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Posts
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Everything posted by GutTC
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>Changing my uniform without knowing that my ID and other stuff would fell off. >Running around with an hatchet. >Got baton by a sec for not having ID and carrying the hatchet around. >Got Brigged >A giant spider crawl into my cell from the vent and bit me several time. >Officer found out and drag me into medbay. >Too late. Died. Shuttle arrived. >"This game is not that bad after all."
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Ayy thanks y'all! One approve, One Pringles bite. *snap
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Oh hello, how do you do? Welcome to le topic where I'd post some of my recent digital drawings here. Maybe not often but hey, thanks for passing by! Here, have the first one, a Blueshield girl, well my character "Ruby Russhell" as Blueshield at least.
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Gyazo helps. Therefore. Hit the PrtScn and Ctrl V in Paint.net. Assuming you have it.
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I do understand by that. But by what I said is to do all your best to keep yourself secure, it's true you cannot expect or attempt to counter the EMP hit n' run unless there's some rogue ones with an ion rifle or tossing around EMP nades but the best you can do is stay in a large public place nearby Security and such. You might get EMP'd eventually if you are somewhat a target but the higher chance is that most of people around you will witness of what happened some greater players will save your remains from the attack and have you revive in a quick repairing or that the traitor would just ran away without pulling you with them in middle of chaos and panic with luck that they forgot to hide their identity and get hunt down by beepsky or so. But if no one saved you, oh well, bad luck there. A large EMP title waves can and will triggers a lot of electronics and alarms causing a lot of attentions to everyone surrounding and it might not take long for Sec officers to show up in the scene. Even organics do get spook when some traitors shows up next to them with a sudden parapen, minibomb-drop, shooting, garrote or double E-swords (anything at all really) right in front of them with tiny chances to expect or counter. There's always the problems. We all would have to deal with being killed and have our corpses destroyed or hidden in a locker long enough to go rot or unable to be clone by default thanks to our weaknesses and any simple ridiculous ways of death. And all we can do is laugh at our own death because !FUN! and Deal With It. *snap
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Decision Decision. Meh. Like said. At least not completely nerf the emp but rather put the IPC into critical and malfunction state and super vulnerable to the next deathblow. Seeing how one IPC explodes or losing limbs that easily from one simple EMP (or brute damage). Limb upgrades from roboticist might come in handy but with a good price lime bits of diamond and shit to make something that protects you from the emp by "a bit" as armor act. Or an upgrade that makes them resistant against fire and prssure more longer because robots. Just always remember you are an IPC, a sentient machine with (soft?) metal skeletal build rather than super armored cyborg. The specie that's amazingly great on engineering task and containment like toxin and virus. Know yourself and deal with it. Use your advantages while knowing your great one and simple weakness. Git gud.
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Dodged like 10 bolts from that one wizurd round... till the 11th came. Also, smooth Hijack greentext. All it takes was a gun and a sword. And emag the fuckouttaeverything.
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Alright. I have this one from the recent event. It's a brief story in a long story. So I was playing as Detective like usual Sec time. There was this clown who got caught and arrested immediately right after he set his foot upon the brig with a 9mm handgun. At first many agreed that it is a common traitor round and the clown is confirmed EoC but something was smelling too fishy. I asked the HoS to inspect the pistol for print and it was found out that the fingerprint does not belong to the clown but rather a gateway explorer. After a few moment I found the gateway explorer and asked him to come over the brig for interrogation. And after long interrogation it came clear the gun was found in maintenance (good item spawn chance by the way) by the gateway explorer who then got slip by the clown's PDA and let the clown snatch the gun away. The pistol seemed real and too promising because the clip is loaded full bullets rather than one bullet only like broken clip. So we hardly believe it was a maintenance loot and HoS was very heated to determine on permaing the clown while the rest of officers are still in questions. The brig was messy as well with at least others 2 people still in the processing with no one taking care off. And that's when a poor officer asked the HoS one more time with one obvious question. "Is the gun real?" ... ...So. What did the HoS do? He shot that officer. Twice if I remember. Right there point blanked in the perma hallway with the clown still cuffed behind and held by him. At first I thought I was an unfortunate misfire. Until I heard what HoS responded. "There. It's real for you?" I asked him why did he shot the officer, he responded. "I was showing him if it's real." Yup. It was one hundred percent intentional from that Hossie. What an actual fuck. The officer, knocked out from pain or stun and bleeding. I drag him into the Brig Phys's and have him heal back slowly in the sleeper. Staring from over 35 brute damages or so. But guess what. It was Nuke Ops round all along. Duh. Nukies rushed into the station with their pod, slammed into the bridge. I couldn't be more stressful and wasted on that case. So I asked the warden for a shotgun ready to rush myself into the nukies rampage. Before I left the brig, I told the officer via comm "If you want you can shoot the HoS later after you shoot the nukies." The end of the round is simple enough. We all died. End. Rip in rip.
