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Everything posted by Fox McCloud
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Currently, in combat, brute damage is one of the best damage types to utilize against another player. This is primarily due to the fact it has so many additional side effects tied to it; it is linked with bleeding, broken bones, and internal organ damage. Contrast this to fire which doesn't cause anything other than damage--or tox, which just has a random chance to make you puke. I'd like to discuss a few things relating to balancing out brute, particularly for ranged combat. Currently ballistics have a huge advantage over non-ballistics because not only do the projectiles travel faster, but they have a lot of additional side-benefits as well. On the whole, there's only a few things that we can due to bring it more in line with other damage types, and I'd like to hear from you guys on the opinions of each/all of them: - Removing projectile embedding/shrapnel - Change bone fracturing to be probability based (like dismemberment) as opposed to guaranteed (as it currently is) - Remove the chance of brute causing damage to internal organs OR only allow it to happen if an organ's max damage cap has been reached+passed a probability check Thoughts and opinions?
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If this is anything like recursive explosions, then, well...that wasn't very good. Recursives dramatically limit the impact of explosives and ended up making a lot of low power explosives do nothing at all (ie: C4 with recursive turned on was laughable). I'd want to see the code myself and test it out, but the way explosions currently work is..they already factor in walls and other explosive blocking things (and cache that before performing the ex_act() on things); the vast majority of explosion code lag isn't from the ex_act()'s so much as the massive amount of Del() calls, as far as I remember.
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As there's some discrepancy on opinions (with the opinions here seeming to be quite negative, while those on the PR are positive): https://github.com/ParadiseSS13/Paradise/pull/3157 I'd like to hear from Blueshield players, specifically on this one; there's a lot of input from people on the Git who, as far as I know, don't play BS at all.
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One thing I'd like to point out/keep you guys updated on: The revolver's damage has been nerfed--it used to do 15 damage and 50 stamina damage (with its weaken of 3); it now does 5 damage, 60 stamina damage and has a weaken of 3.
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Salt & Debrained IPCs, a hate story from Rossi
Fox McCloud replied to David Rossi's topic in Suggestions
Quite frankly posibrains probably shouldn't have binary, period---also ones that start in IPCs probably shouldn't be able to talk unless a manual switch is thrown on them or something--otherwise "HALP HE EXTRACTED MY POSIBRAIN AND ITS IN HIS BACKPACK" with literally no way of shutting the damn thing up (unlike a brain, which can't talk unless it's in an MMI). Androids, of course, would be ejected with their posibrain talk-switch turned on, for consistency with cyborgs ejecting an MMI with a brain. -
Under that logic you could justify removing Tajaran, Skrell, and Unathi---afterall, they're just a "reskin" of humans. The fact of the matter is, there's a lot of players that intentionally play and pick Vulp over other races---they enjoy the race and have really made it their own--even if this is only for an aesthetic difference, it's still a race that they specifically chose. Not everyone plays a race because of the powers/weaknesses they have--some play for the lore and (especially) aesthetics. If don't personally understand why someone would enjoy playing as an IPC--but players do enjoy playing as them and they have made IPCs their very own as wel. They legitimately enjoy playing as that race; just because I can't justify playing them as a race on a personal scale doesn't mean that others can't justify playing as an IPC or IPCs being included---again, players enjoy and like that style/aesthetic. We have players that have specifically joined up and/or stayed at Paradise specifically/purely because of this race (and I'm sure that's the case for other races too!)---highly competent players who do their job and make Paradise a better place to play in--isn't that and the fact that they (and others) enjoy this race reason enough?
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extend-a-traitormongous = 5 traitorchan = 4 blob = 2 changeling = 3 cult = 4 extended = 2 heist = 1 malfunction = 2 meteor = 1 nations = 1 nuclear = 3 shadowling = 2 vampire = 3 wizard = 2 There's the probabilities of the game modes we have enabled.
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I'll look up the probabilities for each round type and post them here within the next couple of days--to my knowedge nuke ops probability has been unchanged for quite a while now---unless it was recently altered (doing so is done from the server back end, and not in the code itself).
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It's fairly obscure; I doubt they were even aware it existed.
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This, this so very much. I can't really add much to this. I will add this: I've played chemist a lot in my time at Paradise; aside from RD and bartender, it's probably one of my most played roles---the amount of times I've had *actual* legitimate problems with people breaking into chem is very very low.
