Signmark
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I revamped stasis bag technology to make more sense:
- ID lock now werks
- you can freeze any living mob now!
- this is true stasis now. Every living mob life handle proc in existense is stopped!
- It activates only on mobs in really bad shape - unconscious and dead - to make this thing more emergency saving tool and less slowly killing trap device. Also it ruins immersion from this "stasis" idea when occupant can just leave this bag himself.
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https://github.com/ParadiseSS13/Paradise/pull/7903
No girls allowed, Github for only code discussion. Leave other discussions for this thread.
Emojicraty is lame don't ever think your rigged thumb ups will ever affect staff opinion. -
On 7/28/2017 at 0:47 AM, Shadeykins said:
That's most commonly what they were used for, yes and it was nice to have that option.
No longer having that option means you just let that person die now.
But I digress, what's done is done and AFAIK a revert isn't on the table/nobody is working on fixing the code.
i'm on it
PR 7793: Cryostasis Bag Removal
in Public Archives
Posted
yes
Good point, i assume Life() tick happens each ~2 seconds? I need a counter < 300 then. I'll discuss it on coderbus though