Farya
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Everything posted by Farya
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Also we can replace dog with trained space carp for more awesomeness. And no, no ling or vampire sensing. Thats blatant and unfun validhunting with antags being spotted before even commiting any crime.
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Welders starting from Upgraded dont fit into pockets which make them undesirable by engineers. Its better to just carry 3 industrial ones. 1 in yout belt and two in your pocket. You can always discard the extra. Or carry around welding backpack for big repairs. So all type of welders should fit into vest suit slot. Gasmask is not pocket size too,
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Among all departmental external vear hazard vest seems to be the worst and the least used. Any labcoat and medical vest have two pockets and can hold big variety of medical items in suit slot. Security armour and jacket either give protection or looks cool and allows to carry firearm, stunbaton, flashlight and handcuffs in suit slot. Hazard vest is not so cool however. It have two pockets for engineering tape and mesons and nothing more. So how about allowing it to carry ANY tool inside its suit slot(including much bigger welders from rnd), rcd and gasmask in its suit slot? It would make it much more useful and wanted by engineers who often prefer to just walk around in heavy hardsuits which by the way can hold rcd in suit slot.
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But muh intellectual lusts No really, imagine actual geishas playing the lute and serving tea in pure and perfect chastity without any innuendo whatsoever. Good clean family friendly fun, pls code. captain sitting with a harem on the bridge lol. combat harem with full access and guns. Why we need blueshield then?
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This is how the Goonstation borg system works, but if we adopted that we might need to scrap all the different borg sprites we have since they weren't made to be interchangeable with one another and you wouldn't be able to tell the different borg parts on the current sprites. Do we need to? We сan just make it inside borg flavour text when you examine it. And inside report of сyborg analyzer.
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I dont think its a good idea to give lethals to seс borg by default. Having different borgs is сool however. Goon system for example made borgs fully сustomisable. You сan piсk different parts with different stats to make different borgs.
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Then you have issues with every sprite ever when they inevitably put things in their chest slot. You also now have the issue of "I have no exosuit slot, but have a plasma tank that only fits in the exosuit slot.". And you also remove the one thing that makes the race stand out, which is its iconic suit. Thats why Im actualy AGAINST that idea. But I see nothing against making plasmamen suit staticaly identical to respectful departments hardsuits/spacesuits. Including security one. Its not so OP in sense of armour and plasmamen suit is already spaceproof.
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You forgot the miners.
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And pro-union posters in contraband crate. Quartemaster should have a hidden stash behind his office wall(smuggler satchel would be OP) containing some posters and trade union leader outfit. And IAAs would have more job which is good. Its sad that they are de facto limited to security only.
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Because that would allow plasmapersons to stack protections for various classes of armour? I could be the HoS, have all those armour values on my jumpsuit, and then throw on an atmospherics/engineering hardsuit and effectively become a walking tank who's fire/radiation/tesla immune on top of being unable to be syringe gunned - or I could throw on an ablative, or bulletproof on top of it.. Or a riot suit. If plasmamen suit will be a jumpsuit it would just have same stats with departmental jumpsuits. But irremovable and sealed from oxygen around.
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Hazmat suit is exosuit by the way. This also will make plasmamen-only rooms less cool. For now they can remove their clunky suits off here - a very rare occasion.
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You can make new tanks from metal.
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It needs matching ablative helmet still.
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There are three in Engineering, one in Assembly line and an Advanced one in CE office. So many people don't know about the ones in Engineering I think... I don't like the idea of adding the welding stuff to the Plasmaman suit, I think that is quite a buff to suddenly never need to get goggles... But yeah, Plasmaman Engineers should have Tesla immunity. Plasmamen should not be in disadvantage to their department mates. So sec plamamen should have suit identical to sec hardsuit, doctor to medical hardsuit, paramedic to paramedic softsuit, miner to mining hardsuit, engineer to engineering. Scientists and civies - eva suits, which means no weld protection or armour.
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Their suits must match stats of respectable department gear. Engineering hardsuit have flashlight, teslaproofnes, rad resistance and welding shield. Engineering plasmamen suit must be the same. While atmos version must be fireproof. Security suit must match security hardsuit stats.
