Farya
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Everything posted by Farya
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Some servers allows to set up cyborg name and flavour text preemptively in character setup. I think it would be a good addition.
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Thats actually good to hear. I hope cult would be more fun for everyone after that.
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Just about every shift we have cult there is no actual activity from the cult making the round interesting for the crew. There are just sneaky cultists getting words and sekrit places/white ship and sudden round-end Nar-Nar. For the most of the shift there is NO actual !fun! for the crew making the round being some kind of extended. Thats pretty much opposed to meaning of any antagonist - making round interesting and providing motion to the crew lives. We either need to rework blood cult, replace it with Ratwar clockwork cult or just dummy it out all together like vox raiders.
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Shuttle flying to different destination is actually a nice idea. But dont make it easier for traitors - shuttle would not dock if there is someone loyal to NT.
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Faxes remains and would much more fun. There would be much more destinations. Solgov, Nanotrasen, some other corporations. Realpolitik as it is. And reworked IAA would be like diplomats. ERT would be very variable: solgov military, Nanotrasen ERT, Syndicate operatives(if you ever ally with them), mercenaries, vox raiders(might be friendly or traitorous) etc. And spess russians. Everything is better with them.
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I like that caricature style. Looks nice for 2D spessmen
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I want to see cultists against wizards. That would be fun. Or nuke ops against shadowlings
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Gift of the Free man. (Scientist specific traitor item)
Farya replied to Lorenzo_The_Marauder's topic in Suggestions
Better give it slightly better damage for everyone, chance of bleeding and ability to slowly force powered airlocks for a very short time(especialy when AI shorten timer). Its full length red crowbar after all. But forcing attempt have a chance of failure and crowbar itself fit only in backpack. critical failure with forcing could be fun too. crowbar slips out and you hit yourself with it. -
Station owner may express his disamusement by perfomance of any private company working as department. And he have money that would be a problem. People dont want to lose their contracts so it would be possible that if HoS is an idiot the rest of contractors would stuncuff him and choose someone as their new leader.
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I got a crazy but probably interesting idea for Para. What if we would make Cyberiad not a science station belonging to Nanotrasen but independent private station in possession of some rich man? Captain would be a station owner here, who owns the station and houses people here for profit. His power would depends from his diplomacy skills and amount of money in his wallet. Security here would be a private security team hired by station owner to maintain his order. HoS is that team boss and commander. Captain is just a men who pays their company and nothing more. Medical would be a private medical clinic on board the station. CMO is owner of it and ultimate boss of medical personel. Research is a private science facility here with RD being a real director who work with funds. Or maybe just a bunch of independent bright minds with RD being their rich benefactor. Anyway - they need to do real science and useful stuff to keep working. QM and his cargonians are private logistics firm. They order and ship goods for money. Engineering are are hired repair team. Bartender and chief are shop owners on board the station. Assistants, clown and other greyshirts are just inhabitants of the station. They can lend rooms or just be hobos. The main role of NT would be given to Solgov who overwatch the station with its representative - station is situated in Solgov space and is under its jurisdiction. Nanotrasen can send their liaison to make deals with station inhabitants. Syndicate as well. And station is free to communicate and deal with Syndicate here. However NT would hardly be impressed... Solgov may have different opinion depending from situation. ERT is also different. During emergency station owner can send distress beacon - you will never know who will respond to it. Maybe Solgov would send a team of marines or riot police team. Maybe mercenary team would offer their services. Maybe some random bunch of people will arrive to loot the station. Or Syndicate team will arrive to sieze the station to use it as forward base of operations. If station owner in good term with NT he would get a professional rescue team arriving - but it would costs alot.
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Server is actually listed and its terrible. Too much baldies flowing. So unlisting is good if its not permanent - make server listed at working dayz, but unlist during weekends.
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That shuttle engine roar from marines server?
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Well a simple yet needed change to access. Lets split Security access on ID in two: Security access and Officer equipment. Security will allow you to enter checkpoint and basic equipment room(with peppersprays and rechargers) and use vendor here. Officer equipment will allow you to enter the room with officer lockers and open them as well. Security access will be given to brig physician, Blueshield and Detective so they can replenish their cuffs, recharge issued weapons and get seclight while still having no access to steal baton for hunting valids. Being able to enter checkpoint is also useful for detective and Blueshield due to sec terminal and camera terminal here - they have legitimate access to them already so why cant they get inside?(Brig physician still can being karma job and having officer level of access) Officer equipment access would be obviously given to officers, warden, pod pilot and HoS only.
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Its problematic to spacewalk near cargo shuttle. You cant see from outside if some sent the shuttle or not. So having catwalks here make sense.
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enginesat is too vulnerable take apart the shuttle computer and ur gud People cant in EVA now? You can get to engi sat without jetpack with just rig and extingusher. We also have pod pilot
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Also some syndicate skin for them and different equipment. Make drone a bit like terror drone in Red Alert.
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Flashlight for borg is not so useless as you might think. That flashlight is energy free unlike borg mounted projector. You can keep it on all the time without risk of discharging your power cell. Making Standart module more useful is a good idea. A borg not bound to any department and designed to help crew as whole.
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Is this will be seen somewhere by the others like in records or inside syndicate uplink? Syndicate uplink can access records in read-only already. It would be neat to allow uplink show "compromising information" on crew here like quirks.
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Skunk stripe coloured differently from the rest of the hair would be neat. But thats sprites we dont have yet again.
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While playing on other server I found a nice option on one of them: you can not only spawn in arrivals shuttle but also in cryodorms(you exit suspended animation) and non-functional gateway(not an option for us but we could probably add a small teleport room near engineering for that. It make it people to be less salty when latejoin during nuke round and get killed in arrivals by passing by nukie as well as allow people to spawn closer to their department of choice. Its also adds a bit of arrpee. People no longer disappear into nowhere in cryodorms - they also can exit them and arrpee a member of previous crew who got cryod instead of boarding transfer shuttle.
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Maybewe can just remove armour values from coats alltogether or just make them the same civilian clothes have? In case of HoS coat HoS could just start with speshul HoS armour vest worn under the coat. Maybe SWAT styled or something. And honestly its ridiculous that some coat with armour plates inserted provide more protection then some armoured hardsuits without slowing down at all. And HoS have three such coats.
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Suggestion for rules regarding search of SSD players
Farya replied to Angelo85's topic in Suggestions
Its not hard to ahelp it when needed. Admins always respond and would let you search SSD if you have a valid reason to do so. -
Yes, its cool. Also make it possible to wear armour over biosuit(at least security one) and emergency firesuit like on goons. It would be very visible obviously. And we could just remove armour values from amoured jackets to balance this out - you either wear armour under it or not. UPD. I dont think we should allow to wear any armour BUT standart vest underneath other clothes. Only basic vest look small enough to be hidden under clothes... somewhat. You still can see the vest under some unbuttoned jackets or get some message one examine. "It seems there is something inder his labcoat" We could also probably add RnD/uplink stealth armour vest - thin vest of armour you can attach to your jumpsuit or wear under exosuit to get some hidden armour values. UPD2. can we make shoulder holster of BS and detective to not show up on examine when wearing closed jackets and longcoats? It would make sense actually.
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Its was removed because security webbing was removed. So no department have webbing currently. And from antags only vox (t)raiders have webbings. Nukies lack webbings here.
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QM office should be placed in the way QM could see the shuttle arriving and unloading from the inside. So it would be harder for rogue techs to sneak something in or out.