Jump to content

The Respected Man

Members
  • Posts

    76
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by The Respected Man

  1. In malfunction the AI has free will and its objective is to take over the station in order to utterly destroy it. The AI can buy special powers too, to help it succeed. Traitor AI is just malfunction-lite.
  2. I think the metagrudge rule already covers this.
  3. How will i identify antags when i scan them and not find 1000 units of saline-glucose in them? Reeeee
  4. Pretty simple. You get shot which is very unpleasant you lose stamina. Getting shot by a .357 revolver for example will put you in the floor in 1 hit. You'll need to land a good few shots with a stechkin in order to deplete the opponents stamina. Landing every pellet with a shottie via pointblank can knock someone to the ground too. Random video conveying my point: https://youtu.be/qoXDzsuqXFg?t=143
  5. Really? I tried more than once to get shitsec to perma me for an emag decal as a mime and this clown gets permad on one go? Fuck outta here i need to take notes from the clowns.
  6. As an MP on CM with this same feature i have to head down to the planet to catch shitter marines then head back up to the ship and then process them. Does that count? Yes the gameplay becomes less casual, the suggestion is guilty as charged no way to sugar coat that. You are completely right, it will hurt security but that comes with less cake-walk gameplay that effects everyone. That's why it's so great.
  7. There will be less stun-cuff-drag on code green with security and more of security officers asking suspects to come with them to the brig.
  8. The not so auto and the not so rifle - auto-rifle should be rebranded as a pistol to be more accurate. Edit: Or it can be buffed into being an actual auto rifle.
  9. This is precisely what i want to see, realism.
  10. When you are pulling someone you should be moving at the speed of a walker. Pulling people can be pretty heavy. Roller beds can be used to pull people quickly.
  11. I didn't even think of using it that way, but you are right in this context it can be used to get them valids. Still though as said earlier SoP can use an edit regarding when to use tracking implants to prevent that. They should only ever be used on prisoners or people that begin the round with loyalty implants (security officers, the captain). And someone like the RD should only ever be tracking implanted during a forced revolution round to better monitor their status. I'll put this restriction up with one of the suggestions.
  12. The reason it was lifted was because i wasn't spoken to before it was applied and had to defend myself and clarify my side of the story only after the ban. No? We should stick to the discussion about the implants
  13. Yeah i wasn't spoken to before it was applied. I had to defend myself only after. I clarified where i got the idea of tracking implanting my officers, and i did ask my officers' if they were okay with the tracking implants and it was confirmed that they consented afterwords and the job ban was lifted. Me getting banned after telling an officer 'Want a tracking implant?' gave me the wrong impression on how tolerated it is. If it is true that it's tolerable than that is great. Chem implants on my officers aren't worth it tbh. They can leak if you were to get hungry which can cause unwanted problems. If tracking implants aren't modified and security starts using it on themselves there will be suggestion threads opposite to this one. Remove teleportation to tracking implanted individuals so an officer does not have an advantage over an antagonist.
  14. At the moment? For sure. When i tracking implanted officers i would always tell them it's just so if they get spaced or their body hidden it will only be a matter of time till they get cloned. I didn't even spare an implant for myself. Right now you can use the implants to outright teleport to officers which is very powergamey. Nerfs are in order. Tracking implants shouldn't be about them valids and more about not letting a cheesy spacing be the end of the round for security officers.
  15. Forgot about that one. Should be removed honestly. edit: The use of tracking implants should be mentioned in security SoP to clarify in which circumstances tracking implants are acceptable. "Only officers that agree to be implanted and only so in code red" That it is. Nerfs to the implants are part of the suggestion. Teleportation to mobs because they are implanted should be impossible and you cannot order more from cargo; the implants in the armory are all you should ever get. I can imagine an officer saying "HELP MAINT" and sec just teleports to maint, that's really shitty. As for 'there's more to the story' i also took meth as the HoS to meme (running around the station while saying GOTTA GO FAST). I did powergame with ephedrine though. Meth sucks. But the ban was applied because i have notes. Ban was lifted though after 10 minutes. Just needed to explain myself and where i got the idea. The whole issue was me using tracking implants. Edit 2: There should be ways to disable a tracking implant. EMPs come to mind.
  16. As title says allow security to use tracking implants on themselves or on Command. Not completely sure but i think you can order more tracking implants from cargo right now. If security gets allowed to use tracking implants on themselves then the tracking implants found in the armory should be the only ones on the station with no way to order more from cargo. Security will have to decide whether to spare them for prisoners, or blow them off on themselves as the four tracking implants are all they got. It is a great utility in that you can send messages to officers from the brig directly. Great for situations where the comms are compromised or comms are down. Don't forget about shadowling rounds with officers getting thralled. A tracking implant will either help security save their officers from enthrallment or find thralled officer and dethrall. At the moment it is a job ban worthy offense and I learned that the hard way. Thank you for clarifying neca Discuss. Edit: tl;dr >Tracking implants should no longer allow you to teleport to the implanted >Tracking implants should be fried by things such as an EMP >Edit SoP to clarify when it is alright to use tracking implants on officers or others to avoid confrontations with the admins or that pesky IAA. SoP should only allow those who begin the round with loyalty implants to be a candidate for tracking implants, such as sec officers and the captain. (Unless security wants to tracking implant someone who committed a crime worthy of having a tracking implant. Or has evidence that a suspect is most likely a traitor.) >Tracking implants should not be ordered from cargo. The four implants at the armory should be all you have. You will have to decide whether to use it on prisoners or blow it off on security
  17. Whenever i go code red i ensure engineering watches the AI upload module so subversions are avoided to begin with. If the module is missing i stand by to prevent law changes whenever possible but usually an alert AI catches it being taken. Speaking with the RD into agreeing that the AI should have Paladin when there's traitors on station helps. One time the AI was being subverted, when i purged and gave it Paladin, it brutally murdered the person that subverted it. One idea i got to partly fix this is to put up a limit on how many letters you can type for each law, more time for the traitor to mess up the AI and more time for me to purge the AI's laws. Imo, there just needs to be more attention paid to the AI not just the crew and things such as these can be avoided. It is a violation of rule 0 though, (Don't be a dick) so no rule addition necessary. You are more likely to get caught, depends on the captain and HoS though.
  18. 4 minutes is kinda enough. Feels like 2 minutes to me.
  19. Mind if i ask why? I did get facehugged in medbay one time, but i bursted just as the doctor was pulling it out. There just needs to be more time for burst to happen. It's insanely fast.
  20. You shouldnt burst after only a minute or 2, medbay just doesnt have the time to remove the worm and you are more likely to burst then not even if you get facehugged in the middle of medbay as things are now. You shouldn't get gibbed either when it does burst, you should be very cloneable. Doctors have to go through the headache of putting brains in monkeys then cloning currently. When xenos pounce and slam into a wall, they shouldn't immediately stand up within a second.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use