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Posts
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Everything posted by Rurik
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Welcome! Glad to have ya here
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I am completely in favor of this. It never made sense to me how a patient could remain perfectly still throughout all that pain in the first place.
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While I do agree that new objective types would be nice, I don't see what removing kill objectives will do besides making the server feel like more of a hugbox. I can't speak for others, but that's a bad thing in my book.
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Id prefer a balanced version of the leap to be in rather than being space proof, but that's just my opinion. It really depends on how much nerfs would be required to the leap to make it considered balanced in the first place, and would it still be worth it at that point?
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I like the idea, as it makes the most sense. After all, we all want the alien species to feel more alien, right? Plasmablood seems pretty alien.
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I actually really like this idea, makes me wonder how I haven't thought of this sooner.
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While it does make sense for the price to be increased for how useful it is, id argue 4 would be better than 6. Primarily because, that would imply its a useful as the emag, which I think we could agree it's not. Issue is with holopara's is your spending your TC to get a completely random partner. They could be incompetent to a major degree, from being new, rusty, or otherwise. 16 TC's would make that a huge shot in the dark, arguably too huge. I feel like mentioning as well, I have never seen someone with a holopara succeed with their objectives. Then again, I never was quite looking for it, but im sure you can understand my skepticism to increasing the price. This suffers from the same issue as holopara's. Its a shot in the dark whether the AI is extremely competent or barely able to follow its laws handling requests from crew members. On top of that, if you fail to word your new law properly, the AI can completely fuck you over. Also, please correct me if I am wrong, the AI can still be reset rather quickly if any of command sense something wrong. All that being said, id actually think the price should be lowered to 12, instead of increased. While I completely agree with the usefulness of it, it has a small number of uses ( 8 I think it was? ). With that in mind, you simply cant get out of detainment forever, especially if the entire security force is on you ( In which case the 8 charges can quickly disappear in the matter of seconds ). Therefore, raising the price doesn't seem too reasonable.
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Shadowlings, like Xenomorphs, ( Revolution too if your command ) are one of the antags that really instill a sense of doom and despair ( Id argue fear as well ) once they get started. Because, if they are able to get established in the slightest they are nigh unstoppable. That being said, nerfing a mechanic that helps the crew, which is counterable, is a bad idea. Id also like to add, from the rounds I have seen, shadowlings win 7-8/10 times.
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As much as Id love rev back, it would require significant changes to ever be considered to be in rotation. Until then, its best for it to remain on ice, used in the event a admin decides to change things up. #revdidnothingwrong
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I don't see why not. Seems neat.
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There was a thread talking of changes like this a couple months back (or was it last year?) I think. Nothing became of it however.
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Sounds pretty neat, if someone where to attempt to port it over They already do use lethal force immediately, assuming they know its a changeling. They would also still cuff, as not every changeling chooses Armblade. This also would make adrenaline sacs not such a requirement. Stun + cuff followed by harmbaton while being dragged to crematorium would be more of a dangerous strategy if not followed with support, if this was implemented. It's on the changeling if they let a officer stun + cuff, and not have a sting to stop the lone officer before being cremated. Nevertheless I feel it would be good mechanic to have at least one way to break out of cuffs without changing your complete physical form.
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Ive been thinking about this here and there for a while now. I believe the changeling needs some sort of ability to escape cuffs. Which, please correct me if I am wrong, only way to escape from cuffs is last resort/turn into a monkey or sting the officer escorting you and hope to escape. What I propose is to allow the armblade to break cuffs when formed. I don't believe this would become overpowered or overused if this was implemented, but some may differ. Because of that a slight lowering of damage for greater utility would be a decent compromise. Alternatively, allowing the armblade to only break out of zip ties instead of cuffs would also work well. Please post what you think of this, and if the ability to escape cuffs is even needed in the first place.
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Add "Lock All" option to cyborg console in RD's office
Rurik replied to ProperPants's topic in Suggestions
This would be a good addition, considering the removal of all active borgs is more convenient then locking them all down, which should be the other way around. -
*autistic screeching*
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Id like this a lot. Gives more uses for Pun Pun other than a couple slabs of meat and brain cake.
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This would definitely help with people giving their clique friends things from their department that they shouldn't have, which I see all to often. However I could see it getting annoying at times, if there is a legitimate reason, etc.
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I know a couple tests of a faster version of linda have been done here and there on the server. I don't know if it has any fundamental issues, or if its ever going to permanently implemented. If it were however, it alone would probably double the amount of action a atmos tech gets.
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Can confirm
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Understandable, especially since I hate wizards for that exact reason. That's why I think singular more powerful antag would work better then a whole bunch of weak stealthy changelings, as I don't see a feasible way to accomplish the latter. As of the moment changelings are in a limbo between the two, but perhaps that is for the best.
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I think the issue is the vision of a changeling is rather split between stealthy kills and outright open murder. Also there is the question, are we trying to make changelings their own genre of monster, or are we simply going for a replication of The Thing? I find both sides of stealthy kills/terror in co-workers and murderboning to be tempting, as they both have their merits. But If I had to chose, Id like changelings to be molded for head on fights and murderbone, but I know many would dislike that notion. The idea of the changeling resembling "The Thing" more in all aspects it interesting to think about, even if highly unlikely to ever happen. Imagine quicker revive speed when "dead," ported over horror form (Not sure what code base its from, but I know I saw it!), changeling being able to move about unhindered without a head, all abilities being unlocked from the start, doing away with the whole stealthy DNA steal thingy (So they actually have to kill people to change into their form), and increased damage from being lit aflame (400% increase would do the trick) and so on. Would be a sight to see, for sure.
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Oh damn, good to know
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They can only hear that if they are standing on the same tile as you, yeah?
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Seems like a much better system then the RNG we currently have, if a coder was willing to take on the project.