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You done got gibbed by an emagged arcade machine, son. This is a feature, this is intentional; it pays to pay attention to some of the subtle things in SS13---emagged arcade machines have different names for a very specific reason and their effects are intentionally different. It's like pizza bombs; you pick it up and it kills you--that's on you for opening the suspicious pizza box in the middle of the hallway.
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Not being able to delay the shuttle was very much intentional---it's not a 'feature' we wanted players to be able to do, as it generally winds up being used for...rather abusive purposes.
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This. I'd also like to add that the CMO also has access to a syringe gun--not to mention the authority to more or less force any doctor/chemist to hand one over even if someone else gets to them first. This is one of my biggest irks about the RD and CE, right now, too--they have 'superior welding goggles' that offers full welding protection (and therefore flash as well) but don't limit visibility one bit---therefore, it's a complete upgrade for them and there's literally no reason to not wear them 24/7.
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Most of the toys are super obvious that they're toys, too. ie: Crypto ID decal is obvious it's a fake since more often than not, they're wearing it as an actual ID. Most of the other toys have "toy" in their name, as well, making it obvious. This wouldn't be obvious, and worse yet, it would always lead to people thinking the AI was malf. Emag vs hacked? Easy to tell. Decal vs Hacked? Impossible to tell.
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This is like saying not to give the the bartender his shotgun because he doesn't have a full set of armor like security does. Having sunglasses or not doesn't impact his ability, at all, to use his own flash. Implying the hypospray isn't one of the best close range combat tools in the game =p
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NPC system as in Sawu NPCs? [spoiler2]Oh God.[/spoiler2] mmhmm
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Doesn't it have to be merged first before we can think about adding these guys in? Yes. Another thing is, we'd need TG's camera system, as well---a HUGEEE part of abductors is teleporting people in/away, and that system is reliant on how TG and their camera chunks works. Another two systems that we'd likely need are their disease and NPC system, as well (though the latter isn't as important). That said, once all of these backends are in place...yeah, we can consider this.
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The three foxemen of the apocalypse and their trusted plushies.
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Couldn't have stated it better myself. I will add this though: The amount of people who knew how to telescience insanely well was very small, but those who did/could do so had an insanely dramatic impact on how the round progressed.
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Remove research console access requirement
Fox McCloud replied to GelatinousGlob's topic in Suggestions
pointless. Screwdriver->screwdriver->lock bypassed with literally 5 seconds of effort. -
Transfer of Consciousness a.k.a. body swapping
Fox McCloud replied to Keroman's topic in Suggestions
Sorry for prying, but I take it the consensus is among admins? Among the coders and maintainers. They have a slime core, which is functionally the same thing. -
Transfer of Consciousness a.k.a. body swapping
Fox McCloud replied to Keroman's topic in Suggestions
Just throwing this out there---the general consensus is that it would be very very bad to allow robotics to pump out IPCs at any point. -
Part of the reason that it's the way it is is because viruses are, by their nature, deadly and destructive 99% of the time. If the Virologist isn't around, then everyone is just going to plain die (if radium curing didn't exist). Another problem is, if the viro is truly rogue, there will be pretty much no way of stopping him--just make a super virus, C4 the controls, and GG no RE the entire crew. I can understand the frustration, but I'm not sure if taking away radium curing, in its entirety, is the way to make virologist fun---it doesn't really make the job so much fun as in *critical*; if you don't have one around and there is a virus, then a lot of people are going to just wind up dead....and that's the difference between this and a job like, say, engineering--yes, if the engineers set up power, it's not a whole lot of fun for the crew, but it is something that other jobs can compensate for....anddd palyers can still interact and play the game--that's not he case with virology. If you have a virus, you're going to probably die. Usually there's overlap between jobs, to a degree---ie: it's not just the chef that can produce food (bartender, botany, chemistry, and vending machines), not just engineering who can produce power, and not just genetics who can cure DNA mutations. Please note, I DO agree that VIrology isn't very fun to play right now, isn't generally useful, and your job can be easily completely outclassed by other departments (science+chem), but I'm not so sure making it so that everyone will literally die if there's not a non-traitor Virologist is the good way to go about making the job "fun".
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It's not generally a good thing when I get bored.
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Um. what? Clown shoes have literally zero advantages to the aside from making noise. Hell, they're just pure raw downgrade (slows you down+noisy).