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owenowen101

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    Owenowen101

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  1. My Stuart Atreides fan art. Did I go too far?
  2. It's been said above already, but demand to play on Paradise was very high prior to the server auto de-lister coming into use and high server populations couldn't be accommodated well on the current map (Boxstation). The fact is that bigger and better maps will help us enable more people to play on the server, create a richer diversity of gaming experiences and provide the space for any future expansions. Again, the OP is specifically addressing the potential of a map rotation feature being used on Paradise. If poor maps are part of that rotation, then the maps themselves need addressing and not the rotation feature itself, which undoubtedly brings with it fantastic possibilities for improving users' enjoyment of the server.
  3. This is an issue with the maps in question and not a problem with a map rotation feature itself. You're right in saying that there are some bottle-necks to population capacity within some of the maps, for example only one operating room in medbay on Delta station. However the maps are undergoing serious revision and adjustment, mostly by Purpose2, to remedy this. I know the brig on Delta station is being completely overhauled, medbay edited and other such places are being altered to fix these kinds of issues. Delta station in particular undeniably has the size to support a larger server population and I think it's unfair to say such maps will not help address the issue of high pop. based on a look at their original designs. Any design used on the server will clearly not be the verbatim original map and will be sufficiently edited to accommodate the server's needs.
  4. Another Frankenstein's monster: Gatfruit in botany:
  5. Adding a system for map rotation doesn't mean that it's the equivalent of playing on /tg/ station and this feature obviously isn't the only thing that distinguishes the two servers. In terms of new players learning the game, getting accustomed to map layout is one of the smallest challenges to new players in my experience and doesn't present a big issue when there are detailed maps available on the wiki for you to reference. I'm not sure people will be especially desperate to play on particular maps and can't see them waiting 'hours' to play, unless the other map(s) in rotation are particularly bad in comparison. In which case, this is an issue with those maps instead of the map rotation feature itself. I can't really speak to the point on the possible increase in maintenance required. Though I imagine the same could be said about the addition of pretty much any content. The fact is that before Paradise started using the auto-delister, the server was getting very busy and there were clearly many people who wanted to play on the server. Unfortunately boxstation isn't well suited to accommodating a very high server pop. and this was, as I understand it, the primary reason for its introduction. Bigger and better maps will not only allow more players to enjoy playing on Paradise but it will also add variety, greater replayability and arguably it'll help tackle meta-tactics and/or 'powergaming'.
  6. I also think this sounds quite interesting, worth looking into. But I'm worried that it may be quite a nerf to antags who're trying to keep their murdering business stealthy. Perhaps some kind of cheap syndi-rollerbed should be made available. Or else body bags have a similar or reduced effect?
  7. To be fair, I've had a fair few blueshields ask me to make this for them. In terms of using calomel, there isn't really any need. If you're in medbay and someone is horribly polluted with reagents, you just bung them in the sleeper, dialysise them and give them some pentetic acid. Similarly, if you're outside of medbay pent acid still works adequately and I wouldn't ever feel the need to sacrifice space in my pill bottles to carry calomel. The wiki is more up to date than some pretty old medical guides on the forums here so best to use that for now. I can look into making a more up to date forum guide if people are interested.
  8. XDD great post my friend! ;)) Cool guide!
  9. Definitely agree with this. Far too many heads of staff get overly angsty and neurotic and end up firing people for off-hand slights against them. In my experience this is usually a method of covering up their ineptitude. Also heads who chain-telebaton someone to the HOP line (or steal IDs etc.) are way out of line but have fun ever trying to get them done for assault!
  10. These clash a bit. I've heard many admins say fairly bluntly that they dislike regular updates and I know Tully particularly hates anyone using the 'department ratings' system and updating CC everytime there is a change. I just feel like the NT rep is too much reliant on how bothered CC can be to give feedback on faxes. Though they're still much more of an enjoyable experience to play than the IAA, who in my opinion is a very bare-bones job. But this isn't really the place to discuss that. Nice guide.
  11. Keep the wiki open definitely. But here is what I do at the start when I go chef: Setup Go into the bar and grab the cake hat and the salt/pepper shakers from the table. Fetch the buckets from garden at the back of the kitchen and and put 5u of universal enzyme in one. This is your 'cheese bucket' which you only use to collect milk from the cow. Keep this bucket on the floor by the back door so you don't get it mixed up. Set all your containers, beakers and buckets to a 5u transfer rate each to avoid over-adding reagents to recipes. Go to the botany window and ask them to plant ingredients for whatever it is you want to make. But always ask for wheat as you can do a lot with this. Suggest that they make anything they plant for you 'reharvestable' and hope they know what you mean by this. I like asking for white beats/sugar and cocoa to make lots of whacky sweets. If you want to help them out, one sugar cane seed can be found in the garden near arrivals, which isn't available in the seed vending machine in botany. Also ask botany for a plant bag so you can move stacks of produce from the fridge to the grinder in a couple of clicks. They can get these in the vendor to the left of the seed vending machine in botany. Use the request console on the wall near the grinder and ask for a monkey crate from cargo. You likely will be ignored but you can go down to cargo later when you've got some food done and and order it properly. Food For quick and easy early food to keep people happy, add all the flour you have into your empty bucket and go over to the sink and spam click, filling it with water, until you not longer are producing dough balls. If you want to be thrifty with what dough you have, if you think botany are inept, then roll it all and cut it into dough slices and make plain spaghetti. Otherwise do something more interesting like making a birthday cake, using the hat you got from the bar earlier. Some people refuse to eat anything other than meat so make a couple of steaks with the meat you have and/or make some meatballs for spaghetti & meatballs. Use the rice to make rice pudding. The eggboxes are your fall-back. They're plentiful and its super easy to make fried eggs. Make these if people are nagging you for food. After you've got some room to breathe, start cooking whatever you like. Try making something interesting like a mountain of deep-fried donuts to make everyone fat or a lifetime supply of yum-yum batons and make that one security officer brick-it for a moment thinking that there are a load of stun-batons on the kitchen counter. Make sure cargo are ordering a monkey/wolpin/etc crate for you (for meat) and see if botany are making anything you asked them to make. Other tips: Nag R&D for upgrades to your kitchen appliances. These are super important if you want to make a decent amount of anything. Don't be in the 2/3 proportion of chefs who end up going SSD after 10 minutes without making any food.
  12. Some suggestions I'd like to make just from thinking off of the top of my head: Allow IAAs to conduct department inspections rather than it simply being an NT rep thing and give them some more power to police SoP to an extent. This might make more people actually want to play internal affairs more than once or twice. Add a clause in medical SoP prohibiting the annoying practice of 'reserving ORs'. I see this quite a lot in medbay and it only serves to start vicious arguments between surgeons. A clause encouraging people to respect an attending surgeon and and not barge in and take over would be nice.
  13. :salt:
  14. I think the conversation evolved into something along the lines of 'how far do we go with allowing people the ability to do other people's job and in what circumstances?'. Of course medbay can get overwhelmed as it is but restricting access to the chem fridge is only going to make it more difficult to deal with. The reason being perhaps that you can't get to the chem fridge. This is definitely an issue but more often than not, its the doctors themselves who take all the synthflesh patches or hand them out like sweets to people with a few points of damage. This is just ridiculous and exceptionally poor behaviour. If there are sufficiently competent medical staff available then people shouldn't be doing anything at all, let alone a roboticist insisting on being the one to do a procedure in medbay.
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