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Posts
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Days Won
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Everything posted by Charliminator
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Station Goal: Humanitarian Mission/Mobile Food Bank
Charliminator replied to PacifistDalek's topic in Suggestions
all ideas here are good except the drink idea. drinks can just be printed for basically nothing and, I doubt people would want cocktails mid famine. Instead, I suggest providing medicine. All the basic stuff and maybe a couple of specialised chems, perhaps the chems required/amounts should be semi random, pulling from a list of all possibilities, to keep the goal fresh. -
Better* jade
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Vamp rework balance/feature suggestions.
Charliminator replied to Charliminator's topic in General Discussion
@Vallidian I have debated decreasing the amount of vampires. However I have held off for a couple of reasons. 1) not everyone joins roundstart. 2) not every vampire will reach full power Blood bringers rite healing was nerfed massively vs burn damage as was it's damage/blood loss rate As for the space/glass thing. I have literally no clue how to make it not do that. Henk said in coding chat i would have to make a jank LOS check which i doubt would be very performant. I'm not sure vampire claws do need a nerf. In comparison to, armblade which can be used in conjunction with a taser or stunbaton. Claws can be countered with range. Blood eruption no longer deals stamina damage. -
Hi hello, the Vampire rework has been TMed for a while and I would like to hear your balance suggestions for it. All criticism is welcome. If you have a issue/concern, suggestions on how you think it should be best fixed is also a great addition but not necessary. Please don't reeeee "OP", this is for constructive criticism for me to improve the rework. Here is the current spread of what subclasses people have chosen. (very epic graph IK)
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I agree with every single thing here. Except the two handed thing. I'm not sure, it just feels off for a laser. BOH has always been science powergamer juice. Nerfing it in this way would nerf many strategies that aren't healthy for the game. To give some examples: - one sec officer caring and entire armoury and healing to dunk on whatever antag - one antag carrying an entire armoury to dunk on sec - miners carrying hundreds of eldritch bulkey swords each with the power of wizard items - crew carrying 4000 guns to blast down a blob I do completely agree with making AEGs bulkey. This way crew can only store one at a time in an armour slot. Finally, I'm not convinced aeg + teleshield is all that OP. Especially once tasers are removed. All in all, good suggestion.
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The smite could give them the unclonable trait :}
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That's the kicker. It doesn't kill them
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I had an idea for an admin smite a while back. It would break all of a targets bones! Very good to use on CMOs/doctors who pray. Good way to make their coworkers hate them.
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Can we take a second to appreciate LITERALLY everything in this thread being top quality??
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Reach the highest number without an admin posting
Charliminator replied to Mrs Dobbins's topic in Civilian's Days
This sure is one stupid thread -
New Mining Tool suggestion: The Proto-Kinetic Harpoon
Charliminator replied to MaxwellAllwell's topic in Suggestions
I would prefer if it didnt just make ammo. It would be cool if the ammo was instead reusable. And it sorta acted like a penatrator sniper shot. Decent idea. -
A journey I am grateful to share with you. With you all, I cannot state how much I appreciate this community. Thank you.
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This is due to gameplay reasons. Imagine a vampire who has glare and rejuv getting shotgunned to death for existing. Roundstart vampires are weak, so you cannot really let them be lethalled. However the lore is- well bad. *The code includes mentions of space Transylvania and i HATE it.*
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Nya
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Pokémon pearl
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If we don't allow people to play insane characters why do we let people get borged at the drop of a hat? Sane people wouldn't chose to sign up to be murdered and enslaved.
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Another thing to be noted. After cult summons, harvesters release knockout gas which effects IPCs and the only way to block it is internals.
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