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Everything posted by Fox McCloud
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Port Bay's Assembly System (Whenever it's done!)
Fox McCloud replied to fludd12's topic in Suggestions
Someone is a goon player. some of these are literally implementations of Goon's mechanic system (not the scan+generate, but the components). -
Give us more karma to spend each round
Fox McCloud replied to Cupcakes_n_Hacksaws's topic in Suggestions
Double the karma points in circulation, and naturally, it's only logical we'll have to double the price of karma unlocks. -
Covering someone's mouth/eyes with your hands
Fox McCloud replied to Valkyrie's topic in Suggestions
This was a "thing" with context-based grabs that Bay had; it was promptly shot down by the coders, some players, and some staff members here on Para; it makes things too easy to silence people, simply put---silences are generally difficult to access and are temporary in nature; this is giving everyone and their brother a suppperr easy way to permanently silence someone. With shadowlings, in particular, their abilities not only incapacitate a person, but silence them, giving them time to yank off the headset and do what they need to do in a stealthy manner. Bay's context based grab system has a number of interesting features that are generally realistic, but uh....very problematic, from a balance perspective. They had: quicker grabbing if behind someone, eye-squishing, joint-breaking (fracturing of a limb), blinding, silencing, joint bending (which caused massive stamina damage), and throat-slitting. Together, they were patently ridiculous; you do do this all while silencing them at the same time. -
You're likely were not pay attention to the particular situation it happened and had something in your hand and you clicked on the disk with that item--the other would literally require an act of literal magic. We're getting off topic here from SoP though. This is still a huge waste of time on the Viro's part; if he's mutating strains and happens to mutate it so the antigens change, SoP here dictates that he has to stop what he's doing, make an infected blood sample of it, infect a monkey, cure it, extract its blood, then make antibodies from it. This is actually making things less safe overall--when it's just a sample in a dish, the literal only way it can infect someone is if they break it--making a vial of blood of it and keeping that around is way more of a risk than a single disk. Forcing this because "it ups the antibody" pool isn't a good reason, IMO, considering that the chance of the antigens of the virus that randomly appears being the same as the virus you mutated is 1 in 121--0.8% chance of it matching. Viro's already have an annoying and hard enough time getting the designer virus they want; this is effectively saying "take 5 arbitrary minutes out of your shift to make a cure every time you happen to mutate antigens"---for a statistically insignificant benefit.
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I just did; nothing happens because the paper would have to have an explicit attackby() that referenced the virus dish, or the virus dish would have to have an afterattack() to specify for this to happen---neither of these are the case; the only place the virus dish is references, outside of Viro code, is making "ruined viruses dishes" with microwaves. You can click the paper ONTO the virus dish, and it will shatter it (50% of the time), but abusing the hell out of the disk (which both of you are suggesting) by itself, by clicking it on the wrong places or onto something is literally impossible. I'm not saying it's impossible to shatter a disk; I'm saying it's impossible to shatter it in the manner in which you both are describing.
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And I'm saying you're flat out wrong, both based on personal experience, and based on the fact that what you're describing literally cannot happen under any circumstance as it's not coded. Literally the only thing that can break it is by hitting a disk with something else; you can never break a disk by putting it in the wrong spot or hitting it against something. It literally cannot happen.
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Utilizing RP standards to balance an antag is notttt a good thing and is difficult to enforce---not to mention it results in a lot of he-said she-said, I-did, they-did situations. "he attacked me from stealth!" "No I didn't, I uncloaked first!" "I was unarmed, he killed me for no reason" "He punched me first/he pulled out his air tank/had an extinguisher on him/he had a spray bottle that could be used as a weapon" This isn't to say that we couldn't do something like in this thread, but relying on RP guidelines or a Roleplayed "code of honor" won't balance out the antag in and of itself--it would have to be hard-coded. Ie: in Gang game mode, there's a gang that considers it dishonorable to attack with guns---but it sure as hell isn't left up to RP to enforce this code of honor; it's hard coded to be disallowed.
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I sincerely suggest you actually demonstrate your point before throwing around accusation (hint: I used to play medical and science exclusively)---I also sincerely suggest you demonstrate how that's possible, as there's literally nothing in the code that make it shatter other than the condition I just mentioned: https://github.com/ParadiseSS13/Paradis ... ces.dm#L38
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Hmm...similar grammatical style, similar insults, same exact registered IP address--instantly insulting and defensive+leaves when called on it... Yeah....not a sock puppet.
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Strange reagent is a meme in this server? What? And also, Holy shit aren't you fucking toddler just out of school, You and your EBIN MENEESW LOL. This isn't 4chan, You have to go back. Nice sock puppet account--it sure must difficult agreeing with yourself and your own ideas...Though....tell me, when you decided to support your own topic, did you have to engage in an extended debate about the merits of the pro's and con's of the suggested idea, or is it less an ambivalent thing and you tend to agree on each other's points all the time? Also, don't insult other members, please.
