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Posts
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Joined
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Last visited
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Days Won
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Everything posted by Charliminator
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What more is there to discuss? I feel like the maintainer comments were fairly all encompassing.
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Buckshot and slugs weren't nerfed for a couple of reasons. 1) they are used by admins/nukies 2) its simply easier to remove them and then consider the balance implications. Shotgun shells were the highest dps guns available to the crew. This meant that every threat was approached with a shotgun. This means that there was no leeway for interesting weaknesses or opportunities for other ranged weapons up get used because "just use the shotgun" Shotgun shells are gone and they aren't coming back This kinda sas isn't going to get you anywhere. "Improve dont remove" is such an awful standpoint, some things just need removing. Also, we are in a feature freeze so what features do you want adding????
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this might be a fix actually. due to accidental removal
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Sec borgs, lethal shotgun shells(from autolathes), null crates and brig phys were removed. Morph, vampire and cult (depending on how long ago) have been reworked since you left. Tesla was replaced with the SM round start. Probably some other things that I'm missing.
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I don't really agree with matt or procdrone. I don't think an antag is going to examine a sec off mid combat and then chose to go easier on them. I really don't think "smurfing" with this will be a problem
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Holy Water Should Make Everyone Vomit Blood
Charliminator replied to Retrograde115's topic in Suggestions
say no more -
Holy Water Should Make Everyone Vomit Blood
Charliminator replied to Retrograde115's topic in Suggestions
I think a better solution to this would be to make vampires immune to holy water below 50? 100? Total blood. But then you run the risk of getting executed for being fully powered Also, its best to avoid making "i ded pls nerf" suggestions. -
Holy Water Should Make Everyone Vomit Blood
Charliminator replied to Retrograde115's topic in Suggestions
what -
add an advanced rule for not spamming 50000 mobs
Charliminator replied to Charliminator's topic in Suggestions
Having it as a proper rule means that people can't be like "oh i didn't know it was an issue" when they get bwoinked about it. Many people don't understand that 1000 monkeys tanks the server. And that's fine, but if it's in the rules that excuse really doesn't fly. -
Seconding what Henri said. This exists.
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I don't really agree. Morph is supposed to be stealthy. A biohazard alert sorta ruins that.
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11 pages of grade A* art.
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I feel sad that this happend (not click bait)
Charliminator replied to sammiekun's topic in General Discussion
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Its not an instant game over. I assume by "executing someone" they mean the progress bar sticking the gun to their head.
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bnuuy
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Ik it seems like a cop-out but I have two tips. Experience The realisation you'll always roll antag again
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Very interesting and useful. We get quite a few mhelps about AI stuff and I'm clueless for half of these. Thanks!
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I did put some work into this, but with the feature freeze, I think I am gonna shelf it until thats over with. I don't wanna bother maintainers when there is definitely gonna be like 1 case that I miss.
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I started some work on this, I went with calling them a bio-chip implanter. mostly because their icon_state is implanter0 and implanter1 and also type paths and such.
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would you rename the implanter item to bio-chip implanter? or leave that be?
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Moving the compact sniper rifle from 16 TC to 12 TC
Charliminator replied to PROBABLYJAY's topic in Suggestions
The syndie sniper is in such a weird spot. Its just a garbage hybrid of the 357. And ebow. It is a high damage stun tool. Pick one? Imo it shouldn't exist for traitors to pick.