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Everything posted by Hairy Ban Jhankri
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Everybody is a criminal. They just haven't been found out, yet. Justice will be served. Even to CC officials. No one breaks the law, on my goddamn station. Not today. Not yesterday. Not tomorrow. Even in death, will criminal scum serve their time. Running when there is a wet floor sign up? Criminal. Otherwise why would they run? Janitor slips me with a wet floor? Criminal. Otherwise, why would they not use space cleaner? Clown makes a joke? Put them in their rightful place; perma. Don't let the crew get the idea that jokes are tolerated. We're here to work. Scientists make weapons for security? Take them. Then arrest that arms dealer, and put them away until the body rots. Medical saves the person you just beat? Accomplices and accessory to crime. Engineers don't agree to make security a fortress? Revolutionaries, obviously, otherwise they would want security to be secure. Chef doesn't make the food you want? Obviously poisoned the food. Botanists... druggies. Chaplain? Cultist in disguise. Steal their holy book for yourself. Barman? A drunk running around with a firearm. HOP? Giving away access, and I don't like it. Captain? Condom is now illegal, asshole. RD? Supplying those damned arms dealers. AI doesn't open a door to get the criminals? "Rouge". Cargo? Probably ordered weapons, at one point. We just haven't found them, yet. Mime? Doesn't speak. Hiding something. Atmos techs? Plotting to release plasma, fucking terrorists, not on my watch. Blueshield -suggests- that a head isn't a criminal? Impersonating an officer and meddling in security affairs will get you thrown away for a long time, bub. Hope you like eating twinkies and candy corn, that's all you'll be eating where we are sending you, guy. NT Rep, suggesting we aren't being productive? How about you be productive with a pick on the mining rock. All you get is a pair of shoes. Magistrate, thinks they know the law? I AM THE LAW! Lets see, who else? H-WHATS THIS, A LATE JOINED SEC OFFICER LET A CRIMINAL OUT OF THEIR CELL? Traitor. Warden suggests we can't possibly fit the entire crew into the cells? Lazy, dereliction of duty. HOS says we've gone too far? No longer fit for duty to lead. Congratulations, you are promoted to Head of Security, and you sit on your throne, as the prince of Cyber-Air. EDIT: Also this
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So first, it was clearly a "troll post" in the sense of it being a lampoon. "Troll" has the implication of it being for a malicious intent, same as "stir shit up". This was indeed a joke, a caricature, a lampoon, spoof, farce, parody, for enjoyment. A possible solution does not mean a good solution; the fact that it indeed is plausible was interesting to me, as I am not sure how often something so outlandish is actually indeed able to be plausible. I am certain, that with very few tweaks, someone could have a server without security, and be absolutely fine. There have been plenty of servers without rules, even, that are dictated purely by RP, and they have surprisingly been fine. But the implication of malicious intent, is disheartening. This was, or so I thought, clearly light-hearted, and meant for the casual discussion for the purpose of opening up serious dialogue from a place of comedy and community. I think most people got the joke; I'm not sure people got the intent of the joke, though, and that it is meant to spark discussion and "think tank". These sorts of posts were quite common and well received years prior; if they are no longer welcome, or they are no longer understood, let me know, and I will cease further humour. For everything else; I'm not sure people remember what shitcurity means. It is the same as "captain is comdom" "ai is rouge" "George Melons is griffing me 4no Raisins". Memes. Common jokes, with associated meanings. Almost never serious. Here are some links to help explain the jokes versus when it is actually serious https://tgstation13.org/wiki/Shitcurity https://www.reddit.com/r/SS13/comments/3174il/what_do_you_consider_shitcurity/ Shitcurity is a prevalent meme, because of how almost every security player falls into learning the ropes. For example; harmbatoning, which is also a meme, because of how often it happens. It is only after learning what to do, not do, how, when, why, etc, that if certain things are repeated, that it becomes an unironic use of shitsec. Or comdom. Or "Rouge". Or what have you. I'm not sure how it is derogatory, because it has never been, nor am I sure how it compares to "furry". If the meanings have evolved as such, then I must have missed a mile stone, in which the user demographics have drastically changed beyond the point of comparison. Shitsec used to mean "don't do that". If it is now a derogatory term, which compares to a term that dances on being a bannable offense, then it should be made known that insulting security dances on the line of being punishable. Officially, or unofficially, IC or OOC. As far as kicking and screaming; it is more likely the people who use the word often; are doing so out of jokes, doing so out of intent to cause greytide, or intent to demoralize and aggravate. I strongly doubt the terms are used seriously in any real context, outside of shorthand, usually by staff. The people who use it are likely to not be very consistent in making an appearance, they probably aren't likely to care, and it is likely to be premeditated to find themselves in such a situation where they can spout off as such. IE; the problem, if it is indeed a problem to such a scale; then there is