Jump to content

Taaketa

Members
  • Posts

    203
  • Joined

  • Last visited

Other groups

InGame Verified

Personal Information

  • BYOND Account
    taaketa

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Taaketa's Achievements

Chemist

Chemist (8/37)

3

Reputation

  1. I just came in here to say that this is dumbest forum game I've ever come across. ... Three
  2. I get a KA fully upgraded and blast the crate for 40 seconds.
  3. Jetpacks already work in a no gravity environment, not just in space but on the station. It's actually to advantage of the likes of Nuke Ops to blow the grav gen.
  4. You can empty this dispenser in two fills of the Janitor backpack.
  5. Report on github. It's a bug.
  6. Reverse the order and you won't have an AI that can immediately justify going rampant.
  7. I was playing as NT Rep on a particular round were the IAAs were over bearing and constantly harassing sec demanding nonsense requests like the signature for a warrant for someone's arrest when one isn't issued. I ended making them fill in forms to submit their complaints to me about Security, reviewed them and concluded that they were in the wrong. Especially considering one of the reports were "Security was disrespectful" to me. To which I wrote in my reply that "disrespectful security" is to be expected when you are challenging them to constantly submit reports and evidence and witness statements on recorded tape. That also as an IAA they should expect receive hostile responses from other staff members due to the nature of their job and finally (on the wiki) it even states the job challenges people's personal relationships. I don't believe I ever heard from them again towards the end of the shift. But I did end up giving the Warden Carte Blanche to remove their headsets/security access since for the first hour of the round they were just being pure shitlers about people's arrests.
  8. From a resource usage perspective you're doubling the calculations for every vent on the station. You have one vent checking that it can output air and then you have one scrubber checking if it should take in air. To be honest any good atmosian knows to not rely 100% on their vents to refill a room and nor should they anyway. Lazy atmosians know they can over charge the distro network and set the vent to blast 1000 kpa into a tile to fill a room within a few minutes. So I think basically what I'm saying is git gud at atmos.
  9. I've previously mentioned this on another map thread. I forget what or when it was, I know it was just sometime ago. But here are my cliff notes for new map... Everything on one map. I don't care if we have Outposts or not. But keep them all on the same Z level, including mining. Have the station part built into an asteroid or have a travel tube link to a small mining outpost. By small I mean like the one on the western part of the mining asteroid. If needs be extend mining from the station into another Z level but always have the 2 Z levels connected so it's still "one asteroid" so to speak. Make space more interesting, have more it, keep the random spawning of space on every map load. As a mechanic. I can navigate all sectors of space easily as I've learnt their exact locations from the station and what direction to fly in. To the above point my advice would be, get rid of big sprawling structures like the construction site. (You mentioned this) Make the derelict station even more derelict by basically breaking it in half and moving one half of it from side of the Z level and the other side. Move the DJ Listening post/Clown crashed ships/Syndicate base/Abandoned and Derelict Teleporter to another Z level and somewhere off the centre of it (trust me it's harder to find stuff in the middle) Add a few additional small asteroid base/space station type structures. Such as an 'Botany Bay', 'Bluespace Research Station', 'Lifeform Research' with LIVE xeno facehuggers. Make maintenance, more, maintenancy. I don't mind the secret rooms or the unused areas. What I do mind is that sometimes maintenance doesn't make all that much sense and some others have said this before. Maintenance would benefit better from having the unused spaces scattered around it more. Don't have maintenance unused spaces be in just two sections of the station (See Cyberaid Science and Chapel Maintenance compared to Cargo / Arrivals maint) Have Maintenance be a near continuous loop around the station. There can be gaps like primary corridors and departmental division access (such as Toxins and Xenobio access areas) Actually use Maintenance, have primary power station wires, atmospherics go through maintenance. There is tonnes of examples in Cyberaid where supply pipes go through departments and ESPECIALLY disposals which is my biggest bug bear of the station design. Allow room in maintenance for people to make modifications to the above as well. So room for another set of disposal pipes for instance. Avoid 1 tile wide maintenance tunnels. I actually don't mind straight tunnels, but I do mind 1 tile wide tunnels. Bends and curves can be 1 tile wide. IF the station is huge. Could we have a couple of permanent teleporters on the station from round start? All the really need to do is Teleport someone from one end of the station to the other, or if not that, a fast transit system of some kind to get from side to the other? Touching on Atmospherics, disposals and power. please please please. Make all wires, atmos pipes etc come from primary corridors inside departments. For example, looking at Cyberaid's RnD Divison. There really should be a supply pipe, scrubber pipe all coming from the maintenance between Xenobio and the main RnD area. Up into RnD and down into xenobio where it can branch off from there into vents for rooms and the main corridor. If people are repairing it, it is more intuitive to repair it that way. Finally do not put pipes through walls or windows. Always have them come under doors and especially under maintenance doors.
  10. Here Here Here Here Here Here Here Here
  11. The shovel doesn't use battery to harvest sand. Whereas the drill does.
  12. Emag on safe = safe open A Captain who locks the NAD in a safe and thinks it is safe. Is a moron.
  13. No, dropping rules for limited times (in this case a day or a weekend) will only generate confusion and mean people will just use excuses after the event to continue have meme names. Doing so will just create more work for admins I'd rather see they didn't have.
  14. The only time I see anyone use them is to troll Tcomms. Nuff said.
  15. Because this shuttle landing zone is easy to remember if you miss the only piece of station structure to be seen before you end up being in it. http://imgur.com/a/rHC3b That's not a solution. "Just remember it." It's freaking space and it's very easy to fly into a zone without realising you've done it. Cargo shuttle for instance has zero distinctive markers to show it's maximum boundaries and is the largest shuttle too. As I said before, which you didn't address, before you notice you're in the shuttle zone. It can be too late. I've seen and have been obliterated by a shuttle in my pod. No body, no pod, no items. I think it's very unfair to say "Remember" when a lapse of attention or memory OR just been NEW to pod piloting. Will result in your permanent removal from the round.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use