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Carprillo

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Everything posted by Carprillo

  1. Is the lag really that bad? /tg/ runs it with goonlighting and they consistently get 60-70 players on both servers, with little to no added lag. I mean, obviously there's a difference there, we're looking at a 110-at-a-time playerbase here, but I suppose I just wasn't expecting the added lag to be that huge of a deal.
  2. And I should probably reiterate that this would probably require comparatively little resources straight from the coders. It's quite literally just a port, so most if not all of it is probably already coded.
  3. I mean, even setting that aside, it does definitely add a lot of much-needed depth to space. And as I said, if you really don't like it, it's coded with an option to turn it down/off, meaning that if you're hung up over it not being realistic, you can just elect to not use it.
  4. Here's a video of it I found, courtesy of r/SS13. ImmaterialKindheartedKingsnake-mobile.mp4
  5. Hey! Just a small thing that I thought I'd suggest after coming back to Paradise after quite some time. Put simply: let's make space SEXY. With Parallax, the fancy-shmancy moving space code that you might have seen on servers such as Goonstation, /tg/, and most recently, Aurora. What it is, in technical terms, I don't actually know. I'm not a coder, not gonna pretend I am. But the point is, it looks awesome. It makes space feel much more realistic and have a lot more visual depth, at very minimal tickrate/ping/performance cost. Hell, I'm not even sure there's any cost period, except maybe a small ping increase. Anyway, yeah, go on to any of those three servers and take a look at their space graphics, and you'll see what I mean. In comparison, Paradise's current space is just...flat, so I think the server will hugely benefit from having Parallax added. And the best part is, if you don't care for it/your computer can't handle it/whatever, it's completely optional! You can toggle it off, on to basic, high, or 'insane' levels, and it's just generally a pretty kickass addition to servers! It seems pretty simple to port too, as /tg/ and Aurora ported it from Goon and it works fantastic!
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