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Everything posted by McRamon
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So, after an EXPERIMENTOR accident in science, we got dead bears and therefore, bear pelt hats. Captain had a great idea to make a group photo wearing these, so i got more from vendor. As you can see, RD refused to come ("he was in surgey"), so... we came to RD Unfortunately, CC didnt like it
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but there are some ways to do that without shreder, acid for example - and i dont see any problems with that Anyway, as a person who plays HoP from time to time, i would really appreciate a new way to deal with IDs which are no longer in use, alternative suggestion might be something like this: The "terminate" button doesn't just change job title to "terminated", instead, a window pops up where you choose or write a reason for termination, or maybe just add commentary like "unable to revive" or "borged" or even "criminal, EoC", and then the ID computer gives you clear ID, moves person from manifest to "terminated" section with comments you made and maybe even updates certain records (security or medical, depends on what happend to the person). But, shredder is a nice idea, it doesnt have to be only ID shredder, i also would like to see a way to destroy normal papers and stuff. Adding emagged option would also spice things up (speaking of ID, it could for example only accept terminated IDs, unless you emag it, or even accept.... body parts? agressivly grab someone and click on emagged shredder to place his hand inside for... well, painful ghetto amputation). Cool idea!
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how about putting pills in drinks? it shows a message about you doing it in red so it is kind of stupid since putting pills inside others drinks to poison them should be at least a bit sneaky
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Hey, while current goals focus more on engi team, there is an option to add not all-departments-involved goals but those which require for example mostly medbay or security to work on them. Problem i see with them is, while engineers and scientists work with constructions and machines, so it is easy to add more different "build something" goals, other departments work more with other players rather than non-playable stuff. Only thing i can think of that might help with implementing goals that focus on players themselves is to add new "antag" role which is not actually antag, just works in the same way codewise, which allows you to be that guy others are working on to achieve station goals. So, speaking of my ideas: 1) security focused - dangerous individual should be contained and delivered to CC. Not the best idea since the person playing that role is going to spend almost all of the round sitting in a cell (unless sec team wishes to rp with said criminal). Additional variant for antags targets, along with kill/steal/hijack, to prevent station goal to be completed might help with that but still... 2) medbay/scichem - making a lot of different chems/meds/stimulants, including viruses, experiment chems from cargo and anything else possible and delivering it to cc via cargo shuttle. Maybe add food and plants to it so it could be explained as "emergency supplies for someone going through tough times" Another option for medbay is treating some kind of illness or infection which requires ingredients from other departments to make cure for. Noone is infected when round ends - objective is done. 3) a megaborg size of a mech made with different sets of modules/components, including like... bluespace tomatoes, fireaxe, hyposprey filled with meth, shotgun, jetpack... like anything you add to itt has its effect, but amount of modules should not be high and people could argue about what station needs and which rare and expensive equipment they are willing to sacrifice. The thing is, it should not be very hard to build under an one hour mark, so borg actually serves crew. Goal is accomplished when borg reaches CC (no matter which modules are installed) but never forget, there is a possibility of a tator holding emag (or hacked ai module, probably) lurking around. 4) supersoldiers i suggested some time ago in a different topic, but i think it was tested by some admin, not sure of test results tho 5) something with computers, programming and database. Not sure what exactly, have no idea, i would just love to see more game mechanics about computers ? These are rough ideas which came to my mind while i was on my coffee break at work, but i hope my thoughts are at least a bit useful
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this is so incredibly cool, people are just afraid that if they post anything here, it will hurt the masterpiece xD Anyway, really awesome picture, especially the light and color part of it!
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
Does he look like a SIX?! -
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
Hey m8, i can rel8 -
Magic powers, not ones from wizard but something new and fun like ability to spawn a beer bottle in someone's hand. Unique dnd toys (overwatch? Tes?) A bodyguard sent from centcom
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
No they did not ( one and five other is six totally). But whatever. Square root frome four!!!! -
Greeting mate! My name is Marcus as well, Marcus Swarner, nice to meet you! I havent yet mastered anything specific, but have a fair amount of experience in research and development, medicine and chemical research as well as genetics and robotics. Would love to work with you for the glory of nanotrasen! *pda softly beeps*
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
It is number 7 and that means bush did nine/eleven (eleven is nine plus two and guess what? Nine is seven plus two! Chessmate!) -
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
3 used as a kitten face is a sin -
After all the information people gave about desword counter, i think we need to make it stronger.
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
Which was made from two specific ingredients -
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
1t is knot -
Not going to read this, this is pathetic
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Possibly it is just my imagination, but the second picture looks like it shows the consequences of the first one... )
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You missed a lot
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
you are the minority and we are the majority! you cant win!!!!1111 -
Nuke Disc Clown, Medal of Heroism, and the Armored Honk Unit
McRamon replied to Fritz's topic in Stories of NSS Cyberiad
The hero we dont deserve -
You both could help each other with your homework by the way!
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
Ok, fine, we start over. 1. No more admemes allowed. If i see one in this thread again, i will activate my harmbaton -
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McRamon replied to Mrs Dobbins's topic in Civilian's Days
Four. Enough bottles of whiskey to knock me off -
As far as i am aware, drone were intended to give permadead players something to do, without any interaction with current round (or at least as low as possible). They should be able to be emagged since it is ss13 and we need as much freedom as possible, but emagging drones shouldnt be something that happens every time. It must be small rare feature, not something antags base their plans on. Therefore, it should be useful if you meet drone accidentally but completely useless to try to find one on purpose In conclusion - it is pretty good as it is right now
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What is this, a futurama reference?)