apneaman
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apneaman last won the day on April 21 2017
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Cant remember which server i was on but i remember getting made fat by a disease and all of a sudden i couldn't fit into hardsuits or any exo layer and i had a slightly fatter player sprite.
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Would i be able to make someones skin into clothes.... asking for a friend
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Would be great especially for mid rounders
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Same thing happened to my Mechanical eyes when i was traitoring my fault for forgetting though
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In low pop there's not many in the brig to hear you scream. It was pretty average from the sec involved but i dont tend to ahelp that sort of stuff if i can rp my way out of it somehow.
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I was in a low pop round as a non antag engineer. Someone had been disabling cameras around the halls so i decided to be a good worker and fix them. Nek minut an officer charges in tazes me and radios in that ive been wrecking all the cameras. I get dragged off to the brig screaming at him the whole way. Get interrogated as they think im a traitor. Despite my constant denials I'm considered a risk and thrown in perma with the other 2 "traitors" for doing my job. Turns out one of them was a ling and and had already eaten the other guy. After pleading with him not to eat me i realised that the half assed officer only took my hardsuit,pda,radio and backpack but not my insulated gloves or toolbelt. Decided to bargain i let the ling out in exchange for not eating me and was promptly lasered to death on site by the same officer who arrested me for now being "a fucking ling". ?
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Call it something like biotechnologist or biomedical engineer
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Call it vulpkanin rabies
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See your point. easy fix, its not a werewolf its a parasitic infection from a gateway world whose colony mysteriously collapsed after an archarlogical dig recovered a cask that housed a lifeform that causes violent mutations aggression and cannibalisim in its host. Mainly interested in the playstyle it allows
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I think if everyone changes at once it makes for crazy scenarios. Say a bunch of infected are in medbay getting treated then ding all turn and go ballistic. Also adds the whole forced antag feel as you have a narrow window to kill eat and escape so you can hide but also have to avoid other infected so they dont eat you. Also could make for some good sec/xeno RP
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Nice if its a possibility i reckon it could work really well. When it comes to day cycle. I think as a game mechanic having all infected turn at the same time would be more effective and would add a bit more balance instead of individual timers that would mean staggered transform times. Instead of defining full lunar cycle what about the possibility of pairing it to the round timer setting a trigger event of a transform verb, which would alert all infected true that they are transforming basically setting off a 30 second timer till they completely turn. Then set that trigger cycle at a set time say every 8-10 minutes and triggering again after a set , have that on a cycle. Again i know very little about this code just flinging an idea.
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I basically just got thinking after that recent thread about vampires If i understood anything about this code id help but for now i like just throwing out ideas
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So we have vampires, why not werewolves. Probably been asked before but hey i had a fun idea. Background- An unknown infection that has been known to turn people into a bloodthirsty beast at the turn of a lunar cycle. The beast known as a werewolve is strong fast and has a ferocious unpredictable nature.they are also known to crave the hearts of their prey. The infected have little control of themselves and will turn on even their best friend in a violent rampage. Survivors of an attack will eventually turn into the beast themselves. Mechanics- One member of the crew is infected. The goal is to consume x amount of hearts and escape. The werewolve is faster than the crew and has a deadly melee attack. Will take damage and be slowed down but will rengenerate over time. can only be killed for good with high amounts of silver. I had 2 ideas for the trigger for transforming. Timer: a set time that the player doesnt see but gets prompts before transforming e.x. "your heart races" "you feel hot" "your body hurts" and stays transformed for a duration of time before reverting. Solar: pair it with the solar movement so during a northern aspect they transform and any other time they are human. (Unsure how long a solar cycle is) Eating: make consume heart a grab action that takes a while. Target must be deceased first. Infection: Attacking another player spreads the infection. They slowly will get sick and eventually turn. However werewolves aren't friendly and will attack each other like anyone else on site. Option for a cure: a high dose of silver within a certain time of the infection. Gameplay: Most of the gameplay is hiding your infection from others and making sure you dont get seen transforming. Other players will see your later stages of transformation "x begins to shake" While transformed you run faster than normal. have a strong brute attack and see in the dark. When in normal form you are vulnerable but can still only be killed by silver and will not be able to consume hearts. Security play a similar manhunt style to a vampire/ changeling. They are easily killed by silver but will only be slowed down and damaged by other means.
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Maybe it's time we think about removing secborgs
apneaman replied to Love-To-Hug's topic in Suggestions
Totally agree. Sec borgs are way too useful and incredibly helpful, especially in low pop or if you have to quickly chase a fugitive into space.but too many is a problem. I think one thing that could Balance it out is adding a longer recharge to the disabler.