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Posts
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Everything posted by Fox McCloud
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already did =p
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Changeling sting is actually screwdriver+lime juice+lemon juice. There's no conflict, just an incorrect wiki.
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Proposal to bring back the Supermatter engine.
Fox McCloud replied to Citinited's topic in Suggestions
It's space. It's meant to be arealess...because it's space. -
Random fact; clicking a sheet of glass onto a light replacer converts that sheet into a lightbulb (and inserts it, of course).
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Set up shop in maintenance--for something so silly, I got a decent amount of customers.
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Hypothetically, if we ever to add in VG's mechanic, this is where it would go---and I personally feel that would be a better job than ...casino operator. That and I also feel that, for the most part, the points brought up here are quite valid.
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Exam room has recently been updated to feature an advanced scanner and more medicines in the pharmaceutical closet; it also features an exam-room unique medical locker. All in all should actually be an effective place to do some quick initial scanning without yanking people all the way back to surgery.
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If/when my current mapping PR gets merged in, I"ll make a separate PR to add an advanced medical scanner to it. Consider me biased, but I really enjoy the little room; it has a clinic/doctor's room feel to more so than any other part of medbay, and I've personally enjoyed an extended roleplay session with players, utilizing that room. The advanced scanner would not only help give legitimacy to a mechanical use, but could also help enhance its roleplay usage as well. (only thing I'd like it to have, aesthetically is an eyechart).
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Aside from chemical grenade tests, I don't understand the need for a reduildable test chamber---the single tile of shuttle wall ensures bombs will never go off into deep space and you'll always be able to measure how effective they are.
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Getting rid of medbay maint isn't a good idea (regardless of whether the checkpoint goes in or not); there's really only two maintenance access points for it, as it currently stands.
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That's neat, but how is that relevant to Paradise Station, again? Oh, the cancer treatment center was in the current location of the exam room. Sorry, I made that post when I was very tired and just about ready to head off.
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It's a cancer treatment center on VG....yes...there's cancer on VG.
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I never saw the security checkpoint used for anything other than a security officers to be semi-AFK in and for all security personnel+heads of staff to get access to medbay (which they're not meant to have). Medical staff also abused the hell out of it by routinely breaking into it and filling their spray bottles with capsaicin, as well. I'd also rather not have a security officer scrutinizing all of medbay's actions, 24/7, either.
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The toolbox is largely there for if you're really in a pinch and can't get tools--plus it's extremely robust compared to regular toolboxes (15 base damage instead of 10).
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Bring back Red Alert grenade launchers.
Fox McCloud replied to monkeysfist101's topic in Suggestions
So an AoE instant stun with 5 shots? Even I think that's absolutely ridiculous and super unfun to play against. Not just AoE stun...AoE flashes and deafen--not to mention it can deal permanent eye damage. -
Bring back Red Alert grenade launchers.
Fox McCloud replied to monkeysfist101's topic in Suggestions
just as a general thing worth mentioning....this isn't bringing back "red alert" grenade launchers. This is bringing back grenade launchers for any time the Warden or HoS wants them or wants to hand them out. -
so, this happened last shift: Long time friends, Zohra S'ar, Thalj, S'ar, and Fox joined in with Ketenemsamzandt Barazunei, Tarajiri Nayumi, and Fino Massimo Gualiero in a rather cramped dance of fluff n' stuff. Eventually we moved on and started getting additional crew members to join in--at our peak, we had something like 8 people all dancing together.
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Yup; completely new race; I'll likely be developing a few wiki pages for them over this week to better flesh out who they are and a bit about them and their culture. Of course, if players want to diverge from the 'standard', that's more than fine--it's not really meant to be a 'hard and fast rule' just a general form/guideline/idea to follow for players who would prefer to base their character around an existing paradigm (much like you see a lot of Tajaran players who play to the lore as best as they can and others still play a Tajaran nothing like the lore 'guidelines'....and both playestyles are 100% fine).
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This is one of the few cyborg jobs that is literally better than the human counter-part in every way. It cleans tiles by literally walking over them and has soap for reaching the vast majority of places it cannot---additionally it can still change lights.
