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Denthamos

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Everything posted by Denthamos

  1. Don't you dare @Fursamie. The only thing like such grandpa would wear is a kilt.
  2. Nymph ops. Goal? All the stations blood.
  3. I am wary of mods like psi due to the fact in multiplayer certain spell combinations can create a memory overload and crash the server. I have seen it happen a few times in the past.
  4. Oh, I would imagine some players would like to see bibilocraft in as well for making their homes look nice.
  5. List of mods I would like in as well. - Ancient Warfare 2 - Botania - Magical crops and magical crops armory - Reliquary - Extra Utilities - Twilight Forest - Entire Thermal lineup : Dynamics, Foundation, Expansion, Smeltery - Applied Energistics and mods associated with that - Travellers Gear - Artifacts - Cosmestic armor - Hardcore Ender expansion - Flaxbeards Steam power I would imagine the regular mods like tinkerer's and such do not need to be mentioned.
  6. With this being a planet that the pod mechanic and pod pilot cannot just fly too like they can currently, the seabase itself could be a multi story structure. And above sea level and below sea level base. The above section would be a smaller isolated Z level area with a FTL gate stationed nearby that pairs up to a FTL gate at the station the mechanic/pilot can fly through with their pods to visit the base. This would allow sec to still have a secondary method to get down there outside of just using cargo. The reason for the mechanic to have such a travel method as well is for them to be expanded in their job duties with create seaborne submersibles the miners can use to travel deep sea chasms. There can be two types of vehicles, a single/two tile vehicle and a multi personal 4 tile vehicle. Danger can be found in the deep chasms however in the form of larger aquatic creatures that make their homes in the depths.
  7. Delivery boy is actually a good idea idea for a job. Arguably Cargo Techs might do this, but in practice, they don't. On the first server I ever played, "mailman" was a selectable job one day of the week (it wasn't that day). I could see the old janitor's office being turned into a mailroom. A service desk a la the one at the kitchen, a disposal with a looping conveyor belt so received packages continually go in a circle like at a baggage claim. Add some package wrap, gift wrap, tape, crates, destination tagger, one MULEbot if we want to be ambitious. Perhaps a Rapid Crate Sender and a cargo telepad: now cargo can beam crates directly from the shuttle to the mailroom and just tell the mailman what to do with it. Mailman can beam empty crates back to cargo with the RCS. Give the mailman both supply and service comms, a message console and a newsfeed. Ambitious mailmen could set up a store at that location. Antags could really do well with that job, too. May need more room to make all this happen, and the more I think about it, I'd think that two slots could work. You might say, cargo right now has the EXACT SAME layout I just described, down to the service desk. But I think that separating the mailroom from cargo could really make things interesting. Maybe cargo techs can work there instead of a new mailman job. Mailman or cargo tech, they should report to the QM. A server I was playing on a few months ago had the mail room separate and a little room attached to the kitchen for the food delivery boy/girls and it was actually pretty interesting. There was a good balance of antag options being available with those jobs. Captain order a special meal just for him with the highest quality ingredients and you are tasked to deliver it? How about poisoning the food or slipping in a bomb into the box. It may also help in moving that usual chaos and bloodbath that happens in front of the kitchen/medical if food is getting delivered to departments. Maybe give the food delivery person a little robot they can ride around like the janitor has (Your food to you department in 15 minutes or less).
  8. 1 - For the janitor a new centralized office could be both good and bad, but overall the rewards outweigh the risk for it. Just make sure to have a camera installed in there. 2 - For the Shaft Miner the EVA room would need to be expanded out by one to fit the new suit needed and to be honest, a spare suit someplace else would be handy as well due to the amount of miners that go SSD after encountering a patch of bad luck out on the surface and never have a GPS so we can find them. Increase in supplies as well would be needed for that to go with the manpower. 3 - For the detective I can agree with Purpose on the fact a second detective would bring a lot of sec power and could be a problem if they are competent. Would make the antag rounds those detectives are on duty for a drag. So detective secretary/assistant role would be best. 4 - Now a place I would like to a position open as the game goes on is a Permabrig Officer. Whenever someone gets sentenced to perma, open up this spot in security and their job is to control perma brig as the warden tends to only keep watch on the front jail cells. This leads to things happening in the back there at Sec which should not normally be going on. 5 - The cargo slot is iffy for if cargo is doing their job then it gets boring quickly and there is not much to do, however if cargo techs go missing, go SSD due to the boredom, ect then things get chaotic there real quick. I think part of that problem lies in the quartermasters not hiring new assistants with the guest pass terminal when the HoP is unable to help in the situation. Maybe in the future we could create something else that cargo can do when it is quiet there. 6 - A new chef/cooking section spot of a delivery boy/girl for delivering food to departments may be something that could be done. Another thing that could open up new things for people to do is to start working on porting over the new TG lavaland map for mining. It adds many new things for people to spawn as instead of an assistant. Ashwalkers, Free Golems, Veterinarian Hospital, Beach Hangout, Crashed Prison Ship, Botanical Plant people, and clown stuff.
  9. Been around on discord the past few days, occasionally saying something and seeing how things go.
  10. So, figured I would introduce myself here since I plan on being around for some time with this sever. Used to play SS13 a lot when it was big but due to overseas tours and other things I was kept busy. Found this little gem of a server a few weeks ago and have enjoyed it. You can see me around in game as Denthamos as well, been trying to pick up more jobs besides the three I am comfortable with right now and hope to have a good experience with you all in the future.
  11. For certain jobs that see themselves interacting with volatile things and hostile situations I can see that being interesting. Personal shields for security when at a certain elevation code, one for the scientist interacting with the E.X.P.E.R.I.M.E.N.T.E.R machine. Perhaps gateway explorers can be issued it if a certain degree of hostile life is found on the other side? Mining maybe if the mining map ever gets updated to something newer with more risk/reward factor in it.
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