.
  15. Yeah... You probably have a point. Honestly, I had a feeling the idea would get shot down, since it would be very hard to balance in a manner that wouldn't be too crippling. But still, it would be nice to have some random modification of sorts to change things up a notch, but eh, I guess you don't know if it is good or not till you test it.
  16. I would much rather people make suggestions like this so we can discuss their merits than to have people not make suggestions because they're worried about someone calling their suggestions shitposts. Ever since I came here, he posted on most of my topics, and he always seems to put my ideas down rather harshly. And now resorting to calling any post I make a shitpost? I think he doesn't like me.
  17. You know, I was wondering.. Besides how all the different races play, everyone is pretty much on the same footing when it comes to things. Every person cleans at the same speed, has the same hunger meter, and OOC wise is able to do any number of jobs without any real trouble (unless they haven't read the wiki before doing the job, that is). It gets to the point that if, say, an experienced player who was chef one round got drafted into security, he would shortly get into the swing of things while his replacement easily takes his job despite being a mere assistant earlier looking for work. Sometime, I do wonder if maybe, just maybe.. We could spice it up a little in between rounds? I was thinking of a system where, upon spawning in (round start or late joiner), a player would have a chance to spawn in with an odd trait that'll affect him for the rest of the shift. Some of them could be positive, others not so good, but whatever they are (and if you even do spawn with one), they'll affect you in a number of ways depending on the situation. A few samples of traits you could spawn in with would be: Clean freak - Cleaning time is reduced by half, allowing the player to clean up messes much faster than others without this trait. Big appetite - Your food meter drops somewhat faster compared to others, meaning more trips to the kitchen/vending machine to keep from starving. Stupid - You struggle to speak like a normal educated adult, and when performing actions (using a rolling pin to flatten dough, mopping a tile, harmbatoning someone), you have a small risk of hitting yourself in the face. Light foot - You move somewhat faster compared to your other spessmen, allowing you to catch up or flee from people or monsters a tad easier. Two left feet - When running, you have a small chance to trip up and fall over, making chases all the more tense. And so on and so on. I could go on and on about my ideas, but I don't want to fill an entire list with them.. Yet, anyways. But again, that is if you get the traits to begin with. Just like with antang, you might get one, or you might be left vanilla. This makes every shift even more unpredictable, where a person would spawn in as a ling with a constant craving for booze, a security officer who hits and take hits like a little girl, or a chef who can't stop sneezing on his food. They are not meant to give a huge boost to people, but rather to mix up the meta and maybe create some amusing stories for players to share. What do you think though? Would it be a bad idea to add in a system that gives a player a chance to spawn in with a random trait for the duration of a shift? What ideas do you have that would not be too game breaking, since again, any positive trait shouldn't be too useful, and any bad trait shouldn't be too crippling to the point of making the game unplayable. They always are rather small overall. Or, at least, they should be.
  18. Renomaki

    Brooms.

    Honestly, it would be nice to have more ways to clean. How I imagine it, however, is that the broom wouldn't really make messes magically poof into nothingness, but rather sweep it aside into a pile of your choosing, stacking and stacking until you can't stack no more.. Then you whip out a dustpan and scoop it all up, only to dump it down the chute (what happens to it then is beyond me). The station has a bad habit of getting pretty dusty late into a shift, so having a dry alternative to mopping might be useful, since there aren't always puddles of blood and guts to mop up, but rather just loads and loads of dust, to the point that it becomes impossible to clean it all in a single setting. So yeah, a broom would be a nice addition to combat dust buildup and give janitors more tools to work with.
  19. I myself think that having a lower ranking position of a certain job type (such as security) would make it easier for new players to ease into new roles that normally are rather stressing. After all, some jobs are quite overwhelming at times, and for a player new to the role, it can be a tad rough to do well without having a wiki on hand at all times. Things take practice, after all. The only question would be which jobs could use internship positions, how they would work to give players a taste of a job without overwhelming them, and also how many there could be at any one time, to name but a few.
