FoS
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FoS last won the day on November 5 2022
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fullofskittles
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No they're not. And they're not supposed to be earth doggos. Also, not sure why you think the diet mechanics are not on? As far as I am aware there has never been a PR to remove/disable them. You can still eat things that are not within your diet, you just dont gain nutrition from it.
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They're fluffy.
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Merry Teamas/Happy Holidays with some Tea-doodles.
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Can Tea swim? Not well...but she does float. Apparently some caterpillars can swim. Who knew. Spesscarp plushies are good.
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I used to play a sassy witch-hat wearing cargo vox. It was pretty much my main thing for a long time. While you may not be able to force other people to play the way you want you can change how you play. There are a few things you as a cargo tech/quartermaster can do to make your job more interesting and more enjoyable/streamlined. The Filing Cabinet is your friend: Create folders for each department and store them in the filing cabinet. (store approved orders in the folder of the department that ordered them) Create one folder for declined requests and throw all the declined ones in it. You have a warehouse. Use it.: Keep emergency supplies and commonly requested supplies on hand in the warehouse. It'll cut down on wait times if you have the points to spare on stocking it. Restock Tool Storages/Vending Machines: Your job is to keep the station well-supplied after all. Pay attention to comms aka Be Proactive instead of Reactive: You don't have to wait for someone to order something. If you hear there's vamps maybe order some extra bloodbags for medical. If there's a lot of injury and not many medical staff then more first aid kits are probably a good idea. Take initiative and order things before everything is exploding. You can also periodically contact the heads of departments and ask if they require any crates. Often some departments are too busy to come order things but they may be short of supplies. Initiate the contact with departments. :p
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Honestly this probably will just make officers ignore prisoners even more than already happens since then they don't have to be responsible for the people they've arrested. It just feels like it would encourage officers to neglect/ignore prisoners because "the cells will let them out automatically anyways"
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People who know literally every antag power/item/etc and use that knowledge to basically ruin a round as quickly as possible. The same people who then whine that the round is boring and the crew is greytiding because they are so bored since antags got destroyed asap. People who abuse antag item knowledge but then pretend like they don't know those same traitor items can be found in maint, on the asteroid, in the gateway etc. How much of the crew consists of vigilantes who screech about anything and everything. Crew who blindly trust command/sec/the ai/borgs because " x cant be an antag, lol" Officers who assume the first one to scream over comms/report something is the victim. Officers taking one persons word as evidence even when conflicting actual evidence is apparent. Officers who forget that tresspassing doesn't apply if the person was let in or given access. (example: Bob is let into science by Science Nerd George who has access. Science Nerd Urist doesnt like it and calls sec and sec arrests Bob despite him doing nothing wrong and George verifying this) Players who do these sorts of things: "Bob is a vampire he glared at me! Only vamps can glare!" "I HEAR LIGHTS SMASHING IN MAINT, SLINGS!" - random doctor. "Bob murdered me in maintenance with an esword, he had an emag too, he was wearing black, his favorite color is purple and he likes long walks on the beach" - some person right after being cloned
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Civilian slots should always be an option. Why? Because otherwise people are going to take up job slots that they have no intention of doing and leave those jobs unfilled. People in general seem to be really displeased with the number of players who do not do the jobs they sign up for. From what I understand about the current system is that civilians scale with the number of security officers. I feel that should be reversed. Civilian should always be an option so players are not forced to sit at the lobby screen and wait for the HoP to remember to open more job slots or for crew to remember to put SSD in cryo so new players can join. As far as I know getting a demotion/job change to civilian does not open up the job slot for others automatically. At peak population it is very possible for new players to not be able to join at all shortly into the round so having Civilian always be an option will allow those new players to join and visit the HoP for a job change or just hang out if that is what they're keen on doing. Obviously a huge wave of civilians poses its own problems which is why I'd suggest having Security and Medical scale up with the number of civilians. Automatically have more security officer and medical doctor positions open. Tl;DR - Civilian should always be an option so players can actually play the game and not take up jobs they have no intention of doing.
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I just never post anything! See, here's v-day Teas Here's the start/wip of a tea model She doesn't even have leafy wings yet >:(
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tea doodles, why? idk. *chirp
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There already are sinks in the public garden.
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Them times when you get arrested for doing wireart that the CE and Captain are both aware of.
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Here's some more of my wireart
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You already can give Runtime/Any Pet who can wear a collar access of any type if you put and ID with whatever access you want them to have into a collar and then on the pet. Having a collar on will also give an alert when they have been vandalized/killed. The problem with doing hats for pets is you'd need to re-position/edit hats for each pet and you'd need sprites for their normal sprite, sitting and dead sprite. I'm not sure if there's a better way to do it (Can you reposition sprites via code?) but I could re-position some sprites if someone was willing to code it. If someone is willing to code it then it'd probably be nice to have a list of hats that people would be most interested in having.