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13
Everything posted by Fox McCloud
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Yup; this was *talked* about by Zuhayr, but never realized. And yes, not much point to emags mindslaving IPCs, though if we didn't have minslaves, then this would probably be a decent idea. I do agree that mindslave implants are heavily underutilized---I think a big part of it is that for here, implants aren't instantaneous...so you have to incap someone before you can mindslave them...and chances are they'll shout over the radio about it. On Goon, mindslave implants are instant, meaning that if you get one click on the person, they're implanted---while this is interesting, in concept, I fear it would be abused here, in this manner: casually implanting your target, in the hall, then telling them to suicide (which they have to)....which.... is even WORSE than parapen+C4.
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you already puke a lot if you've had way too much to drink. As for pee/poo? Yes, we all do it, but I'd rather not dive into that end of the pool for our 2D spessmen game....likewise, there is very much a game element to SS13--having everything completely and totally realistic isn't necessarily a desirable thing.
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As a quick, super basic explanation, LINDA works based on turfs/tiles; if a turf accumulates enough gas/temperature/etc difference compared to the turfs/tiles around it, it becomes active (I believe it also activates the turfs/tiles around it as well; Tiger would know the specifics better than me). When a turf is active, it will be processed by the server's CPU on the next tick. When it is processed it runs the mathematical calculations on ALL active turfs; those turfs that weren't "lit up" are not processed....meaning if there's zero atmospheric activity, then, hypothetically, LINDA doesn't process at all every tick. Naturally speaking, the more active turfs there are, the longer the CPU has to spend processing them...and the longer it spends processing them, the less resources are available to process other things before it starts impacting the server's performance. So, simply put, #2 isn't possible because that's just not how LINDA works; LINDA already processes all active turfs/tiles on the map every single tick....which means, if we want to speed LINDA up, we really only have two choices: (1) Make LINDA process twice (or more) each tick (effectively double the cost of LINDA). (2) Increase how often LINDA processes (currently it processes once every two seconds). Either case will move more gas in less time---both, however, will utilize more CPU than it currently does, which gives far less wiggle room for cutting down on lag from other processes. More-over, if we want to speed up LINDA, properly, we'd have to speed up pipe networks, as well, so they're not out of sync and pipes don't get overwhelmed by the (now) much faster flowing gas...which, as you've probably guessed, by now, requires even more processing power on the CPU's part. Speeding up LINDA (and Pipenets) is super easy; only two numbers really need to be changed to do so---it's more of a matter of "can we afford to increase LINDA's speed right now?" If we could, then I wouldn't be opposed to increasing LINDA's speed quite dramatically, but if it's going to bog the server down and induce considerable lag---then it's something that would be unwise to implement. I'm definitely not opposed to faster LINDA based on principle or game mechanics---it's mostly about performance and having an overall higher level of enjoyment for SS13 for a greater number of players (long term). edit: guess that wasn't so short---oops.
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We...have this.
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No. Some people deliberately use this as part of their style--furthemore, some people like to chop their sentence up and don't punctuate mid-sentence to emphasize that. This isn't Grammar Station 13.
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If by "ended a cult round" you meant "the cult still won, in spite of it"....
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Stop making heads explode with low-brute weapons
Fox McCloud replied to Mrs Dobbins's topic in Suggestions
I'm certainly not opposed to only sharp/edged weapons dismembering, TBH--but that's me. It also means players can't do the lame tactic of: beat dead player's head till it explodes->eat brain->player gone forever. without putting at least some amount of effort into it. -
I'm not sure removing wall melting would be a good thing with LINDA, to be honest. Wall melting on ZAS turned and otherwise annoying plasma fire into a gigantic catastrophe; someone who plasma flooded toxins and set it on fire didn't just ruin toxins; he ruind toxins, the RD's office, the chemical testing lab, and part of science corridor; all for something that didn't require much knowledge or effort to do. I know ADR really hated "chocolate walls" (his term, not mine). Floors do currently 'melt', which helps limit the spread of fires to ridiculous rates and make refilling a room easier without causing a ton of additional damage---again, not sure this is a very good idea; large fires already tend to be shuttle-call inducing or shuts down an entire area...don't know if we really want that to be worse.
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recently fixed the camera slashing bug for Xenos. I'm not sure if there's any other that remain other than one major one that prevents this mode from being used again: Xenos can't launch their own shuttle. Once that's fixed, this could be utilized, on a limited basis, every now and again.