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That said. I do agree on nerf the fatal one hit EMP kill on them (while ion remains reasonable). I haven't really use the flashlight EMP but as long they won't make any IPC explodes in pieces entirely at one gentle tap I guess that's alright. Or isn't it? Wew. Maybe instead make them go crazy moving uncontrolled and speak unclear in binary and go blind during EMP effect or loose some limbs rather than every limbs and drop death. Still tho, IPC, unlike cyborg they can be implant with RnD upgrades at cost of not being able to get geneticist and virologist's trick seems fair than it may sounds. They might not intended to be a robust specie, you are a skeletal robot after all, but they are real sweet for engineering task with no need to breath and such. Let the borgs handle the tougher situation. Or become one of them. Toggling max suit sensors might save you by a pin but at most case the tators usually fucked up on EMP or prefers the classic combat that takes the IPCs some advantages. Sneaking attack an IPC isn't always easy, not even in direct combat should they run away without being slowed by pain. On the healing talk, it's true that organics can heal themselves by drugging with patches and stuff. But those require good chemists and medbay's effort. Surely you can't print them from cargo or a punch them at some vendors out there. And yes... broken bones and organ failures just always be there. Be glad you don't have to be worry on blood loss or passing out from pain. The only EMP protection for IPC I could think of is only to reducing the damage sustainability replacing with severe debuff and instabilities. They could use some cloak protection on demands like you suggested but always and still not fully protected. Armor just never works as intend- Wait they can wear armor too?! *sniff
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Wha'dup mi dudes. So uh, been here on forum last year but never get the account active till now. Oh well. Hiiii, been playing SS13 for years thanks to a friend that suggested the game to me. It been real hype and addictive. And still it is. My first character on Paradise was Katien Chipp. You might remember her, or prolly not. Now I'm playing as Guthen Charson and Ruby Russhell quite often, so I really hope some of you do recognized any of my remarkable destruction/greytiding and my incompetence at many jobs I usually ended up into. ouo On the side note; I uh, draw things too. Mostly cartoon. And I can't into English very well, yet. Yup. We may get along just fine with my future salty posts. My name is Gut. See ya.
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Haven't play or unlock IPC yet, so I'm going hell of an inaccurate thought. But I think they could use the emergency welder and couple of wire cables replacing the internal kits and injector in the box by default (if not already) as how Vox needed their Voxigen tank. Therefore, huh. Invulnerable to EMP is spooky. Meanwhile the spaceproof upgrade gave me an idea, but instead they could use some limb reinforcings upgrade from roboticist that helps them survive the pressure damage or heat/burning damage a bit longer. (if they still haven't already, again.) I mean. EMP is vicious against them but as well risky to use if not in an empty maint room and hard to obtain without access any chemistry-science workplaces and while it'll trigger a lot of alarms making every technology surrounding went crazy drawing attention to everyone at sudden. For a race that are immune to toxin, chemical, oxygen loss, pain and then welding protection with repair-healing system easier than any other race (excluding slime people at limb growing ability) at cost of being fragile on physical damage but still functional even losing the head or still talking as a bot-brain-cube without worrying to rot. I dooon't think they needed more. If you want to go machine. Face the machine's fear. On the brighter side. IPCs might deserve not to go completely KO on one common cheap EMP wave. Not so sure about that, but poor tin can bastards. G-Give them a small repair kits or something.