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Should All Borgs Get Crowbar Modules for Depowered Doors?
Fox McCloud replied to Surrealistik's topic in Suggestions
This, pretty much. -
I like it from a realism standpoint, but I fear this will make criming and triatoring literally impossible to execute successfully. Example. You run into Xenobio...you see your target--you pen him and fight with him him before spacing him. Person happens to notice that he's dead, on medical, just before he gets spaced (or some people just happen to notice he's missing, period). Detective runs a scan on the door--you're promptly arrested and executed for murder because you were the only two in the the room when he died. Again--realistic for all things to be logged, but I fear this will be a nightmare for traitors...especially with the currently awful "validhunt all dem antags" thing going on, right now.
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Nope, nada. I've had my character for about 2 years now; not about to change now.
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Considering the vast bulk of chems that are ever discussed are medical....and nearly every single one of the medical chemicals is real, I have no idea where this is even coming from Silver Sulfadiazine, Styptic Powder, Pentetic Acid, Charcoal, Perfluorodecalin, Salbutamol, saline-glucose, epinephrine, atropine, calomel, potassium-iodide, morphine, hydrocodone, diphenhydramine, insulin, simethicone, Aranesp, pancuronium, sodium thiopental, suflonal, formaldehyde, haloperidol, salicylic acid, and mannitol are....all real pharmaceuticals. So are the illicit drugs: Meth, Krokodil, Crank, LSD, Bath Salts, and Nicotine. While there's some fictionally named medicinal drugs: Rezadone, Cryox, Oucline, Audioline, sterilizine, teporone, strange reagent, omnizine, synthflesh, and I'm sure a few others. Nearly all the component reagent names are also realistically named---with the exception of a few joke chemicals that are almost never utilized...how is this making things less immersive or realistic?
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Human should now have access to Sol Common. SPESSMERICAN IS OBVIOUSLY A SUPERIOR LANGUAGE YOU COMMIE SCUM.
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You really need to let this grudge go. Yes, I slotted in instant ranged tasers with very little input--then I put up the current hybrid system--it even got a vote before it was slotted in--and, again, the community affirmed they wanted the hybrid system and has re-affirmed, since it was slotted in twice that they like the current system and do not want it to change. You can argue til you're blue in the face that you don't like the current system, and that's fine--but saying the community doesn't want or doesn't like it is out of step with the statistical data and trend. Other points: - A player can get nearly 5 disabler shots off in the time they can only get a single taser shot off--meaning they can nearly stun two people for the price of one, if they're good--not to mention the taser shot is going to fizzle and not go through windows+grills. It's different tools for different scenarios. Compare this to unlimited range unlimited firing speed tasers where you could literally down an entire crowd with ease. If you can't see this as a nerf to tasers, then you're not making a rational argument. - Yes, they can take them down, but it requires significantly more time to do so as they flip, flail, and flop around all over; officers wasting more time on dealing with greytide inevitably means the antags have a far far easier time to do waht they need to do since any Joe McGreytide can take up wayyyy more of an officers time just by being a base level jerk (and I'm not even talking about griefy actions, just IC stuff they're not meant to do). - Antags have and had instant-stuns even when we had HalLoss---vamps, wizards, lings, regular traitors, and nukies. Every single one (and most still do)---this was before I had ported a single thing from TG. This was part of my motivation for switching over to instant-stuns to begin wtih; to even things out so they weren't so one-sided (and no, it wasn't the sole reason; that's been detailed at insane length months ago). - There's base level combat drugs that are insanely easy for any crew member to get their hands on at just about any point in the round with minimal effort that doesn't involve asking for illegal substances or bothering the chemist in the hopes that he gives you something. - No--I wasn't even thinking of that; just their regular bullets. The nature of their bullets dealing both damage and stamina damage inherently stacks the deck in their favor in any event combat scenario where they're not fighting against an instantaneous stun--especially considering the armor values that Syndies have and what the armor covers vs what the crew has. This is largely already balanced and accounted for; there's not a whole lot of reason to stack the deck in antags favor.