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Posts
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Everything posted by Taaketa
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Reach the highest number without an admin posting
Taaketa replied to Mrs Dobbins's topic in Civilian's Days
I just came in here to say that this is dumbest forum game I've ever come across. ... Three -
I get a KA fully upgraded and blast the crate for 40 seconds.
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Jetpacks already work in a no gravity environment, not just in space but on the station. It's actually to advantage of the likes of Nuke Ops to blow the grav gen.
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An easier way for cleaners to get a lot of normal space cleaner faster
Taaketa replied to Landerlow's topic in Suggestions
You can empty this dispenser in two fills of the Janitor backpack. -
Report on github. It's a bug.
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Reverse the order and you won't have an AI that can immediately justify going rampant.
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I was playing as NT Rep on a particular round were the IAAs were over bearing and constantly harassing sec demanding nonsense requests like the signature for a warrant for someone's arrest when one isn't issued. I ended making them fill in forms to submit their complaints to me about Security, reviewed them and concluded that they were in the wrong. Especially considering one of the reports were "Security was disrespectful" to me. To which I wrote in my reply that "disrespectful security" is to be expected when you are challenging them to constantly submit reports and evidence and witness statements on recorded tape. That also as an IAA they should expect receive hostile responses from other staff members due to the nature of their job and finally (on the wiki) it even states the job challenges people's personal relationships. I don't believe I ever heard from them again towards the end of the shift. But I did end up giving the Warden Carte Blanche to remove their headsets/security access since for the first hour of the round they were just being pure shitlers about people's arrests.
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From a resource usage perspective you're doubling the calculations for every vent on the station. You have one vent checking that it can output air and then you have one scrubber checking if it should take in air. To be honest any good atmosian knows to not rely 100% on their vents to refill a room and nor should they anyway. Lazy atmosians know they can over charge the distro network and set the vent to blast 1000 kpa into a tile to fill a room within a few minutes. So I think basically what I'm saying is git gud at atmos.
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I've previously mentioned this on another map thread. I forget what or when it was, I know it was just sometime ago. But here are my cliff notes for new map... Everything on one map. I don't care if we have Outposts or not. But keep them all on the same Z level, including mining. Have the station part built into an asteroid or have a travel tube link to a small mining outpost. By small I mean like the one on the western part of the mining asteroid. If needs be extend mining from the station into another Z level but always have the 2 Z levels connected so it's still "one asteroid" so to speak. Make space more interesting, have more it, keep the random spawning of space on every map load. As a mechanic. I can navigate all sectors of space easily as I've learnt their exact locations from the station and what direction to fly in. To the above point my advice would be, get rid of big sprawling structures like the construction site. (You mentioned this) Make the derelict station even more derelict by basically breaking it in half and moving one half of it from side of the Z level and the other side. Move the DJ Listening post/Clown crashed ships/Syndicate base/Abandoned and Derelict Teleporter to another Z level and somewhere off the centre of it (trust me it's harder to find stuff in the middle) Add a few additional small asteroid base/space station type structures. Such as an 'Botany Bay', 'Bluespace Research Station', 'Lifeform Research' with LIVE xeno facehuggers. Make maintenance, more, maintenancy. I don't mind the secret rooms or the unused areas. What I do mind is that sometimes maintenance doesn't make all that much sense and some others have said this before. Maintenance would benefit better from having the unused spaces scattered around it more. Don't have maintenance unused spaces be in just two sections of the station (See Cyberaid Science and Chapel Maintenance compared to Cargo / Arrivals maint) Have Maintenance be a near continuous loop around the station. There can be gaps like primary corridors and departmental division access (such as Toxins and Xenobio access areas) Actually use Maintenance, have primary power station wires, atmospherics go through maintenance. There is tonnes of examples in Cyberaid where supply pipes go through departments and ESPECIALLY disposals which is my biggest bug bear of the station design. Allow room in maintenance for people to make modifications to the above as well. So room for another set of disposal pipes for instance. Avoid 1 tile wide maintenance tunnels. I actually don't mind straight tunnels, but I do mind 1 tile wide tunnels. Bends and curves can be 1 tile wide. IF the station is huge. Could we have a couple of permanent teleporters on the station from round start? All the really need to do is Teleport someone from one end of the station to the other, or if not that, a fast transit system of some kind to get from side to the other? Touching on Atmospherics, disposals and power. please please please. Make all wires, atmos pipes etc come from primary corridors inside departments. For example, looking at Cyberaid's RnD Divison. There really should be a supply pipe, scrubber pipe all coming from the maintenance between Xenobio and the main RnD area. Up into RnD and down into xenobio where it can branch off from there into vents for rooms and the main corridor. If people are repairing it, it is more intuitive to repair it that way. Finally do not put pipes through walls or windows. Always have them come under doors and especially under maintenance doors.