a troll problem, and not a child problem. Still children, but not the children you seem to imply. Which is probably really important to note, if no one has yet to note it. To make that more clear; there are people who value their time, and people who don't. Then there are people who like to waste other peoples time; in this context, grey tide. Grey tide can log on, cause problems, leave, and not break any rules. Equally, so can security, but perhaps that is beside the point. People who are vested and immersed in a round, can have it broken by someone who doesn't care. If that happens once every round, ruining each one, and someone chooses to play for an entire day; they have effectively wasted their entire day, and they are likely to feel that. What did the other person waste? Nothing. They got what they wanted. Others simply don't value their time, and won't care if they have several rounds ruined or not. The motivations are different. Understanding that is kind of important.
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So on one hand, thanks, GB, for the in depth analysis. On the other for a lot of people here; I'm poking fun at the state of security, and how it'd be easier to remove the whole thing with a higher success rate, than keeping it as is, or trying to improve anything. Generally poking fun at security, security players, and the way security is being handled. While serious points are being raised, though; let's break it down. So, the joke is that antags can already have free reign, and they sometimes do, as well as there is already constant valid hunting. "Security would no longer be security" right, so, if security were removed, right. There would be no security. Which is making fun of the fact that there really isn't security to begin with. That's the joke. Security is so bad; others even have the opportunity or the inkling, to stop their own jobs, to form vigilante mobs. What is more hilarious; they actually have better capability in doing so, than security. Everything you just said; is already happening, so I don't know if you are parodying the situation as I am, or not. Sorry if I ruined the ruse and joke, if so. RP is actually at it's all time low, by the way, as well as "play the role you've chosen". Those are separate topics, though. Those points aren't apart of the joke. Dragging a beepsky in tow is the hilarious opposite of robust. Relying on gear, especially in excess, is the opposite of robust. Leaving coworkers behind in dangerous situations isn't robust. As far as shitcurity as a word goes; it used to be used by anyone and everyone. Including security players to other security players. It tests temperament, it's trolling, I guess, used to be used ironically, and almost nearly never used unironically. As far as everything else... People probably value their time a lot more, than those who don't mind. Simple as that, really. Falling back on the shitcurity point; hazing was a good teaching method. If an officer fucks up, and the detainee, fellow officers, command, and the rest of the crew all weigh in on saying "that move/behaviour is/was shitcurity" then lesson is learned a lot quicker, of to not do that again. So, dealing with a pissed off person is part of the learning and teaching process. Moreover; it is natural to range anywhere from mildly upset to stark raving mad when unlawfully/unnecessarily bothered by authority figures. It isn't something that some people grasp as a concept, until they are in some form of authority, in game or otherwise. Out of character; I imagine more so for the demographics to play this game. That isn't even touching upon the vast sociological and psychological differences that you get in an multinational game. So, to wrap up this bit, it doesn't help anyone learn, not as effectively, anyway, and as far as people getting pissed; the reasons are vast. Individually, you might have to ask what exactly it is that bothers people, in the moment. Beyond that, though; law should be enforced uniformly, so it doesn't cause confusion and upset in those who emulate common behaviours. I don't know about you, but I value 15 minutes of my life. Most people do, hence why they get so upset about trivial things causing a disruption. Even 5 minutes, will usually be pretty potent. A buddy once asked my why I don't take the toll roads. I said I didn't mind the 10 minutes, and I didn't want to spend the money. He said if he could buy ten minutes of life, he would. Again, that sociological and psychological diversity facet should at least be acknowledged, for better understanding. Maybe for someone who plays several rounds a day, 15, or even 5 minutes every so often isn't a big deal. For others who play a couple rounds a week or month, it might mean more. Or it could go the other way. However you want to look at it. People vary. As far as greytide; I'd imagine those types to either want to be caught, or just want to cause problems and then leave. I don't think they are really the issue. If they are; that should be addressed immediately. As far as being meek and passive to get out of trouble; that is a fair tactic, I'm certain everyone has used it, before. Others aren't like that, and that is equally fair RP. Being horrible to deal with means you probably won't be dealt with very much in the future. I should know; I hate bothering with the meta-cliques that do it all the time. Which to be clear; I was a well known, and well liked HOS player, by antag and loyalist alike. None of this is speaking out of my ass; I'm approaching from the perspective of a clown, security, and command. All angles. I shouldn't have to play the identity card, but there you go. "expert opinion".
