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AffectedArc07

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Everything posted by AffectedArc07

  1. Where do I fall on this scale
  2. Vents spit out air based on the contents of the tile they are on, not based on the air alarms total pressure From a design perspective, maintenance shouldnt have vents because well, its a maintenance shaft area which shouldnt be traversed by regular people if you go from an IC perspective. Its called "maintenance" for a reason. From a maintainer perspective, remapping maint to add vents and scrubbers and everything into it would add even more to the maintainer mapping load, so I advise against it, especially for now.
  3. Speaking as a mentor here. You get used to the sound after a while. The "open ticket" sound seems too long and drawn on per mhelp, and since its already associated with opening a ticket, it could lead to being confused. A while back on another server I made the mhelp sound the announcement bing but that caused the problems of mhelps being easily ignored. Swapping the sound is a good idea in theory, but you really have to think of a good swap replacement.
  4. Doesnt count, was never paracode However I will add that we used to have 17x17 viewports, which scaled horribly on pretty much every display ever.
  5. The funny part about this is I cant compare the ingame experience to the real one. The IRL addiction to coffee isnt super bad, in my opinion
  6. Heres my weigh in on each point If the console doesnt even work, I say purge the hell out of it This seems like an administration issue which I cant comment on A bigger bomb test area is needed, or make a "bomb testing machine", which can simulate bomb explosions (Or rather, warp them to an area on Z2 and measure the explosion that way, then relay the stuff back) It might be nice for more off-station jobs but at the same time adding stuff like a atmos setup would be too complex for a ghost role in my opinion The syndicate PDA console should be read only, and the radio channels should be read only aside from the syndicate radio channel (as in they can provide intel for other traitors). Or make it so it broadly states in the ghost role rules that you have to stay stealthed and you will likely be rolebanned if you dont. I can see the comms agent still being able to speak on the channels being an ok thing (Such as impersonating a dead member of security) Cryopods are good but would likely need tweaking to make them free the ghost role slot, and to make sure someone cant cryo then take the exact same slot for infinite equipment Fully agree with this point, its not referenced anywhere else and hurts me on an internal level Sure No comment Maybe a traitor item which allows a traitor to put down their own teleporter (similar to the briefcase launchpad) where they can travel to and from the lavabase.
  7. Mapmerge will sort those issues out if you do it properly
  8. This is the mailing chute? Something thats just randomly in the middle of a room that you can not only easily walk into, but with nothing to denote the fact its the mailing chute? This looks more like an accidental placement than the actual mailing chute, and I guarantee no one playing would realise, and would end up dragging crates off to the maintenance room
  9. Im really not keen on this remap. Here are just a few of my gripes.
  10. Having implants in character creation is not a good idea. They take science time to research for a reason. Having security instantly be able to spawn with a CNS rebooter and the like is a horrific balance concern.
  11. Yet another thing caused by the garbage known as `SSinput`
  12. You've been abandoned for a vox
  13. Appropriate weapon to give You'll never steal my beret, it wont happen. Amazing art though.
  14. Some feedback
  15. Wow I am wounded
  16. I like it
  17. I suggested this after seeing the remap ingame, and even though I said it ingame, I will say it here aswell. If this remap does get made, this can go infront of map standardisation, because honestly, current robotics is just too damn cramped, especially when you have comparisons such as metastation robotics.
  18. Part of me wonders why you chose project ozone of all packs to make this, but its good nontheless.
  19. Handling on github
  20. Was told to mirror PR concerns
  21. I have wanted this for years. My opinion is a lot less valid now than it was 2 months ago but this would be a welcome change.
  22. https://github.com/tgstation/tgstation/pull/20559
  23. Alffd did us well, and it’s truly a shame he is gone. Godspeed my dude
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