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Here Here Here Here Here Here Here Here
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The shovel doesn't use battery to harvest sand. Whereas the drill does.
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Emag on safe = safe open A Captain who locks the NAD in a safe and thinks it is safe. Is a moron.
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No, dropping rules for limited times (in this case a day or a weekend) will only generate confusion and mean people will just use excuses after the event to continue have meme names. Doing so will just create more work for admins I'd rather see they didn't have.
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The only time I see anyone use them is to troll Tcomms. Nuff said.
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Because this shuttle landing zone is easy to remember if you miss the only piece of station structure to be seen before you end up being in it. http://imgur.com/a/rHC3b That's not a solution. "Just remember it." It's freaking space and it's very easy to fly into a zone without realising you've done it. Cargo shuttle for instance has zero distinctive markers to show it's maximum boundaries and is the largest shuttle too. As I said before, which you didn't address, before you notice you're in the shuttle zone. It can be too late. I've seen and have been obliterated by a shuttle in my pod. No body, no pod, no items. I think it's very unfair to say "Remember" when a lapse of attention or memory OR just been NEW to pod piloting. Will result in your permanent removal from the round.
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It's too easy as a pod pilot to encounter the shuttle landing zones before realising you're in one. For example the cargo shuttle takes up half the screen and before you realise you're in it's landing zone it can land and completely obliterate, you, your pod and all your items with no chance of return. The RnD Shuttle landing area already has a landing zone layout with rods in space around it providing sufficient warning. I'd like to see similar rods added to prison, cargo and mining shuttle landing zones.
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No alive face huggers spawn anywhere on the server.
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Actually I don't want ANY spawn on the Gateway mission at all. Simply a single spawn on the Asteroid (which itself is random and does not always appear) and a spawn on the linked Random Z level spawn (which itself is random and doesn't always appear).
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Well yes, I did mention that was the reason it was removed. I've only suggested two locations they would spawn, both of them are random spawns, so will not always be there on the server. So by it's nature there cannot be a "every other round someone gets infected" because people won't know for a fact if the facehuggers are there or not.
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So for those of you who don't know. We used to have face huggers strewn across Gateway missions and randomly spawning on the mining asteroid. They were removed because people would essentially self-antag by running into the gateway mission, letting themselves get infected and spawning in aliens. In some of the most worst examples of it happening. People would take monkey cubes and make a small monkey cube army before succumbing to a xeno infestation. I would like to see them come back, but not to the gateway mission. Ideally what I would like to see is their re-appearance on the mining asteroid in the asteroid rooms. They never seemed hostile anyway there, anytime I came across one they never attacked and I could put it in a locker. Also I'd like to see them appear on the random Z level zones like this one. I'm not even suggesting anything like the scale the gateway was. Which I think at one time had like 20 face huggers on it. Just 1 face hugger in a random room on the asteroid and 1 face hugger in the above location (or the abandoned station beside it, same Z level)
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The rules are pretty clear on the matter already.
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They aren't useless though. They provide an area for crew to mess around in. For Antags to build their plans in and grow in strength. They have a purpose and why they are so vast and big is to provide some breathing room for an antag. For example, I've been showing Asteroid station as a good example of what we could do with a unified Z level (a massive Z level with all external structures on it). But it's also a bad example of how to do maint, of which there is very little and it's mostly straight corridors.
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Again I don't think we should copy Asteroid exactly. My point being I'd like to see something similar with the majority of, of station things on the one Z level. So Mining Asteroid, Engineering Outpost, Science all within the station Z level. That would alleviate any problems with nuke and vox entrance since you could simply allow Nukes to Emag shuttle consoles to allow control of them. But I'd very much like everything to be on the same station Z level and then all of space to be randomly generated like Z-7 or whatever zone it is that is generated right now.
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Oh I know yeah. But I believe asteroid station is the same map size as Box. So they've exaggerated department sizes massively. But I'm not putting forward asteroid as a map we should use, just as a suggestion of a map that paradise could design around with everything one map and making more the space sectors randomly generated.
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People talk about Donut station. But I seriously think Asteroid station is the direction we should go in and make a big station map with as much off station stuff on the map. So Engineering outpost, Prison Camp, Research outpost all with the station z level. https://cloud.githubusercontent.com/ass ... 4b5e10.png Asteroid for reference.