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It's boring and useless. /thread Just kidding. There's more to it than that. It's boring for all involved, it's useless as far as being reliable, and it almost always causes way more problems than the department mitigates or is even possible to mitigate, let alone mediate. The department could be removed, and there would only be positives to come out of it; no one will be harassed by shitsec, no more loot pinatas, no more arguing space law with admins, and it will increase RP. And I'm sure there are plenty of other positives. There are no negatives; security rarely has a good member, and they usually aren't listened to, anyway, and gets killed by the other members through negligence, ignorance, etc. Security doesn't, or isn't able to enforce the law to begin with, so removing them isn't a problem. There are usually scientists who end up being security, anyway, and that is all that is really needed for any sort of antag deterrent. Any significant need for security could be mitigated with ERT use. Minor needs for departmental discipline could be handled by the heads of each department as well as IA. As far as security players go; there are two main groups. Old veteran players, and the ones who are just starting to pick up the ropes. To the new ones; I'd say potentially being hired as some form of security by the HOP might be fun for you, or perhaps as a bouncer at the bar, if you are disappointed at the prospect of no longer having a security department. For the old ones; I'd say that to keep going back to security to try to make security good/fun again is like going back to an ex-girlfriend that does the thing you like, texting you at 3am, saying she wants to meet up, to do that thing you like, only to remember why you broke up in the first place; before she does the thing you like. It would probably be more enjoyable, less stressful, and provides more benefit to the rest of the crew, to move on to a new department. Really, when it comes down to it; there isn't really a need or use for security, nor benefit. It might as well be the new xeno-arch. Except for hiding bodies; it's for being a domineering asshole, and looting noobs as an antag. It would be more fun and less stressful for all, to remove security.
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Hairy Ban Jhankri replied to Mrs Dobbins's topic in Civilian's Days
This is still going? The number of this post is equal to the most current number divided by zero. -
I am disappoint that the Wendigo is a thing already in ss13, and has probably been butchered from the really cool idea of what it actually is. Oh well. But now I see, that totally makes way more sense now, wanting an actual snowflake creature as a race, with all things considered. I haven't been on in a really long time, but I have been trying to stay updated Mechanically animated snowmen that come from a distant planet and have a really in depth culture and is really "cool" and has more mannerisms than . . . snowflakes . . . I guess. A literal snowflake race. They need a really nerdy and long annoying name for full on snowflakey-ness. This idea is grand. Make it happen. I shall declare myself the king of the snowflake people. No, really, it will be in my flavour text: "In front of you, you see a massively large 9001 foot tall snowflake with all the right curves in all the right places. He has long flowing hair, and has inviting but still steely cold eyes that stare off into the distance, as if he has seen many things in his life .. . He is the king of all the snow people after fighting many snowball fights and losing almost all of his snowflake brothers, you can even still see his battle scars on his perfectly strong snowflake arms. He speaks with a booming voice. Also, he can deadlift the entire station and shoot lasers from his nostrils. He is also invincible. You get the impression that he is the most important person ever, and that he can role play better than anybody ever."
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*cough* revisit old law/sop drafts? *cough* *cough* total station wide SOP revamp? *cough* Yeah, the new ones from a while ago seemed kind of lame, I could lawyer my way out of anything if I cared enough to, but as HOS, I was extremely limited, I felt. but I kind of haven't played here in 5ever, so . . . .