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Just what we need, traitor chemists producing literally unlimited amounts of concentrated initro with zero effort at all...
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Not really---you have to be deliberately trying to break it in order for that to happen--as in intentionally holding the dish in your hand, intentionally holding another object in your hand, and deliberately clicking the object that's not the dish onto the dish to shatter it---even then, it only happens 50% of the time; this isn't just an "oops" thing from accidentally misclicking a disk onto something; this would be like "accidentally" eating someone's heart. A doctor shouldn't be dinged for something that literally has no consequences to not doing.
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This is stupid. They're a slot-back item for a reason; if they weren't meant to be carried around, they wouldn't fit on someone's back. if doctor wants to forego his own backpack over having a defib, that should be his own personal choice; it's not a negative impact to anyone if he chooses to have one on him 24/7. Literally pointless. A biosuit is to protect against patients or test subjects that are infected, but wearing a biosuit 24/7/365 when you're just mutating strains and isolating them is wasting the Virologist time by slowing him down---it literally doesn't help out anyone (including the viro) to wear a suit when not working around infected individuals. Absolutely not. This is recipe for making the most grindy and boring mechanical job even more horrifyingly grindy and annoying. If it's a virus that's being passed around, then yes, this makes sense, but if he's just sitting in his lab mutating virus strains and looking for symptoms, it's patently ridiculous to expect him to have to make a whole new antibody serum each time it just happens to mutate the antigens--having to do this is a hugeeee waste of time; Viro's already have a difficult enough time building the strains they want in a 2 hour time frame. Uhh, no. If the CMO and Chemist aren't willing or are too busy to provide radium, you're literally incapable of producing a cure--likewise, some people literally never show up until they're at stage 4 and promptly drop dead in medical bay; that's hardly the Viro's fault and he should absolutely not be blamed or punished for it unless he's willingly refusing to do his duties. He's absolutely not allowed to have the compact defib unless the CMO explicitly grants it to him. That's a CMO unique item there is only one of. Sterile mask does nothing in this scenario. Any gloves will do just fine, even fingerless.
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+1 to the idea in spirit -1 given our community Even around here, I hear netspeak (rural area) once in a while---that said, it's usually for a very specific purpose and situation---usually to highlight just how utterly hilarious/stupid/bad something is in an intentionally melodramatic manner (ie: someone asks why they can't use their computer when their power is out); under these situations, it's rather fitting, in my opinion, as it serves a distinctive social purpose in a specific situation (even then, people don't say WTF, they say "Dubya, Tee, Eff.") That said, if this is allowed on the server, I veryyyy strongly doubt it'll be used in this situation and will rapidly devolve into Goon/Hippie style "lol ya that's some pretty awesome stuff" or "WTf are you on about, like OMG your'e so stupid"....and the latter is veryyyy much something that I don't think is a good thing. So...yeah, +1 to the spirit of it, but I strongly doubt that the community will capture and utilize the spirit of this, and will likely devolve it into full out and out full time IC netspeak, so ultimately, I'm against this. LIFELEIKE TEXTURES ;_;
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It's not; it's adminbus, through and through. Something like Poke'mon would not be allowed to be merged.
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We don't need two cloner tubes; we're already the worst codebase at trivializing death (yes, even more so than Bay/Polaris); we don't need to entrench that even more.
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lol nope Generally my experience as well; it's a lot easier to convince/get the first set of doors open than the second and it's infinitely easier to break into the first set of doors, than the second. Still bleh, to me.
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I'm personally a huge fan of Goon's system. Instead of "spam button, hopef or luck, receive powers". Each person's DNA strands are unique; not every mob will have every single power/disability. As for activating powers, it's like a game of mastermind; you engage in a process of elimination to pint down what strands should be what, then activate them. You don't have access to injectors until about halfway through the round--they have to be researched via the research budget---you can get more points if you actually clone people (or just bide your time). As for power stacking? Well, every gene has positive or negative stability; disabilities have negative, powers have positive; if your stability is too high (too many powers), you'll start taking tox+brute+burn damage; the higher it is, the more frequently (and more) damage you take; if you go over the ultimate limit, you roll for a chance to out and out gib the next life cycle. The gist is you have to take disabilities with powers to balance it out---though some are neutral (speech modifiers, for instance). it's...interesting.
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Not only this, but sometimes medical is overwhelmed, but the person that brought them in can at least get them into cryo; this would prevent that and likely increase the amount of deaths. Not a fan of locking out the entirety of cryo.
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Different antag preference selections for Nuke Ops.