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I could see about fixing Xenos, themselves so they can kill cameras and other stuff like that, again....then the game mode coudl just be something that could be forced every now and again on a blue moon.
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The only neglection of duty that should exist is "dereliction of duty" which is WANTON abandonment of a very high priority job without doing anything, ever. Ie: CE set's up the engine and doens't do much the rest of the shift? NOT dereliction of duty. RD helps max RD then plays with his toys and does nothign else the rest of the shift? NOT dereliction of duty. Doctor having a drink in the bar? NOT dereliction of duty. What is? CE refusing to do anything--not even setting up the engine. RD immediately abandoning his post and going on a spess adventure. Captain leaving his disk and such on his desk and faffing off on the gateway---etc...generally speaking, it's a charge that wouldn't apply to most people....only *crucial* station jobs.
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So if I break into medbay, take one medkit, and disarm the doctor who responds by attempting to repeatedly punch me---I get sent to the brig for 25 minutes. This doesn't sound like a whole lot of fun and sounds more like a return to officers getting to brig people for just about anything they want for obscene time durations. Not being allowed to summarily execute vampires, changelings, or shadowlings is also problematic (not to mention killing thralls is literally the only way to set the Shadowling back), as permabrig just can't contain them...also, xecution is about the only option for dealing with head revs unless you want endless rounds. side note: you really screwed up the tables =p
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Dropping this here: https://github.com/ParadiseSS13/Paradise/pull/1576 This should help improve the lag generated by explosions (and the singularity)--especially when gibbing is involved.
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Scrap as many as possible; they're ugly as hell and have nearly zero details about them.
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Perhaps this, then? That's a whole lot of snowflake for 0.7% of the round.
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I'd point out that the lag generated by explosions is better resolved via optimizations than out and out forbidding them--end of round bombing ban (for lag reasons) coherently means that bombings in general should be banned as well (as they tend to generate more lag than shuttle bombings by virtue of destroying more things)--and that's not a good thing.
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Metagame: The Job
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It would also pretty much mean that roboticists would never build mechs, ever. No point in building a toy you can't really use--another negative side effect is that it would definitely increase the amount of meta when was built (and for sure if one had a weapon). "So and so is a traitor; he's building a mech that's not a RIPLY!" The Lockbox's don't keep Scientists from making new weapons, HUDs and other gizmo's for the crew, why would it keep Roboticists from making robots. Because there's largely no point to combat mechs that lack weapons to begin with. Now roboticists get to spend the entire round waiting to get materials to ....do what? Intrinsic rewards for doing your jobs are nearly always superior to extrinsic ones--just the way people are.
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It would also pretty much mean that roboticists would never build mechs, ever. No point in building a toy you can't really use--another negative side effect is that it would definitely increase the amount of meta when was built (and for sure if one had a weapon). "So and so is a traitor; he's building a mech that's not a RIPLY!"
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so the whole reason half the news was as dull as it was....is because we were missing a config file to make the *hilarious* trivial news even work. https://github.com/ParadiseSS13/Paradise/pull/1535 I've updated+re-enabled mundate news and ensured that we have the proper config.
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Yeah, we're probably a bit dated on the consoles in that regard; both Bay and TG have announcements on the newscaster. I'll see if Bay's random news has gotten any better or expanded on any more, as well.
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I can turn random news back on...but that was a community request to be disabled to begin with...and well, admittedly, the stories do get repetitive. Another reason it was disabled is so taht when it does beep with "BREAKING NEWS FROM !" people pay attention to it more since they know, for 100% certainty, it's a player story.
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Not only that, but the inherent nature of them being random events is precisely so players *can't* prepare for them.
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I have an idea for retaining the overlays for guns that wouldn't be tied to the HUD or anything else. Will post a PR soon. Aimbot will be deader than a doornail though.
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It's fair when your lag is consistent, day in and day out--lag compensation is not a "thing" in SS13, nor do this mode do so; it's just a hair-twitch aimbot that triggers whenever you want it to. It's akin to suggesting that aimbots be allowed on "X" game server because some portion of the community is more distant than others. You can't force someone to RP. Those who have no interesting in participating in such an action are going to run/charge/do whatever they want to do anyway, while those that do not are already going to shoot first and ask questions later. The only thing this does is give an artificial advantage to those who choose to use the feature. Last I checked pointing a gun at someone didn't change the fact an officer (or what have you) still had to correct for an adjust his aim. and with the exception of the last one, not a single one of these changes the fact that it's literally an aimbot.