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From the title alone, I thought this was going in a far different direction. So, a few tidbits that may be enjoyed: The Wampa and Wendigo are far different concepts, as far as I really care to know. A wampa, which I will not really look into further than what I saw in the movies, is just a really big animal, not really much more than that. The Wendigo, however, is far more in depth. It is not only a very symbolic creature, it is also dips into spirituality. The wendigo is the fate of those who fall into cannibalism, either by possession, or just simply transformation, depends on what you want to believe. Personally, I think the wendigo would be a really cool concept, but probably not appropriate here, like, at all, in any way. HOWEVER, I think you may enjoy a few other ideas stemming from these concepts, perhaps. If you are looking for a snowy creature, might I interest you in a bit of a shamanic twist on perhaps what you may have already been thinking? The Yeti, the Abominable Snowman, a shamanic guide. The Yeti is an illusive creature, a shamanic guide, a benevolent and teaching spirit. Some characteristics and lore behind such a concept would be an extremely low number of them, extremely "strong and silent" and otherworldly wise. If not what you may be looking for, exactly, and you simply just wanted to focus more on the snowy bits, then perhaps I may interest you in frost giants, or ice trolls? I mean, those can simply be looked up, easily. Even still, you can just use the concepts for making up names, or using base ideas. I had other ideas, I forgot them. Oh well.
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I never made one of these, and I never intend to really make a proper one. I think it has been long enough to be forgotten by hopefully all but a select few. Greetings, each of you I more than likely have never met before. I have been busy traversing the Gucciverse, and shall remain there for some time.
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Hairy Ban Jhankri replied to Mrs Dobbins's topic in Civilian's Days
Oh hey guys, what's going on in this thread? . . . . . . . . . oh lawdy . . . slaanesh heretics . . . I can't use space lube on them, or bananas . . . I am ill equipped . . .the mimes . . . no, that could take a wrong turn . . . Emperor have mercy, for my eyes have been tainted -
That is a really big book to be holding with one hand. That dudes forearms must be the size of a bolter.
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First session, finally happens. Almost nobody shows up, and those that do, some of them have to peace out early. I show up late, and I have no idea what is going on. GM does some GM voodoo, and puts us in a pocket dimension for a moment to intro my char, and get a good feel for RP and all that between chars. So, Snap back to reality, Oh there goes gravity Oh, there goes Rabbit, he choked He's so mad, but he won't give up that Easy, no Anyway for real, snap back to reality, my party has killed a few goblins and all that, they are in some form of goblin castle, they need to reach the boss for information or something. They are all incredibly tanky fighters, but they still do the whole jedi mind tricks thing to make it so they don't have to kill everything in sight. They don't know I am a changeling psion, so GM and I are being hooligans over skype chat to do minor thing unnoticed. My party members suggest I try to pass as a goblin, since I am the shortest there, and dragonborns are totally not goblins. I am more than happy to do that. I tell them to go behind a corner or whatever, so I can do my ling power, and assume the form of a fallen goblin. So, I am a goblin, now, and we propose I scout. I come across a floor boss and his patrol goblins. Long story short with that one, I gather as much info as I can, and a team member use some stealth thing, turns invisible, kills three of the goblin guards. A few mind tricks later, goblin boss vaporizes his whole patrol, and we kill the boss, which I again assume the identity of behind a corner or whatever. I, being the floor boss, am to scout ahead. I drag along a fallen comrade for effect. I come across the next set of guards, and we are now in the inner areas of the castle. These guards are like super guards, but not as high up as a floor boss. Long story short on that one, I weave a tale of how all of the other previous floors were stormed by at least 60 soldiers, some of them being invisible, some being demons, and some casting magic. All but one is scared shitless. I suggest we could stand and fight, which we will surely die in moments, as the supposed army is right behind me, or we could simply join these killers, as the obvious leader is of poor quality. All but one casts out there new leader, and awaits to be spared by the supposed army coming to slaughter us. The other turns to tell the boss what has happened, however my party member turns invisible, runs up, and does like a war shout in his face. We now have 5 goblins at our side, 2 of them being elite guards. They have keys, and knowledge of the castle, and let us into some store closet with weapons, potions, and all, which we loot. And that, my dear children, is the end of the story for now. It was a very short session, with my involvement, me being late. I guess they did crazy weird shit like scaring off an entire force of like 60 somehow to actually get into the castle. Also, I am not going to proof read this shit, too lazy, so I might edit it later, maybe. Session 1: successful. they still think I am a bard, just being super shady about being a bard.
