I just got told balance 'issues' and code 'issues' are discussed seperately so here it goes:
The blob, especially the mid round blob, doesn't stand a chance with our current playercount. Almost all of them get located and devastated not even 5 minutes in. (Personally I never saw a mid round blob winning).
This is not surprising with a crew consisting of over 80 people at prime time.
Round start blobs are in a better position, but even they fail a lot of times.
A very simple solution in my opinion would be checking the player count on the server before spawning the blob. If there are over a hundred people online, spawn one additional blob.
Discuss!