I really like this idea, as it could be used in conjuction with the proposed lore changes. Getting to go and see the world's of each race would be neat.
The dungeon design would be tough, and getting it to utilize the combined might of the station is even harder. However, the dungeon should still be passable without it, but it should unlock more content. This way unprepared players are not trapped foforever and experienced players are not too bored.
I really liked some of the environmental puzzles of the clown planet (Ice doors) but they were a tad too easy.
When thinking of away missions/dungeons I think it is important to keep in mind what assets we have already.
- We have beach assets that are only used in the holodeck that would make a cool ocean/beach world.
- Sand and Sand stone for a dessert
- Grass and trees for some kind of forrest thing
- Snow and Ice for a cold planet with better balance and design than the clown planet
- A variety of NPC monsters that are only used in anomaly events. This includes: Samaks, Space bears, Hivebots, Goldgrubs, drones, and more. Each could be placed occasionally in each dungeon to create some atmosphere, and challenge.
A focus on dungeon design would also help the balance issues associated with the clown planet. Currently lings and vamps can go and use it as a one stop shop for powering up (assuming ththe admins don't see). The dungeons would keep items of power out of the hands of greytide, and in the hands of those who work for and earn the loot.