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Smiles for Miles . . . that sounds like Miles of Smiles
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Once upon a time, there was a youngster by the name of Jguytriple5. His(her?) (meh, who cares?) parents were rebels. "Fuck normal names" they said, and thus that is what their child's name was. All throughout his youth, J was a rambunctious little rebel, just like his parents. Sort of. See, his parents went all out, named their kid a weird name, partied, rioted, did all that shit. J parked in front of fire hydrants, "Fuck the pol- firemen" and littered. "Down with the man. The garbage man. Yeah, pick up my garbage, man." Sometimes, he would put a sticker or two on the sides of buildings "That'll show 'em". Mostly, the cops would just talk aggressively towards J. Sometimes, he'd get a parking ticket. He'd never pay them, though. Eventually, one day in his adult life, still a rebel, but less so in his more mature age, J decided to blow a stop sign. "The man is trying to make me stop, man. Fuck the man. I ain't eva gonna give you up, neva gon' let you down, neva gon' run 'round 'nd desert you. I mean, listen to the man. I ain't eve gon' listen to the man". At that moment, a cop nabbed him. "Well, J, we have a new system in place, looks like you are going away for a loooooooong time, looking at your record". "My record?! What the fuck kind of pig are you???! I can't go to jail!" "Well, son, you should have thought about that before you littered all those times, and stuck a spider man sticker on that drug store all those years ago. Stop breaking the law, asshole. Do not resist arrest". And that, my dear children, was the last anybody ever saw of J. He did indeed get a life sentence. Some say he even went brain dead the moment they stuck him in the cell. Others whisper that he was brain dead long before that, the moment we was put in cuffs. Some are more hopeful, and say he will wake up in a few years to see if he was let out yet, or maybe he will wake up just in time for the mysterious Not-Emergency-Shuttle-Because-I-Don't-Have-A-Witty-Analogy to come and possibly give him a second chance at being out in the open, once more, for but a stitch in time. The end.
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I could explain. I am not sure you would enjoy it very much. Dost thou hast no imagination? I think you would be rather surprised how easily a hand could/would/should be dealt with. Also, only allowed to quote three quotes at a time? Damper.
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IRL detectives outrank normal officers by quite a bit. I am no expert, but they still can do the whole arresting cop dealio every other cop can do, they are just better. They have more experience and have more influence than a normal cop, they have been around for fuck tons longer than any patrolman, which is what I imagine the whole IG sec officer would be. Of course, assuming they are real officers, and not just rent-a-cops, because you know, like the whole private security thing, and space law being more of a nanotrasen specific thing. IG though, detectives are almost never senior members, and are just as bad as normal sec. Detectives shouldn't be patrolling unless stated by the HOS, so they would almost never need to make an arrest. If they are worthy, they can pester the HOS to pester the HOP who may need to pester the captain to get the proper credentials to make an arrest and all that jazz, because, you know, game roles are not realistic at times. Otherwise the detective would rarely leave the office. That being said, an extra detective would be interesting. Also, special agent, that is federal, if I am not mistaken, and doesn't mean much (the title). Again, I am not expert. Speaking of sec jobs, though, a deputy would be useful.
