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Posts
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Everything posted by Pennwick
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I'm not sure what Triiodine said is part of Paracode. There is code for a suplex but its given from the wrestling style granted by a wrestling belt (Same sprite but diffrent from the champion's belt). From there its a disarm while grabbing someone with the style's special clinch grab to do a suplex. You'll both be stunned but your foe will be stunned longer and will take damage.
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This is false. Handcuffs, Zipties, and Cable cuffs all have the same cuff time of three seconds. Other than zipties breaking the differences are in breakout times. 60 seconds for handcuffs, 45 for zipties, and 30 for cable cuffs. I think Zipties are in a pretty good place actually. If they needed any changes it would be to make more available for security, currently the warden starts with a box in their locker and there are 8 in the security vendor.
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Really I think this choice can't be made with IC justification. It would make sense for sleeper agents to be on board. It would also make sense for agents to be on board during shadowling, blob, and cult rounds. However we don't have them for balance reasons. (Though I would love to see some agents who's goal it is to preserve the station integrity while commiting a more minor crime. Thats something else though.) The issue is with sleeper agents is that they add paranoia which while it can be fun it'll probably cut back on crew cohesiveness in a un-fun way. When the crew gets to stand as a ragtag team of sec, greyshirts, nerds, and cargonians vs a gang of heavily armed lunatics its lets the crew both work as a team and try out some of those crazy ideas. Plus for those who don't feel comfortable rolling antag yet it lets them have a chance at getting some gunplay or stunplay in without the pressure of playing security or traitor. I can see those oppritunites vanishing if Sleepers become a part of war ops. Which would be a shame. Stealth ops can already stealth in with their teleporter or a clean entrance. War ops can order borgs to help them out or try to be a cohesive team and roll through the station. Maybe adding buyable reinforcements with your TC will help but I think putting them on station will do more harm than good.
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I'd almost like to see this. Maybe as a buyable option for the operatives. Activating a sleeper agent with 0-10TC or just a headset key, with an mission given by the operatives to either disrupt the crew in general or have a more complex plan. Ideally they're also given some opportunity to get off station as well. Either getting to the gateway or perhaps being given notice that one pod will launch right before detonation. Making it an every time thing would discourage the security team from trusting anyone which might cut down on crew inclusion. Even having it be a buy in thing would likely cause some issues.
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Just as a note here: Thermals cost more diamond but don't require Bluespace mesh or uranium. However I feel like their requirements are practically equal. You do need one higher level of materials, programming, and plasma but at the levels required you can do it completely from within science assuming mining is doing their job. The more significant roadblock is Bio 7 which requires Ambrosia gaia or a Sentience/Transferal potion from xenobio. As such they usually become available at the same time.
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Did a little check. A clown PDA slip is long enough to pull it off if you're reasonably quick. You have about 2 seconds of leeway. Considering you're a mime and pointing a cane up to the clowns head like a gun... You might get away with it by sheer audacity and the fact its not immediately clear you're not just miming. They might figure it out, but at least they can't say you aren't doing a good job as a mime.
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Possibly combinable with recent execution shot tips. As a traitor mime you can get a cane shotgun. Which fires all shotgun ammunition as if it were fired from a silenced sketchin. It can't fit in your backpack but if you can get a circular saw to shorten it. Giving you a sawn off cane. Loses a bit of its deniability aspect though as it gains a unique description. Just grab a proper shotgun slug for cargo, slip the clown on his own PDA and one click later walk away as if nothing happened.
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Actually. You can't do this. There is a check on the surgery that forbids implanting the disk. There is also a check on the surgery that makes sure you didn't put the disk in a box and try to implant the box. if(istype(tool, /obj/item/disk/nuclear)) to_chat(user, "<span class='warning'>Central command would kill you if you implanted the disk into someone.</span>") return 0//fail var/obj/item/disk/nuclear/datdisk = locate() in tool if(datdisk) to_chat(user, "<span class='warning'>Central command would kill you if you implanted the disk into someone. Even if in a box. Especially in a box.</span>") return 0//fail
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I think the issue is that hot chocolate is just a cup of straight chocolate. I think it was supposed to be a fluff thing from last Christmas that would spawn around the trees but at some point it got added to the vendors and its powergaming potential has stuck around. On the other hand its the only way I can find to get chocolate. Grinding up a homemade chocolate bar only gets you cocoa powder, and grinding up a candy bar only gets you sugar.
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To clarify on the last one mutation shots will harm Dionae and pod people. 15% chance of radiation, 35% chance of mutation, 50% chance of burn. Yield shots will make them fat. Ever wanted to make a Diona even slower?
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If it was a single window that just refreshed every time you clicked on a new/same person it might actually be useful. Just position it over on the side and scan away.
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I found out something during my latest code dive. Its highly useful but I doubt anyone has ever pulled it off as killing one Slaughter Demon is hard enough. If you somehow manage to kill two. Eating the second heart will allow you to devour people just like the demon. Healing 1000 of each type of damage. Sadly it doesn't do anything for your other maladies. Also you're not made an antagonist or anything so you probably shouldn't do it. (Its a good way to finish off the wizard who bought two bottles though.)
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Don't want to say be careful what you wish for but on some servers people have to remove their backpacks in order to access them. Its not that belts don't offer more speed. Its that our Backpacks are so convenient. As long as you leave the window open its just one click to get at anything, I'm not sure if its even possible to improve on that.
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In theory yes. However I don't know about you but as a low to mid tier security officer I don't always notice when a green dot is missing. Plus the majority of the crew don't have such luxury of Security HUDs. This gives the crew a little more warning. Also, I'm not sure if this attitude has been changed lately or not but wasn't patrolling in pairs on green somewhat frowned upon as powergamey? Yes once things hit blue or red go ahead but on green you shouldn't be expecting any threats other than some minor greytide, trespassing squabbles, and the clown.