  20. I've found this a lot, you're much better going to the HoP and hoping someone needs help. Becoming a medbay/engi/sci assistant is a great way to learn without the responsibility/expectation of doing the job properly. Honestly, they have to implement an internship system for assistants. Go to HoP's office, ask for an internship at [job] and get a special ID that allows limited access for certain jobs, allowing people to get a taste of what a job is like without having too much responsibility, as well as freeing up the hands of current staff to focus on more important things. For instance, it would be nice to have some more workers at the front desk in medbay so that they can keep people organised and control the doors while the doctors can focus on medical work, or to have someone do some minor tasks in brig to make the Warden's job easier, such as record keeping and such. Being an assistant is one of two things: either a free pass to sit on your ass and do nothing while the station goes to crap, or an opportunity to be able to try jobs that you haven't unlocked yet. However, in the case of things like security, I really would like it if there was an intern position rather than a full job.. Security is a lot to take in for a newbie/person who doesn't play security often if at all.
  21. Yes... Labor collars that keep track of certain deeds. It would be like being demoted to an assistant.. Only, if you misbehave, you get shocked. Yeah, we could slap all kinds of features in em too, like a pin pointer and a death alarm, so inmates can't kill themselves, as well as a countermeasure if they try to take it off without the Warden's keycard, stunning them like an active stun club. Then you could put them to work doing all sorts of insulting labor, the collars keeping track of whatever you set them to until you are satisfied with their result, and then they come to the warden to have it taken off and set them free.
  22. I can get chillin, but breaking into places as a non-antag is not really what you should be doin, you know? They be called assistants for a reason. Oh well, tis an idea. A really old one in fact, back on a different server.
  23. Aah, poor, poor assistants.. Forced to either roam the station with little to do, or just waste all their time at the bar getting drunk. Being an assistant is a rather dull job, which makes one wonder what the point of even being one is, other than so you could skip the job timer and get jobs out of your reach ahead of time at the HoP.. But then, you aren't playing an assistant anymore once you get a new job. Sometimes, I wanna be more casual, not have to worry about making sure there is food for the crew, that the hallways are clean of vomit and blood, or that people's boo boos are better.. Sometimes you just wanna kinda chill as an assistant.. But then, on the other hand, you still FEEL like you should at least do SOMETHING. I always felt that assistants needed more of a use other than an easy loophole though the job timer or a "lazy do nothing" job, something they could do to contribute to the station's profits.. So, what about a little factory for them to play with? You already have a massive toolshed full of tools that often is just abused more than anything, why not give those tool-wielding assistants a tad more to do with them, make them low-paid factory workers who tune up the machines that mass produce random trinkets to ship back to NT corp to provide cargo more funds for supplies? It would allow a whole new career line, and keep them more in check rather than just, you know, running around aimlessly shitfaced, pretending to be super heroes due to a lack of things to do with their job. Even CARGO TECHS have something to do when there is no cargo to haul (sorting through trash in the trash room), so something for an assistant to do when he is feeling productive would be a nice idea, I think.. But what about you?
  24. I think this would be a much safer, secure alternative to the current system. A rarely used, but better system. Honestly, in all my time playing, I rarely see people get shipped off to the mining rock, probably because it is too much of a hassle, which makes it a waste of data. Why bother having it if 9 times out of 10 they'll never ship them there. Hell, they rarely even permabrig people, they just kill em off when they get a chance to so there is no risk of escaping. Making a more secure permabrig, along with an activity to keep inmates busy, would probably mean more people would use the permabrig instead of lopping their head off or what have you. [edit] Oh, pardon me, I just realized it WASN'T connected to perma, just near it. Still, it would be nice if perma had more use in shifts. Still so, it would do wonders for the prison system, rather than having to deal with people constantly banging on windows or trying to kill themselves because they got tossed in a cell. Idle hands are the devil's workshop, as they say.
  25. It's nice to see a senior admin come say hello. Again, as I indicated before, don't be shy to talk to me about anything I mighta done that you'd consider questionable, should I end up unknowingly doing it in the heat of the moment. I don't bite, and don't mind sitting out the game for awhile if you deem it so.. SHOULD it happen, anyways, but of course I'm going to try to avoid that, since, you know, that wouldn't look good on a record.
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