Jump to content

imsxz

Members
  • Posts

    61
  • Joined

  • Last visited

  • Days Won

    2

imsxz last won the day on December 18 2017

imsxz had the most liked content!

Recent Profile Visitors

2,579 profile views

imsxz's Achievements

Cargo Technician

Cargo Technician (3/37)

59

Reputation

  1. That's another reason why even the most competent security team can get easily trashed by competent shadowlings. As you mentioned, shadowlings can get dozens of thralls in the first 20 mins if they're competent. By the time shadowlings have double digits, security should really just start doing buckshot deconversion, and hiding the bodies so the lings don't use their 60s cooldown revival on them. If it gets to a point where security channel goes completely dark, it'd be very safe to just field execute officers without mindshields. Wordlessly stunning and thrall checking people with masks should be more common once lings get a foothold. More field executions should take place when it's clear shadowlings are winning. You'd start seeing the rounds with competent shadlowings actually lose if such practices became standard. Mass conversions don't work well with the servers current hugbox atmosphere. Expecting security to deconvert everyone for the sake of a safe environment isn't very realistic, and will just result in the station getting steamrolled if the antags are competent.
  2. I really do enjoy rev on TG, but I can't see it working on paradise. For instance, it would take a while for everyone to get used to and become skilled at the rev gamemode. For security, it requires being absolutely ruthless, such as tazing and implanting people on the spots in hallways or harmbatoning revs to death if they outnumber you in combat. The playstyle required to win against a revolution doesn't fit very well for paradise at all, as it requires tossing SOP out the window and powergaming rather hard, and avoiding RP in general. The reason you see revs stomp every single time on paradise is because the security players are so spooked of getting bwoinked over not faxing CC, gunning some greyshirt down in the hallway for having a stunprod, wordlessly implanting, etc. I can easily see admins banning sec players over trying to do the bare minimum for surviving a revolution, as it so drastically draws away from the usual standards for security.
  3. Love it! Quality pun was a great bonus, too. :ok_hand:
  4. Necrotizing fascitis scales with having lower stealth, with a super low stealth you can make it do around 120+ brute every few minutes alongside super high resistance such as a gold cure.
  5. There are some misconceptions you have about the game mechanics here. Vampires don't use up blood from their own blood stream to use their powers. They collect blood from draining other people, and their pool of collected blood is used to cast abilities such as jaunting. Additionally, some vampire abilities cost no blood (such as the one that removes stuns, but it DOES have a cooldown). Furthermore, all organic species can be organic. Plasmaman, and slimes, to answer your question, can be vampires as they are organic despite their blood oddities. To note, diona are also a bloodless species which can be vampires. As for your question about space proofness; all vampires take damage in space. Even in a space proof suit, plasmamen will slowly burn and eventually catch on fire while floating in space. It's just really weak and can be outhealed by pretty much anything. Oh and another thing you may find useful is that being in space/chapel not only ignites vampires, but also does burn damage itself, which can't be protected against by clothing. Hope I was able to address your questions. edit: IPCs can't be vampires because they're robots (inorganic)
  6. Sorry but this crew record doesn't fit in with the high standards we hold for realism in space station 13. The realism aspects can be found in every corner of SS13, such as our advanced atmospherics system, in depth chemistry (featuring real life medicines including fartonium), bipedal lizards, and a megacorporation which hires both mentally challenged mutes who refuse to take mutadone and sit around at the bar all day, alongside security officers who are excellent in combat while also knowing advanced surgery methods. As others have made abundantly clear, the realism in your character record is definitely lacking, and doesn't fit with the current ss13 realism standards.
  7. I guess greytides really do have access to anywhere.
  8. I used to fax for more objectives all the time, seldom did I get a response.
  9. If you get thralled while antag banned, and there's no willing ghosts to take over your mob, you get to play as a thrall. I assume we could easily make a similar compromise. Off topic but speaking of antag bans, you don't regain control of your character post dethralling/deconverting, or ever unless the one who possessed you ghosted themselves. That's something I'd enjoy seeing changed.
  10. +1 To add, I've also seen it suggested that something similar happens during shadowling enthrallment to discourage everyone and their mother running into maints when they're called out. Dissimilar to the shadowling idea, drones are a (for all intents and purposes) infinitely respawning ghost role as opposed to ones actual character, and as such is a very good solution to cut down on the bulk of self antagging drones. That is why I support OP's idea.
  11. Currently, there's an unused "accursed tome" defined in the code, which is commented that it comes from corrupting a Bible. Accursed tomes scribe runes moderately faster than normal tomes. However, correct me if I'm wrong, there's currently no way to get it outside of adminbus. What are some neat ways this could be added? I was thinking offering a Bible to a tribute rune, but I'd love to hear other ideas.
  12. I wholeheartedly agree on the slipping note. Slips are so good. Spray bottles are widely available, spawning in maints and the public garden under the guise of pest spray/plant b gone/other botany stuff. When you first get one, right click and empty it, hit Z or Y (the use hotkey) to change the nozzle to 10u. It HAS to be on 10u otherwise it won't work with water. You can fill it up at any water tank (sometimes chaplain is a dick and runs around blessing all of them though, in which case you'll need to use the next option) or a sink, or any other places to get water from. Bam, you now have the best legal self defense weapon an assistant can get! There wasn't much about when/how to use slips in the main guide, so I'll make a mini one. Slipping is best used while disengaging, especially when you're being pursued through a tight maint hallway. Just cover your tracks in water, and depending on your intentions, you can reengage on your attacker if they slip, or just keep running from them. Using slips offensively is pretty tough, and usually requires the element of surprise. If your target is stationary, spray a tile with water and either drag them over it, push them over it (running into them on disarm intent/otherwise forcing them to move onto the tile), flip them over it(flipping is optimal when they're on a diagonal tile and looks robust, to flip over someone grab them passively and use the flip emote), or throwing them over it. If you're chasing someone, you likely won't be able to slip them unless you get a lead on them somehow. Very important note: don't slip on your own water. It makes you look like an idiot, and usually means you lose whatever combat scenario if you were in one. Noslips are great and spawn in maints, if you can get these you can turn any battlefield into YOUR battlefield by spraying a shitload of water down. Water isn't the only form of slipping, either. You can also throw/drop bars of soap, banana peels, or fill your spray bottle with lube. With lube, it is impossible to not slip on it short of antistuns such as hulk, even then it still launches you as it normally does. Lube can be used with a spray bottle on 5u instead of 10u. Using lube with hulk will act as a significant speed boost, and provide great area control as your opponents won't be able to walk on it without slipping. That's all I got and my class is starting, I hope more of you try out slipping! edit: forgot to add; borgs, simple mobs, and people with noslips/active magboots(usually CE has active magboots) will all be immune to all slips other than lube. People who are walking will be immune to water slips.
  13. This is mainly why I made the thread. Also it can heal a laser blast in 10 seconds, which is pretty significant if you're on the run and don't have access to burn patches. Also the "I can outdamage the healing" argument applies to nearly every chem... Even cryoxadone if you're using an actual weapon.
  14. A straight up downside isn't fair to the people who use it correctly (i.e. medibots), an overdose would only punish those who abuse it
  15. Saline is such an easily mass producable chem, and people like to abuse that by loading up on hundreds of units of it for endless free heals. Another cheesy powergamer strategy, down the drain.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use