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Fox McCloud

Retired Admins
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Everything posted by Fox McCloud

  1. The individual's lore that makes Vox spam people with messages how they smell when they're around others, allow Vox players to basically grief, encourage Unathi to be condescending and violent jerks to everyone other than another male Unathi and who wanted a 2-3 page essay just for someone wanting a Tajaran that had *slightly*different fur color? I don't think such individuals would be....relevant to lore on a medium RP server, and I have a feeling their ideas would fall more in line with "lore as a means to control" rather than "lore as a means to complement".
  2. Just wanted to point out this isn't correct at all. It's very very much possible to kill someone under the effects of stimulants. They do heal per cycle, but they're nowhere near invincible. It's also possible to: - lock them down (wasting their precious 4 minutes of time they have to use stims) - Slow them (disablers slow them to a crawl) - Blind them - Make them dizzy/confused (if they don't have eye protection, then flashes shut down stims users super hard) - Purge the stims from them (security even has slugs pre-loaded with haloperidol specifically for chem rampaging people, stimulants, meth, or otherwise) Also worth pointing out: - Hulk is significantly more dangerous than stims, as it's not time limited. Obligatory, "use your damn brain" statement: - It's your fault for dying if YOU engage anyone wielding a chainsaw--it's like trying to engage a security officer who has a stun baton and riot shield and expecting to come out on top (if he's coming after you and gets you, that's one thing, but if you're swarming him and get wrecked, that's YOUR fault). Not giving a full opinion here, just providing facts.
  3. It's a bit much to expect people to join a specific IRC that was set up expressly for this purpose. There's nothing wrong with setting up stuff like that, but expecting people to join there to brainstorm and criticize is not realistic at all--the feedback you're going to receive is generally going to be here or on the live server. This is far more "visible" and is getting far more traffic than the IRC.
  4. Again, still haven't posted my full opinion, but...THIS so much. Lore should be constructive and work well with the existing behaviors and paradigms of how players play a certain race--it should gracefully complement that behavior and not seek to control behavior. If you've ever played on Goon or are really familiar with their culture (and I don't mean hearing about it, I mean actually experiencing and, more importantly, understanding their culture), take a look at their lore some time. Say what you will of the zaniness of Goon, but their lore is excellent. Why? Not because of how well written it is, but because it fits in with their player's behavior to a T and makes all of it actually make total sense and makes it logical. That's what the Vulpkanin lore should do as well.
  5. I wouldn't call this "canon" per se---I like roleplaying things and coming up with logical, explainable explanations for the way things are in SS13; I was talking to a few IC friends and the topic of protecting oneself post-round came up as an IC thing, so....I fired back with an IC explanation as to why, but was musing as to why some were impacted and others were not. This is just me having fun in an RP sense, it's by no means canon =p There doesn't have to be an official explanation for everything, afterall =p
  6. Stay on topic, please.
  7. And then one traitor uses a single EMP. M-m-m-m-monster kill!
  8. Um, no. This lore is receiving overwhelmingly negative response, and is absolutely not appropriate to be posted on the wiki yet, especially not without approval of the community or the creators of this race (Skittles and myself). I have more comments to make on this lore, but to say the least, this is nowhere near ready to even remotely considered to be put up on the wiki.
  9. I can add this--it's not that hard, and I've done it before on a local build of mine as a proof of concept....but yes, it require snowflaking.
  10. Yes...but uh...HUD code is something on the order of a nightmare you just never want to experience.
  11. And this is the price you have to pay for having a massive 20% brute damage resist without any other downsides.
  12. Runtime logs? Sure, I'm fine with that. Game/attacks logs/etc? Nooooo.
  13. Uh. Eyes only glow because of light reflecting off of them; they don't uh...inherently glow. Incidentally, that glow (a layer of the eye called the "tapetum lucidum" is precisely why they can see in the dark; it allows for more light to be "gathered" in low light conditions. But yeah, that glow only happens when you shine light directly into the eyes of an animal that has this.
  14. This is supposed to be a thing; previously, diamond drills had this niche, but under TG mining, the jackhammer was made the "best" mining tool; this just hasn't been switched yet, s'all. Recommend Github for this one.
  15. this was likely removed when Tigercat overhauled emote code--it's not an intentional removal AFAIK; may want to report it on the Git, proper.
  16. Shadey pretty much covers my thoughts on this matter. It's 60 irrelevant seconds of the round that have zero bearing on ANYTHING, particularly IC. Enforcing post-round attacks is a huge issue and usually ends up delaying the round-end a lot just to deal with those 1-2 people who were attacking other people/each other. It's particularly difficult if it starts a chain reaction ,as the amount of logs it generated is absolutely astounding (by the by, logging of attacks is disabled the split second the shuttle docks with CentComm). Also, while I can understand the frustration of that one scientist blowing the ever living shit out of everyone for the 10th time in a week, this definitely doesn't occur every round and allowing people to attack each other is a huge huge pressure release valve. From an admin standpoint, it's REALLY interesting to see which players are and are not 'immune' to end of round grief--there's definitely a subset that are almost never attacked and others who are nearly always attacked.
  17. You splash them.
  18. This. Also, It would be really frustrating to not be able to join a round for a whopping 18 minutes (evac+boarding+transit+end of round+the next round) because of the shuttle being called. Yes, there's not a ton to do during 16 of those 18 minutes, but being able to walk around and talk with people is better than staring at a screen.
  19. 2 TC is more than fair for an item that lets you eavesdrop on the entire station's radio chatter and also let's you talk on the completely unmonitored syndicate channel---and it's practically impossible to discover to the outside world. Communication is one of the most powerful assets in SS13, and it should not be underpriced.
  20. I don't think giving 3 people, tops, their very own radio frequency is a good idea nor worth the time or effort to implement it (no offense).
  21. Yeah, no. Just going to be blunt about this one.
  22. TG has this.
  23. I dunno about you, but the last time I cut my finger it caused real damage. Also, I have literally never even remotely heard of someone attempting to meta cult by "you have bruises" since there's hundreds of things that could cause that.
  24. you mean the totally balanced armor that had these armor stats? melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75 It also gave you -4 slowdown (that's twice as fast as meth) with the servos, was unremovable, and acted as a spacesuit. combined with a security or syndicate jumpsuit you were LITERALLY immune to melee damage. I still have nightmares. Who thought that was even a good idea in the first place. Ponies was the one that implemented them.
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