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Everything posted by Wheatley29
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To quote Flattest Guitar a while back on the discord; "We're trying to pretend this place has standards"
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Not possible, according to the wiki
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I feel like to a degree this is such a powercreep for science, as those who wish to work as a team as antags can very easily get their hands on single slot free healing chems. Overall the concept of a medibeam is only good because they are limited and rare, and thus their power is somewhat justified.
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Standard Operating Procedure Update
Wheatley29 replied to TullyBBurnalot's topic in Wiki Development
My response to that situation is to just charge them with creation of a workplace hazard. It may not be awfully appropriate but I've noticed it stops some non antag shittery. -
For AI, learning your binds and hotkeys for doors is crucial Being able to flattern a traitor by swapping door safeties and shocks on can make the difference between a good AI and bad AI. Punish people who make stupidly long laws by abusing loopholes, you are now a lawyer, congratulations. You're better off speaking too much than too little, get involved with the station and know what people are up to.
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Maybe it's time we think about removing secborgs
Wheatley29 replied to Love-To-Hug's topic in Suggestions
Such a situation forces antags to learn how to go around something. If I have four security borgs against me, then I will not sit at maint doors hoping that a random greytider goes in, instead I will instruct my thralls to lure individuals DEEP into maintenance where it will take security longer to respond should I be discovered. The issue with antag players currently is that they do not plan ahead, if I'm going to storm the bridge I will emag my escape route doors and ensure that I have an escape to space with a hardsuit ready whereas most players will just dive the bridge and hope for the best. Prep work is key to becoming a good antag, it's not all how fast you can push over that seccie chasing you. Another big part of it is creativity, if you do something unexpected it's much harder for security to react properly. -
Maybe it's time we think about removing secborgs
Wheatley29 replied to Love-To-Hug's topic in Suggestions
They allowed us to mass numbers, and one of these kills I literally just walked up to one of them they reacted to slow. We should not be hugboxing borgs because they destroy the unrobust. Infact, they even managed to grab the HoS which should prove that it's not as extreme as you are attempting to present it as. -
Maybe it's time we think about removing secborgs
Wheatley29 replied to Love-To-Hug's topic in Suggestions
Can I point out that it was not a posse of secborgs that killed the majority of them, I killed two on my own. -
I feel as if this would be useful at bridging the gap between some races, although I fear that it may send the current rp levels even lower than they are currently. I believe that it may be worth making this only work for non species specific languages.
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I completely agree with xeno spawns, its not fair for those not yet robust enough to insta-jump down vents to be smited by a robust officer simply because RNG decided they need to become good friends with securities baton.
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On not being forced into jobs/roles you don't want
Wheatley29 replied to Sampaiii's topic in Suggestions
How I feel this system could be improved would be by blocking head of job roles and AI roles from being auto selected, this will firstly stop people from having to play these jobs when they do not want to, or prevent new players from being forced to play a role they have no interest in learning. -
To me that sounds like far too many borgs, one sec borg is powerful and having an entire ARMY of them would destroy pretty much all antags and make AI traitor objectives too easy
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Two should not happen, because of how the fake door works in a logic sense. It is basically unsecuring the wall so it can be opened, because it does not have any forms of protection it cannot serve as an airlock anymore.
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Welcome! Join the discord, or don't. Avoid the EMP grenades.
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Improving Jobs: Scientist/Roboticist/Research Director
Wheatley29 replied to Keroman's topic in Suggestions
I believe if we make the Research Director a more vital aspect beyond "I am a scientist with special goggles and suspected to be a traitor more". I feel as if any experiments that do involve danger such as explosions MUST go through the Research Director first. That way the science comms channel will end up seeing more use and as will the Research Director role as a whole -
*nudges the round we played a few weeks back* *triggers his EMP implant anyway* >:C
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Please, that way in the midst of chaos I can see who I should not murder
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Servus -> As we say in Germany | Zahir (Joseph Stein)
Wheatley29 replied to Zahir's topic in Introductions
Welcome to the community! If you need any help feel free to message myself or any other mentors either ingame or on the discord. See you around! -
There is no issue with these bullets in my opinion, they can only be used with the sniper rifle which is a rather hefty investment if only used to kill the AI. They are intended to be powerful although expensive. They are limited in practicality against the crew, providing some balance.
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Considering that this is essentially a hypospray, I feel as if it will take away the intention for the CMO's one to be a special item. Instant application items are generally very powerful, and allowing them to contain not so friendly reagents such as sarin does not sound all too positive to me.
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Make the new gear obvious, if the beam causes burns and toxins perhaps indicate that through the color scheme. It would be nice if this gun could adapt its damage type, for example to brute and burn. Keep suffocation away from it however, it makes passing someone out with it far too easy.
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We've all had a round where we hope the shift is almost over, we look at the clock and its 13:00, lets not have that but have to wait until the clock reads 16:00. It's a nic concept, although it's more fitting for high rp in my honest opinion.
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Metastation seems to be most fitting for the server's current state, it's a large more sprawling map that adds a lot more interesting of a layout. I am all for it being our permanent map tbh
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The majority of these seem great! Although the two detectives could prove either essential or far too annoying depending on how the round goes, as the detective can often be left with nothing to do or too much to do. However the passive-rp opportunities having someone to talk to provides great areas for increased roleplaying and overall immersion!
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Fludd's list of tiny stuff for post feature-freeze.*
Wheatley29 replied to fludd12's topic in Suggestions
These sound like the could be useful, I have seen lots of diona be attacked because they were accidently picked up