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I haven't played a Shadowling round recently enough to be fully confident in my critique but one way I always thought might be a good way to balance mindshields to give them a tiny buff is to make them scream over the security/common channel than a mindshield implant has burnt out. This means the Shadowling still gets the thrall but they've also gone loud and the ID of that thrall is also known. A security pick is still strong for the access and gear but now its something that maybe would get avoided for a little while. I have no idea how you're going to manage to stop people from throwing themselves to the antags though. I'm assuming its hard for Admins to catch and no amount of detriment is going to make people shy away from free antag status.
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Heres something potentially useful but I've never seen it used. Replica Pod people aren't exactly the same as standard Diona. They're actually part of the plants and vines factions. This means that Kudzu won't hinder them other than blocking light. Kudzu flowers won't attack them, neither will hostile trees and killer tomatoes.
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I'm pretty sure none of that is true. I'm not 100% on the 'needing to grab to forcefeed' thing. I'm pretty sure you just click on someone to forcefeed them food. And I KNOW feeding someone a monkey cube doesn't do anything other than give them some nutrient. Unrelated to that though you can't hide the disk in someone through surgery. It has special cases to stop you. Judging by the code its been patched more than once. First to stop people from implanting the disk and a second time to stop them from implanting a container containing the disk. If you try you'll get the special message. Central command would kill you if you implanted the disk into someone. Even if in a box. Especially in a box.
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Whats the best way for Mining to help R&D out? Whenever you're going full in like this I like to be able to send more than just materials to help out. Usually I take a minute to pack up that roundstart silver and ship it to you so you can make a Bluespace RPED right away but beyond that what do you like from the vendor most? Usually Miners come back with 3000-6000 points worth of materials. Drone AI cost 1000, Lazarus injectors 1000, and Jetpacks 2000. But we also have our own stuff to get as well. We usually like to get magboots, NV Mesons, and the almighty AOE mining explosion. Whats the best way for Mining to spend their points to give you guys a boost?
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Issue with that is it'd be really difficult to set up fairly and could be once again abused. For example a security officer making bad arrests to get to the top of the board. Other than researchers and miners I don't see a particular way to quantify most jobs and if you can't quantify all of them it seems unfair to do so. I'm not saying my idea is feasible or something I'd like to see. Its just a Pipe dream I sometimes wish I had access to.
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Yeah. I'm not sure if its good to automate any part of Karma. That said though some rounds nobody stands out in particular and I wish I could donate to a certain accomplishment. Like donate to the miner that brought in the most minerals, or to the scientist that actually got the research done and upgraded medbay. Or even just a random security officer. Sadly the 60 seconds at the end of the round is rarely enough time to figure out who to give that karma to and it always feels a little odd being so distracted on the shuttle ride when its often the most chaotic 2 minutes of the round.
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I hope this goes somewhere. I've stopped playing myself but one thing that I noticed was that IPC always took more damage than I expected. True they're advertised to take 50% more brute and burn but it always seemed more. After a little bit of a code dive it actually seems that they take 65% more brute and burn. x2.5 from species and only x.66 for robo limbs. The math in the comments are wrong. Also here are some hard numbers for EMPs. They come in two flavors severity 1 and severity 2. Revenant Emps are always severity 1 no matter your distance. Other sources are typically 1 near the center and 2 futher out. For example an implant has a range of 3 and 5. Severity 2 emps do 7 damage * 2.5 *.66 to every limb, so 11.5 to everything, roughly 120 damage. A severity 1 will do 20 times the multipliers. So 33 each limb for a total of over 300 damage. Of course some of your limbs will be lost. Not 100% on how that works but its easy to see why a second emp will almost always leave the IPC a pile of parts as robotic limbs always fall off when they reach their damage cap.
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Its not that it isn't significant. Its just not particularly feasable to get to the 150u threshold needed. Having to down a bucket and a half of cholesterol before you get to the point of heart attacks makes it a very limited gimmick. Perfect for the thread actually. Food from Changs contains MSG. It has a very small (<1%) chance of giving you a little tox damage or a stun per tick. You'll probably experince one of the effects one in 5 times you eat something from Changs. Cooked bacon also contains MSG.
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Actually thats false. Beef Jerky from a vending machine only has sugar and a tiny bit of protien. Only Bacon, Ham, and sausage contain porktonium and only 10u. You need 113 to overdose and the radium and cyanyde will sadly kill you much faster than the cholesterol. In fact the only way to suffer from cholesterol is to swallow pills of it directly. It'll deplete faster from your system than it can build up even if you're ODing on Porktonium. Only adding an average 2u every 6 cycles. If you somehow manage to get 150u in your system you'll have a less than 2% chance of a heart attack every tick.
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You can also get carpet from the carpet plant in Hydroponics. Its a mutated version of grass that when clicked in hand gives multiple carpet tiles based on potency. That said it would be kind of nice if there was a table crafting recipes to combine the chemical carpet with floor tiles so you don't need to get a spray bottle to spread it around efficiently.
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Currently the slot machines are wildly profitable. Until that changes this idea is completely infeasable for that alone. Here are the current payouts (generously rounded down) for the 10c bet: Expected payout for using the slot machine: 453credits, a payout of 45:1 odds in favor of the gambler Even if we discount the top 2 prizes the payout is: 116 credits, a payout of 10:1 favoring the gambler. (To be honest I'd argue that these numbers desperately need changing. No RP reason to do your job when gambling has a 10 to 1 payout. But that's not part of this suggestion.)