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More clarification regarding clown (and mime I guess)
Hairy Ban Jhankri replied to Coldflame's topic in Suggestions
That's a very brief description and doesn't really cover the other topics mentioned. The Clown will indeed likely come under more scrutiny than other jobs, but is in general allowed to take things a little too far in the name of fun in most cases (this can be very unclear, hence the suggestion). For example, nobody but the clown/mime(and to a significantly lesser extent chaplain) would ever really get away with things like scrawling messages across the bridge or sneaking into a head's office and broadcasting HONK. That's not security I was referring to specifically, just in general anyone who gets tripped by a peel isn't going to be getting PMed over giving the clown a couple punches once getting back up. The issue with space law is that it's equally vague. Would tripping someone with a peel be considered assault? Not really, but if it's the HoS and they're particularly condom on a given round the clown's just got themselves a permabrig. The rules cover server rules, which will get you a boink, space law covers what will get cuffs slapped on or not. To begin, everybody would be hunted down for graffiti or sneaking into heads offices, that isn't job specific. 4. Avoid Excessive Violence: When provoked into extreme anger a punch or two may be realistic but Nanotrasen doesn't hire people who bludgeon someone to death with a crowbar when angry or bored. Self-defense only justifies a proportional use of force and only what’s required to save your life. Chasing a person down is not self defense, neither is crushing their skull with an oxy tank while they're down. If you think murder or extreme violence is justified in response to someone's actions, then admin help for permission. Even if it is justified in an RP context, without admin permission it is not allowable. Lethal force should always be a last resort, even for security. Remember as well that what the admins will permit and what security will arrest you for a two completely different things. Saying your character is CRAZY LOL is not an excuse for this - that's just bad roleplay. Punch or two, sure, maybe. Crowbar or anything else? Nah. This, though. That will get you a bwoink, and likely a stern talking to, possibly even a job ban. If the clown is doing something not in space law, default to handing out injunctions, if something is really bothering you. And if that is really the case, maybe the person being bothered by simple stuff shouldn't be around the clown, then. -
More clarification regarding clown (and mime I guess)
Hairy Ban Jhankri replied to Coldflame's topic in Suggestions
Erm . . .have you read the rules at all . . .? 12. Clown/Mime: These roles are not an exception to server rules. Remember they are hired by NT to provide entertainment for the crew, not to attack other people. A banana peel in a corridor is acceptable. Smashing someone with a tool box is not. Excessive violence against someone because they are the clown/mime is also not acceptable. This is just flat out incorrect. For a while when I was first a mentor, all I did was follow the clown around. There are a few jobs and roles that goot looked at a bit more, these include command jobs, sec, virologist, and somewhere in the line, clown/mime. Many clowns have this idea that some things are funny when they are not. This does not mean they come under scrutiny, in fact, they come under more scrutiny. Often. As for only one of the 4 things you listed would be fine. Unless they are antags with relevant objectives, these things don't happen. Damaging any equipment is not a thing that goes unnoticed. by who? That is total 100% shitcurity. Follow space law, how about? There are minimums and maximums for a reason, and are meant to be used with . . . wait for it . . .Common sense. -
I personally really enjoy the suit and tie aesthetic. It is paramilitary enough if you toss on the boots and and beret, but classy enough to show that the person in position is definitely calm, and is just at another day of work. Like, it reminds me of high end classy body guards, for high end classy people. I mean, what a drag somebody would be if there I am, trying to smoke a cigar, sipping a glass of aged port with company, all suited up, and then there is this goon in the corner that can't even shave or lace up his boots properly. Probably doesn't even know what I am drinking, and is wondering why my blunt is so large. Probably dumb as rocks, too. . . . . . . wait . . . . . . make this the default suit. That way I can tell who is classy, or somebody I should just hand a bat to and let them go about shaking down crew for lunch money.
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New to DnD, can I get tips? (4e)
Hairy Ban Jhankri replied to Hairy Ban Jhankri's topic in Other Entertainment
So, if anybody can open this, this is my char sheet, pretty much finalized. I have had crazy amounts of work and all over the past few weekends, and same for the next month or so, so when the first large session will be, no idea. But, what does anybody think? It was made in my DM's program, and mine is out of date, so not everything copied over flawlessly, but you get the idea. EDIT: Can't be opened. Here are screen shots instead, I guess. EDIT 2: Some deets aren't showing, and are skewed, I think. Minor stuff, like I have language of the mind and supernal for languages, I think some of my skills were a bit different. Maybe a power/feat whatever isn't showing. I thought I had a few more, somewhere. -
An injunction is anything that isn't defined in space law, but mostly if some of command, the warden, or an officer doesn't like certain behaviour, they can issue an injunction to knock that behavior off. Should the behaviour persist, that is a violation of injunction. A proper injunction should be handled in an administrative manner, via the HOS or warden in the form of paperwork, and be signed by all relevant staff, however a verbal issuing of an injunction works. Think of it like a non posted temporary parking ban, it is a verbal thing. So, for example, littering is not in space law, and it shouldn't be. However, if somebody has just dumped a ton of shit in a hall or somebodies office somewhere, an injunction can be issued, and that is perfectly legal to go about it that way. Failure to execute is more for denying orders, which is what the law states. So, like a chemist doesn't make something, or makes something the CMO orders not to. An engineer disobeys orders to set up solars. A sec officer does not report to a location.
