-
Posts
898 -
Joined
-
Last visited
-
Days Won
66
Everything posted by AffectedArc07
-
Wouldn’t really call myself an old player despite being here since 2016, largely due to the sheer number of bans (including an entire year one), as well as a 6 month break in 2019. As for why am I still here, it gives me something to do as a hobby that doesn’t need astronomical time devotion, but I can still feel like I am making a difference hosting wise. It’s no secret I am right in the burnout phase given my lack of existence ingame, but hey the lights are still on so I’m calling that a job well done.
-
-
The reason it *isnt* in here is because it makes it far too difficult for nukies and the likes to sabotage.
-
Could make it require a room away from servers due to interference or whatever
-
Absolutely. My biggest mistake with new tcomms was making it so easy to repair. I did at one point consider making the machine only able to operate in cold temperatures, but felt that may be too extreme. However, now the issue has been raised like this, I may consider it.
-
Change the config option "non_repeating_maps" from false to true
AffectedArc07 replied to Bmon's topic in Suggestions
Im currently trialling a system with different rotations on different days to see how people react to the mixed map voting. -
Change the config option "non_repeating_maps" from false to true
AffectedArc07 replied to Bmon's topic in Suggestions
Not doable unless you want to halt 90% of the server init until a vote has taken place, a vote which will be missed by 90% of people due to reconnection issues that crop up from time to time. -
Change the config option "non_repeating_maps" from false to true
AffectedArc07 replied to Bmon's topic in Suggestions
We already log every vote to the database and can see how many people voted. We also log how many people escape on the shuttle and total clients at round end, so we can get a pretty accurate idea of how many people actually vote, but at the moment it seems to be about 10% I would only ever allow this system if we have an abstain button, simple as I did say it would need actual thought behind it -
Change the config option "non_repeating_maps" from false to true
AffectedArc07 replied to Bmon's topic in Suggestions
The reason it isn't on the shuttle launch is because not all rounds end in shuttles. Examples include: Wizard Nukies Blob Any regular round where a nuke is required Admin intervention Slings when we still had them The timer for end round got raised to 75 seconds to account for this, however, I have a "better" option. Its a 3 part system. Add an Abstain vote button for those who dont particularly care for which map, but they dont want to add to the box pile Force the vote window up on vote start MAYBE lock out pvp until theyve voted as incentive? This one is highly contentious so will need actual thought behind it, but this is my 3-piece guaranteed more votes piece. -
Change the config option "non_repeating_maps" from false to true
AffectedArc07 replied to Bmon's topic in Suggestions
This has as much approval as I can fucking throw at it. It needs to end. -
https://paradisestation.org/wiki/index.php/Magistrate
-
No, this is not a server split Thanks to our patreon members and their generous contributions, I have been able to deploy relay servers across the planet in an effort to reduce ping. You can set your server with the OOC > Change Region verb. The blow image should explain things much better, as will as give a good idea of where the nodes are.
-
- 11
-
-
A paperwork bug - '&ZeroWidthSpace' when papers are stacked
AffectedArc07 replied to Nerfection's topic in Suggestions
https://github.com/ParadiseSS13/Paradise/issues/new?template=bug_report.md Please file this as a proper bug report- 1 reply
-
- 1
-
-
Random Borer Idea Dump (Suggestions Encouraged!)
AffectedArc07 replied to Zedahktur's topic in General Discussion
May as well throw my idea down https://github.com/ParadiseSS13/Paradise/pull/18161 -
-
Floor AND Walls PR feedback thread
AffectedArc07 replied to AffectedArc07's topic in General Discussion
We are working on better reinforced walls, one that are more distinguishable -
Floor AND Walls PR feedback thread
AffectedArc07 replied to AffectedArc07's topic in General Discussion
Known issue, its being worked on -
PR: https://github.com/ParadiseSS13/Paradise/pull/17887 Diffmap (pick layers in top right): https://paradisestation.org/aastuff/floordiff/ Please give all feedback on here (not the PR), unless its just a like/dislike, use the poll for that
-
Gonna pitch this to people
-
I need to update those webmap images, the tiles are no longer triplets
-
-
For those who voted no, is your opinion likely to change if these tiles get split back into quadrants instead of triplets React with a toolbox emote on this post if so.