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talboturbo
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Talboturbo replied to Mrs Dobbins's topic in Civilian's Days
That's right, it's 22. Jump. Street. -
This... Now this.. Is true beauty. I never knew how much I needed this until now.
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Talboturbo replied to Mrs Dobbins's topic in Civilian's Days
There was only one way this was going to end. -
How to Head of Personnel As the Head of Personnel, you're the first face to the civilan public. You need to make sure you give a good impression.You always want to be positive, and be patient. Leave swearing and threats at your door. You're helping someone get a new job, earn some dosh, and hopefully, not get themselves killed. Greetings and Job finding People looking for a job, they see you, and think: "Job! I need some money and help this station work!" So when serving people, you would want to say: "Hello, how can I help?" or if you're in a rush: "How can I help?" This is important as it gives off good vibes to the crew that you're there to help them. Bear in mind, as long as it's polite, and means business, you can say what ever you want. If you say things like "Next!" or "Fuck you" to anyone, it gives a bad impression on you and the rest of the command staff, and therefore you have more chance for people to riot. The better the crew respect you, the easier time you'll have overall. You ask them what they want to do on the station. Hopefully they will tell you. If they ask what jobs are available, you tell them all available openings bar Security and Legal jobs. Your newscaster has an available job list if you are lost. Remember to open more slots as the shift moves along. In reference to the photo above, if someone joins, opening more slots will allow people join the station as that job. Marking a job as high priority means that people just joining the round know that the station needs *THIS* job more than others. Giving Someone a New job and Access When you've figured out what someone wants from you (it can take a while) and you need to change someone's ID, you get to the ID computer and this is what you see. I've annotated what it means if you get confused. You place your ID in authorized Identity, and the person's ID inside the Target Identity thing and suddenly you get a completely different screen. This is the screen you'll get used to very quickly. You'll see it countless times until you hate it. But it's one of the most powerful tools anyone has on the station. To manipulate station access is very powerful, and it comes with great responsibility. Few things to note: Details: The person's name and account number. You can also demote and/or terminate them from this point. Other heads of staff will ask you to demote their staff from time to time, that's the button you press. Assignment: You press the underlined job (won't always be unassigned) which will expand and show some job buttons. It has all the automatic access someone needs if they need to change to a specific job. Bear in mind, when you click on a job role, it removes all previous access, then re-adds the access of the job pressed. NSS Cyberiad: This shows all the individual access found on an ID card. (This does not include anything at Central Command) Card Skin: Standard is Green, Gold is Captain, Silver is Head of Personnel, Supply is Cargo and Mining, Rainbow is weird, so is Data, and the rest are self-explanatory. If someone asks to join a station department not under your jurisdiction, then you will need to ask the department head if you can add the person to their team. If they say no, you have to deny them. If you get no answer in a worthy time frame, it's also a no. Once they have their access, you want to make a comment telling them it's done, so they know you've put all the permissions on it. If you haven't, be sure to specify which access you DO have on it. In the case of a denial, you will need to apologize, (because you're the person handing out the jobs here) then ask if there was another job they could have instead. Gateway explorer jobs have to have input from the Captain whether it's ok or not, and you must heed those rules at all times. You are to also keep a record of who went in the Gateway. Gateway Explorer are also not in the quick tab. You will need to manually add access to EVA and Gateway. If someone asks for a Security job, unless the Captain has said otherwise, you are to present a written form to them, which they fill out, and get the Head of Security's stamp and signature on it. This means they have seen it, and understand the risks that you will be adding one to their team. Other things to Remember If someone needs a new ID, you first ask what happened to the old one, or if they know where they had it last. You may then give them a new ID, asking them their name, (remember, you don't know, because they have no ID.)previous job position, (this is to verify their truthfulness, as you can see their job in the manifest.) and if they remember, their account number, so they can still eat from the vending machines if the Chef is poisoning food. Upon red alert, you grab your armor and gun out from your locker. You put your armor on, and your gun on your belt/hip. Under no circumstances are you to grab either item out until then, as the station is completely calm, and civilians may get into a panic if they see you decked out in weapons and armor on green alert. Ian may be renamed and moved at your discretion. I recommend moving him to the bridge so he does not bother you while you work. He sometimes moves into you at the window, causing it to open. This can be slightly annoying. The addition of the Ian bed does help to mitigate this. DON'T LEAVE YOUR INNER WINDOW OPEN! It may be a pain to grab your ID out of the machine every time to open it, but it stops your ID from being grabbed by someone else, RIGHT UNDER YOUR NOSE! Leave it closed, and open it by moving at it, rather than clicking on it. When there is no one around in line, take this moment to shut the outer window. (Someone's opened it for ease of access) Make regular status checks on your service workers and especially MINERS. Make sure cargo doesn't do stupid shit, and relay complaints to the IAA office. That's pretty much it. The rest of it is robusting the clown, painting PDAs as necessary, and calling Security for fights in your line (which will happen.) Don't die, yell when you're in danger, and don't pretend you're Security, because you're not. Oh, and you're next in line if the line of succession if the Captain dies. Good luck out there, and don't be comdom.
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What's R.A.B.B.I.T's favourite thing to do in the world?
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Talboturbo changed their profile photo
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I also hail from New Zealand, the land of sheep, cuzzies, and hobbits.