Fox McCloud replied to Scrat's topic in Suggestions
Why? If you roll for it and don't want it, it's as easy as passing off your ID to someone else (this is even an in-game suggestion). It's not going to stop blatantly horrible leaders because, those are the kind of individuals who are just going to tick every single antag pref anyway. And those who just enjoy running nukies will check it because it increases their chance to be nuke op (even if they may not want to explicitly be leader). -
I think this is going to, ironically, result in the geneticist being even less involved with helping out at the cloner, as there's even less justification for him to fulfill that roll when anyone who can remotely enter medbay can access+used+activate the cloner (chaplain, chef, detective, etc). I do think it's good that the geneticist have a better view of the cloner though--that's very much needed and has been for a very long time.
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Make genetics have only the CMO's authority
Fox McCloud replied to FlattestGuitar's topic in Suggestions
Stop using bugs/glitches to buttress your argument points; it's disingenuous and dishonest. Mutadone resets every single block; if it doesn't that's a bug and needs to be reported as such. Likewise, a good chemist can make 30+ units of mutadone in a few seconds; the geneticist can only make a single injector in that same amount of time...and the injector is going to cause rad damage in a patient. Clean SE's are literally worthless if you have mutadone lying around. Um. What. Genetics has always straddled two departments because it's been viewed, by the designers on a base level: cloning is treating someone/healing them, and therefore medical. Experimenting on and with genes is a research process--does it have medical ramifications? Yes; that doesn't mean it's necessarily mean it falls within medical's per view. R&D has medical ramifications, so does robotics (even more so post organ PR when augmentations come along)--but they're experimental in nature which is why they're heavily a part of science. -
You'd be surprised the amount of ahelps the admin team received about "how did so and so know I was a traitor? I was completely silent" because a grey managed to get a "SO AND IS A TRAITOR IN X" despite not having a headset. Not weighting in one way or another, but greys utilizing the ability int he manner that was "worried" about was most definitely a "thing".
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Make humans better at not getting shitfaced.
Fox McCloud replied to FlattestGuitar's topic in Suggestions
You're quite literally asking to chug a lot without consequence. Real life has consequence if you don't modulate yourself; so does SS13. Just like in real life, if you modulate your own behavior, then things will be fine, just as in real life. Don't try to make comparison between units and actual measurements; there's zero consistency and it's literally impossible to do so. This reminds me of when ODing was first added and people refused to pay attention to OD thresholds and ended up killing patients---only this time it's people refusing to modulate their own behavior. Facts: - you drink 10 units from a glass at a time (5 from a beer bottle/flask) - You can chug 25 units of a single alcohol type and never slur once. Exceptions are absinthe, neurotoxin, suicider, and gin+sonic (and if you're asking for the latter and expecting to not get absolutely smashed then that's on you; those are designed to get you drunk quickly). - It takes a mere 50 seconds for a single gulp (of 10 units) to fully deplete from your system, then you can drink 10 more and not suffer any ill effects - Drinking a single beer from a bottle won't get you smashed; you'll start slurring a very tiny bit during the very end and it'll wear off super quickly (well before you return to work) - You don't take liver damage until you've drank over 130 units of a single alcohol type (the pass out threshold). - Multiple unique alcohols stack together, meaning a 50/50 mix of whiskey+vodka is going to get you drunk twice as quickly as just straight whiskey If you don't want to get smashed, then moderate your own drinking behavior--it's not that hard, especially if you're actually talking with someone in the bar instead of chugging drink after drink after drink. Think of it another way; getting drunk is like an OD threshold for alcohol; most OD thresholds around around 15-30; it just so happens that most alcohol's OD thresholds are around ~25 -
Make humans better at not getting shitfaced.
Fox McCloud replied to FlattestGuitar's topic in Suggestions
As someone who's played bartender longer than most of you here have played on Paradise...I'd just like to say that...from my experience and what I see, getting totally smashed is 9/10 times the drinker's fault. Here's how the typical encounter goes (and yes, this applies to a number of you who've posted here). Customer "Hi, I'd like X" Bartender "Alright...here ya go" Customer: *chugs entire glass* Customer: another please Bartender: Uh...you sure? You've already had enough Customer: Yes, give me another While not everyone asks for a second, chugging is incredibly common and generally what I see, more often than not for people who indulge in alcoholic beverages. A smaller subset of the population behave differently though: - They ask for a drink and receive it - They take one sip wait a bit, then take another. I've seen this type of player drink for the better part of an hour and still never start slurring. Moral of the story: Much like real life, the more responsibile you are with alcohol, the less it negatively impacts you; if you're going to chug like no tomorrow, you're got to get drunk pretty quickly (like real life), but if you drink in moderation, then it's not going to have much if any impact. There are a few alcohols that are going to get you trashed, no matter what--but most of these are intentionally designed to do so (Gin and Sonic and Suicider both come to mind). technical side note: alcohol has never intentionally been buffed--there have been bugs fixed about it, which likely impacted how it behaves, but intentionally buffing alcohol has never been a thing.