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It was a normal shift but with Syndicate declared war with us. I worked as the Roboticist back then, there was a call from Medical that there's a scientist dying in the Toxin. So I went there and investigate. But it turned out it wasn't the call from the Toxin but rather Sci Chem. However, visiting the Toxin Bomb making guy, he gave me a Toxin Bomb with all the signal code ready to use it against the Operatives the ultimate weapon. I continued to work and loot everything I can in Cargo and Security Brig for weaponry. And while I'm repairing an IPC back in pieces, it came clear that the Operatives are raiding RnD right below my lab. As I took a peek on the chaotic fight out there, one of the Nuke Ops commando with a heavy sniper rifle spotted me and almost snipe my head as I dodge it by a pin. With that moment, I realized it's now or never, if they took over the RnD they'd break into the escape hallway and cause more destruction and the more lives will be lost. I did not hesitate even one bit to take out the Bomb from the Toxin lab with the remote ready. And in rage. I shouted out my perfect warcry. And then. Silence. However, I still somehow managed to survive the blast as I was send flying with the impact into the table counter where the crew found and retrieved my very messed up body still alive and breathing. I was drag into the medbay and then the cyrotube immediately. I lived. And with costs of destroying entire Research department while killed at least two Nukie Operatives from the bomb. And my footings. Was it all worth it?
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Name: Guthen Charson Age: 30 Gender: Male Race: Human Blood Type: AB+ General Occupational Role(s): -Primary: Detective, Bartender, Roboticist, Civillian. -Secondary: Botanist, Cargo Tech, Shaft Miner. -The "Someone gotta do it" Tier: Atmospheric Technician, Researcher (Mostly at Toxin Lab). Biography: Guthen Charson, born somewhere around Sol system in an arid climate land. While many agreed he's from Earth like many, his relative records show the origin that Guthen's families are settled at Mars for many generation. While he dropped education and lacked the degrees that any great students could wish for. Young Guthen lives his own life by spending a lot of times in the wild, warm and fresh breathable air away from industrial area. With all his experiences, Guthen possesses a great ability of a Hunter lifestyle and survivability in the harsh environments, however, with lack of advance education and studies he tend to be quite clumsy and tend to get his hands into something he does not know by his curiosity. He also tend to be really lazy and moody at some point due to his habits. Now, Guthen working for Nanotrasen thanks to his childhood friend "Ruby Russhell", who recently got transferred into the Research Station NSS Cyberiad and forcefully convince Guthen to assign into Nanotrasen employee and got him into the station Cyberiad as to do him a favor with the fresh new beginning and opportunities awaits him. Still wears his hat with now the trench coat, his new life awaits. Although Guthen still needs to adapt himself around the crewmen and the station itself, he tend to walk around and try to make friends he deems appropriate. While he tends to stay out of troubles, his own instinct can makes him dangerously unpredictable to his true intentions, most of times he does not think twice to determine his survivability. He would attempt to save his friends and others from immediate dangers and giving his best judgement and guidance through the situations. But he won't hesitate to run away for his own sakes. While he does have much degrees on science and qualifies for any suitable Research job as station needs, Guthen makes his way on recommend into Security thanks to his Marksmanship and Forensic training. He was fitted to the Detective job and reserved enforcer if required. He also finds Robotic works quite fascinating as how much he's really curious of the synthetic crewmen and cyborgs as much as he tried to communicate with them as a human being, he took basic Robotic training with Ruby and little knowledge of the machines and bots although he's still nowhere an Robotic expert yet. Qualifications: - Forensic Training. - Marksmanship. - Basic Robotic Training - Cargo qualifications (Mostly Delivery) Employment Records: - Great Detective, but mediocre on knowledge of Laws. - Tend to use inappropriate languages. This concerns those who outranks him. - Not very productive staff, caught sleeping multiple times or refuse to work with necessary quality. Not appropriate from Medical and Engineering assignment. - Friendly to most of his co-workers, maintaining good relationships. Security Records: - N/A. Note: "For a love of God. Don't encourage him with contrabands." Medical Records: -Robotic limb repair and check-up monthly. further information to be updated. Personnel Photo (Appearance text): -Brown Hair, very notable for wearing Tan Cowboy hat and Brown Trench Coat. Tall and Slim build. (Drawing picture and more info to be added) Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: -Usually be found around the Garden or Bar while not working or on days off as Civilian. Or hanging around Cargo or RnD awaiting his requests. Says "Aye" a lot. -(OOC) Guthen Charson and Ruby Russhell (both characters played by me) are friends since they were kid, Ruby's parent took her to the Mars for long special education while she and the boy met each others in a local Mars school and became inseparable since that day. -Likes drinking Whiskey and smoking Carp Classic. And his favorite food is salmon steak. -Very interested fire arm. Revolvers. -Despite wearing a Cowboy outfit like, he isn't really into Cowboy stuff. But rather Noir. -Will asks you a lot of things if he doesn't know whatever it is. Huh. (Sorry for any misspelling, typo and terrible grammars you may find! I'll try to git gud.)