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Regen

Retired Admins
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Posts posted by Regen

  1.  

    Please why would you suggest anyone to use xchat at all, no dev has happened on it for almost half a decade. Hexchat cares and devs still, never even bring up xchat as an option anymore T_T

    I will definitely look into this, thank you

     

    EDIT:

     

    Redid the guide to also include easy to use information for the server at the top, so that you don't have to read my wall of text to actually get information such as the IP and channels, also remade it for Hexchat

     

  2.  

    I read through it. I saw it on the IRC as well.

     

    You were acting like a complete asshole, people don't usually just pick out a person to yell and poke at for no reason.

     

    As for you complaint; you've already made it pretty clear just how unwelcome you are here, this isn't kindergarten, you're not justified to break rules "because someone else did".

     

  3.  

    Metagame isn't really the right word to use at all in that context though.

    Maybe not, but back to the issue at hand.

     

    I like the idea of vox getting a backpack, using the double emergency airtanks, perhaps resprited and renamed to something that is a bit more to the lore.

    In my opinion it wouldn't make vox overpowered, it would just give more leeway when playing vox as a whole.

     

  4.  

    Just give the chef morgue access by default, what could possibly go wrong?

     

    Actually, this is genius. I mean, for starters it'll give the Chef more responsibility, especially if you have a system in place for cross-contamination between dead folks and food.

     

    Secondly, on many naval vessels during times of war, the dead are stored in with the food and respected/looked over by the cooking staff, hence why aboard a ship you remove your hat/cover when entering the galley, so as to pay respect to the departed who may be stored within. It'd give a cool little nod to actual nautical history much like the act of having a Captain as the boss, or the station naming conventions, or the NT officer's uniforms.

     

    Plus, it'd be cool to actually have to lynch a cannibal chef more than once in a blue moon.

     

    I'd suggest giving the Chef job a toggle-able job title like several other jobs have:

     

    Chef, Mortician, Meat-Handler. You know, something that works for the system.

     

    Well, the difference would be that in SS13 we have cloning / revival technology that would essentially mean nobody would die unless they can't find the body / sample of the DNA

    All I can think of when suggesting giving the chef morgue access is the chef grinding up people who can still be cloned, not that doctors are actually competent to look at the morgue tray lights to see if anyone is actually available for cloning anyways.

     

  5.  

    "Realsims" does not equal fun or good gameplay. Like space being cold, in this case gameplay and fun faar trump dying horribly because you were in a low pressure area for half a second.

    I don't, frankly, see any gameplay issues at all here.

     

    What? Do you want space to be a hugbox that gently caresses you when you go sailing through it?

     

    You are on a space station in a lethal environment. It's one of the defining features of the gameplay environment and it should remain lethal. Instead of nerfing space to be friendlier to people, give them tools to deal with the environment.

     

    At some point you have to ask whether or not you even want a challenge in this game.

    One of the reasons I enjoy and play ss13 is specifically because you can have stupid random and sudden deaths from being careless.

     

    You KNOW space is lethal to you.

    You should not be able to throw on internals and go traipsing around in space, and moving away from making space cold, to simulating the actual effects of a vacuum only makes the game more interesting.

     

    This gamist philosophy is why we get dumbed down simplistic and shallow shit in videogames today. I hate it, I don't want something simplistic, shallow and easy. I want complicated, chaotic, hard and interesting.

     

    My issues with this new lung code extend only as far as the player not being aware of what is happening to them and why - and no further. More lethal environments are a good thing and space in ss13 has been far too kind to players for far too long.

     

    I agree with this, I don't love SS13 because of how easy it is.

     

    Space would in reality would kill you within minutes, you'd have little to no chance of survival once exposed to it, thats realism.

    I know that realism isn't always fun, but we need to find an in between point of !!FUN!! and what is actually extremely lethal.

    Right now I think space is way to friendly, seeing people EVA without protective gear for 30 seconds before they just run back inside to eat a pill and trundle on is just aggravating. I want SS13 to be a game where your actions have real consequences, such as exposure to a non pressure environment.

     

  6.  

    Admin approval isn't really a problem, we're reasonable people and this looks fucking amazingly well though out.

     

    While the true barrier lies in coding this beast, I think this would be a really cool project.

    I myself can't code for shit, and creating something this big requires experience as well as knowing how to code, because it needs to be properly balanced.

     

  7.  

    Reposting what I said in the previous thread.

     

    Fox disagrees with us benefiting from being listed. From what I've gathered it is because of the lack of admins, and he would rather have few players than a lot going rampant when there are no admins online.

    When it boils down to it Fox is the Head Admin in charge right now, that means he has the final say if the server stays unlisted or not.

     

    While this might seem discouraging, I support everyone who wants to give their opinion on it to go ahed and share it, because personally I think this shouldn't be about personal preference, but what everyone wants as a whole.

     

  8.  

    -snip-

     

    Mhm, I see. Do you think making a separate thread with a poll in it will help convince Fox? I know Baystation decides on many matters by majority vote through a poll, so that may work here as well.

    I wouldn't know, really.

    Perhaps it would get his attention, but I am unaware of how much he uses the forum on a daily basis.

     

    Edit: It certainly would give a better overview of what the community on the forum things of all this, as well as giving a vote to those who may not want to make a post about it, but rather just cast their vote without having to give an explanation.

     

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