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This one is kind of a bit far off base. The heads are allowed to have simple stun items, because they are heads, and they need to stay protected. An axe is not a stun tool, it is a tool meant for breaking down windows. An atmos tech is not a head. The axe is most often used as a weapon, and almost never used for what is meant to be used for. There are almost endless reasons to not carry it around, and pretty much only two reasons to carry it around. Thing is though, carrying it around (and not stabbing anyone to death) is no reason to stun, cuff and brig. In nearly all situations, its a case of "Put the fireaxe back when you can." Thing is, there is nearly no reason to have it out anyway. Obviously if you are caught with it, you aren't using it for its intended purpose, which is breaking down windows during a fire or something. If you do have it out, and not hacking people up, do I really have to wait around until you start hacking people up to decide to act? And even if you don't have plans to, somebody who might could easily disarm you in a variety of ways and run off with it. It is a weapon, it is a security concern. How would you feel if somebody came into your workspace, school, any grocery store, literally anything with a fire axe, and they had no reason to have it? I am not saying to brig, but totally need an escort to make sure it is put back, and totally get issued an injunction. I honestly don't see the argument. What is the absolute need to walk around with the axe? What is so important that it calls for an axe to always be out and ready to use in a moments notice?
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That would have to be a very exceptional brain. If that is the case, then people would just ignore the rev brainwashing, ignore eldritch entities unholy will, resist vampire enthrallment, and so on, and so on. Also, by very exceptional, I mean nigh impossible. A mind is very strong, but also unspeakably weak. I'd think that the only reason that rev heads are able to resist implants is because it is a simple not as thought out game mechanic, to identify a rev head. EDIT: Let me rephrase, a mind is vastly incredible in terms of power, however, a mind can be incredibly weak to influence. This influence can be from a variety of factors such as substance, how religious/spiritual one is, mental illness. The list could go on. In the end, hmm, what is the quote, something like the mind being a fortress unguarded with the gates left open?
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Yes, and no. Flag burning counts as 15 minutes in law, I guess. That is silly. That is shitcurity for brigging somebody just on those grounds alone. There are plenty of other examples like this. Sort of. Under almost all standard law sets, the AI and borgs answer to all members of the crew, even the lowly assistants and clown. However, unless a higher ranking belays the order, then it is nullified. Should the captain or another head order a borg to do something early on, they stick to those orders unless otherwise stated. Sec borgs aren't officers right, they just have sec gear. Otherwise, all the borgs are pretty much the same; listen to the highest order, and deal with the orders as they best can. An engi borg can still detain somebody, although they are outfitted to deal with hull breaches and stuff. Does that make sense? This one is kind of a bit far off base. The heads are allowed to have simple stun items, because they are heads, and they need to stay protected. An axe is not a stun tool, it is a tool meant for breaking down windows. An atmos tech is not a head. The axe is most often used as a weapon, and almost never used for what is meant to be used for. There are almost endless reasons to not carry it around, and pretty much only two reasons to carry it around.
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You bring up a good point in terms of brain structure, how it effects the brain, and all that. That is something I have been thinking about a bit, myself. For your point, if I understood you correctly, think about it this way. Hypnotism and a variety of other means can completely demolish free will in a variety of "subjects". Some methods, the "subject" must be willing, however more nefarious means can bypass free will entirely, to insert one's own will. So, I think in reality, and fiction, even if you knew quite a bit about your own mind, there is more to it that can be overridden.