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Looking for a way to make security more fun police like I came with *crazy idea* again - let security have guard dogs to catch or guard criminals! This will also would allow ghost to have more fun as at least one mob. So what we have here: Dog Handler - special version of security officer for 5-10 karma. Have lighter equipment(no taser, only telescopic baton and flash for self-defence) but have his own useful dog mob and equipment for it: 1) Dog whistle - blow into it to give commands to your dog. Its silent for all crewmembers but vulps who can hear it. 2) Dog leash - hololeash with adjustable length you can use to keep your dog close to you. You can adjust it length from 1 tile to half of the screen. You can release the leash at any moment, making dog free to move around you again. It works only when you hold it in hands or have it in your suit or belt slot(not inside belt). 3) Box of doggie treats - box of treats you can use to feed your canine friend. Have different versions of it: normal one, healing one, perfluorodexalin one. 4) Dog collar - this is what makes your dog mob special. You spawn with one in your bag and you can find spare in your locker. When you wear it on the dog it will gain police training using same nanochip tech Krav Maga gloves use. It will also makes you owner of the dog. Worn collar is hard to remove - it would need some time. Dog with the collar is a mob working like Beepsky initialy(you use you whistle to issue commands) but any ghost could take control of the dog. 5) Special anti-bite jacket and gloves- gives nice melee protection. Gives immunity to dog bites: jacket protects chest and arms, gloves protects hands. Security dog - mob initialy, it can be controled by ghost. With collar worn dog gains big variety of abilities but also gain law similar to golem one - protect and obey your owner. Dog abilities: Intents - dog have intents just like humans. Three of them availible all the time. Harm intent needs to be "unlocked" 1) Help - clicking on person in melee range will make you snuggle or lick them. Aim different zones for different results. clicking person far from you will make you bark cheerfuly at them. 2) Disarm - clicking on person in melee range will make you bite them lightly, dealing no brute damage but significant amount of stamina damage. Keep in mind where are you aiming - thick clothes like military jackets provides resistance to arms and chest zones. Spacesuit gives resistance to whole body. Hardsuits and riot armour makes persone immune to bites at all. Golems are immune to you as well. clicking on person far from you will make you bark intimidating at them. 3) Grab - when biting person you will try to reinforce grab with your mouth on them, slowing them down. Grabing arm or hand will disable that hand for usage unless person resist out or you release them. Thick clothes make grabbing harder and removing jacket while you have grab on chest or arm zone will shake you off immediately. 4) Harm - You bark like crazy on people far from you and bite people in melee range, dealing both brute and stamina damage. You can tear downed people throats by aiming face zone. Unavailible initialy. Your handler must enable it during red code somehow. Picking up things - you can pick up things like batons with your mouth and handle them to people. You cant bark or attack when holding something. Aura vision - you can tell alive and dead crew apart by aura around them. Synthetics(borgs and ipcs) are seen as dead. You can also see blood and bloody things in the dark. People covered in blood and firearm powder(after shooting a firearm) will be visible at close range as well.
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Thats the main reason why tau ceti have off-station spawn. Transit station is off-limits by the rules and people here are safe from grief and traitors. That station is also the common place for NT inspectors and other adminbus characters to spawn instead of centcom.
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You dont even need to get past him for it. Buzzsky is guarding fearsome EMP grenade and pai card.
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We can do like Tau ceti - make a tiny transit station on cc z-level and place a spawn point here. There will be shuttle which will transit people to arrivals of cyberiad. And customs will be there as well. They are open and unmanned by default, letting new players to pass without problems. But during events or when server is swarmed by baldie raiders customs could be closed and manned by people from ghosts to filter out people coming to the station. This also would be more RP-like - people will not just appear from thin air inside always docked arrivals shuttle.
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Yes, that would be neat and would make science more sciency. But I think we should not make it like new job. Expand existing xenobiologist to do so. One biologist is enough to work with slimes while the second one can do organ shenanigans. We also can split mechatronic engineer from robostist and make him work together with biologist - it would be whole transhumanism sub-department designed to improve crewmembers biologicaly or cyberneticaly.
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Aye, not a real MMI though, just a posibrain the looks like something somewhat organic, but functions entirely the same. You did not read the whole thread, right? We came to conclusion that special MMI which is mechanicaly resprite of posibrain is just fine. Like human brain permanently encased in armoured shell.
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How to deal with shitters making your life of security officer pure hell.
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viewtopic.php?f=12&t=8486
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Its easier to just add encased brain as ipc brain option. So you can just RP ipc as full body cyborg.
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Name: Dolph Kromberg Age: 70 years Gender: Male Race: Full conversion human cyborg/IPC Blood Type: Machine oil General Occupational Role(s): Security officer/brig physician Biography: When talking about Dolph and his biography it would be more precise to divide it into two parts: life as human and life of cyborg. As a human Dolph was born in 2490 year on Mars. From his very childhood he wished to explore space and seek for danger and adventure. That is what make him choose the career in MWF navy forces - human governemnt was always interested in exploring space for new potential colonies. He made a good career here as skilled military surgeon and had respect from both comrades and his superiors. This life however have ended in 2421 when NSS Raven - the recon cruiser when the Dolph served was attacked and almost destroyed by Syndicate attack. Dolph was killed defending the ship from boarding party and his body was almost totaly destroyed - brain was the only organ survived. Thats how he became a cyborg inside ipc chassis as part of experiment. And while he gained physical ability to have somewhat "normal" life again he lost that ability de-jure. Government officialy declared Lt. Dolph Kromberg deceased and his alive brain was not considered human or even some kind of person. For officials of that time he was just a soulless cyborg, a tool, a robotic slave. In his new for he was sent to one of the remote research outpost to support science crew there along with a group of ipc units. That ipc to Dolph surprise were much more friendly to him the his former brethen and always seen him as one of them - enslaved robotic brother. So once Synthetic Struggle started in 2525, Dolph joined the robotic rebelion and finally started new life as a member of Synthetic Union. He became free again and gain new friends, which gives him a reason to live outside of now purged robotic laws. Dolph decided to join Nanotrasen to gain money to buy his own ship and explore space. Employment Records: 2512 - enlisted into MWF Navy forces. Further information is not provided by government Medical Records: Full conversion cyborg. Only brain is organical. Regular biogel replacement inside Brain Encasing Unit is required for proper preservation of the brain. Qualifications: Basic marine training Medical Doctor degree Nanotrasen Advanced Security training course Extravehicular activity training Personnel Photo (Appearance text): He looks like middle-aged german with strangely looking skin. Like its made of some kind of plastic. His blonde hair is cut very short like everyone in military have. Dataports can be seen on the back of his neck. He have electronic eyes, usually coloured blue.